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Version History[]

Version
Description
  • Rescaled Jinada attack damage bonus from 70/100/130/160 to 60/100/140/180.
  • Shuriken Toss
    • Reduced damage from 150/225/300/375 to 80/120/160/200.
    • Rescaled cast range from 400 on each level to 375/425/475/525.
    • Reduced mana cost from 120/125/130/135 to 50/60/70/80.
    • Reduced cooldown from 8 to 5.
  • Jinada is now an active attack modifier, going only off when toggled on, or when used manually on a target.
  • Track now also multiplies Shuriken Toss damage by 1.4/1.7/2 on tracked targets.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Shuriken Toss
      • No longer reduces cooldown to 6.
      • Increased cast range from 650 to 700.
  • Talents:
Level 10 right talent changed: +20 movement speed ➜ +2s Shadow Walk slow duration.
Level 15 left talent changed: +275 health ➜ 50% of Track movement speed bonus affects allies.
Level 20 right talent changed: +50 attack speed Track grants 600 radius ground vision around the target.
Level 25 right talent changed: 40% evasion ➜ 2 Shuriken Toss charges.
  • Shadow Walk no longer pierces spell immunity.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Grants 600 radius ground vision around Tracked targets, and applies 50% of the movement speed value to allies near tracked targets.
    • New: Reduces Shadow Walk cooldown by 5, makes it grant 40% incoming damage reduction while active, and causes the attack out of the invisibility to stun the target for 1 second.
  • Rescaled base Intelligence attribute symbol.png intelligence and gain from 19 + 2 to 22 + 1.9.
  • Increased movement speed from 315 to 320.
  • Increased Shadow Walk movement speed slow from 14%/20%/26%/32% to 16%/24%/32%/40%.
  • Increased Track speed aura radius from 900 to 1200.
  • Added Aghanim's Shard icon.png Aghanim's Shard upgrade for Bounty Hunter minimap icon.png Bounty Hunter:
    • Grants 800 radius ground vision around Tracked targets, and applies 50% of the movement speed value to allies near tracked targets.
  • Rescaled attack damage from 27-41 to 30-38.
  • Increased mana regeneration from 0 to 0.5.
  • Reduced Track mana cost from 65 to 60.
  • Talents:
Level 10 left talent changed: +20 attack damage ➜ +40 Jinada damage.
Level 10 right talent: +15 movement speed increased to +20.
  • Track now grants unreliable Gold Gold, instead of reliable gold.
  • Talents:
Level 10 left talent: +25 attack damage reduced to +20.
Level 10 right talent: +25 movement speed reduced to +15.
Level 15 left talent: +350 health reduced to +275.
Level 15 right talent: +65 Shuriken Toss damage reduced to +50.
Level 20 left talent: +65 Jinada gold steal reduced to +50.
Level 20 right talent: +60 attack speed reduced to +50.
Level 25 left talent: +300 Track gold reduced to +250.
Level 25 right talent: 50% evasion reduced to 40%.
  • Reduced Track self gold bonus from 150/250/350 to 130/225/320.
  • Talents:
Level 15 right talent: +75 Shuriken Toss damage reduced to +65.
Level 20 left talent: +90 Jinada gold steal reduced to to +65.
  • Reduced Shuriken Toss mana cost from 135 on each level to 120/125/130/135.
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Old: Increases Shuriken Toss cast range to 800, stun duration to 0.75, and causes it to bounce twice between tracked heroes.
    • New: Increases Shuriken Toss cast range to 650, reduces cooldown to 6, and causes it to apply the current level of Jinada on its targets.
  • Talents:
Level 15 right talent changed: +50 attack speed ➜ +75 Shuriken Toss damage.
Level 20 right talent changed: +125 Shuriken Toss damage with +60 attack speed.
  • Increased base armor from 3 to 4.
  • Talents:
Level 10 left talent changed: +20% experience gain ➜ +25 attack damage.
  • Talents:
Level 10 left talent: +25% experience gain reduced to +20%.
  • Increased Track movement speed bonus from 16%/18%/20% to 16%/20%/24%.
