No edit summary |
mNo edit summary |
||
(19 intermediate revisions by 5 users not shown) | |||
Line 8: | Line 8: | ||
| strength growth = 2.5 |
| strength growth = 2.5 |
||
| agility = 21 |
| agility = 21 |
||
− | | agility growth = 2.6 |
+ | | agility growth = 2.6 |
| intelligence = 22 |
| intelligence = 22 |
||
| intelligence growth = 1.9 |
| intelligence growth = 1.9 |
||
Line 28: | Line 28: | ||
| collision size = 24 |
| collision size = 24 |
||
| legs = 2 |
| legs = 2 |
||
− | | gib type = |
+ | | gib type = Default |
+ | | aghanimsupgrade = Shuriken Toss |
||
+ | | aghshard = Shadow Walk |
||
}} |
}} |
||
Line 89: | Line 91: | ||
| cooldown tal = 0 |
| cooldown tal = 0 |
||
| aghanimsupgrade = Upgrades Shuriken Toss. Applies Jinada to it and increases cast range. |
| aghanimsupgrade = Upgrades Shuriken Toss. Applies Jinada to it and increases cast range. |
||
+ | |||
+ | | adtext aghs = {{A|Jinada|Bounty Hunter}} has to be drafted as well for it to get applied. |
||
| notes = * The shuriken travels at a speed of 1000. |
| notes = * The shuriken travels at a speed of 1000. |
||
− | * The shuriken first applies the damage, |
+ | * The shuriken first applies the damage, then the debuff. |
* The initial target does not have to be {{A|Track|Bounty Hunter|text=Tracked}} for the shuriken to bounce. |
* The initial target does not have to be {{A|Track|Bounty Hunter|text=Tracked}} for the shuriken to bounce. |
||
Line 99: | Line 103: | ||
* This is how much damage Shuriken Toss deals to Tracked targets on each level: |
* This is how much damage Shuriken Toss deals to Tracked targets on each level: |
||
− | ** {{#loop:tracklvl|0|3|'''Level {{#expr:{{#var:tracklvl}}+1}}''': {{calc|v1*{{#explode:{{Show|A|Bounty Hunter|Track|value7}}|/|{{#var:tracklvl}}}}|v1={{#var:Shuriken Toss value3}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#explode:{{Show|A|Bounty Hunter|Track|value7}}|/|{{#var:tracklvl}}}}|v1={{#var:Shuriken Toss value3 tal}}}}|10tal}}) |
+ | ** {{#loop:tracklvl|0|3|'''Level {{#expr:{{#var:tracklvl}}+1}}''': {{calc|v1*{{#explode:{{Show|A|Bounty Hunter|Track|value7}}|/|{{#var:tracklvl}}}}|v1={{#var:Shuriken Toss value3}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#explode:{{Show|A|Bounty Hunter|Track|value7}}|/|{{#var:tracklvl}}}}|v1={{#var:Shuriken Toss value3 tal}}}}|10tal}}) damage. |
**}} |
**}} |
||
Line 105: | Line 109: | ||
* With {{I|Aghanim's Scepter}}, Shuriken Toss applies the current level of {{A|Jinada|Bounty Hunter}} on its target upon projectile impact. |
* With {{I|Aghanim's Scepter}}, Shuriken Toss applies the current level of {{A|Jinada|Bounty Hunter}} on its target upon projectile impact. |
||
+ | ** Jinada notes fully apply. If it is not leveled, it is not applied. |
||
⚫ | |||
** Does not use [[instant attack]]s to apply the Jinada. The effects are applied by Shuriken Toss itself. |
** Does not use [[instant attack]]s to apply the Jinada. The effects are applied by Shuriken Toss itself. |
||
⚫ | |||
** The Jinada damage is applied as [[spell damage]] in a separate damage instance, it is affected by [[spell damage amplification]] and works with [[spell lifesteal]]. |
** The Jinada damage is applied as [[spell damage]] in a separate damage instance, it is affected by [[spell damage amplification]] and works with [[spell lifesteal]]. |
||
}} |
}} |
||
Line 124: | Line 129: | ||
| bkbblock = No |
| bkbblock = No |
||
| illusionuse = No |
| illusionuse = No |
||
− | | illusiontext = Illusions permanently emit Jinada's weapon particles. |
+ | | illusiontext = Jinada is always toggled on for illusions, but they cannot trigger it. Illusions permanently emit Jinada's weapon particles. |
| breakable = Partially |
| breakable = Partially |
||
− | | breaktext = |
+ | | breaktext = Despite being an active ability, Jinada is disabled by Break.<br>{{ValueColor|1|Does not stop Shuriken Toss from triggering Jinada.aghs}} |
| buff1 = modifier_bounty_hunter_jinada |
| buff1 = modifier_bounty_hunter_jinada |
||
Line 133: | Line 138: | ||
| trait1 = Attack Damage Bonus |
| trait1 = Attack Damage Bonus |
||
− | | value1 = |
+ | | value1 = 60/100/140/180 |
| value1 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent1left value}}|v1={{#var:Jinada value1}}}} |
