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Old Abilities
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Jinada (6.65-7.19d)[]

Jinada (6.65-7.19d)
Jinada icon.png
Bounty Hunter plans his next hit, passively adding a critical strike and maim to his next attack.
Critical Damage: 150%/175%/200%/225% (Talent 275%/300%/325%/350%)
Move Speed Slow: 15%/20%/25%/30%
Attack Speed Slow: 15/20/25/30
Slow Duration: 3
Cooldown: 12/10/8/6
Disabled by Break. Checks for Break on attack begin, not on attack hit.
Weapons still emit particles during Break.
Cannot be used by illusions. Illusions permanently emit Jinada's weapon particles.
Buff modifier_bounty_hunter_jinada: Undispellable. Persists death.
Debuff modifier_bounty_hunter_jinada_slow: Dispellable with any dispel.
Whispering an enchantment he learned from Soruq to his faithful blades, Gondar targets vital tendons and joints to disable his opponents.


  • This ability got reworked into the current Jinada in the 7.20 gameplay patch.
  • When off cooldown, Bounty Hunter's weapons emit particle effects.
  • Checks its cooldown on attack begin, not on attack hit.
    • This means Jinada does not apply when it went off cooldown during the attack animation.
  • The attack first applies the debuff, then its own damage.

Jinada (Pre 6.65)[]

Jinada (Pre 6.65)
Can be used by illusions. Pierces spell immunity. WJ
Jinada icon.png
Self / Enemies
Gives a chance to avoid attacks and to deal critical damage.
Evasion: 5%/10%/15%/20%
Critical Chance: 15%
Critical Damage: 125%/150/175%/200%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.


  • This ability got reworked into the following Jinada in the 6.65 gameplay patch.
  • The evasion does not stack with other sources of evasion.
  • Increased attack damage by an average of 3.75%/7.5%/11.25%/15%.
  • This ability was named "Ninja Skills" before the 5.55 gameplay patch.

Track (Pre 7.20)[]

Track (Pre 7.20)
Track icon.png
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
Cast Animation: 0.3+0.43
Cast Range: 1200
Speed Radius: 900
Move Speed Bonus: 16%/18%/20%
Self Bonus Gold: 150/250/350 (Talent 450/550/650)
Allies Bonus Gold: 40/80/120 (Talent 340/380/420)
Aura Linger Duration: 0.5
Duration: 30
Cooldown: 4
Mana: 65
Buff modifier_bounty_hunter_track_effect: Undispellable. Persists death.
Debuff modifier_bounty_hunter_track: Dispellable with any dispel.
Using his elevated senses of sight and smell, Gondar's hits have quite a good chance of success.


  • This ability got reworked into the current Track in the 7.20 gameplay patch.
  • Despite the visual effect, the Track debuff is applied instantly on the target.
  • Grants the gold to Bounty Hunter and his allies around the target when the target dies, no matter how it dies.
  • Allies only get the bonus gold if they are within 900 range of the tracked hero while alive. Bounty Hunter himself gets the gold regardless of distance, even while dead.
  • The move speed is provided by an aura on the target. Its buff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • When multiple Meepo minimap icon.png Meepos are tracked and one of them dies, each Meepo grants the Track gold around them.
  • The visual effects and sound of Track are only visible and audible to Bounty Hunter and his allies. However, the debuff is visible to everyone.
  • The visual effects on allies given by the move speed buff are visible to everyone as well.
  • The debuff icon on the target shows how much gold it currently has.
  • Alt-clicking the debuff also announces their current gold in the chat.

Disarm (6.00-6.02)[]

Pierces spell immunity. RD
Unknown icon.png
A nasty blow that forces the enemy unit to drop a random item that an enemy unit possesses for a short period of time.
Cast Animation: 0.3+0.51
Cast Range: 350
Duration: 5/9/13
Cooldown: 30
Mana: 75
Debuff Disarm: Dispellable with death only.


  • This ability temporarily replaced Track from the gameplay patches 6.00 to 6.02.
  • Casting on units with no inventory had no effect, wasting the cooldown and mana.

Duplicate (Pre 5.57)[]

Pierces spell immunity. RC
Unknown icon.png
No Target
Creates a duplicate of the Bounty Hunter that takes and delivers normal damage
Duration: 30/60/90
Cooldown: 30
Mana: 200
Sneaky sneaky