Dota 2 Wiki
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{{VersionTableElement|7.30|
 
{{VersionTableElement|7.30|
 
* Increased [[health regeneration]] from 0 to 0.25.
 
* Increased [[health regeneration]] from 0 to 0.25.
* {{Undocumented}} {{A|Bloodrage|Bloodseeker}} no longer has a 250 buffer cast range.
+
* {{Undocumented}} {{A|Bloodrage|Bloodseeker}} no longer has a 250 cast range buffer.
 
* {{A|Thirst|Bloodseeker}}
 
* {{A|Thirst|Bloodseeker}}
 
** Now heals for half the values when denying allied units.
 
** Now heals for half the values when denying allied units.

Revision as of 09:02, 10 November 2021

 
 
 
 
 
 
 
 
 
 
 
Changelogs
 
 

Version History

Version
Description
  • Reduced Agility attribute symbol agility gain from 3.4 to 3.1.
  • Talents:
Level 10 left talent: +10% Bloodrage icon Bloodrage spell damage amplification reduced to +8%.
  • Increased health regeneration from 0 to 0.25.
  • U
    Bloodrage icon Bloodrage no longer has a 250 cast range buffer.
  • Thirst icon Thirst
    • Now heals for half the values when denying allied units.
    • Increased health threshold from 75% to 80%
  • Talents:
Level 10 left talent changed: +7 armor ➜ +10% Bloodrage icon Bloodrage spell damage amplification.
Level 15 right talent changed: 15% lifesteal ➜ +10% Rupture icon Rupture initial current health as damage.
  • Increased turn rate from 0.5 to 0.6.
  • Reduced Bloodrage icon Bloodrage cast backswing from 0.63 to 0.4.
  • Rupture icon Rupture
    • Now deals 10% of the target's current health as pure damage upon cast.
    • Reduced moved distance as damage from 36%/48%/60% to 33%/44%/55%.
  • Talents:
Level 10 left talent: +6 armor increased to +7.
Level 15 left talent: +75 Blood Rite icon Blood Rite damage increased to +85.
  • Reduced base Intelligence attribute symbol intelligence from 21 to 17.
  • Bloodrage icon Bloodrage
    • Reduced max health cost per second from 2.2%/2.3%/2.4%/2.5% to 2% on each level.
    • Increased attack speed bonus from 50/80/110/140 to 60/90/120/150.
  • Blood Rite icon Blood Rite
    • Reduced damage from 120/180/240/300 to 120/160/200/240.
    • Increased mana cost from 70/80/90/100 to 90/100/110/120.
    • Increased cooldown from 12 on each level to 15/14/13/12.
  • Thirst icon Thirst
    • No longer heals for half the values from non-hero units that die within 300 radius.
    • Now heals for the full values from heroes that die within 300 radius, instead of only providing halved values.
    • Increased non-hero max health as heal from 8%/12%/16%/20% to 11%/14%/17%/20%.
    • Reduced hero max health as heal from 12%/18%/24%/30% to 10%/15%/20%/25%.
  • Rupture icon Rupture
    • Increased moved distance as damage from 30%/45%/60% to 36%/48%/60%.
    • Reduced mana cost from 200/225/250 to 100/150/200.
  • Added Aghanim's Shard icon Aghanim's Shard upgrade for Bloodseeker minimap icon Bloodseeker:
    • Causes Bloodseeker's attacks performed while affected by Bloodrage icon Bloodrage to deal 1.5% of the attack target's max health as extra pure damage, and lifesteal from the extra damage dealt.
  • Talents:
Level 25 right talent: -5s Blood Rite icon Blood Rite cooldown reduced to -4s.
  • Increased base attack damage from 33-39 to 35-41.
  • Bloodrage icon Bloodrage
    • Reduced max health cost per second from 2.2%/2.4%/2.6%/2.8% to 2.2%/2.3%/2.4%/2.5%.
    • Increased spell damage amplification from 6%/12%/18%/24% to 15%/20%/25%/30%.
  • Bloodrage icon Bloodrage
    • Reduced max health cost per second from 2.4%/2.6%/2.8%/3% to 2.2%/2.4%/2.6%/2.8%.
    • Reduced mana cost from 25/30/35/40 to 25 on each level.
  • Increased Blood Rite icon Blood Rite damage from 125/175/225/275 to 120/180/240/300.
  • Increased Thirst icon Thirst non-hero max health as heal from 6%/9%/12%/15% to 8%/12%/16%/20%.
  • Talents:
Level 15 right talent changed: +225 health ➜ 15% lifesteal.