  • Increased base attack damage from 24-38 to 27-41.
  • Increased base health regeneration from 0.5 to 1.25.
  • Reduced Shuriken Toss cooldown from 9 to 8.
Level 20 right talent: +75 Shuriken Toss damage increased to +125.
  • Reduced Agility attribute symbol.png agility gain from 3.1 to 2.5
  • Increased Agility attribute symbol.png agility gain from 2.7 to 3.1.
  • Reduced Shuriken Toss cooldown from 10 to 9.
  • Increased Jinada gold steal from 12/18/24/30 to 12/20/28/36.
  • Increased Track critical strike damage from 140%/160%/180% to 140%/170%/200%.
  • Reduced Agility attribute symbol.png agility gain from 3 to 2.7.
  • Reduced Track cast range from 1200 to 1000.
  • Increased base Strength attribute symbol.png strength and gain from 18 + 2.1 to 20 + 2.5.
  • Reduced base health regeneration from 2 to 0.5.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reworked Jinada
Old Jinada
Passive: Bounty Hunter plans his next hit, dealing bonus damage and slowing the enemy's movement and attack speed.
Critical damage: 150%/175%/200%/225%
Move speed slow: 15%/20%/25%/30%
Attack speed slow: 15/20/25/30
Slow duration: 3
Cooldown: 12/10/8/6
Notes: Bounty Hunter's weapons glow whenever Jinada is ready.
New Jinada
Passive: Bounty Hunter plans his next hit, dealing bonus damage and stealing some unreliable gold.
Attack damage bonus: 80/110/140/170
Gold stolen: 12/18/24/30
Cooldown: 12/9/6/3
Notes: Bounty Hunter's weapons glow whenever Jinada is ready.
  • Shadow Walk
    • No longer deals 30/60/90/120 damage upon breaking it with an attack.
    • The attack out of Shadow Walk now slows the target's movement speed by 14%/20%/26%/32% for 4 seconds. [?]
  • Track
    • The movement speed bonus is now only granted to Bounty Hunter minimap icon.png Bounty Hunter, instead of all nearby allies.
    • Now grants Bounty Hunter minimap icon.png Bounty Hunter's critical strikes against tracked targets, dealing 140%/160%/180% damage.
    • No longer breaks Shadow Walk's invisibility. [?]
    • Increased allied gold radius from 925 to 1200.
  • Talents:
Level 10 right talent: +25 movement speed reduced to +20.
Level 20 left talent changed: +125% Jinada critical damage ➜ +90 Jinada gold steal.
  • Talents:
Level 10 right talent: +30 movement speed reduced to +25.
  • Increased Shuriken Toss mana cost from 120/130/140/150 to 150 on each level.
  • Reduced movement speed from 320 to 315.
  • Increased base health regeneration from 0.5 to 2.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reworked talents:
Old:
Level 10: +20% experience gain or +175 health
Level 15: +15 movement speed or +40 attack speed
Level 20: +120 attack damage or +75 Shuriken Toss damage
Level 25: -5s Jinada cooldown or 25% evasion
New:
Level 10: +25% experience gain or +30 movement speed
Level 15: +350 health or +50 attack speed
Level 20: +125% Jinada critical damage or +75 Shuriken Toss damage
Level 25: +300 Track gold or 50% evasion
  • Increased base movement speed from 315 to 320.
  • Increased Strength attribute symbol.png strength gain from 1.8 to 2.1.
  • Reduced base health regeneration from 0.75 to 0.5.
  • Shuriken Toss
    • Fixed being unable to bounce off of spell immune, invulnerable or hidden before impact. [?]
    • Fixed being unable to bounce onto spell immune enemies.
    • Linken's Sphere icon.png Linken's Sphere no longer causes the Shuriken to stop bouncing when blocked. [?]
Level 10 left talent: +15% experience gain increased to +20%.
Level 20 left talent: +100 attack damage increased to +120.
Level 20 right talent changed: +8% spell damage amplification ➜ +75 Shuriken Toss damage.
Level 25 right talent: 20% evasion increased to 25%.
