Dota 2 Wiki
mNo edit summary
(35 intermediate revisions by 9 users not shown)
Line 8: Line 8:
 
| strength growth = 2.5
 
| strength growth = 2.5
 
| agility = 21
 
| agility = 21
| agility growth = 2.6
+
| agility growth = 2.6
 
| intelligence = 22
 
| intelligence = 22
 
| intelligence growth = 1.9
 
| intelligence growth = 1.9
Line 28: Line 28:
 
| collision size = 24
 
| collision size = 24
 
| legs = 2
 
| legs = 2
| gib type = default
+
| gib type = Default
  +
| aghanimsupgrade = Shuriken Toss
  +
| aghshard = Shadow Walk
 
}}
 
}}
   
Line 71: Line 73:
 
| cast backswing = 0.43
 
| cast backswing = 0.43
 
| trait1 = Cast Range
 
| trait1 = Cast Range
| value1 = 400
+
| value1 = 375/425/475/525
| value1 aghs = 650
+
| value1 aghs = 700
 
| trait2 = Bounce Search Radius
 
| trait2 = Bounce Search Radius
 
| value2 = 1200
 
| value2 = 1200
 
| trait3 = Damage
 
| trait3 = Damage
| value3 = 150/225/300/375
+
| value3 = 80/120/160/200
| value3 tal = {{calc|v1+{{show|T|Bounty Hunter|talent2right value}}|v1={{#var:Shuriken Toss value3}}}}
+
| value3 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent2right value}}|v1={{#var:Shuriken Toss value3}}}}
 
| trait4 = Stun Duration
 
| trait4 = Stun Duration
 
| value4 = 0.1
 
| value4 = 0.1
 
| trait5 = Number of Charges
  +
| value5 tal = {{Show|T|Bounty Hunter|talent4right value}}
 
| trait6 = Charge Replenish Time
  +
| value6 tal = {{#var:Shuriken Toss cooldown}}
   
| mana = 120/125/130/135
+
| mana = 50/60/70/80
| cooldown = 8
+
| cooldown = 5
| cooldown aghs = {{#expr:{{#var:Shuriken Toss cooldown}}-2}}
+
| cooldown tal = 0
| aghanimsupgrade = Upgrades Shuriken Toss. Applies Jinada to it, reduces cooldown and increases cast range.
+
| aghanimsupgrade = Upgrades Shuriken Toss. Applies Jinada to it and increases cast range.
  +
  +
| adtext aghs = {{A|Jinada|Bounty Hunter}} has to be drafted as well for it to get applied.
   
 
| notes = * The shuriken travels at a speed of 1000.
 
| notes = * The shuriken travels at a speed of 1000.
   
* The shuriken first applies the damage, the debuff, ({{ValueColor|1|then the [[#Jinada|Jinada]] debuff|aghs}}).
+
* The shuriken first applies the damage, then the debuff.
  +
** It only bounce to each unit once.
 
 
* The initial target does not have to be {{A|Track|Bounty Hunter|text=Tracked}} for the shuriken to bounce.
 
** Can only bounce to each tracked unit once.
 
** Cannot bounce to, but can bounce off of [[invulnerable]] or [[hidden]] units.
 
** Cannot bounce to, but can bounce off of [[invulnerable]] or [[hidden]] units.
  +
** The initial target does not have to be affected by {{A|Track|Bounty Hunter}} for the shuriken to bounce.
 
  +
* This is how much damage Shuriken Toss deals to Tracked targets on each level:
  +
** {{#loop:tracklvl|0|3|'''Level {{#expr:{{#var:tracklvl}}+1}}''': {{calc|v1*{{#explode:{{Show|A|Bounty Hunter|Track|value7}}|/|{{#var:tracklvl}}}}|v1={{#var:Shuriken Toss value3}}}} ({{Symbol|Talent}} {{ValueColor|4|{{calc|v1*{{#explode:{{Show|A|Bounty Hunter|Track|value7}}|/|{{#var:tracklvl}}}}|v1={{#var:Shuriken Toss value3 tal}}}}|10tal}}) damage.
  +
**}}
   
 
* The {{ValueColor|1|damage increasing|10tal}} {{Symbol|Talent}} [[talent]] immediately upgrades all of Bounty Hunter's currently flying shurikens.
 
