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Bottle is an item purchasable at the Base Shop, under Consumables.

Available in the Base Shop
Bottle
Bottle (Full) icon.png
Bottle (Full) icon.png
Bottle (Medium) icon.png
Bottle (Small) icon.png
Bottle (Empty) icon.png
An old bottle that survived the ages, the contents placed inside become enchanted.
Consumables
Cost 675 Gold
Sell Value Full price refunded within 10s. 337.5 Gold
Stacks 1 MAX / Inventory Slot
Active Regenerate
Passive ? Store Rune
Bonus ?
Shareable Yes
Usage Alert ? No
Recipe
Bottle (675)

Additional Information[]

  • Bottle containing a rune cannot be shared, dropped or moved into the backpack.
  • Bottle is a permanent item, using up all charges does not make it disappear.
    • The sell value of the item does not depend on the remaining charges.

Bottle States[]

Icon 3 Charges2 Charges1 ChargeEmpty Bottle (Bounty) icon.png Bottle (Arcane) icon.png Bottle (Double Damage) icon.png Bottle (Haste) icon.png Bottle (Illusion) icon.png Bottle (Invisibility) icon.png Bottle (Regeneration) icon.png Bottle (Water) icon.png
Contains Fountain Water
(3/2/1/0 Charges)
Bounty
Rune
Arcane
Rune
Double Damage
Rune
Haste
Rune
Illusion
Rune
Invisibility
Rune
Regeneration
Rune
Water
Rune

Abilities[]

Regenerate
Ability
N/A
Affects
Self / Allied Heroes
Consumes a charge to restore 110 health and 60 mana over 2.7 seconds. If the hero is attacked by an enemy hero or Roshan, the effect is lost.

The Bottle automatically refills at the fountain.

Hold Control to use on an allied hero.
Cast Range: 350
Total Health Regenerated: 110
Total Mana Regenerated: 60
Duration: 2.7
Number of Charges: 3
Charge Replenish Timer: 1
Cooldown: 0.5
Mana: 0
Buff/Debuff
Modifiers [?]
modifier_bottle_regeneration
Death

Notes:

  • Interrupts the caster's channeling abilities upon cast.
  • Casting Regenerate while having no charges puts the item on cooldown without any other effect.
  • Always casts on self in one click. Can be cast on allies with Ctrl.
  • Successive casts on the same target do not stack, but refresh the duration instead.
  • The owner of the item does not have to face the selected target to use the item on them.
  • Grants the user 40.74 health and 22.22 mana regeneration over the duration.
    • All 2.7 charges together can regenerate up to 297 health and 162 mana.
  • Damage greater than 0 from any player (including allies, excluding self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • If affected by the Rejuvenation Aura buff and while not storing a Rune, the Bottle's charges get replenished, the buff gets removed, and a 1-second timer starts.
    • While this timer runs, the Bottle cannot replenish, effectively working like a fixed cooldown.
    • The item must be in the main inventory space for this. Does not replenish when in the Backpack or the Stash.
    • Since the process also removes the fountain's buff, the Bottle replenishes one last time after leaving the fountain area.
    • This means depending on the timing, it is possible to use Regenerate 1‒2 times before it replenishes one last time.


Store Rune
Ability
Passive
Affects
Self
Runes can be stored in the bottle for later use by right-clicking them. Unused runes will automatically activate after 90 seconds.

Using a stored rune fully refills the Bottle.
Cast Range: 100
Max Rune Store Duration: 90
Cooldown: 0.5
Buff/Debuff
Modifiers [?]
modifier_item_empty_bottle
Undispellable

Notes:

  • While having a Bottle, Keyboard White Mouse Right.png Right Click a rune stores it in the bottle, instead of activating it.
    • Runes cannot be stored when the bottle is in the backpack. A Bottle storing a rune cannot be moved into the Backpack either.
    • The Bottle does not need to be empty to store runes. A full Bottle can be used to store runes as well.
    • Only heroes and the Lone Druid Spirit Bear icon.png Spirit Bear can store runes. Illusions and Animal Courier Radiant minimap icon.png Couriers cannot.
    • Only one rune can be stored in a Bottle at a time. Attempting to store another rune into it just directly uses the new targeted rune.
    • However, it is possible to have multiple Bottles in the inventory and store a rune with each of them.
  • While having a rune stored, the Regenerate ability activates the rune, instead of regenerating the user.
    • Since it is the same active ability, it still interrupts the caster's channeling abilities upon cast, and breaks invisibility.
    • If the stored rune is not manually activated within 90 seconds, it gets activated automatically.
    • Unlike a manual cast, this automatic activation does not interrupt the owner in any way, and does not break invisibility.
    • If the owner is dead while this happens, the stored rune disappears without applying any of its effects. The charges still get replenished.
  • If a stored rune gets activated in any way, the Bottle's charges get replenished. This happens even if the rune was automatically activated while dead.
    • Stored Power Runes replenish all 3 charges, while the Bounty Rune minimap icon.png Bounty Rune and Water Rune minimap icon.png Water Rune replenish it to 2/3 charges.
    • If a Bounty or Water Rune was stored while the Bottle had more than 2 charges, activating it does not affect the charges.


Rune Types[]

Bounty
Ability
No Target
Affects
Self / Allies
Grants bonus Gold.
Initial Spawn Team Gold: 40
Following Spawn Base Team Gold: 36
Following Spawn Extra Team Gold per Interval: 9
Extra Team Gold Interval: 300
Cooldown: 0

Notes:

  • The initial runes spawning at the 0:00 minute mark give a fixed amount of 40 Gold gold to each player.
  • Following Bounty Runes grant a base amount of 36 Gold, plus 9 Gold extra gold for every 5 minutes past.
    • When bottling a Bounty Rune, it grants gold based on the time at which it is activated, not bottled.
  • Using a stored Bounty Rune with Bottle only grant 2 charges.
  • Grants reliable gold to each player of the team that picks it up.
  • An over-head text shows how much gold was given exactly. This number is not visible to enemies.
  • When gaining gold from a Bounty Rune, a small golden particle effect briefly bursts from the player, visible to everyone.
  • In Turbo Mode, the gold given by Bounty Runes is doubled, despite the notification message showing standard values.

Arcane
Ability
No Target
Affects
Self
Reduces cooldowns and mana costs by 30%.
Cooldown Reduction: 30%
Mana Loss Reduction: 30%
Duration: 50
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_rune_arcane

Notes:

  • The buff of multiple Arcane Runes does not stack, but refreshes the duration instead.

Double Damage
Ability
No Target
Affects
Self
Increases base damage by 100%.
Attack Damage Bonus: 100%
Duration: 45
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_rune_doubledamage

Notes:

  • Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
    • The hero's current main attack damage is checked periodically, and the bonuses are adapted instantly.
  • The buff of multiple Double Damage Runes does not stack, but refreshes the duration instead.

Haste
Ability
No Target
Affects
Self
Increases movement speed to maximum.
Haste Speed: 550
Duration: 22
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_rune_haste

Notes:

  • Applies a haste on the target, meaning it cannot be slowed below the set value.
  • The buff of multiple Haste Runes does not stack, but refreshes the duration instead.

Illusion
Ability
No Target
Affects
Self
Conjures 2 illusions of your hero which deal 35% damage. Melee illusions take 200% damage. Ranged illusions take 300% damage. Illusions last 75 seconds.
Split Time: 0.1
Number of Illusions: 2
Illusion Damage Dealt: 35%
Illusion Damage Taken (Melee): 200%
Illusion Damage Taken (Ranged): 300%
Illusion Duration: 75
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_rune_illusion
Death
modifier_illusion
Death
modifier_invulnerable
Death

Notes:

  • Resets all current attack and spell targeting orders from other units on the owner.
  • After the split time, the caster reappears with their illusions.
    • The reappear locations are based on the caster's position upon cast, with one appearing at the cast location, and the others north, east, south or west from that point.
    • The distance in between each is 108 range if the hero has a collision size of 24, and 72 if the collision size is 8.
    • Though the formation is always the same, the caster and their illusions take a random position in the formation and have all the same facing angle.
  • Orders the user to stop after the split time, canceling all queued orders, and orders given during the split time.
  • Activating a new Illusion Rune while already having illusions from a previous Illusion Rune does not replace them.