Level 10: +15% experience gain or +175 health
Level 15: +15 movement speed or +40 attack speed
Level 20: +100 attack damage or +8% spell damage amplification
Level 25: -5s Jinada cooldown or 20% evasion
  • Reduced Track movement speed bonus from 20% on each level to 16/18/20%.
  • Increased Track mana cost from 50 to 65.
  • Reduced Track self gold bonus from 170/260/350 to 150/250/350.
  • Reduced Track self gold bonus from 200/275/350 to 170/260/350.
  • Reduced Jinada movement speed slow from 18%/22%/26%/30% to 15%/20%/25%/30%.
  • Reduced Jinada movement speed slow from 25%/27%/29%/31% to 18%/22%/26%/30%.
  • Increased attack range from 128 to 150.
  • Increased Shadow Walk mana cost from 50 to 65.
  • Increased Jinada movement and attack speed slow from 25% on each level to 25%/27%/29%/31%.
  • Track
    • Now provides vision only of the target rather than the area around it.
    • Reduced allied bonus gold from 50/100/150 to 40/80/120.
  • Increased Intelligence attribute symbol.png intelligence gain from 1.4 to 2.
  • Shuriken Toss
    • Increased damage from 100/200/250/325 to 150/225/300/375.
    • Reduced cast range from 650 to 400.
    • Increased mana cost from 90/115/135/155 to 120/130/140/150.
    • Increased bounce search radius from 900 to 1200.
  • Shadow Walk damage is no longer reduced by Damage Block.
  • Track's debuff now shows how much gold the target hero currently has.
  • Track
    • Increased bonus gold for self from 150/200/250 to 200/275/350.
    • Reduced cooldown from 10/7/5 to 4 on each level.
  • Shuriken Toss now bounces to all tracked units within a 900 range.
  • Increased Shadow Walk duration from 15/20/25/30 to 20/25/30/35.
  • Increased Track cast range from 900/1050/1200 to 1200 on each level.
  • Reduced Track mana cost from 70/60/50 to 50 on each level.
  • Track no longer reduces armor by 1/3/5.
  • Increased Track self gold bonus from 75/150/225 to 150/200/250.
  • Increased collision size from 12 to 24.
  • Increased base Intelligence attribute symbol.png intelligence from 16 to 19.
  • Reduced collision size from 24 to 12.
  • Increased Track team reliable gold bonus from 50 on each level to 50/100/150.
  • Increased Jinada critical damage from 140%/160%/180%/200% to 150%/175%/200%/225%.
  • Increased Track cast range from 750/950/1150 to 900/1050/1200.
  • Reduced Jinada cooldown from 21/16/11/6 to 15/12/9/6.
  • Track
    • Now gives 50 bonus gold to all allies affected by the track aura around tracked enemies.
    • Bonus gold is treated as reliable gold.
  • Fixed Shadow Walk preventing Jinada from applying the critical strike when attacking out of the invisibility.
  • Reduced Jinada cooldown from 22/17/12/7 to 21/16/11/6.
Old Jinada
Gives Gondar a chance to evade physical attacks and a chance to deal extra damage.
Evasion: 5%/10%/15%/20%
Crit chance: 15%
Crit damage: 125%/150%/175%/200%
New Jinada
Adds a critical strike and a small main to Gondar's next attack. Has a cooldown.
Crit damage: 140%/160%/180%/200%
Movement speed slow: 25%
Attack speed slow: 25
Slow duration: 3
Cooldown: 22/17/12/7
Notes: Is not a unique attack modifier.
  • Imported a custom model for him that has his selection box fixed.
  • Increased Track mana cost from 50 on each level to 70/60/50.
  • Track
    • Now grants the 20% movement speed bonus to all allies within a 800 radius around tracked enemies.
    • Now always grants the bounty to Bounty Hunter minimap icon.png Bounty Hunter as long as enemy heroes die with the debuff on, Bounty Hunter no longer needs to make the killing blow.
    • Increased armor reduction from 1/2/4 to 1/3/5.
    • Reduced mana cost from 100/75/50 to 50 on each level.