* The {{ValueColor|1|damage increasing|10tal}} {{Symbol|Talent}} [[talent]] immediately upgrades all of Bounty Hunter's currently flying shurikens.
   
 
* With {{I|Aghanim's Scepter}}, Shuriken Toss applies the current level of {{A|Jinada|Bounty Hunter}} on its target upon projectile impact.
 
* With {{I|Aghanim's Scepter}}, Shuriken Toss applies the current level of {{A|Jinada|Bounty Hunter}} on its target upon projectile impact.
  +
** Jinada notes fully apply. If it is not leveled, it is not applied.
** Shuriken Toss's Jinada is independent from the Jinada applied by attacks, does not trigger and ignores its cooldown, even when dead.
 
 
** Does not use [[instant attack]]s to apply the Jinada. The effects are applied by Shuriken Toss itself.
 
** Does not use [[instant attack]]s to apply the Jinada. The effects are applied by Shuriken Toss itself.
 
** Shuriken Toss' Jinada is independent from the Jinada applied by attacks, regardless of cooldown, and working even when dead.
 
** The Jinada damage is applied as [[spell damage]] in a separate damage instance, it is affected by [[spell damage amplification]] and works with [[spell lifesteal]].
 
** The Jinada damage is applied as [[spell damage]] in a separate damage instance, it is affected by [[spell damage amplification]] and works with [[spell lifesteal]].
 
}}
 
}}
Line 107: Line 121:
 
| description = Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
 
| description = Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
 
| lore = Gondar's vast experience ensures he never walks away from a transaction empty-handed.
 
| lore = Gondar's vast experience ensures he never walks away from a transaction empty-handed.
| target = Passive
+
| target = Target Unit
  +
| target2 = Autocast
 
| affects = Enemies
 
| affects = Enemies
 
| key = W
 
| key = W
Line 114: Line 129:
 
| bkbblock = No
 
| bkbblock = No
 
| illusionuse = No
 
| illusionuse = No
| illusiontext = Illusions permanently emit Jinada's weapon particles.
+
| illusiontext = Jinada is always toggled on for illusions, but they cannot trigger it. Illusions permanently emit Jinada's weapon particles.
 
| breakable = Partially
 
| breakable = Partially
| breaktext = Prevents attacks from triggering Jinada.<br>Does not stop Shuriken Toss from triggering Jinada.
+
| breaktext = Despite being an active ability, Jinada is disabled by Break.<br>{{ValueColor|1|Does not stop Shuriken Toss from triggering Jinada.aghs}}
   
 
| buff1 = modifier_bounty_hunter_jinada
 
| buff1 = modifier_bounty_hunter_jinada
Line 123: Line 138:
   
 
| trait1 = Attack Damage Bonus
 
| trait1 = Attack Damage Bonus
| value1 = 70/100/130/160
+
| value1 = 60/100/140/180
| value1 tal = {{calc|v1+{{show|T|Bounty Hunter|talent1left value}}|v1={{#var:Jinada value1}}}}
+
| value1 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent1left value}}|v1={{#var:Jinada value1}}}}
 
| trait2 = Gold Stolen
 
| trait2 = Gold Stolen
 
| value2 = 12/20/28/36
 
| value2 = 12/20/28/36
| value2 tal = {{calc|v1+{{show|T|Bounty Hunter|talent3left value}}|v1={{#var:Jinada value2}}}}
+
| value2 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent3left value}}|v1={{#var:Jinada value2}}}}
   
 
| cooldown = 12/9/6/3
 
| cooldown = 12/9/6/3
   
| notes = * When off cooldown, Bounty Hunter's weapons emit particle effects.
+
| notes = * Upon leveling Jinada the first time, it has {{Key special|Autocast}} on by default.
  +
  +
* Despite being an active ability, Jinada can trigger while [[silenced]], if set to Autocast.
  +
  +
* When off cooldown, Bounty Hunter's weapons emit particle effects.
   