Level 20 left talent changed: 20% lifesteal ➜ +400 health.
Old Bloodrage icon Bloodrage
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within range AoE of the dying hero, you will take 50% of the heal.
Cast time: 0.2
Cast range: 800
Enemy death heal radius: 300
Incoming damage amplification: 10%/14%/18%/22%
Outgoing damage amplification: 12%/18%/24%/30%
Max health as heal: 10%/15%/20%/25%
Duration: 9/10/11/12
Mana cost: 0
Cooldown: 9/8/7/6
Notes: Can target units of both teams. Can be cast on spell immune units. Dispellable.
New Bloodrage icon Bloodrage
Drives Bloodseeker into a bloodthirsty rage during which he attacks faster and deals more spell damage, but at the cost of his max health per second. Can be cast on allies for half the attack speed values.
Cast time: 0
Default cast range: 800
Buffer cast range: 1050
Attack speed bonus: 50/80/110/140
Spell damage amplification: 6%/12%/18%/24%
Max Health as cost per second: 2.4%/2.6%/2.8%/3%
Duration: 8
Mana cost: 25/30/35/40
Cooldown: 14/12/10/8
Notes: Can target self and allies only. Can be cast on spell immune units. Dispellable. The hp cost is pure damage flagged as HP Removal and is not lethal.
  • Thirst icon Thirst
    • No longer grants up to 30/45/60/75 attack speed.
    • Now heals Bloodseeker minimap icon Bloodseeker whenever he kills a hero or creep.
    • Heals for 12%/18%/24%/30% of max health of killed heroes.
    • Heals for 6%/9%/12%/15% of max health of killed non-heroes.
    • Now also heals Bloodseeker for half the values when an enemy unit dies within 300 range of him, creeps and heroes.
  • Talents:
Level 10 left talent: +5 armor increased to +6.
Level 10 right talent changed: +20 attack speed ➜ +30 Bloodrage icon Bloodrage attack speed.
Level 15 left talent: +60 Blood Rite icon Blood Rite damage increased to +75.
  • Talents:
Level 10 left talent: +6 armor reduced to +5.
Level 10 right talent: +25 attack speed reduced to +20.
Level 15 left talent: +75 Blood Rite icon Blood Rite damage reduced to +60.
Level 15 right talent: +275 health reduced to +225.
Level 20 left talent: 25% lifesteal reduced to 20%.
Level 20 right talent: +600 Rupture icon Rupture cast range reduced to +475.
Level 25 left talent: +18% Thirst icon Thirst max movement speed reduced to +14%.
Level 25 right talent: -6s Blood Rite icon Blood Rite cooldown reduced to -5s.
  • Rescaled Thirst icon Thirst max movement speed bonus from 12%/24%/36%/48% to 14%/24%/34%/44%.
  • Increased Rupture icon Rupture cooldown from 60 to 70.
  • Rescaled base Agility attribute symbol agility and gain from 24 + 3.1 to 22 + 3.4.
  • Bloodrage icon Bloodrage
    • Increased outgoing damage amplification from 10%/15%/20%/25% to 12%/18%/24%/30%.
    • Reduced incoming damage amplification from 10%/15%/20%/25% to 10%/14%/18%/22%.
  • Reduced Rupture icon Rupture duration from 12 on each level to 10/11/12.
  • Increased movement speed from 295 to 300.
  • Reduced Blood Rite icon Blood Rite cooldown from 18/16/14/12 to 12 on each level.
Notes: This is to prevent accidental double-casts on the same target.
  • Increased base armor from 0 to 1.
  • Reduced Agility attribute symbol agility gain from 3.5 to 3.1.
  • Reduced Blood Rite icon Blood Rite mana cost from 100 on each level to 70/80/90/100.
  • Rupture icon Rupture
    • Rupture damage is now lethal again.
    • U
      Now has a max distance cap of 1300 again.
    • Now deals 30%/45%/60% of moved distance as damage, instead of dealing 8% of current health as damage for each 100 range moved.
    • U
      Increased duration from 8/10/12 to 12 on each level.
    • U
      Rescaled cast range from 700/800/900 to 800 on each level.
    • U
      Rescaled cooldown from 70/60/50 to 60 on each level.
  • Increased Agility attribute symbol agility gain from 3.0 to 3.5.
  • Increased movement speed from 290 to 295.
