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Bad against...[]

  • Shallow Grave prevents Bloodseeker from replenishing his health by finishing off enemies.
  • Time Walk negates Rupture's damage.
  • Chronosphere prevents Bloodseeker from running down and picking off weak enemies during teamfights.
  • Mana Shield makes it very difficult for Bloodseeker to gain his Thirst bonuses.
  • Rupture rarely kills Medusa through Mana Shield.
  • Waveform ignores Rupture's damage, letting Morphling escape unharmed.
  • Attribute Shift (Strength Gain) makes it very hard for Bloodseeker to kill Morphling or gain his Thirst bonuses, since Morphling can use it to sustain damage while trading attacks when Ruptured.
  • Morphling usually builds Linken's Sphere, which blocks Rupture.
  • Guardian Angel's near invulnerability denies Bloodseeker the bonuses from Thirst, preventing him from gaining the upper hand in teamfights.
  • Purification's pure damage makes it hard for Bloodseeker to pursue enemies, and prevents him from replenishing his health by finishing off enemies.
  • Storm Spirit is invulnerable during Ball Lightning, allowing him to zip away from any ganking attempts with Rupture.
  • Ball Lightning also prevents Bloodseeker from chasing down an injured Storm Spirit, or catching him in Blood Rite.
  • Laser blinds Bloodseeker, preventing him from getting last hits and denies during the laning stage and preventing him from finishing off enemies.
  • Tinker always buys Boots of Travel, helping him escape Bloodseeker's early ganks.
  • Tinker's heavy magical damage will burst down Bloodseeker during the early to mid game, as he has little health.
  • Berserker's Rage will repeatedly trap Bloodseeker in a one-on-one fight.
  • Whirling Axes (Melee) blinds Bloodseeker, causing him to miss 60% of the time, and therefore reduces his ability to gain the upper hand in teamfights.
  • Damage reduction from Atrophy Aura prevents Bloodseeker from killing targets and gaining his Thirst bonuses.
  • Pit of Malice's area of effect catches Bloodseeker easily, negating his speed bonus during teamfights.
  • Dark Rift allows Underlord to transport Ruptured allies to the fountain, rendering it useless.
  • Reincarnation makes Wraith King nearly impossible to gank with Rupture.
  • Vampiric Spirit restores Wraith King's health, reducing the effect of Thirst.

Others[]

Items[]

  • Town Portal Scroll will often prevent Bloodseeker's ganking attempts, as he has no disables to interrupt it. However, smart Bloodseeker can and will buy Skull Basher and its upgrade Abyssal Blade to counter this issue.
  • Magic Stick gains charges as Bloodseeker is often using Bloodrage to farm in lane.
  • Blade Mail can reflect damage from Rupture. Strength heroes with mobility skills such as Clockwerk or Centaur Warrunner can reflect large amounts of damage when Ruptured.
  • Linken's Sphere blocks Rupture, however, Bloodseeker can partially solve this issue with 2 Rupture Charges talent.
  • Crimson Guard lowers Bloodseeker's damage, making it difficult for his Thirst bonus to kick in.
  • Heart of Tarrasque's health regeneration reduces Thirst's effectiveness.
  • Lotus Orb will reflect Rupture back to Bloodseeker. Note that the wielder of this item will still take damage from Rupture.
  • Guardian Greaves dispels Blood Rite's silence and keeps any heroes from giving Bloodseeker a Thirst bonus.

Good against...[]