 
* Checks its cooldown on attack begin, not on attack hit.
 
* Checks its cooldown on attack begin, not on attack hit.
** This means Jinada does not apply when it went off cooldown during the attack animation.
+
** This means Jinada does not apply when its cooldown finishes during the attack animation.
   
 
* The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
 
* The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
   
 
* Only steals [[unreliable gold]], removing it from the target and adding it to his own unreliable gold.
 
* Only steals [[unreliable gold]], removing it from the target and adding it to his own unreliable gold.
** Steals gold only when attacking enemy heroes, including clones, excluding illusions.
+
** Steals gold only when attacking enemy heroes (and [[clones]]), excluding illusions.
 
** Bounty Hunter gains exactly how much the target loses.
 
** Bounty Hunter gains exactly how much the target loses.
   
 
* When attacking any other unit (including [[buildings]] and [[wards]]), only the damage is applied, triggering the cooldown.
 
* When attacking any other unit (including [[buildings]] and [[wards]]), only the damage is applied, triggering the cooldown.
  +
** Does not work against allies.
 
* The gold steal and attack damage bonus does not work against allies.
 
 
}}
 
}}
   
Line 159: Line 177:
 
| legacy key = W
 
| legacy key = W
   
| bkbblock = No
+
| bkbblock = Yes
 
| buff1 = modifier_bounty_hunter_wind_walk
 
| buff1 = modifier_bounty_hunter_wind_walk
 
| buff1text = Shadow Walk: Moves through the shadows.
 
| buff1text = Shadow Walk: Moves through the shadows.
Line 177: Line 195:
 
| trait4 = Slow Duration
 
| trait4 = Slow Duration
 
| value4 = 4
 
| value4 = 4
  +
| value4 tal = {{#expr:{{#var:Shadow Walk value4}}+{{Show|T|Bounty Hunter|talent1right value}}}}
| trait5 = Damage Reduction
 
  +
| trait5 = Incoming Damage Reduction
| value5 shard = 40%
+
| value5 shard = 35%
 
| trait6 = Stun Duration
 
| trait6 = Stun Duration
 
| value6 shard = 1
 
| value6 shard = 1
Line 185: Line 204:
 
| cooldown = 15
 
| cooldown = 15
 
| cooldown shard = {{#expr:{{#var:Shadow Walk cooldown}}-5}}
 
| cooldown shard = {{#expr:{{#var:Shadow Walk cooldown}}-5}}
| aghshard = Grants 40% damage reduction while invisible. Attacking out of invisibility stuns the target. Also decreases cooldown by {{#expr:{{#var:Shadow Walk cooldown}}-{{#var:Shadow Walk cooldown shard}}}}.
+
| aghshard = Shadow Walk now grants you {{#var:Shadow Walk value5 shard}} damage reduction while invisible. Attacking out of invisibility stuns the target for {{#var:Shadow Walk value6 shard}} second. Lowers cooldown by {{#expr:{{#var:Shadow Walk cooldown}}-{{#var:Shadow Walk cooldown shard}}}} seconds.
   
 
| notes = * Does not interrupt Bounty Hunter's [[channeling]] abilities upon cast.
 
| notes = * Does not interrupt Bounty Hunter's [[channeling]] abilities upon cast.
   
* The attack first applies its own damage, and then the {{tooltip|debuff|modifier_bounty_hunter_wind_walk_slow}}.
+
* The attack first applies the Shadow Walk debuff, {{ValueColor|1|the stun|shard}} and then the attack damage.
   
 
* During the [[fade time]], Bounty Hunter can cast abilities, use [[items]] and perform attacks without breaking the invisibility.
 
* During the [[fade time]], Bounty Hunter can cast abilities, use [[items]] and perform attacks without breaking the invisibility.
Line 198: Line 217:
 
** Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
 
** Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
   
  +
* Grants [[phased]] movement while fully invisible.
* Shadow Walk allows Bounty Hunter to [[phase]] through other units, including [[wards]], but not through [[buildings]].
 