  • Increased movement speed from 285 to 290.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Bloodrage icon Bloodrage
    • No longer pierces spell immunity on enemies.
    • Now always amplifies for the full values, instead of amplifying for half values when the distance between damage dealer and receiver is greater than 2200.
    • Reduced incoming/outgoing damage amplification from 25%/30%/35%/40% to 10%/15%/20%/25%.
  • Increased Blood Rite icon Blood Rite damage from 120/160/200/240 to 125/175/225/275.
  • Thirst icon Thirst
    • No longer works against spell immune enemies.
    • No longer grants up 7/18/29/40 attack damage per hero.
    • Now grants up to 30/45/60/75 attack speed per hero.
    • Increased max movement speed bonus from 7%/18%/29%/40% to 12%/24%/36%/48%.
  • Rupture icon Rupture
    • Rupture damage is no longer lethal.
    • No longer has a max distance cap of 1300. Any distance moved now causes damage.
    • Now deals 8% of current health as damage for each 100 range moved, instead of dealing 30%/45%/60% of moved distance as damage.
    • Reduced duration from 12 on each level to 8/10/12.
    • Rescaled cast range from 800 on each level to 700/800/900.
    • Rescaled cooldown from 60 on each level to 70/60/50.
  • Talents:
Level 20 right talent changed: +18% Rupture icon Rupture distance to damage ➜ +600 Rupture icon Rupture cast range.
Level 25 left talent changed: +18%/+18 Thirst icon Thirst max movement speed/attack damage ➜ +18% Thirst icon Thirst max movement speed.
  • Thirst icon Thirst
    • Reduced max movement speed bonus per hero from 16%/24%/32%/40% to 7%/18%/29%/40%
    • Reduced max attack damage bonus per hero from 16/24/28/40 to 7/18/29/40.
  • Talents:
Level 25 left talent: +20%/+20 Thirst icon Thirst max movement speed/attack damage reduced to +18%/+18.
  • Talents:
Level 10 left talent: +8 armor reduced to +6.
Level 15 right talent: +300 health reduced to +275.
  • Talents:
Level 10 left talent: +4 armor increased to +8.
Level 20 right talent: +14% Rupture icon Rupture distance to damage increased to +18%.
  • Reduced Bloodrage icon Bloodrage cooldown from 12/10/8/6 to 9/8/7/6.
  • Increased Blood Rite icon Blood Rite vision radius from 200 to 600. [?]
  • Increased Thirst icon Thirst linger duration from 2 to 4.
  • Bloodrage icon Bloodrage now heals buffed units for 50% of its values if the buffed unit did not get the last hit but was within 300 radius of a dying enemy hero.
  • Reduced movement speed from 290 to 285.
  • Increased base health regeneration from 0 to 1.5.
  • Increased base mana regeneration from 0.01 to 0.9.
  • Reduced Rupture icon Rupture cast range from 1000 to 800.
  • Reworked talents:
Old:
Level 10: +225 health or +25 attack damage
Level 15: +75 Blood Rite icon Blood Rite damage or +30 attack speed
Level 20: +10 all stats or +14% Rupture icon Rupture distance to damage
Level 25: 30% lifesteal or -7s Blood Rite icon Blood Rite cooldown
New:
Level 10: +4 armor or +25 attack speed
Level 15: +75 Blood Rite icon Blood Rite damage or +300 health
Level 20: 25% lifesteal or +14% Rupture icon Rupture distance to damage
Level 25: +20%/+20 Thirst icon Thirst max movement speed/attack damage or -6s Blood Rite icon Blood Rite cooldown
  • Increased Rupture icon Rupture mana cost from 150/200/250 to 200/225/250.
  • Increased Strength attribute symbol strength gain from 2.4 to 2.7.
  • Reduced base health regeneration from 0.25 to 0.
  • Blood Rite icon Blood Rite
    • Reduced cast time from 0.4 to 0.3.
    • Reduced cooldown from 25/21/17/13 to 18/16/14/12.
  • Talents:
Level 10 left talent: +200 health increased to +225.
  • Talents:
Level 10 left talent changed: +5 armor ➜ +200 health.
Level 15 left talent changed: +250 health ➜ +75 Blood Rite icon Blood Rite damage.
Level 20 right talent changed: -30s respawn time ➜ +14% Rupture icon Rupture distance to damage.