  • Increased cast range from 450 to 750/950/1150.
  • Shadow Walk
    • Increased damage from 25/50/75/100 to 30/60/90/120.
    • Reduced mana cost from 75 to 50.
    • Reduced cooldown from 25 to 20.
  • Rescaled Shadow Walk duration from 20/20/25/25 to 15/20/25/30.
  • Shadow Walk
    • Increased damage from 20/40/60/80 to 25/50/75/100.
    • Reduced duration from 20/25/30/35 to 20/20/25/25.
    • Increased cooldown from 20 to 25.
  • Increased attack range from 100 to 128.
  • Reduced Track duration from 90 to 30.
  • Increased model size.
  • Increased Track cooldown from 1/0/0 to 10/7/5.
Old Disarm
A nasty blow that forces the enemy unit to drop a random item that an enemy unit possesses for a short period of time.
Cast range: 350
Duration: 5/9/13
Mana cost: 75
Cooldown: 30
New Track
Tracks an enemy unit. If you kill a tracked enemy hero, you will get extra gold for the kill. Also reduces the target's armor and provides shared vision.
Cast range: 450
Gold bonus: 50/100/150
Armor reduction: 1/2/4
Duration: 90
Mana cost: 50/60/70
Cooldown: 1/0/0
Notes: Can be cast on creeps, but won't grant the bounty for killing them.
  • Increased base attack damage from 2-16 to 24-38.
  • Bounty Hunter minimap icon.png Bounty Hunter can now attack flying units.
  • Reduced model size.
Old Track
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
Cast range: 1200
Speed radius: 900
Move speed bonus: 16%/18%/20%
Self bonus gold: 150/250/350
Allies bonus gold: 40/80/120
Aura linger duration: 0.5
Duration: 30
Mana cost: 65
Cooldown: 4
New Disarm
Disarms a target enemy unit, causing one of its items to be dropped for a short time.
Cast range: 350
Duration: 5/9/13
Mana cost: 75
Cooldown: 30
Notes: Casting on a unit without an inventory, or an already disarmed unit has no effect.
  • Jinada
    • Rescaled critical chance from 5%/10%/15%/20% to 15% on each level.
    • Reduced critical damage from 200%/200%/200%/250% to 125%/150%/175%/200%.
  • Fixed Track not granting gold on hero kills that were not tracked.
  • Track
    • Now passively grants gold on any hero kill, instead of only on hero kills.
    • Reduced hero kill gold bounty from 100/200/300 to 50/100/150.
  • Reduced base health regeneration from 0.5 to 0.25.
  • Track can no longer be cast on non-hero units.
  • Reduced Base Intelligence attribute symbol.png intelligence from 15 to 14.
  • Shuriken Toss
    • Reduced damage from 100/200/275/350 to 100/200/250/325.
    • Increased cooldown from 8 to 10.
  • Removed innate ability and replaced Duplicate with Track.
Old Duplicate
Creates a duplicate of the Bounty Hunter that takes and delivers normal damage.
Duration: 30/60/90
Mana cost: 200
Cooldown: 30
New Track
Tracks an enemy hero, granting True Sight of the target, and information on how much gold it is carrying. Allies near the hunted are granted bonus movement speed. If the target dies, Bounty Hunter and nearby heroes collect a bonus bounty of gold.
Cast range: 350/450/550
Move speed bonus: 16%/18%/20%
Kill gold bounty: 100/200/300
Duration: 90
Mana cost: 75
Cooldown: 180/165/150
Notes: This is now Bounty Hunter's ultimate ability, instead of an innate ability.
  • Track
    • Now grants 100 bonus gold when the tracked enemy hero gets killed.
    • Increased cooldown from 1 to 180.
    • Increased mana cost from 50 to 80.
  • Reduced Shuriken Toss damage from 100/200/300/400 to 100/200/275/350.
  • Renamed Ninja Skills to Jinada.
  • Reduced Shadow Walk damage from 25/50/75/100 to 20/40/60/80.
  • Shuriken Toss
    • Reduced mana cost from 100/125/150/175 to 90/115/135/155.
