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{{VersionTableElement|7.30| |
{{VersionTableElement|7.30| |
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* Increased [[health regeneration]] from 0 to 0.25. |
* Increased [[health regeneration]] from 0 to 0.25. |
||
− | * {{Undocumented}} {{A|Bloodrage|Bloodseeker}} no longer has a 250 |
+ | * {{Undocumented}} {{A|Bloodrage|Bloodseeker}} no longer has a 250 cast range buffer. |
* {{A|Thirst|Bloodseeker}} |
* {{A|Thirst|Bloodseeker}} |
||
** Now heals for half the values when denying allied units. |
** Now heals for half the values when denying allied units. |
Revision as of 09:02, 10 November 2021
Changelogs
Version History
Version
Description
- Increased health regeneration from 0 to 0.25.
- UBloodrage no longer has a 250 cast range buffer.
- Thirst
- Now heals for half the values when denying allied units.
- Increased health threshold from 75% to 80%
- Talents:
- Increased turn rate from 0.5 to 0.6.
- Reduced Bloodrage cast backswing from 0.63 to 0.4.
- Rupture
- Now deals 10% of the target's current health as pure damage upon cast.
- Reduced moved distance as damage from 36%/48%/60% to 33%/44%/55%.
- Talents:
- Level 10 left talent: +6 armor increased to +7.
- Level 15 left talent: +75 Blood Rite damage increased to +85.
- Aghanim's Shard upgrade:
- Increased Bloodrage enemy max health as damage/lifesteal from 1.5% to 2%.
- Reduced base intelligence from 21 to 17.
- Bloodrage
- Reduced max health cost per second from 2.2%/2.3%/2.4%/2.5% to 2% on each level.
- Increased attack speed bonus from 50/80/110/140 to 60/90/120/150.
- Blood Rite
- Reduced damage from 120/180/240/300 to 120/160/200/240.
- Increased mana cost from 70/80/90/100 to 90/100/110/120.
- Increased cooldown from 12 on each level to 15/14/13/12.
- Thirst
- No longer heals for half the values from non-hero units that die within 300 radius.
- Now heals for the full values from heroes that die within 300 radius, instead of only providing halved values.
- Increased non-hero max health as heal from 8%/12%/16%/20% to 11%/14%/17%/20%.
- Reduced hero max health as heal from 12%/18%/24%/30% to 10%/15%/20%/25%.
- Rupture
- Increased moved distance as damage from 30%/45%/60% to 36%/48%/60%.
- Reduced mana cost from 200/225/250 to 100/150/200.
- Added Aghanim's Shard upgrade for Bloodseeker:
- Causes Bloodseeker's attacks performed while affected by Bloodrage to deal 1.5% of the attack target's max health as extra pure damage, and lifesteal from the extra damage dealt.
- Talents:
- Level 25 right talent: -5s Blood Rite cooldown reduced to -4s.
- Increased base attack damage from 33-39 to 35-41.
- Bloodrage
- Reduced max health cost per second from 2.2%/2.4%/2.6%/2.8% to 2.2%/2.3%/2.4%/2.5%.
- Increased spell damage amplification from 6%/12%/18%/24% to 15%/20%/25%/30%.
- Bloodrage
- Reduced max health cost per second from 2.4%/2.6%/2.8%/3% to 2.2%/2.4%/2.6%/2.8%.
- Reduced mana cost from 25/30/35/40 to 25 on each level.
- Increased Blood Rite damage from 125/175/225/275 to 120/180/240/300.
- Increased Thirst non-hero max health as heal from 6%/9%/12%/15% to 8%/12%/16%/20%.
- Talents:
- Increased base intelligence and gain from 18 + 1.7 to 21 + 2.
- Reworked Bloodrage
- Old Bloodrage
- Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within range AoE of the dying hero, you will take 50% of the heal.
- Cast time: 0.2
- Cast range: 800
- Enemy death heal radius: 300
- Incoming damage amplification: 10%/14%/18%/22%
- Outgoing damage amplification: 12%/18%/24%/30%
- Max health as heal: 10%/15%/20%/25%
- Duration: 9/10/11/12
- Mana cost: 0
- Cooldown: 9/8/7/6
- Notes: Can target units of both teams. Can be cast on spell immune units. Dispellable.