  • Blood Rite prevents Anti-Mage from escaping with Blink.
  • Blink will trigger the damage from Rupture.
  • Both Blood Rite & Rupture are pure damage which can bypass Counterspell.
  • Skeleton Walk is not enough to outrun Bloodseeker, and is detected by Thirst.
  • Because of his low health and high damage output, Clinkz will get obliterated by Blade Mail
  • Huskar is often at low health, providing large Thirst bonuses.
  • Life Break triggers Rupture's damage.
  • Rupture completely negates Lycan's high mobility.
  • All of Lycan's summons are good sources of healing with Bloodrage.
  • Every Meepo clone adds to Thirst's bonuses.
  • Bloodseeker can chase down retreating clones when Meepo tries to cycle weaker clones away from combat.
  • Thirst detects Mirana or her ally at low health during Moonlight Shadow.
  • Rupture deals high damage when Mirana uses Leap.
  • Phoenix expends health to use its abilities, making it a good target for Thirst.
  • Rupture deals heavy damage against Icarus Dive.
  • Blood Rite prevents Queen of Pain from escaping with Blink.
  • Blink will trigger the extra damage from Rupture.
  • Thirst detects Riki whenever his health is low.
  • Rupture does large damage when Riki uses Blink Strike.
  • Bloodseeker is one of the hardest counters to Slark.Thirst prevents Slark from healing in lane with Shadow Dance and may set him up for a kill while in the jungle,or retreating.
  • Rupture will deal damage during Pounce.
  • Dark Pact cannot dispel Rupture, preventing Slark from escaping ganks.
  • Sniper's lack of mobility and escape mechanisms makes him one of the easier heroes for Bloodseeker to gank.
  • Rupture and Blood Rite locks down Timbersaw, preventing him from escaping with Timber Chain. However, Timbersaw may reflect a good deal of damage with Blade Mail.
  • Nether Swap triggers extra damage from Rupture.
  • Blood Rite sets up while Vengeful Spirit using her Nether Swap within a timed correctly.
  • Shukuchi will trigger extra damage from Rupture.
  • Shukuchi's invisibility is detected by Thirst.
  • Time Lapse cannot dispel Rupture, preventing Weaver from escaping ganks. However, smart Weaver will buy Linken's Sphere to counter this problem for him.
  • Windrun triggers the damage from Rupture.

Others[]

Items[]

Works well with...[]

  • Ice Blast is very helpful when Bloodseeker is ganking, as Rupture discourages the target from moving out of Ice Blast's impact radius.
  • Thirst gives Ancient Apparition vision to accurately target Ice Blast on retreating enemies, especially before they reach the Fountain.
  • Flaming Lasso allows Batrider to drag Ruptured victims to deal more damage.
  • Sticky Napalm's slow stacks give Bloodseeker more time to chase down fleeing enemies.
  • Thirst's speed and detection allows Bloodseeker to efficiently chase down Tracked foes and claim their bounty.
  • Echo Slam's initiation increases the bonuses from Thirst.
  • Earthshaker's many stuns help lock down targets for Bloodseeker.
  • Thirst gives global vision of all low health enemies, helping Invoker land easy Sun Strikes throughout the game.
  • Bloodrage can help Invoker deal much more damage in a teamfight.
  • Rupture forces enemies to choose between standing in Jakiro's Macropyre, or moving and taking damage from Rupture.
  • Ice Path's long range stops Ruptured enemies from teleporting away, or moving out of Blood Rite's radius.
  • Rupture can help Luna kill enemies much easier with Lucent Beam and/or Eclipse.
  • Bloodrage can amplify Luna's damage from her attacks and abilities in a teamfight.
  • Luna can help Bloodseeker prevent Ruptured enemies from teleporting away with Lucent Beam.
  • Lunar Blessing can give Bloodseeker bonus damage for attacking which he can combine together with Bloodrage.
  • Skewer moves a Ruptured enemy, dealing heavy damage.
  • Reverse Polarity sets up Blood Rite, damaging and silencing all enemies in the area.
  • Empower helps Bloodseeker score last hits and farm effectively throughout the game.
  • Initiations with Icarus Dive and Supernova significantly increases the bonuses from Thirst before a fight.
  • Rupture prevent targets from fleeing out of Supernova's AoE range and subsequent stun, which sets up Bloodseeker to cast Blood Rite.
  • Initiations with Sonic Wave and Scream of Pain significantly increases the bonuses from Thirst before a fight.
  • Bloodseeker can also increase Queen of Pain's nuke damage with Bloodrage.
  • Venomancer's area nuke damage can be greatly increased with Bloodrage.
  • Venomancer's slows makes it easier for Bloodseeker to chase down dying enemies.
  • Venomancer's health degenerating abilities gives Bloodseeker multiple, continuous sources to gain his Thirst bonuses.
    • Enemies who drop to low health will become visible through Thirst.
    • Poison Nova, being non-fatal, allows Bloodseeker to maximize Thirst's benefits even after most enemies have retreated.
  • Fatal Bonds compounds damage taken by the enemy and works at any distance, greatly increasing Thirst's bonuses and helps Bloodseeker to chase down fleeing targets.
  • Warlock's disables allow Bloodseeker to land Blood Rite and deal massive damage thanks to Fatal Bonds.
  • Bloodseeker can increase Zeus' damage with Bloodrage, which can greatly lower the enemy's health with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Thundergod's Wrath". before an engagement.
  • Zeus' magical nukes greatly increases the bonus damage from Thirst.
  • Thirst reveals weakened enemies for Zeus to finish off with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Nimbus". or Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Thundergod's Wrath"..

Others[]

Items[]


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