   
* With {{I|Aghanim's Shard}}, all incoming damage is [[Damage manipulation|reduced]] by {{ValueColor|1|{{#var:Shadow Walk value5 shard}}|shard}} while affected by Shadow Walk.
+
* With {{I|Aghanim's Shard}}, applies generic [[incoming damage reduction]] on Bounty Hunter. Stacks additively with other sources of incoming damage manipulation.
  +
** The reduction affects all damage Bounty Hunter takes that is not flagged as [[HP removal]].
** Attacking out of invisibility now stuns the target for {{ValueColor|1|{{#var:Shadow Walk value6 shard}}|shard}} second, then slows the target for the remaining {{ValueColor|1|{{#expr:{{#var:Shadow Walk value4}}-{{#var:Shadow Walk value6 shard}}}}|shard}} seconds duration.
 
  +
** The reduction is independent from the fade time, and is granted immediately.
 
}}
 
}}
   
Line 210: Line 230:
 
| sound = Bounty Hunter Track
 
| sound = Bounty Hunter Track
 
| type = ultimate
 
| type = ultimate
| description = Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. You move fast when near the tracked unit and deal critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
+
| description = Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit and deals critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
 
| lore = Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
 
| lore = Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.
 
| target = Target Unit
 
| target = Target Unit
Line 232: Line 252:
 
| trait1 = Cast Range
 
| trait1 = Cast Range
 
| value1 = 1000
 
| value1 = 1000
| trait2 = Ally Gold Radius
+
| trait2 = Radius
 
| value2 = 1200
 
| value2 = 1200
| trait3 = Speed Radius
+
| trait3 = Self Move Speed Bonus
| value3 = 1200
+
| value3 = 16%/20%/24%
| trait4 = Self Move Speed Bonus
+
| trait4 = Self Critical Damage Against Target
| value4 = 16%/20%/24%
+
| value4 = 140%/170%/200%
| trait5 = Self Critical Damage Against Target
+
| trait5 = Self Bonus Gold
| value5 = 140%/170%/200%
+
| value5 = 130/225/320
 
| value5 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent4left value}}|v1={{#var:Track value5}}}}
| trait6 = Self Bonus Gold
 
 
| trait6 = Ally Bonus Gold
| value6 = 130/225/320
+
| value6 = 40/80/120
| value6 tal = {{calc|v1+{{show|T|Bounty Hunter|talent4left value}}|v1={{#var:Track value6}}}}
 
 
| value6 tal = {{calc|v1+{{Show|T|Bounty Hunter|talent4left value}}|v1={{#var:Track value6}}}}
| trait7 = Ally Bonus Gold
 
  +
| trait7 = Shuriken Toss Damage Multiplier
| value7 = 40/80/120
+
| value7 = 1.4/1.7/2
| value7 tal = {{calc|v1+{{show|T|Bounty Hunter|talent4left value}}|v1={{#var:Track value7}}}}
 
 
| trait8 = Aura Linger Duration
 
| trait8 = Aura Linger Duration
 
| value8 = 0.5
 
| value8 = 0.5
 
| trait9 = Duration
 
| trait9 = Duration
 
| value9 = 30
 
| value9 = 30
  +
| trait10 = Ally Move Speed Bonus
 
  +
| value10 tal = {{calc|v1*{{Show|T|Bounty Hunter|talent2left value}}|v1={{#var:Track value3}}|%}}
  +
| trait11 = Vision Radius
  +
| value11 tal = {{Show|T|Bounty Hunter|talent3right value}}
   
 
| mana = 60
 
| mana = 60
 
| cooldown = 4
 
| cooldown = 4
 
   
 
| notes = * Despite the visual effect, the Track debuff is applied instantly on the target.
 
| notes = * Despite the visual effect, the Track debuff is applied instantly on the target.
   
