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This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Bottomless Chalice is an unreleased neutral item.
Bottomless Chalice
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Additional Information[]
- Fully functional item. Can be obtained with the following chat command [?]:
-item item_bottomless_chalice
. - This item is marked as a neutral item.
- Unlike Bottle, a Bottomless Chalice containing a rune can be dropped, or moved into the backpack.
- Bottomless Chaliace is a permanent item, using up all charges does not make it disappear.
- Cannot be copied by the Tempest Double.
- The item's attributes grants the following additional bonuses:
- 480 mana, 2 mana regeneration and 4% flat base magic resistance.
- 40 main attack damage to heroes.
- 28 main attack damage to universal heroes.
Chalice States[]
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Contains | Regenerative Water |
Arcane Rune |
Bounty Rune |
Double Damage Rune |
Haste Rune |
Illusion Rune |
Invisibility Rune |
Regeneration Rune |
Shield Rune |
Water Rune |
Wisdom Rune |
Abilities[]
Regenerate
Affects
Self / Allied Heroes
Self / Allied Heroes
There is no description for this ability.
Cast Range: 350
Total Health Regenerated: 200
Total Mana Regenerated: 70
Regen Duration: 3
Max Charges Inrease per Kill: 1
6
- Interrupts the caster's channeling abilities upon cast.
- Always self-casts upon cast.
- With Ctrl, an ally target has to be selected. Can be cast without having to face the target.
- Can be cast on untargetable units indirectly through their hero portrait.
- Treats clones, illusions and creep-heroes as heroes.
- Successive casts on the same target do not stack but refresh the duration.
- Casting Regenerate while having no charges visually puts the item on cooldown.
- Grants 66.67 health and 23.33 mana regeneration over its duration.
- Player-based damage, regardless of factions, and Roshan-based damage greater than 0 (after reductions) dispels the effect.
- Does not get dispelled by self-damage sources and damage flagged as HP Removal.
- Permanently gains 1 additional charge upon makinga kill.
- The charges take seconds to replenish each. The Fountain does not replenish them.
- Fully replenishes all charges upon activating a stored rune.
- Store Rune is not disabled by mute sources.
- Right Click on a Rune now stores it, instead of activating it.
- Can be used to Store Runes regardless of the amount of Regenerate charges.
- Only heroes and the Spirit Bear can use Store Runes, Couriers cannot.
- Only 1 rune can be stored in a Bottle at a time. Attempting to store another rune activates the rune instead.
- When having a Bottle as well, the Bottle takes priority, storing a rune first, but both can store runes separately.
- This ability cannot be used when the item is within the backpack.
- However, it ignores the 6-second penalty cooldown.
- The item can also be moved to the backpack while already storing a rune.
- While having a rune stored, Regenerate activates the rune, instead of regenerating the wielder.
- Interrupts the caster's channeling abilities and breaks invisibility when manually cast.
- With Ctrl, the rune can be applied on an allied hero.
- The store rune is passively activated within 90 seconds.
- However, the passive activation neither interrupts the wielder in any way nor breaks invisibility.
- The Illusion Rune interrupts the wielder's channeling abilities upon passively activated.
- The stored rune disappears without applying any of its effects when the wielder is dead while the rune store duration is up.
Rune Types[]
Arcane
Ability
No Target
No Target
Affects
Self
Self
Reduces cooldowns by 25% and mana costs by 30%.
Cooldown Reduction: 25%
Mana Loss Reduction: 30%
Duration: 50
- Rune activation, including activation from Regenerate, has an instant cast time.
- Stacks multiplicatively with other sources of percentage-based cooldown reductions.
- Stacks multiplicatively with other sources of mana loss reduction.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Arcane Runes do not stack but refresh the duration instead.
Bounty
Ability
No Target
No Target
Affects
Self / Allies
Self / Allies
Grants bonus Gold.
Initial Spawn Team Gold: 40
Next Spawn Base Team Gold: 36
Next Spawn Team Gold Bonus per Interval: 9
Team Gold Bonus Interval: 300
Turbo Mode Multiplier: 2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants reliable gold to each hero of the team that activates the Rune.
- A small golden particle effect briefly bursts from the player, visible to everyone, while an ally-only overhead text displays the amount of granted gold.
- Besides the initially spawned runes, Bounty Runes grant EXPR
36 + 9 per 5mins
per hero.- Activating a Stored Bounty Rune grants gold based on the time at which it is activated.
- Bounty Rune replenishes 2 Regenerate charges, unless it already had more than 2 Regenerate charges.
- In Turbo Mode, the granted gold is doubled, despite the notification message showing standard values.
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Haste
Ability
No Target
No Target
Affects
Self
Self
Increases movement speed to maximum.
Haste Speed: 550
Duration: 22
Bonus Duration Per Cycle: 3
- Rune activation, including activation from Regenerate, has an instant cast time.
- Grants haste movement, meaning they cannot be slowed below the hasted value.