- New Bloodrage
- Drives Bloodseeker into a bloodthirsty rage during which he attacks faster and deals more spell damage, but at the cost of his max health per second. Can be cast on allies for half the attack speed values.
- Cast time: 0
- Default cast range: 800
- Buffer cast range: 1050
- Attack speed bonus: 50/80/110/140
- Spell damage amplification: 6%/12%/18%/24%
- Max Health as cost per second: 2.4%/2.6%/2.8%/3%
- Duration: 8
- Mana cost: 25/30/35/40
- Cooldown: 14/12/10/8
- Notes: Can target self and allies only. Can be cast on spell immune units. Dispellable. The hp cost is pure damage flagged as HP Removal and is not lethal.
- Thirst
- No longer grants up to 30/45/60/75 attack speed.
- Now heals Bloodseeker whenever he kills a hero or creep.
- Heals for 12%/18%/24%/30% of max health of killed heroes.
- Heals for 6%/9%/12%/15% of max health of killed non-heroes.
- Now also heals Bloodseeker for half the values when an enemy unit dies within 300 range of him, creeps and heroes.
- Talents:
- Level 10 left talent: +5 armor increased to +6.
- Level 10 right talent changed: +20 attack speed ➜ +30 Bloodrage attack speed.
- Level 15 left talent: +60 Blood Rite damage increased to +75.
- Talents:
- Level 10 left talent: +6 armor reduced to +5.
- Level 10 right talent: +25 attack speed reduced to +20.
- Level 15 left talent: +75 Blood Rite damage reduced to +60.
- Level 15 right talent: +275 health reduced to +225.
- Level 20 left talent: 25% lifesteal reduced to 20%.
- Level 20 right talent: +600 Rupture cast range reduced to +475.
- Level 25 left talent: +18% Thirst max movement speed reduced to +14%.
- Level 25 right talent: -6s Blood Rite cooldown reduced to -5s.
- Increased movement speed from 295 to 300.
- Reduced Blood Rite cooldown from 18/16/14/12 to 12 on each level.
- Increased base armor from 1 to 2.
- Aghanim's Scepter upgrade:
- Increased cooldown from 0 to 0.25 for Rupture.
- Notes: This is to prevent accidental double-casts on the same target.
- Reduced agility gain from 3.5 to 3.1.
- Reduced Blood Rite mana cost from 100 on each level to 70/80/90/100.
- Rupture
- Rupture damage is now lethal again.
- UNow has a max distance cap of 1300 again.
- Now deals 30%/45%/60% of moved distance as damage, instead of dealing 8% of current health as damage for each 100 range moved.
- UIncreased duration from 8/10/12 to 12 on each level.
- URescaled cast range from 700/800/900 to 800 on each level.
- URescaled cooldown from 70/60/50 to 60 on each level.
- Increased movement speed from 285 to 290.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Bloodrage
- No longer pierces spell immunity on enemies.
- Now always amplifies for the full values, instead of amplifying for half values when the distance between damage dealer and receiver is greater than 2200.
- Reduced incoming/outgoing damage amplification from 25%/30%/35%/40% to 10%/15%/20%/25%.
- Increased Blood Rite damage from 120/160/200/240 to 125/175/225/275.
- Thirst
- No longer works against spell immune enemies.
- No longer grants up 7/18/29/40 attack damage per hero.
- Now grants up to 30/45/60/75 attack speed per hero.
- Increased max movement speed bonus from 7%/18%/29%/40% to 12%/24%/36%/48%.
- Rupture
- Rupture damage is no longer lethal.
- No longer has a max distance cap of 1300. Any distance moved now causes damage.
- Now deals 8% of current health as damage for each 100 range moved, instead of dealing 30%/45%/60% of moved distance as damage.
- Reduced duration from 12 on each level to 8/10/12.
- Rescaled cast range from 800 on each level to 700/800/900.
- Rescaled cooldown from 60 on each level to 70/60/50.
- Talents:
- Reduced Bloodrage cooldown from 12/10/8/6 to 9/8/7/6.
- Increased Blood Rite vision radius from 200 to 600. [?]
- Bloodrage now heals buffed units for 50% of its values if the buffed unit did not get the last hit but was within 300 radius of a dying enemy hero.
- Reduced movement speed from 290 to 285.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced Rupture cast range from 1000 to 800.