  +
* [[Expose]]s the target, provides [[True Sight]] over {{ValueColor|1|and ground vision around|20tal}} it.
* Provides [[True Sight]] over the target and makes both their hero model and minimap icon visible through the [[Fog of War]].
 
  +
** The {{ValueColor|1|ground vision adding|20tal}} {{Symbol|talent}} [[talent]] immediately updates all existing Track debuffs.
   
 
* Grants [[unreliable gold]] to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
 
* Grants [[unreliable gold]] to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
 
** Allies only get the bonus gold if they are within {{#var:Track value2}} range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
 
** Allies only get the bonus gold if they are within {{#var:Track value2}} range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
 
* The debuff icon on the target shows how much gold it currently has.
 
** {{Key press|Alt|mouseleft}} the debuff announces the tracked hero's current gold in the chat.
 
   
 
* Track can be cast on [[illusions]] and {{H|Tempest Double|text=Tempest Doubles}}, but does not grant any gold when they die.
 
* Track can be cast on [[illusions]] and {{H|Tempest Double|text=Tempest Doubles}}, but does not grant any gold when they die.
Line 271: Line 291:
   
 
* The movement speed bonus is provided by an [[aura]] on the target. Its buff lingers for {{#var:Track value8}} seconds. Multiple instances of the aura do not stack.
 
* The movement speed bonus is provided by an [[aura]] on the target. Its buff lingers for {{#var:Track value8}} seconds. Multiple instances of the aura do not stack.
  +
** The {{ValueColor|1|ally movement speed|20tal}} {{Symbol|talent}} talent immediately updates all existing Track debuffs.
 
** The aura does not affect [[invulnerable]] or [[hidden]] units.
 
** The aura does not affect [[invulnerable]] or [[hidden]] units.
   
 
* The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
 
* The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
   
* The visual effects on Bounty Hunter given by the movement speed buff is visible to everyone as well.
+
* The visual effects from the movement speed buff is visible to everyone as well.
  +
 
* The debuff icon on the target shows how much gold it currently has.
 
** {{Key press|Alt|mouseleft}} the debuff announces the tracked hero's current gold in the chat.
 
}}
 
}}
   

Revision as of 07:32, 25 October 2021

Bounty Hunter
Bounty Hunter
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 2.5
21 + 2.6
22 + 1.9
Level 0 1 15 25 30
Health 120 560 1330 2144 2452
+1.25 +3.25 +6.75 +10.45 +11.9
Mana 75 339 651 1023 1167
+0.5 +1.6 +2.93 +4.48 +5.06
Armor 4 7.5 13.57 19.9 22.4
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

30
38

51
59

87
95

125
133

140
148

Attack Rate 0.59/s 0.71/s 0.93/s 1.15/s 1.24/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.59 + 0.59
Projectile Speed Instant
Move Speed ▶️ 320 (Nighttime 350)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 1000)
Gib Type Default
Internal Not Provided

Gondar, the Bounty Hunter, is a melee agility hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.

Bio

Bounty Hunter minimap iconGondar, the Bounty Hunter
▶️ "No job is too big; no fee is too big."
When the hunted tell tales of Gondar the Bounty Hunter, none are sure of which are true. In whispered tones they say he was abandoned as a kit, learning his skill in tracking as a matter of simple survival. Others hear he was an orphan of war, taken in by the great Soruq the Hunter to learn the master's skill with a blade as they plumbed the dark forests for big game. Still others believe he was a lowly street urchin raised among a guild of cutpurses and thieves, trained in the arts of stealth and misdirection. Around campfires in the wild countryside his quarry speaks the rumors of Gondar's work, growing ever more fearful: they say it was he who tracked down the tyrant King Goff years after the mad regent went into hiding, delivering his head and scepter as proof. That it was he who infiltrated the rebel camps at Highseat, finally bringing the legendary thief White Cape to be judged for his crimes. And that it was he who ended the career of Soruq the Hunter, condemned as a criminal for killing the Prince's prized hellkite. The tales of Gondar's incredible skill stretch on, with each daring feat more unbelievable than the last, each target more elusive. For the right price, the hunted know, anyone can be found. For the right price, even the mightiest may find fear in the shadows.