| value1 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent1left value}}|v1={{#var:Jinada value1}}}} |
||
| trait2 = Gold Stolen |
| trait2 = Gold Stolen |
||
Line 142: | Line 147: | ||
| notes = * Upon leveling Jinada the first time, it has {{Key special|Autocast}} on by default. |
| notes = * Upon leveling Jinada the first time, it has {{Key special|Autocast}} on by default. |
||
+ | |||
+ | * Despite being an active ability, Jinada can trigger while [[silenced]], if set to Autocast. |
||
* When off cooldown, Bounty Hunter's weapons emit particle effects. |
* When off cooldown, Bounty Hunter's weapons emit particle effects. |
||
Line 151: | Line 158: | ||
* Only steals [[unreliable gold]], removing it from the target and adding it to his own unreliable gold. |
* Only steals [[unreliable gold]], removing it from the target and adding it to his own unreliable gold. |
||
− | ** Steals gold only when attacking enemy heroes |
+ | ** Steals gold only when attacking enemy heroes (and [[clones]]), excluding illusions. |
** Bounty Hunter gains exactly how much the target loses. |
** Bounty Hunter gains exactly how much the target loses. |
||
* When attacking any other unit (including [[buildings]] and [[wards]]), only the damage is applied, triggering the cooldown. |
* When attacking any other unit (including [[buildings]] and [[wards]]), only the damage is applied, triggering the cooldown. |
||
⚫ | |||
− | |||
⚫ | |||
}} |
}} |
||
Line 213: | Line 219: | ||
* Grants [[phased]] movement while fully invisible. |
* Grants [[phased]] movement while fully invisible. |
||
− | * With {{I|Aghanim's Shard}}, applies generic [[incoming damage reduction]] on Bounty Hunter. Stacks additively with other sources of |
+ | * With {{I|Aghanim's Shard}}, applies generic [[incoming damage reduction]] on Bounty Hunter. Stacks additively with other sources of incoming damage manipulation. |
** The reduction affects all damage Bounty Hunter takes that is not flagged as [[HP removal]]. |
** The reduction affects all damage Bounty Hunter takes that is not flagged as [[HP removal]]. |
||
** The reduction is independent from the fade time, and is granted immediately. |
** The reduction is independent from the fade time, and is granted immediately. |
||
Line 265: | Line 271: | ||
| value9 = 30 |
| value9 = 30 |
||
| trait10 = Ally Move Speed Bonus |
| trait10 = Ally Move Speed Bonus |
||
− | | value10 tal = {{calc|v1*{{Show|T|Bounty Hunter|talent2left value}}|v1={{#var:Track |
+ | | value10 tal = {{calc|v1*{{Show|T|Bounty Hunter|talent2left value}}|v1={{#var:Track value3}}|%}} |
| trait11 = Vision Radius |
| trait11 = Vision Radius |
||
| value11 tal = {{Show|T|Bounty Hunter|talent3right value}} |
| value11 tal = {{Show|T|Bounty Hunter|talent3right value}} |
||
Line 274: | Line 280: | ||
| notes = * Despite the visual effect, the Track debuff is applied instantly on the target. |
| notes = * Despite the visual effect, the Track debuff is applied instantly on the target. |
||
− | * [[Expose]]s the target, provides [[True Sight]] over |
+ | * [[Expose]]s the target, provides [[True Sight]] over {{ValueColor|1|and ground vision around|20tal}} it. |
** The {{ValueColor|1|ground vision adding|20tal}} {{Symbol|talent}} [[talent]] immediately updates all existing Track debuffs. |
** The {{ValueColor|1|ground vision adding|20tal}} {{Symbol|talent}} [[talent]] immediately updates all existing Track debuffs. |
||
Line 285: | Line 291: | ||
* The movement speed bonus is provided by an [[aura]] on the target. Its buff lingers for {{#var:Track value8}} seconds. Multiple instances of the aura do not stack. |
* The movement speed bonus is provided by an [[aura]] on the target. Its buff lingers for {{#var:Track value8}} seconds. Multiple instances of the aura do not stack. |
||
− | ** The {{ValueColor|1| |
+ | ** The {{ValueColor|1|ally movement speed|20tal}} {{Symbol|talent}} talent immediately updates all existing Track debuffs. |
** The aura does not affect [[invulnerable]] or [[hidden]] units. |
** The aura does not affect [[invulnerable]] or [[hidden]] units. |
||
Revision as of 07:32, 25 October 2021
Bounty Hunter | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Gondar, the Bounty Hunter, is a melee agility hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.