- Reworked talents:
- Old:
- Level 10: +225 health or +25 attack damage
- Level 15: +75 Blood Rite damage or +30 attack speed
- Level 20: +10 all stats or +14% Rupture distance to damage
- Level 25: 30% lifesteal or -7s Blood Rite cooldown
- New:
- Level 10: +4 armor or +25 attack speed
- Level 15: +75 Blood Rite damage or +300 health
- Level 20: 25% lifesteal or +14% Rupture distance to damage
- Level 25: +20%/+20 Thirst max movement speed/attack damage or -6s Blood Rite cooldown
- Increased base attack damage from 29-35 to 33-39.
- Increased strength gain from 2.4 to 2.7.
- Reduced base health regeneration from 0.25 to 0.
- Blood Rite
- Reduced cast time from 0.4 to 0.3.
- Reduced cooldown from 25/21/17/13 to 18/16/14/12.
- Talents:
- Level 10 left talent changed: +5 armor ➜ +200 health.
- Level 15 left talent changed: +250 health ➜ +75 Blood Rite damage.
- Level 20 right talent changed: -30s respawn time ➜ +14% Rupture distance to damage.
- Thirst now lingers for 2 seconds after a target dies. [?]
- Added talents:
- Level 10: +5 armor or +25 attack damage
- Level 15: +30 attack speed or +250 health
- Level 20: +10 all stats or -30s respawn time
- Level 25: 30% lifesteal or -7s Blood Rite cooldown
- Thirst
- Increased max movement speed bonus per hero from 10%/20%/30%/40% to 16%/24%/32%/40%
- Increased max attack damage bonus per hero from 10/20/30/40 to 16/24/32/40.
- Reduced Blood Rite cooldown from 30/25/20/15 to 25/21/17/13.
- Increased Rupture distance to damage from 20%/40%/60% to 26%/42%/60%.
- Increased strength gain from 2 to 2.4.
- Increased attack range from 128 to 150.
- Reduced Rupture cast point from 0.6 to 0.4.
- Added Aghanim's Scepter upgrade for Bloodseeker:
- Replaces Rupture's 60 second cooldown with 2 charges that have a 40 second replenish time.
- Rescaled Blood Rite cooldown from 29/26/23/20 to 30/25/20/15.
- Thirst
- Now reaches the maximum values at 25% health, instead of 0%.
- Reduced invisible enemy reveal health threshold from 30% to 25%.
- Blood Rite no longer ignores ancient creeps, Roshan and creep-heroes.
- Added to Captain's Mode.
- Bloodrage no longer amplifies outgoing damage if the damage has the no-reflection flag. [?]
- Bloodrage now only amplifies for half of the value when the dealer and the receiver are over 2200 range apart.
- Removed from Captain's Mode.
- Reduced base movement speed from 300 to 290.
- Reworked Bloodrage
- Old Bloodrage
- Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
- Cast time: 0.4
- Cast range: 800
- Attack damage bonus: 30%/60%/90%/120%
- Damage per second: 20
- Duration: 6/7/8/9
- Mana cost: 80
- Cooldown: 12/10/8/6
- Notes: Dispels the target and the applies the debuff. Silences the target. Cannot be dispelled. Cannot be cast on spell immune units, but spell immunity does not dispel.
- New Bloodrage
- Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Heroes affected by Bloodrage will be healed for 25% of the max health of any units they kill. Heroes affected by Bloodrage when killed will heal 25% of their max health to their killer.
- Cast time: 0.2
- Cast range: 800
- Damage amplification: 25%/30%/35%/40%
- Duration: 9/10/11/12
- Mana cost: 0
- Cooldown: 12/10/8/6
- Notes: Neither dispels, nor silences the target. Can be dispelled. Can be cast on spell immune units and spell immunity does dispel it.
- Replaced Blood Bath with Blood Rite.
- Old Blood Bath
- Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum health.
- Enemy death Hhal radius: 325
- Killed hero max health as heal: 10%/20%/30%/40%
- Killed non-hero max health as heal: 10%/15%/20%/25%
- New Blood Rite
- Targets an area. An effect that is visible to enemies appears on the ground. After 3 seconds, enemies in the area are damaged and silenced.