Abilities

Shuriken Toss
Shuriken Toss icon
Affects
Enemies
Damage
Magical
Hurls a deadly shuriken at an enemy unit, dealing damage and mini-stunning the target. The shuriken will bounce to any Tracked units who are within a 1200 radius of each other.
Cast Animation: 0.3+0.43
Cast Range: 375/425/475/525 (With Aghanim's Scepter 700)
Bounce Search Radius: 1200
Damage: 80/120/160/200 (Talent 110/150/190/230)
Stun Duration: 0.1
Talent Number of Charges: 2
Talent Charge Replenish Time: 5
Cooldown symbol
 5 (Talent 0)
Mana symbol
 50/60/70/80
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Upgrades Shuriken Toss. Applies Jinada to it and increases cast range.
Buff/Debuff
Modifiers [?]
modifier_stunned
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Jinada icon Jinada has to be drafted as well for it to get applied.
While the shuriken may be small, Gondar's precise aim can cause critical damage.

  • The shuriken travels at a speed of 1000.
  • The shuriken first applies the damage, then the debuff.
  • The initial target does not have to be Track icon Tracked for the shuriken to bounce.
    • Can only bounce to each tracked unit once.
    • Cannot bounce to, but can bounce off of invulnerable or hidden units.
  • This is how much damage Shuriken Toss deals to Tracked targets on each level:
    • Level 1: 112/168/224/280 (Talent 154/210/266/322) damage.
    • Level 2: 136/204/272/340 (Talent 187/255/323/391) damage.
    • Level 3: 160/240/320/400 (Talent 220/300/380/460) damage.
  • The damage increasing Talent talent immediately upgrades all of Bounty Hunter's currently flying shurikens.
  • With Aghanim's Scepter icon Aghanim's Scepter, Shuriken Toss applies the current level of Jinada icon Jinada on its target upon projectile impact.
    • Jinada notes fully apply. If it is not leveled, it is not applied.
    • Does not use instant attacks to apply the Jinada. The effects are applied by Shuriken Toss itself.
    • Shuriken Toss' Jinada is independent from the Jinada applied by attacks, regardless of cooldown, and working even when dead.
    • The Jinada damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.


Jinada
Jinada icon
Affects
Enemies
Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Attack Damage Bonus: 60/100/140/180 (Talent 90/130/170/210)
Gold Stolen: 12/20/28/36 (Talent 62/70/78/86)
Cooldown symbol
 12/9/6/3
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_jinada
Undispellable
Gondar's vast experience ensures he never walks away from a transaction empty-handed.

  • Upon leveling Jinada the first time, it has Autocast on by default.
  • Despite being an active ability, Jinada can trigger while silenced, if set to Autocast.
  • When off cooldown, Bounty Hunter's weapons emit particle effects.
  • Checks its cooldown on attack begin, not on attack hit.
    • This means Jinada does not apply when its cooldown finishes during the attack animation.
  • The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
  • Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
    • Steals gold only when attacking enemy heroes (and clones), excluding illusions.
    • Bounty Hunter gains exactly how much the target loses.
  • When attacking any other unit (including buildings and wards), only the damage is applied, triggering the cooldown.
    • Does not work against allies.


Shadow Walk
Shadow Walk icon
Ability
No Target
Affects
Self / Enemies
Bounty Hunter becomes invisible and gains the ability to move through other units until he attacks or uses an ability. If he breaks the invisibility with an attack, that attack will slow the target's movement speed.
Fade Time: 1/0.75/0.5/0.25
Move Speed Slow: 16%/24%/32%/40%
Invisibility Duration: 20/25/30/35
Slow Duration: 4 (Talent 4.65)
With Aghanim's Shard Incoming Damage Reduction: 35%
With Aghanim's Shard Stun Duration: 1
Cooldown symbol
 15 (With Aghanim's Shard 10)
Mana symbol
 65
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Shadow Walk now grants you 35% damage reduction while invisible. Attacking out of invisibility stuns the target for 1 second. Lowers cooldown by 5 seconds.
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_wind_walk
Death
modifier_bounty_hunter_wind_walk_slow
The court jesters present during King Goff's assassination can recount no other image than a dancing shadow.