- Fully affects to invulnerable and hidden units.
- Successive buffs of multiple Haste Runes do not stack but refresh the duration instead.
Illusion
Ability
No Target
No Target
Affects
Self
Self
Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Split Time: 0.1
Number of Illusions: 2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Applies a basic dispel on the caster and disjoints projectiles upon cast.
- Also provides a 0.1-second 1000 radius ground vision upon cast.
- The caster is invulnerable, hidden and spell immune during the 0.1-second split time.
- After the split time, the caster reappears with their illusions.
- The reappear locations are based on the caster's position upon cast, with one appearing at the cast location, and the others north, east, south, or west from that point.
- The distance in between each created illusion is 108-distance if the caster's collision size is 27, and 72-distance if its collision size is 18.
- Though the formation is always the same, the caster and their illusions take a random position in the formation and have all the same facing angle.
- The illusions have a EXPR
2 × IllusionLVL
bounty.
- Orders the caster to stop after the split time, canceling all queued orders, and orders given during the split time.
- Also stops all ongoing targeted orders of other units that have been issued before the rune activation.
- Successive rune activations do not replace the illusions from the previous cast.
Invisibility
Ability
No Target
No Target
Affects
Self
Self
Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item. Grants 25% damage reduction while invisible +5% for each Invisibility rune that has spawned.
Fade Time: 2
Duration: 45
Damage Resistance: 25%
Resistance Increase per Rune Cycle: 5%
- Rune activation, including activation from Regenerate, has an instant cast time.
- During the fade time, the hero can cast abilities, use items and perform attacks without breaking the invisibility.
- Invisibility is broken upon reaching the cast point of abilities or items, or upon successfully landing an attack.
- The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
- Does not grant phased movement.
- Fully affects to invulnerable and hidden units.
- Successive buffs of multiple Invisibility Runes do not stack but refresh the duration instead.
Regeneration
Ability
No Target
No Target
Affects
Self
Self
Regenerates health and mana to maximum. If taking damage from an enemy hero, the regeneration rate is lowered to 1% HP/MP per second.
Max Health as Health Regen per Second: 6%
Max Mana as Mana Regen per Second: 6%
Health Regen (Damaged): 1%
Mana Regen (Damaged): 1%
Duration: 30
Damage Regen Reduction Duration: 3
- Rune activation, including activation from Regenerate, has an instant cast time.
- Can regenerate up to 180% of a unit's max health and max mana over its full duration.
- If continuously taking player damage, can regenerate up to 30% of a unit's max health and mana.
- Can fully regenerate a unit's health and mana within 16.67 seconds.
- The buff disappears once the hero is at full health and mana.
- Damage greater than 0 from any player (including allies and self) or Roshan reduces the regeneration to 1% for 3 seconds.
- Does not get reduced by damage flagged as HP Removal.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Regeneration Runes do not stack but refresh the duration instead.
Shield
Ability
No Target
No Target
Affects
Self
Self
Grants an All Damage Barrier for 75s equal to 50% of your max HP.
Max Health as Barrier Capacity: 50%
Duration: 75
- Rune activation, including activation from Regenerate, has an instant cast time.
- Applies a universal damage barrier on the hero that absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Borrowed Time or Refraction), the Shield Rune does not absorb any damage until the damage-negation sources expire.
- Fully affects invulnerable and hidden units.
- Successive buffs of multiple Shield Runes do not stack but refresh the duration instead.
Water
Ability
No Target
No Target
Affects
Self
Self
Instantly restores 40 Health and 80 Mana.
- Rune activation, including activation from Regenerate, has an instant cast time.
- Water Rune replenishes 2 Regenerate charges, unless it already had more than 2 Regenerate charges.
Wisdom
Ability
No Target
No Target
Affects
Self
Self
Grants bonus XP.
Max Affected Heroes: 2
Base Experience: 280
Experience Increase per Interval: 280
Increase Interval: 420
Turbo Mode Experience Multiplier: 2
- Rune activation, including activation from Regenerate, has an instant cast time.
- Only heroes and Meepo Clones can activate or store Wisdom Runes.
- This means unlike other runes, Spirit Bear and Tempest Double cannot activate Wisdom Runes.
- Meepo Prime gains 100% of the Wisdom Rune's experience when Meepo Clones picks up the rune. ( Meepo Clones only receives 30% experience from other experience sources, but for Wisdom Runes they receive 100% experience)
- Grants experience to the hero that activates the Rune, as well as the hero with the lowest experience in the team.
- If the hero with the lowest experience picks up the rune, the experience is also granted to the hero with the second lowest experience.
- The level-up particle effect appears on the heroes, visible to everyone, while an ally-only overhead text displays the amount of granted experience.
- Grants experience even if heroes are dead.
- Activating a Stored Wisdom Rune grants experience based on the time at which it is activated.
- Turbo Mode has an experience multiplier of 2.
Gallery[]
Recent Changes[]
Main Article: Bottomless Chalice/Changelogs
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