  • Thirst icon Thirst now lingers for 2 seconds after a target dies. [?]
  • Added talents:
Level 10: +5 armor or +25 attack damage
Level 15: +30 attack speed or +250 health
Level 20: +10 all stats or -30s respawn time
Level 25: 30% lifesteal or -7s Blood Rite icon Blood Rite cooldown
  • Increased Rupture icon Rupture distance to damage from 26%/42%/60% to 30%/45%/60%.
  • Thirst icon Thirst
    • Increased max movement speed bonus per hero from 10%/20%/30%/40% to 16%/24%/32%/40%
    • Increased max attack damage bonus per hero from 10/20/30/40 to 16/24/32/40.
  • Reduced Blood Rite icon Blood Rite cooldown from 30/25/20/15 to 25/21/17/13.
  • Increased Rupture icon Rupture distance to damage from 20%/40%/60% to 26%/42%/60%.
  • Rescaled Blood Rite icon Blood Rite cooldown from 29/26/23/20 to 30/25/20/15.
  • Reduced Bloodrage icon Bloodrage max health as heal from 25% on each level to 19%/21%/23%/25%.
  • Thirst icon Thirst now starts scaling at 75% health, instead of 100%.
  • Bloodrage icon Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
Old Bloodrage icon Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
Cast time: 0.4
Cast range: 800
Attack damage bonus: 30%/60%/90%/120%
Damage per second: 20
Duration: 6/7/8/9
Mana cost: 80
Cooldown: 12/10/8/6
Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
New Bloodrage icon Bloodrage
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
Cast time: 0.2
Cast range: 800
Damage amplification: 25%/30%/35%/40%
Duration: 9/10/11/12
Mana cost: 0
Cooldown: 12/10/8/6
Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
Old Blood Bath icon Blood Bath
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum health.
Enemy death Hhal radius: 325
Killed hero max health as heal: 10%/20%/30%/40%
Killed non-hero max health as heal: 10%/15%/20%/25%
New Blood Rite icon Blood Rite
Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
Cast time: 0.4
Cast range: 1500
Radius: 600
Damage: 120/160/200/240 (damage type: Pure)
Silence duration: 3/4/5/6
Mana cost: 100
Cooldown: 29/26/23/20
Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
  • Thirst icon Thirst
    • Reduced visibility health threshold from 50% to 30%.
    • Increased invisible enemy reveal health threshold from 25% to 30%.
    • Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
    • Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
    • Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
    • Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
  • Rupture icon Rupture
    • No longer deals 150/250/350 initial damage.
    • Increased duration from 7/8/9 to 12 on each level.
    • Reduced cooldown from 70/60/50 to 60 on each level.
  • Increased Blood Bath icon Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
  • Thirst icon Thirst
    • Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
    • Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
  • Reduced base movement speed from 305 to 300.
  • Thirst icon Thirst
    • No longer grants shared vision with enemies below the health threshold, but only shows their models through the Fog of War instead.
    • Bonuses no longer linger for 3 seconds when the target dies.
    • Now removes the movement speed cap of 522.
    • Bonuses on now stack for each enemy hero below the threshold.
    • Increased radius from 6000 to global.
    • Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level.
    • Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level.
    • Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%.
    • No longer provides 3/4/5/6 armor.
    • Now provides 7/14/21/28 attack damage.
  • Rupture icon Rupture no longer ignores its cast backswing.
  • Increased Bloodrage icon Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
  • Increased Blood Bath icon Blood Bath enemy hero death detection radius from 225 to 325.