  • Does not interrupt Bounty Hunter's channeling abilities upon cast.
  • The attack first applies the Shadow Walk debuff, the stun and then the attack damage.
  • During the fade time, Bounty Hunter can cast abilities, use items and perform attacks without breaking the invisibility.
    • Those attacks apply the Shadow Walk slow as well.
  • The invisibility is broken upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
    • Casting Track icon Track does not break the invisibility of Shadow Walk.
    • Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
  • Grants phased movement while fully invisible.
  • With Aghanim's Shard icon Aghanim's Shard, applies generic incoming damage reduction on Bounty Hunter. Stacks additively with other sources of incoming damage manipulation.
    • The reduction affects all damage Bounty Hunter takes that is not flagged as HP removal.
    • The reduction is independent from the fade time, and is granted immediately.


Track ALT chat message

Alt+Keyboard White Mouse Left Left Click message of Track debuff.

Track
Track icon
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Bounty Hunter moves fast when near the tracked unit and deals critical strikes when attacking it. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold. Casting Track does not take you out of invisibility.
Cast Animation: 0.3+0.43
Cast Range: 1000
Radius: 1200
Self Move Speed Bonus: 16%/20%/24%
Self Critical Damage Against Target: 140%/170%/200%
Self Bonus Gold: 130/225/320 (Talent Lua error in Module:Calculate at line 35: in expression "130+".)
Ally Bonus Gold: 40/80/120 (Talent Lua error in Module:Calculate at line 35: in expression "40+".)
Shuriken Toss Damage Multiplier: 1.4/1.7/2
Aura Linger Duration: 0.5
Duration: 30
Talent Ally Move Speed Bonus: 720%/900%/1080%
Cooldown symbol
 4
Mana symbol
 60
Buff/Debuff
Modifiers [?]
modifier_bounty_hunter_track_effect
Undispellable
modifier_bounty_hunter_track
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.

  • Despite the visual effect, the Track debuff is applied instantly on the target.
  • Exposes the target, provides True Sight over and ground vision around it.
    • The ground vision adding Talent talent immediately updates all existing Track debuffs.
  • Grants unreliable gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
    • Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
  • When multiple Meepo minimap icon Meepoes are tracked and one of them dies, each Meepo grants the Track gold around them.
  • The movement speed bonus is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
    • The ally movement speed Talent talent immediately updates all existing Track debuffs.
    • The aura does not affect invulnerable or hidden units.
  • The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
  • The visual effects from the movement speed buff is visible to everyone as well.
  • The debuff icon on the target shows how much gold it currently has.
    • Alt+Keyboard White Mouse Left Left Click the debuff announces the tracked hero's current gold in the chat.


Talents

Hero Talents
No Cooldown on Jinada icon Jinada252 Shuriken Toss icon Shuriken Toss Charges
+50 Jinada icon Jinada Gold Steal20Track icon Track Grants Shared Vision
+45 Track icon Track Gold15-30% Damage Taken in Shadow Walk icon Shadow Walk
+30 Jinada icon Jinada Damage10+0.65s Shuriken Toss icon Shuriken Toss Slow

Recent Changes

Version
Description
  • Talent Talents:
    • LVL 15
       
      50% of Track icon Track movement speed bonus affects allies  +45 Track icon Track Gold Gold.
      LVL 25
       
      +250 Track icon Track Gold Gold  0s Jinada icon Jinada cooldown.


Recommended Items

Gameplay

Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word "Jinada", so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold.
Roles: Escape Escape Nuker Nuker
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
  • Gondar's line, ▶️ "No job is too big, no fee is too big." is a direct quote from the movie Ghostbusters.[2]
  • Gondar's line, ▶️ "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".[3]
  • Bounty Hunter's line, ▶️ "You can run but you can't hide." is the same line from the movie "Liar Liar."

Gallery

References