Invisibility
Ability
No Target
Affects
Self
Becomes invisible for 45 seconds. This invisibility is broken by attacking or by using an ability or item.
Fade Time: 2
Duration: 45
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_rune_invis
Death

Notes:

  • During the fade time, the hero can cast spells, use items and perform attacks without breaking the invisibility.
  • Invisibility is broken upon reaching the cast point of spells or items, or upon successfully landing an attack.
  • The invisible hero can pick up or drop items without breaking the invisibility. However, attacking them breaks it.
  • Invisibility from the Invisibility Rune does not turn the hero phased, so it still can block unit pathing.
  • The buff of multiple Invisibility Runes does not stack, but refreshes the duration instead.

Regeneration
Ability
No Target
Affects
Self
Regenerates health and mana to maximum.
Max Health as Health Regen per Second: 6%
Max Mana as Mana Regen per Second: 6%
Duration: 30
Cooldown: 0
Buff/Debuff
Modifiers [?]
modifier_rune_regen

Notes:

  • Can regenerate up to 180% of a unit's max health and max mana over its full duration.
  • Can fully regenerate a unit's health and mana within 16.67 seconds.
  • The buff disappears once the hero is at full health and mana.
  • Damage greater than 0 from any player (including allies and self) or Roshan icon.png Roshan dispels the effect.
    • Does not get dispelled by damage flagged as HP Removal.
  • The buff of multiple Regeneration Runes does not stack, but refreshes the duration instead.

Water
Ability
No Target
Affects
Self
Instantly restores 40 Health and 80 Mana.
Health Restored: 40
Mana Restored: 80
Cooldown: 0

Notes:

  • When bottling a Water Rune, only 2 charges are granted.

Recommended Heroes[]

Heroes who play in the mid-lane usually do well with a Bottle, because it allows them to control runes.

Ember Spirit icon.png
Ember Spirit
Magnus icon.png
Magnus
Queen of Pain icon.png
Queen of Pain
Storm Spirit icon.png
Storm Spirit
Zeus icon.png
Zeus

Others

Io icon.png
Io
Tinker icon.png
Tinker

Tips[]

  • Use the Bottle repeatedly at the fountain to regenerate faster.
  • The Bottle can be used as a quick healing item that can be easily replenished, or to save up a rune for later use. Though it costs significantly more than other consumables, the Bottle does not have limited uses, as it can be refilled at the fountain at any time.
  • Since Rejuvenation Aura's aura lingers for 3 seconds, so for a brief time after leaving the fountain, Bottles can still be refilled.
  • Upon activating an Invisibility Rune minimap icon.png Invisibility Rune, Bottle can be used within the 2 seconds fade time of the invisibility without breaking it, allowing the player to heal up while going invisible.
  • Although Store Rune does not interrupt channeling abilities upon automatically activating a rune, the Illusion Rune minimap icon.png Illusion Rune does interrupt them, since one of its effects is to disable the hero while shuffling their position with the created illusions.

Trivia[]

  • Prior to the February 01, 2018 Patch, Bottle's passive ability, Store Rune, did not have an official name. The name was taken from the Dota 2 Wiki and officially implemented into Dota 2.

Gallery[]

Recent Changes[]

Main Article: Bottle/Changelogs
Version
Description
  • Reduced Store Rune max rune store duration from 120 to 90.
  • Regenerate
    • Reduced total health restored from 115 to 110.
    • Reduced total mana restored from 65 to 60.
    • Increased restore duration from 2.5 to 2.7.
    • U
      No longer has a 250 cast range buffer.


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