  • Thirst icon Thirst
    • Increased radius from 1500/3000/4500/6000 to 6000 on each level.
    • Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
    • Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
    • Rescaled invisible enemy hero reveal health threshold from 20% on each level to 10%/15%/20%/25%.
  • Thirst icon Thirst
    • No longer partially reveals invisible heroes below 40% health.
    • Now fully reveals invisible heroes below 20% health.
  • Rupture icon Rupture
    • Increased duration from 5/7/9 to 7/8/9.
    • Reduced cooldown from 70 on each level to 70/60/50.
  • Increased collision size from 12 to 24.
  • Reduced collision size from 24 to 12.
  • Increased attack range from 100 to 128.
  • Blood Bath icon Blood Bath now heals Bloodseeker minimap icon Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
Notes: Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
  • Increased Agility attribute symbol agility gain from 2.6 to 3.
  • Bloodrage icon Bloodrage
    • Reduced duration from 6/9/12/15 to 6/7/8/9.
    • Rescaled cooldown from 10 on each level to 12/10/8/6.
    • Increased damage per second from 20/15/10/5 to 20 on each level.
  • Reduced base armor from 2 to 0.
  • Increased base Strength attribute symbol strength from 18 to 23.
  • Reduced Rupture icon Rupture cooldown from 100 to 70.
  • Increased Blood Bath icon Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.
  • Bloodrage icon Bloodrage
    • Reduced mana cost from 80/100/120/140 to 80 on each level.
    • Reduced cooldown from 20 to 10.
  • Rescaled Bloodrage icon Bloodrage damage per second from 2/4/6/8 to 20/15/10/5.
  • Reduced Thirst icon Thirst visibility health threshold from 50% to 40%.
  • Increased base armor from 0 to 2.
  • Thirst icon Thirst
    • Is no longer an active ability with a 30 second duration, 100 mana cost and 60 seconds cooldown. Is now a passive ability.
    • Reduced radius from global to 1500/3000/4500/6000
  • Now displays a status debuff icon on the target
  • Rupture icon Rupture
    • No longer uses a projectile.
    • No longer displays a status debuff icon.
    • Increased mana cost from 100/150/200 to 150/200/250.
    • Increased cooldown from 70 to 100.
  • Rupture icon Rupture
    • Increased initial damage from 100/200/300 to 150/250/350.
    • Reduced duration from 7/10/13 to 5/7/9.
  • Rupture icon Rupture
    • Now displays a status debuff icon on the target
    • Now uses a projectile (speed unknown).
    • Changed damage type from HP Removal to Pure
    • Reduced mana cost from 200/250/300 to 100/150/200.
    • Reduced cooldown from 120 to 70.
Blood Bath icon Blood Bath
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
Killed hero's max health as heal: 10%/20%/30%/40%
Killed creep's max health as heal: 5%/10%/15%/20%
Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
Thirst icon Thirst
Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
Health threshold: 50%
Movement speed bonus: 11%/22%/33%/44%
Duration: 30
Mana cost: 100
Cooldown: 60
Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
Old Rupture icon Rupture
Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
Radius: ~200
Initial damage: 0/20/40/60
Damage per second: 40
Duration: 40
Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
New Rupture icon Rupture
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
Cast range: 1000
Initial damage: 100/200/300
Moved distance as damage: 20%/40%/60%
Duration: 7/10/13
Mana cost: 200/250/300
Cooldown: 120
Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is HP Removal.
  • Unknown icon Bleed
    • Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
    • Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.
  • Unknown icon Bleed
    • Increased cooldown from 0 to 16.
    • Increased mana cost from 120 on each level to 110/120/130/140.
  • Created.