- Cast time: 0.4
- Cast range: 1500
- Radius: 600
- Damage: 120/160/200/240 (damage type: Pure)
- Silence duration: 3/4/5/6
- Mana cost: 100
- Cooldown: 29/26/23/20
- Notes: The entire area is marked and visible to everyone during the delay. The delay consists of 2.6 seconds delay and 0.4 second cast time.
- Thirst
- Reduced visibility health threshold from 50% to 30%.
- Increased invisible enemy reveal health threshold from 25% to 30%.
- Now displays a debuff and a visual effect on revealed enemies, both being visible to everyone.
- Movement speed and attack damage bonus are now proportional to how low the enemy's health is, instead of being granted all together when below the reveal threshold.
- Increased movement speed bonus per hero from 5%/15%/25%/35% to 10%/20%/30%/40%
- Increased attack damage bonus per hero from 5/15/25/35 to 10/20/30/40
- Rupture
- No longer deals 150/250/350 initial damage.
- Increased duration from 7/8/9 to 12 on each level.
- Reduced cooldown from 70/60/50 to 60 on each level.
- Increased Blood Bath heal from dying enemy heroes within 325 radius from 5%/10%/15%/20% to 10%/20%/30%/40% of their max health.
- Thirst
- Increased movement speed bonus from 7%/14%/21%/28% to 5%/15%/25%/35%.
- Increased attack damage bonus from 7/14/21/28 to 5/15/25/35.
- Reduced base movement speed from 305 to 300.
- Thirst
- No longer grants shared vision with enemies below the health threshold, but only shows their models through the Fog of War instead.
- Bonuses no longer linger for 3 seconds when the target dies.
- Now removes the movement speed cap of 522.
- Bonuses on now stack for each enemy hero below the threshold.
- Increased radius from 6000 to global.
- Increased visibility health threshold from 20%/30%/40%/50% to 50% on each level.
- Increased invisible enemy reveal health threshold from 10%/15%/20%/25% to 25% on each level.
- Reduced movement speed bonus from 15%/25%/35%/45% to 7%/14%/21%/28%.
- No longer provides 3/4/5/6 armor.
- Now provides 7/14/21/28 attack damage.
- Rupture no longer ignores its cast backswing.
- Increased Bloodrage attack damage bonus from 20%/40%/60%/80% to 30%/60%/90%/120%.
- Increased Blood Bath enemy hero death detection radius from 225 to 325.
- Thirst
- Increased radius from 1500/3000/4500/6000 to 6000 on each level.
- Increased movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
- Rescaled enemy hero visibility health threshold from 40% on each level to 20%/30%/40%/50%.
- Rescaled invisible enemy hero reveal health threshold from 20% on each level to 10%/15%/20%/25%.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Blood Bath now heals Bloodseeker by 5%/10%/15%/20% of a dying enemy hero's health when he is within 225 range of it.
- Notes: Bloodseeker is still healed by 10%/20%/30%/40% if he is the killer.
- Bloodrage
- Reduced duration from 6/9/12/15 to 6/7/8/9.
- Rescaled cooldown from 10 on each level to 12/10/8/6.
- Increased damage per second from 20/15/10/5 to 20 on each level.
- Blood Bath no longer heals Bloodseeker upon killing illusions.
- Increased Blood Bath heal from creeps from 5%/10%/15%/20% to 10%/15%/20%/25% of the unit's health.
- Bloodrage
- Reduced mana cost from 80/100/120/140 to 80 on each level.
- Reduced cooldown from 20 to 10.
- Now displays a status debuff icon on the target
- Rupture
- No longer uses a projectile.
- No longer displays a status debuff icon.
- Increased mana cost from 100/150/200 to 150/200/250.
- Increased cooldown from 70 to 100.
- Rupture
- Increased initial damage from 100/200/300 to 150/250/350.
- Reduced duration from 7/10/13 to 5/7/9.
- Rupture
- Now displays a status debuff icon on the target
- Now uses a projectile (speed unknown).
- Changed damage type from HP Removal to Pure
- Reduced mana cost from 200/250/300 to 100/150/200.
- Reduced cooldown from 120 to 70.
- Added and reworked Bloodseeker.
- Changed primary attribute from intelligence to agility.
- Increased base strength from 17 to 19.
- Increased base agility and gain from 15 + 1.6 to 24 + 2.6.
- Reduced base intelligence from 21 + 2.6 to 18 + 1.7.
