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Boots of Travel 2
Boots of Travel 2 icon
Winged boots that grant omnipresence.
Accessories
Cost 4500 Gold (2000)
Sell Value Full price refunded within 10s. 2250 Gold
Passive ? Upgrade: Town Portal Scroll
Bonus ? +110 Move Speed
Shareable No
Disassemble No
Usage Alert ? No
Recipe
Boots of Travel 2 (4500)
Components2
Boots of Travel 1 (2500)
Recipe (2000)


Main Article: Boots of Travel

Ability[]

Upgrade: Town Portal Scroll
Ability
Passive
Upgrades your Town Portal Scroll, allowing it to target units and heroes, reduces cooldown, channel time and does not consume a charge on usage.
Town Portal Scroll Cooldown: 40
Channel Time Reduction: 1

  • By default, Town Portal Scroll can only target buildings.
    • Level 1 Boots of Travel, allows targeting allied non-hero units, Level 2 additionally allows targeting allied heroes.
    • Treats the Lone Druid Spirit Bear icon Spirit Bear as a hero. Treats other creep-heroes as creeps.
    • Town Portal Scroll icon Town Portal Scroll notes fully apply.
  • Upon initially equipping this instance of the item, it automatically sells all Town Portal Scroll icon Town Portal Scrolls in the dedicated slot.
    • After that, it grants a free Town Portal Scroll to the hero, and further prevents gaining Town Portal Scrolls when dying. Also works for hero clones.
      • This free Town Portal Scroll has no value, meaning that it does not grant gold when sold, and it doesn't affect Net Worth. Despite that, the tooltip shows its regular sell value, and it can even be sold at "full price" within the time limit.
    • Re-equipping the item (e.g. moving it from the backpack, or taking it after dropping it) does not repeat these effects.
      • Equipping the Boots of Travel icon Boots of Travel created by disassembling Boots of Travel 2 icon Boots of Travel 2 also does not repeat the effects.
      • However, creating a new instance of the item (e.g. reassembling it after disassembling it, or upgrading from Boots of Travel icon Boots of Travel to Boots of Travel 2 icon Boots of Travel 2) does repeat the effects.
    • If the entire stack of scrolls can be sold at full price, all scrolls that have value will be sold at full price.
    • Only bought scrolls and the scroll granted during game start have value.
    • Scrolls granted by dying and the free scroll granted upon initially equipping the item will not grant gold.
      • Despite that, the game still registers whether they can still be sold at full price.
      • When a scroll is used normally, these valueless scrolls are always consumed first.
    • Selling Town Portal Scrolls owned by someone else will grant the owner the gold instead.



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