Patch History

Patch
Description
  • Fixed Talent Rupture icon Rupture bonus damage not applying to a target that was already Ruptured.
  • Fixed Thirst icon Thirst healing Bloodseeker when an allied hero gets killed by an enemy.
  • Updated default hero portrait.
  • Updated animations.
  • Updated default hero color, specmask textures and materials.
  • Updated default hero model.
  • Increased max polygon counts.
  • Increased max polygon counts.
  • Fixed Bloodrage icon Bloodrage still using the 13%/17%/21%/25% old heal values when killing creeps, instead of 10%/15%/20%/25%.
  • Fixed Bloodrage icon Bloodrage counting as a buff if cast on enemy heroes.
  • Fixed Upgradable by Aghanim's Scepter. Rupture icon Rupture charge being consumed when used on with Soulbind icon Soulbind units.
  • Fixed Talent talent not being updated to the correct value.
  • Fixed Bloodrage icon Bloodrage using 7.19b values for healing when killing non-hero units.
  • Fixed Bloodrage icon Bloodrage tooltip stating 300 AoE of the dying unit instead of 300 AoE of the dying hero.
  • Added Russian voiceover lines.
  • Removed Bloodrage icon Bloodrage damage type, from magical to none.
  • Updated Dota2 workshop model and texture files.
  • Bloodrage icon Bloodrage ability sound effects now re-triggers even if the target is silenced.
  • Fixed Rupture icon Rupture being blocked by various abilities.
  • Added new dialogue lines.
  • Fixed Blood Bath icon Blood Bath not properly granting a heal from enemy heroes dying in the radius.
  • Added Haste Rune minimap icon Haste Rune run animations.
  • Fixed a bug where Blood Bath icon Blood Bath could get heal Bloodseeker minimap icon Bloodseeker by friendly heroes dying in the area around him that he did not deny.
  • Added overhead healing messages.
  • Fixed having 1 more armor than intended.
  • Fixed potential dispel threshold being calculated after damage reduction rather than before.
  • Rupture icon Rupture
    • Fixed dealing damage to cycloned units.
    • Updated and added blood trail to Rupture.
    • Updated ability sound effects.
  • Fixed Rupture icon Rupture not hurting enemies when they use blink-based abilities.
  • U
    Modified hero selection portrait.
  • Fixed Thirst icon Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
  • Blood Bath icon Blood Bath
    • Fixed ability interaction against Siege Creep Radiant icon Siege Creep.
    • Now heals him for the correct amount on hero kills.
  • Fixed a bug that caused heroes to play their pain lines when they were hurting themselves (i.e. Bloodrage icon Bloodrage).
  • Fixed Forced Movement not triggering Rupture icon Rupture damage.
  • Fixed casting Bloodrage icon Bloodrage adding flat 80 attack damage instead of 80% of the base attack damage.
  • Fixed Blood Bath icon Blood Bath healing for twice as much when killing creeps.
  • Enabled audio loop for Rupture icon Rupture, which gets louder when the target move.