Bio
Abilities
- The shuriken travels at a speed of 1000.
- The shuriken first applies the damage, then the debuff.
- The initial target does not have to be Tracked for the shuriken to bounce.
- Can only bounce to each tracked unit once.
- Cannot bounce to, but can bounce off of invulnerable or hidden units.
- This is how much damage Shuriken Toss deals to Tracked targets on each level:
- The damage increasing talent immediately upgrades all of Bounty Hunter's currently flying shurikens.
- With Aghanim's Scepter, Shuriken Toss applies the current level of Jinada on its target upon projectile impact.
- Jinada notes fully apply. If it is not leveled, it is not applied.
- Does not use instant attacks to apply the Jinada. The effects are applied by Shuriken Toss itself.
- Shuriken Toss' Jinada is independent from the Jinada applied by attacks, regardless of cooldown, and working even when dead.
- The Jinada damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
Enemies
- Upon leveling Jinada the first time, it has Autocast on by default.
- Despite being an active ability, Jinada can trigger while silenced, if set to Autocast.
- When off cooldown, Bounty Hunter's weapons emit particle effects.
- Checks its cooldown on attack begin, not on attack hit.
- This means Jinada does not apply when its cooldown finishes during the attack animation.
- The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
- Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
- Steals gold only when attacking enemy heroes (and clones), excluding illusions.
- Bounty Hunter gains exactly how much the target loses.
No Target
Self / Enemies
- Does not interrupt Bounty Hunter's channeling abilities upon cast.
- The attack first applies the Shadow Walk debuff, the stun and then the attack damage.
- During the fade time, Bounty Hunter can cast abilities, use items and perform attacks without breaking the invisibility.
- Those attacks apply the Shadow Walk slow as well.
- The invisibility is broken upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
- Casting Track does not break the invisibility of Shadow Walk.
- Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
- Grants phased movement while fully invisible.
- With Aghanim's Shard, applies generic incoming damage reduction on Bounty Hunter. Stacks additively with other sources of incoming damage manipulation.
- The reduction affects all damage Bounty Hunter takes that is not flagged as HP removal.
- The reduction is independent from the fade time, and is granted immediately.
Target Unit
- Despite the visual effect, the Track debuff is applied instantly on the target.
- Exposes the target, provides True Sight over and ground vision around it.
- The ground vision adding talent immediately updates all existing Track debuffs.
- Grants unreliable gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
- Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
- Track can be cast on illusions and Tempest Doubles, but does not grant any gold when they die.
- When multiple Meepoes are tracked and one of them dies, each Meepo grants the Track gold around them.
- The movement speed bonus is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
- The ally movement speed talent immediately updates all existing Track debuffs.
- The aura does not affect invulnerable or hidden units.
- The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
- The visual effects from the movement speed buff is visible to everyone as well.
Talents
Hero Talents | ||
---|---|---|
No Cooldown on Jinada | 25 | 2 Shuriken Toss Charges |
+50 Jinada Gold Steal | 20 | Track Grants Shared Vision |
+45 Track Gold | 15 | -30% Damage Taken in Shadow Walk |
+30 Jinada Damage | 10 | +0.65s Shuriken Toss Slow |
Recent Changes
- Reduced base attack time from 1.7 to 1.5.
- Increased Shuriken Toss damage from 100/140/180/220 to 100/150/200/250.
- Reduced Shadow Walk mana cost from 65 to 55.
- Aghanim's Shard upgrade:
- UReduced Friendly Shadow mana cost from 65 to 55.
- Talents:
- LVL 15
Recommended Items
Gameplay
Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word "Jinada", so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold. | |
Roles: | Escape Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
|
Trivia
- In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
- Gondar's line, ▶️ "No job is too big, no fee is too big." is a direct quote from the movie Ghostbusters.[2]
- Gondar's line, ▶️ "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".[3]
- Bounty Hunter's line, ▶️ "You can run but you can't hide." is the same line from the movie "Liar Liar."