    • Increased cast range from 280 to 300.
  • Ninja Skills critical damage from 200% on each level to 200%/200%/200%/250%.
  • Increased Shadow Walk damage from 15/30/45/65 to 25/50/75/100.
  • Added new innate ability for Bounty Hunter minimap icon.png Bounty Hunter:
Track
Tracks an enemy unit for a long time, gaining vision and True Sight over them.
Cast range: 400
Duration: 90
Mana cost: 50
Cooldown: 1
Notes: This is an innate ability. Can be set on auto-cast. Can be cast on heroes and non-heroes.
  • Increased base health from 100 to 150.
  • Increased Shuriken Toss mana cost from 100/120/140/160 to 100/125/150/175.
  • Shadow Walk
    • The attack out of the invisibility now deals 15/30/45/65 physical damage.
    • Reduced movement speed bonus from 10%/20%/30%/40% to 10% on each level.
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade for Bounty Hunter minimap icon.png Bounty Hunter:
    • Increases Duplicate duration to 40/80/120, reduces mana cost to 180/225/300 and cooldown to 25/50/75.
  • Increased Agility attribute symbol.png agility gain from 2.7 to 3.3.
  • Fixed Shuriken Toss' stun duration lasting indefinitely, instead of 0.1 seconds.
  • Shuriken Toss
    • Increased damage from 100/175/250/325 to 100/200/300/400.
    • Increased mana cost from 100/110/120/130 to 100/120/140/160.
  • Shadow Walk
    • Removed Backstab damage.
  • Duplicate
    • Increased duration from 20/40/60 to 30/60/90.
    • Rescaled cooldown from 60 to 30/60/60.
  • Reduced base health regeneration from 1.5 to 0.5.
  • Shadow Walk
    • Increased movement speed bonus 10% to 10/20/30/40%.
    • Increased duration from 20/25/30/30 to 20/25/30/35.
    • No longer deals 25/50/75/100 damage.
  • Duplicate
    • Increased duplicate duration from 15/30/45 to 20/40/60
    • Rescaled mana cost from 250 to 200/250/350
  • Shuriken Toss
    • Reduced damage from 100/200/300/400 to 100/175/250/325.
    • Reduced cast Range from 350 to 280.
  • Reduced Shadow Walk Movement Speed bonus 25/50/75/100% to 10%.
  • Created

Patch History[]

Patch
Description
  • Update 2
    • Fixed manually cast Jinada not working against buildings. [?]
  • Updated default hero model.
  • Updated default hero model.
  • Fixed Jinada gold steal Talent talent granting +60 gold steal instead of +65.
  • Fixed Jinada not playing its animation.
  • Added a permanent gold stolen buff for Jinada.
    • Displayed at post-game screen.
  • Updated and optimized Jinada particle effects.
  • Fixed Track visual effect being attached to the wrong hand.
  • Added Alt+Keyboard White Mouse Right.png Right Click support for Track, to alert your team to how much Gold Gold the target has.
  • Update 2
    • Updated default hero portrait.
    • Minor updates to default hero model.
  • Added Russian voiceover lines.
  • Fixed various cosmetics not properly showing Jinada effects.
  • Added new particle effects to default hero model.
  • Update 3
    • Fixed default and various custom cosmetics weapon effects.
  • [U] Added teleport animations.
  • [U] Added Haste Rune minimap icon.png Haste Rune run animations.
  • [U] Added spawn animations.
  • [U] Added victory and defeated animations.
  • Fixed having 1 more armor than intended.
  • [U] Updated the hero selection portrait.
  • Added injured running and attack animations.
  • Added to Captain's Mode.
  • Jinada
    • Fixed being possible to use ability cooldown without triggering a critical strike.
    • Fixed ability working on denies.
    • Fixed ability affecting buildings.
  • Track
    • Fixed ability giving bonus gold for dead illusions.
    • Fixed debuff not being dispelable.
    • Fixed debuff icon not showing.
    • Removed ability casting effect from enemy vision.
  • [U] Added new hero portraits and ability icons.
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