Old Abilities
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Bloodrage (6.82-7.26a)[]
Bloodrage (6.82-7.26a)
Ability
Target Unit
Target Unit
Affects
Allies / Enemies
Allies / Enemies
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.
Cast Range: 800
Enemy Death Heal Radius: 300
Outgoing Damage Amplification: 12%/18%/24%/30%
Incoming Damage Amplification: 10%/14%/18%/22%
Max Health as Heal: 10%/15%/20%/25%
Duration: 9/10/11/12
Strygwyr shares his animalistic thirst for bloodshed.
- Bloodrage amplifies all three damage types the bloodraged unit deals and takes, including self-inflicted damage and damage dealt by allies.
- Does not amplify outgoing damage when it has the no-reflection flag.
- The heal is based on the dying unit's maximum health, and not on the health of the unit that gets healed.
- Bloodrage does not heal upon killing illusions, Tempest Doubles, Roshan, wards, or buildings.
- Denying allies while bloodraged, or denying bloodraged allies heals the killing unit.
- Suiciding heroes still heal buffed allied units when within the radius, but for halved values.
- When a bloodraged unit attacks another bloodraged unit, the damage is overall amplified by 23.2%/34.52%/46.32%/58.6%, and in case of kill, the heal value is doubled.
- Does not amplify damage dealt by abilities that use an independent source of damage (e.g. Proximity Mines, Death Ward).
- Successive casts with different levels on a same target only refresh the duration, but do not update the damage amplification and heal percentage.
- The disable help function prevents an allied Bloodseeker from casting this ability on you.
Bloodrage (Pre 6.82)[]
Bloodrage (Pre 6.82)
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast Range: 800
Attack Damage Bonus: 30%/60%/90%/120%
Damage per Second: 20
Duration: 6/7/8/9
Strygwyr shares his animalistic thirst for bloodshed.
- Can be cast on enemies and allies alike, including self, applying all the effects.
- Applies a silence and a basic dispel on the target, as well as increasing its attack damage, but also dealing damage to it.
- Only increases base attack damage and damage gained through the primary attribute. Raw damage bonus is not increased.
- Deals damage in 1 second intervals, starting 1 second after cast, resulting in 6/7/8/9 instances.
- Deals a total of 120/140/160/180 damage to the target unit.
Bleed (Pre 6.04)[]
Strygwyr focuses on an enemy unit, and causes it to bleed painfully, slowing its speed and causing damage. If Strygwyr stops channeling, the effect stops 5 seconds later.
Cast Range: ?
Max Channel Time: 5
Damage per Second: 20/30/40/50
Movement Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 10/15/20/25
Debuff Duration: 5
- This ability belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
- When the channeling gets canceled prematurely, the debuff still lasts on the unit for 5 seconds.
- Deals damage in 1 second intervals, starting immediately upon cast, resulting in up to 10 possible instances when fully channeled.
- Can deal up to 200/300/400/500 damage when fully channeled (before reductions).
Blood Bath (Pre 6.82)[]
Ability
Passive
Passive
Affects
Self
Self
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
- This ability got replaced by Blood Rite in the 6.82 gameplay patch.
- Denied creeps (including siege creeps) and heroes trigger Bloodbath, but illusions do not.
- Suiciding enemy heroes still heal Bloodseeker when within the radius.
- Bloodseeker regenerates health regardless of how he killed the unit, be it with spells, items or attacks.
Thirst (Pre 7.27b)[]
Ability
Passive
Passive
Affects
Self / Enemies
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack speed whenever an enemy hero's health falls below 75%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Radius: Global
Thirst Health Threshold: 75%
Visibility Health Threshold: 25%
Max Attack Speed Bonus per Hero: 30/45/60/75
Modifiers
modifier_bloodseeker_thirst
Undispellable
modifier_bloodseeker_thirst_speed
Death
modifier_bloodseeker_thirst_vision
Death
Strygwyr becomes frenzied when blood is spilled.
- Learning Thirst removes the 550 movement speed cap for Bloodseeker.
- The first stack is applied when an enemy hero is below 75% health and the last when below 26%.
- Grants 0.6/0.9/1.2/1.5 attack speed and 0.28%/0.48%/0.68%/0.88% ( 0.56%/0.76%/0.96%/1.16%) movement speed for each percent of missing health between 75% and 25%.
- When an enemy hero drops below 25% health, Thirst provides True Sight over the target and makes both their hero model and minimap icon visible through the Fog of War.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Is not triggered by hidden enemy heroes, but does react on invulnerable ones.
- The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Aegis of the Immortal or Reincarnation.
- The bonuses are always the maximum values, despite the health percentage the enemy had right before the killing blow.
- This is how much attack speed and movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their maximum health:
- 1 Hero: 30/45/60/75 attack speed and 14%/24%/34%/44% ( 28%/38%/48%/58%) movement speed
- 2 Heroes: 60/90/120/150 attack speed and 28%/48%/68%/88% ( 56%/76%/96%/116%) movement speed
- 3 Heroes: 90/135/180/225 attack speed and 42%/72%/102%/132% ( 84%/114%/144%/174%) movement speed
- 4 Heroes: 120/180/240/300 attack speed and 56%/96%/136%/176% ( 112%/152%/192%/232%) movement speed
- 5 Heroes: 150/225/300/375 attack speed and 70%/120%/170%/220% ( 140%/190%/240%/290%) movement speed
Rupture (6.00-6.03b)[]
Search Radius: 200
Search Interval: 1
Initial Damage: 0/20/40/60
Damage per Second: 40
Duration: 5
- This version of Rupture belonged to Bloodseeker before he got removed in the 6.04 gameplay patch.
- Randomly chooses an enemy within the radius and places a debuff on it, which causes it to take damage for 5 seconds.
- The damage per second is not lethal, but the initial damage is.
- If the same unit is chosen multiple times in a row, the debuff gets refreshed. The initial damage is only applied upon receiving the debuff.
- Deals damage in 1 second intervals, starting immediately, resulting in 5 instances (6, together with the initial damage).
- One instance of the debuff can deal up to 200/220/240/260 damage (before reductions).
Demon Fury (Pre 6.04)[]
Ability
No Target
No Target
Affects
Self
Self
Strygwyr lets part of his inner demon out and goes on a rampage. He attacks with a small range and deals critical damage with every strike.
Transformation Time: 1
Attack Range Bonus: 100
Self Armor Reduction: 1
Critical Damage: 200%
Duration: 8/11/14
- This ability had belonged to Bloodseeker before it got removed in the 6.04 gameplay patch.
- During the transformation, Bloodseeker cannot do anything. Cannot be interrupted.
- Does not disjoint projectiles upon cast.
- Increases Bloodseeker's attack range to 200 and turns him into a ranged unit for the duration. Attack projectile speed is unknown.
- Every attack during Demon Fury deals a 200% critical strike.
- When dying during Demon Fury, all bonuses are lost.