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Strygwyr, the Bloodseeker, is a melee agility hero imbued with dreadful powers to fuel violence and rip enemies apart in the heat of close combat.
He can drive allied targets into a maddened Bloodrage, increasing their attack speed and spell damage at the cost of losing a percentage of their health. He can also cast Bloodrage on himself turning him into a nuker. His speed is unmatched when he senses the blood of the mortally wounded, and from this perception none can escape his Thirst. Passively, he is also able to suck the life of his victims once he has killed them. By using Blood Rite, he can create a ritual field where his foes will be silenced and damaged in the process. His trademark ultimate, Rupture, sunders the skin of his victims, causing them to trail their life force behind if they dare to flee. The ability is persistent just like Bloodseeker himself, totally ignoring magic resistance, and is immune to any kind of Dispel. Almost nothing can save the victim from the wicked wound and the wicked hunter coming for them, except the death itself.
Bio
Abilities
- If the target is more than 1050 range away, Bloodseeker moves to the target until it is within 800 range before casting.
- If a cast order is given on a target which is within 1050 range already, Bloodseeker does not need to move closer and casts it right away.
- ↓↓ Double-tapping automatically targets self.
- Deals 1% of max health as damage in 0.5-second intervals, starting 0.5 seconds after cast, resulting in 16 instances.
- The damage is flagged as HP Removal, so it does not trigger any on-damage effects.
- Does not drain health while invulnerable. Health drain cannot bring the target's health below 1.
- Successive casts with different levels on a same target only refresh the duration, but do not update the attack speed and spell damage amplification.
- With Aghanim's Shard, Bloodseeker's attacks deals pure damage based on the target's maximum health.
- The damage is directly added to Bloodseeker's attack damage, however, it is ignored by percentage-based damage bonus or reductions.
- The damage cannot crit, cleave, or lifesteal with other sources of lifesteal than its own.
- Bloodrage's lifesteal is affected by lifesteal manipulation.
- Effectively deals 2.3%/2.4%/2.5%/2.6% of max health as damage, considering Bloodrage's own outgoing damage amplification.
- Does not work against Roshan.
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the 2.6-second delay.
- Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast
- Blood Rite first applies the damage, then the debuff.
- With level 4 Bloodrage on Bloodseeker, Blood Rite deals 156/208/260/312 ( 312/364/416/468) damage (before reductions).
- The damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
Passive
Self / Enemies
- Learning Thirst unlocks maximum movement speed and removes the Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). movement speed cap for Bloodseeker.
- When an enemy hero drops below 25% health, Thirst provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions, but is triggered by hero clones.
- It is not triggered by hidden enemy heroes, but does react on invulnerable ones.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.28%/0.48%/0.68%/0.88% ( 0.64%/0.84%/1.04%/1.24%) movement speed for each percent of missing health between 75% and 25%.
- However, since the HUD does not show decimals, movement speed increases by 1% for every missing 3.57%/2.08%/1.47%/1.14% ( 1.56%/1.19%/0.96%/0.81%) health.
- The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Reincarnation.
- The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
- This is how much movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- The heal is based on the dying unit's maximum health, and not on Bloodseeker's health.
- Heals from any non-hero unit killed, and from heroes killed.
- The heal value itself is still subjected to heal manipulation.
- Always trigger the heal from heroes that die within 300 radius of Bloodseeker, no matter how they die.
- Does not heal upon killing illusions, Tempest Doubles, Roshan, wards, buildings, or allied units.
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 2.32/2.76/3.2 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
- Despite the sound effects, affected units take no damage when moving upwards (with e.g. Torrent or Impale).
- Can be cast on, but cannot damage Couriers.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- 300 Distance: 99/132/165 damage.
- 600 Distance: 198/264/330 damage.
- 900 Distance: 297/396/495 damage.
- 1200 Distance: 396/528/660 damage.
- 1500 Distance: 495/660/825 damage.
- Multiple casts on the same target do not stack, but refresh the duration instead.
- With Aghanim's Scepter, the cooldown is replaced with 2 charges that have a 40-second replenish time.
- Rupture goes on a 0.25-second cooldown when cast, this is to prevent accidental double-casts on the same target.
Talents
Hero Talents | ||
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+18% Max Thirst MS | 25 | 2 Rupture Charges |
15% Spell Lifesteal | 20 | +425 Rupture Cast Range |
+120 Blood Rite Damage | 15 | +8% Rupture Initial Damage |
+10% Bloodrage Spell Amplification | 10 | +25 Bloodrage Attack Speed |
- Stacks additively with other spell lifesteal sources.
- Heals for 3% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recent Changes
- Increased Base Agility by 2
- Thirst Self-healing is now classified as lifesteal, and is amplified by Lifesteal Amplification.
- Reduced Bloodrage max health as self damage per second from 1.8% to 1.5%.
- Blood Rite
- Changeddamage type from Pure to Magical.
- Increased damage from 90/140/190/240 to 110/180/250/320.
- Aghanim's Shard upgrade:
- Bloodrage
- Changedfrom dealing
1.8% * EnemyMaxHP
to aflat 30
damage per hit. - Changedfrom healing
1.8% * EnemyMaxHP
to aflat 30 health
healed per hit.
- Bloodrage
- Talents:
- LVL 10+8% Bloodrage spell damage amplification increased to +10%.LVL 15+85 Blood Rite damage increased to +120.
Recommended Items
Gameplay
The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses injured foes from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his Bloodrage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Rite. Those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion. | |
Roles: | Carry Disabler Jungler Nuker Initiator |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
- This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's Thirst trigger response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's Rupture kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
- Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
- Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".