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{{Hero bio
 
{{Hero bio
 
| name = Gondar
 
| name = Gondar
| title = Залупа
+
| title = Bounty Hunter
 
| quote = <sm2>bount_spawn_03.mp3</sm2> For the right price, anything.
 
| quote = <sm2>bount_spawn_03.mp3</sm2> For the right price, anything.
 
| soundclip = <sm2>bount_spawn_03.mp3</sm2>
 
| soundclip = <sm2>bount_spawn_03.mp3</sm2>
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}}
 
}}
   
== Залупа ==
+
== Abilities ==
 
{{Ability
 
{{Ability
 
| name = Shuriken Toss
 
| name = Shuriken Toss

Revision as of 16:50, 23 December 2013

"Bounty" redirects here. For the reward earned from last-hits, see Gold.
Bounty Hunter
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 1.8
21 + 3
19 + 1.4
Level 0 1 15 25 30
Health 120 494 1044 1704 1946
+0.25 +1.95 +4.47 +7.47 +8.57
Mana 75 303 531 843 951
+0 +0.95 +1.93 +3.23 +3.68
Armor 5.94 9.44 16.44 23.44 26.27
Magic Resist 25% 26.9% 28.86% 31.46% 32.36%
Damage Block -
Damage

1
1

22
22

64
64

106
106

123
123

Attack Rate 0.59/s 0.71/s 0.96/s 1.21/s 1.31/s
Attack Range U 128 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.59 + 0.59
Projectile Speed
Move Speed 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 1000)
Gib Type Default
Internal Not Provided

Gondar the Bounty Hunter is a melee agility Hero that excels in dealing high amounts of damage to single targets. Bounty Hunter can easily gank other lanes, using his Shadow Walk to sneak up on enemies and get easy kills. Shadow Walk also allows him to escape from dangerous situations, making him very elusive. Bounty Hunter can be played as a carry, though it is not recommended, as Bounty Hunter is also extremely deadly as an offlaner. Thanks to Track, which will grant True Sight, movement speed, and bonus gold, allowing him and his team to farm and earn powerful items faster than other carries and Jinada which amplifies the damage of his next attack every few seconds.

Bio

Bounty Hunter minimap iconGondar, the Bounty Hunter
"▶️ For the right price, anything."
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master’s skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar’s work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince’s prized hellkite. The tales of Gondar’s incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Shuriken Toss
Blocked by Linken's Sphere. Does not pierce spell immunity. QT
Ability
N/A
Affects
Enemies
Damage
Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and ministunning the target.
Range: 650
Damage: 100/200/250/325
Cooldown symbol
 10
Mana symbol
 90/115/135/155
While the shuriken may be small, Gondar's precise aim can cause critical damage.

  • Mini-stuns the target on impact.

Jinada
Cannot be used by illusions. Not blocked by Linken's Sphere. Pierces spell immunity. WJ
Ability
N/A
Affects
Self
Damage
Physical
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Duration: 3
Movement Speed Slow: 25%
Attack Speed Slow: 25
Critical Damage: 150% / 175% / 200% / 225%
Cooldown symbol
 12/10/8/6
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.

  • This will not amplify the damage of your Shadow Walk ability.

Shadow Walk
Not blocked by Linken's Sphere. Pierces spell immunity. EW
Ability
N/A
Affects
Self
Damage
Physical
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will deal bonus damage.
Duration: 15/20/25/30
Bonus Damage: 30/60/90/120
Fade Time: 1/0.75/0.5/0.25 Seconds
Cooldown symbol
 15
Mana symbol
 50
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

  • Will not break most channeling of spells upon activation.
  • The base damage this ability gives you will not be multiplied by critical hits.
  • Invisibility is broken as soon as you start an attack, or start casting any spell.


Track
Can be used by illusions. Blocked by Linken's Sphere. Partially pierces spell immunity. RR
Ability
N/A
Tracks an enemy hero and grants a gain in movement speed to allies near the hunted. If the target dies, Bounty Hunter and nearby heroes collect a bounty in gold.
Range: 900/1050/1200
Speed Radius: 900
Duration: 30
Bonus movement speed: 20%
Bonus Gold for Self: 150/200/250
Bonus Gold for Allies: 50/100/150
Cooldown symbol
 10/7/5
Mana symbol
 50
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.

  • Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
  • Bonus gold will be added as reliable gold.
  • Can be used to illusions.


Recommended items

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Equipment

Tips

  • Track provides a great deal of benefits to the team, the vision and movement speed help with ganking enemies as well as with avoiding enemy ganks, and the bonus gold will provide a big advantage over the enemy team if you get kills. You should try to cast it on every enemy hero, though priority targets should be carries as well as those that can go invisible.
  • Despite being a carry, it is generally not recommended to farm when playing Bounty Hunter. Your abilities give you a great deal of power in the mid game, you should use this time ganking enemies as the bonus gold from Track more than makes up for the farm you may miss.
  • Although it provides a great deal of benefits, Battlefury is not always the best item to get since it's main purpose is to farm. It may be better to opt for an Orchid Malevolence, Medallion of Courage, or other such items that will help you gank better early on.
  • Although not always recommended, Shadow Blade can be useful for damage stacking. Using it and quickly Shadow Walking will give you +270 on your next attack, combining that with Jinada can heavily wound an enemy.
  • It is possible to get the bonus damage of Shadow Walk twice by attacking once during the fade time and once to break the invisibility. This can help securing last hits or harassing.

Trivia

  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]

Update history

Template:Update History

Balance changelog

Template:Update History

Replaced Abilities

Jinada (pre 6.65)
WJ
Ability
N/A
Affects
Self
Gives a chance to avoid attacks and to deal critical damage.
Dodge Chance: 5/10/15/20%
Critical Chance: 15%
Critical Damage: 1.25x/1.5x/1.75x/2x


Gallery

References

See also

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