Line 192: | Line 192: | ||
* The attack first the Shadow Walk debuff, ({{Symbol|Aghshard}} then the stun) and then the attack damage. |
* The attack first the Shadow Walk debuff, ({{Symbol|Aghshard}} then the stun) and then the attack damage. |
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− | * {{Symbol|Aghshard}} Stun |
+ | * {{Symbol|Aghshard}} Stun is not applied to Spell Immune targets, unlike other attack based stuns. |
* During the [[fade time]], Bounty Hunter can cast abilities, use [[items]] and perform attacks without breaking the invisibility. |
* During the [[fade time]], Bounty Hunter can cast abilities, use [[items]] and perform attacks without breaking the invisibility. |
Revision as of 08:33, 20 April 2021
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Gondar, the Bounty Hunter, is a melee agility hero that excels at hunting, chasing down and killing single targets. His skill set allows him to roam and gank very effectively, as his Shadow Walk allows him to sneak up to unsuspecting targets to initiate. Shadow Walk is also an effective escape and mobility spell, as he can run from dangerous situations and roam invisibly around the map to keep the enemy guessing even if they have Observer Wards active. His ability to deal medium amounts of damage with Jinada, interrupt their Town Portal Scrolls with Shuriken Toss, and keep perfect tabs on their location and movements with Track all make him a powerful and ruthless ganker who is all but impossible to escape once he has his sights locked in. Bounty Hunter's ability to roam, scout and get important kills for his team while bolstering their gold gain with Track can secure his team a strong gold advantage, and give his foes no safe place to hide.
Bio
Abilities
- The shuriken travels at a speed of 1000.
- The shuriken first applies the damage, then the debuff ( and then Jinada).
- The initial target does not have to be Tracked for the shuriken to bounce.
- Can only bounce to each tracked unit once.
- Cannot bounce to, but can bounce off of invulnerable or hidden units.
- The damage increasing talent immediately upgrades all of Bounty Hunter's currently flying shurikens.
- With Aghanim's Scepter, Shuriken Toss applies the current level of Jinada on its target upon projectile impact.
- Shuriken Toss's Jinada is independent from the Jinada applied by attacks, ignoring its cooldown, and working even when dead.
- Does not use instant attacks to apply the Jinada. The effects are applied by Shuriken Toss itself.
- The Jinada damage is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
Passive
Enemies
- When off cooldown, Bounty Hunter's weapons emit particle effects.
- Checks its cooldown on attack begin, not on attack hit.
- This means Jinada does not apply when its cooldown finishes during the attack animation.
- The bonus damage is granted as an attack damage bonus whenever the ability goes off cooldown, and is removed when going on cooldown.
- Only steals unreliable gold, removing it from the target and adding it to his own unreliable gold.
- Steals gold only when attacking enemy heroes, including clones, excluding illusions.
- Bounty Hunter gains exactly how much the target loses.
- When attacking any other unit (including buildings and wards), only the damage is applied, triggering the cooldown.
- Does not work against allies.
No Target
Self / Enemies
- Does not interrupt Bounty Hunter's channeling abilities upon cast.
- During the fade time, Bounty Hunter can cast abilities, use items and perform attacks without breaking the invisibility.
- Those attacks apply the Shadow Walk slow as well.
- The invisibility is broken upon reaching the cast point of abilities or items, or upon landing an attack. Missed attacks do not break it.
- Casting Track does not break the invisibility of Shadow Walk.
- Bounty Hunter can pick up, drop or attack items without breaking the invisibility.
- Grants phased movement while fully invisible.
- With Aghanim's Shard, the incoming damage reduction is independent from the fade time, and is granted immediately.
Target Unit
- Despite the visual effect, the Track debuff is applied instantly on the target.
- Provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
- Grants unreliable gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
- Allies only get the bonus gold if they are within 1200 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
- Track can be cast on illusions and Tempest Doubles, but does not grant any gold when they die.
- When multiple Meepoes are tracked and one of them dies, each Meepo grants the Track gold around them.
- The movement speed bonus is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
- The aura does not affect invulnerable or hidden units.
- The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
- The visual effects on Bounty Hunter given by the movement speed buff is visible to everyone as well.
Talents
Hero Talents | ||
---|---|---|
No Cooldown on Jinada | 25 | 2 Shuriken Toss Charges |
+50 Jinada Gold Steal | 20 | Track Grants Shared Vision |
+45 Track Gold | 15 | -30% Damage Taken in Shadow Walk |
+30 Jinada Damage | 10 | +0.65s Shuriken Toss Slow |
Recent Changes
- Reduced base attack time from 1.7 to 1.5.
- Increased Shuriken Toss damage from 100/140/180/220 to 100/150/200/250.
- Reduced Shadow Walk mana cost from 65 to 55.
- Aghanim's Shard upgrade:
- UReduced Friendly Shadow mana cost from 65 to 55.
- Talents:
- LVL 15
Recommended Items
Gameplay
Fear is the mother of rumor, and tales of Gondar's origins are nothing but hearsay. He Shadow Walks into the best guarded keeps, enchanting his blades with the word "Jinada", so that they may cripple with a single slice. If that doesn't do the job, Gondar reaches for his oversized Shuriken, and slings it into his victim's back. For the right price, the Bounty Hunter will deliver any head. The hunted are tagged with an invisible mark, allowing Gondar and his partners to Track, kill, and make a little extra off the corpse. Because in the end, it's all about the gold. | |
Roles: | Escape Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Gondar shared the same hero model and dialogue as Akama, a playable Broken Draenei hero in the campaign of Warcraft III: Frozen Throne, and later an NPC in World of Warcraft.[1]
- Gondar's line, ▶️ "No job is too big, no fee is too big." is a direct quote from the movie Ghostbusters.[2]
- Gondar's line, ▶️ "Dead or Alive you're coming with me." is the same line used multiple times by the main protagonist of the movie "Robocop".[3]
- Bounty Hunter's line, ▶️ "You can run but you can't hide." is the same line from the movie "Liar Liar."