- Bloodseeker now has Bloodrage, Blood Bath, Thirst as his basic abilities and Rupture as his ultimate ability.
- Moved Bloodrage to the first ability slot.
- Bloodrage
- Changed legacy hotkey from B to D.
- Reduced duration from 15 on each level to 6/9/12/15.
- Removed Demon Fury.
- Added new abilities Blood Bath and Thirst.
- Blood Bath
- Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.
- Killed hero's max health as heal: 10%/20%/30%/40%
- Killed creep's max health as heal: 5%/10%/15%/20%
- Notes: Works against any unit Bloodseeker kills except for buildings and wards, but including allied units.
- Thirst
- Senses the blood of any hero when they are below 50% health. If it finds one, Strygwyr gains vision of that unit and increases move speed.
- Health threshold: 50%
- Movement speed bonus: 11%/22%/33%/44%
- Duration: 30
- Mana cost: 100
- Cooldown: 60
- Notes: When cast, checks all enemy heroes' health for 30 seconds. If any of them drop below the threshold, they revealed and Bloodseeker gains the movement speed bonus. Can reveal multiple heroes, but gains movement speed only from one.
- Reworked Rupture
- Old Rupture
- Strygwyr's blood is that of demons, and highly damaging to most. He sprays blood from his chest, hitting a random target close to him every few seconds.
- Radius: ~200
- Initial damage: 0/20/40/60
- Damage per second: 40
- Duration: 40
- Notes: Is a passive, regular ability. Every second, a random enemy is chosen within the radius. That enemy receives a debuff which lasts for 5 seconds. If the same unit is chosen multiple times, the debuff gets refreshed. Initial damage is lethal, damage over time is not.
- New Rupture
- Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life.
- Cast range: 1000
- Initial damage: 100/200/300
- Moved distance as damage: 20%/40%/60%
- Duration: 7/10/13
- Mana cost: 200/250/300
- Cooldown: 120
- Notes: Damages the unit based on how far it moved. If it stands still, no damage is afflicted beside the initial damage. Damage type is HP Removal.
- Removed Bloodseeker.
- Bleed
- Reduced movement speed slow from 20%/30%/40%/50% to 10%/15%/20%/25%.
- Reduced attack speed slow from 20/30/40/50 to 10/15/20/25.
- Bleed
- Increased cooldown from 0 to 16.
- Increased mana cost from 120 on each level to 110/120/130/140.
- Fixed Demon Fury changing Bloodseeker's color.
- Created.
Patch History
Patch
Description
- Fixed Rupture bonus damage not applying to a target that was already Ruptured.
- Fixed Thirst healing Bloodseeker when an allied hero gets killed by an enemy.
- Updated default hero portrait.
- Updated animations.
- Updated default hero color, specmask textures and materials.
- Updated default hero model.
- Increased max polygon counts.
- Increased max polygon counts.
- Fixed Bloodrage still using the 13%/17%/21%/25% old heal values when killing creeps, instead of 10%/15%/20%/25%.
- Fixed talent not being updated to the correct value.
- Fixed Bloodrage tooltip stating
300 AoE of the dying unit
instead of300 AoE of the dying hero
.
- Added Russian voiceover lines.
- Removed Bloodrage damage type, from magical to none.
- Added Arcane Rune responses.
- Fixed Thirst buff being temporarily dispellable.
- Fixed Rupture dealing continuous 0 damage instances.
- Fixed large stacks of Thirst sometimes letting Bloodseeker run through the following abilities:
- Update 4
- Added ability tooltip for Blood Rite cast timing.
- Update 3
- Updated Blood Rite animations.
- Fixed Rupture sound effects not respecting the Fog of War.
- Updated Dota2 workshop model and texture files.
- Bloodrage ability sound effects now re-triggers even if the target is silenced.
- Update 6
- Fixed ability interactions between Thirst and Shadow Dance.
- Update 2
- Fixed getting slowed down by Haste Rune while under the effects of Thirst.
- Fixed Rupture being blocked by various abilities.
- Rupture
- Fixed damage interval.
- Fixed being able to use Healing Salve during Rupture.
- Added new dialogue lines.
- Fixed Blood Bath not working on Siege Creep.
- Fixed Blood Bath not properly granting a heal from enemy heroes dying in the radius.
- Added Haste Rune run animations.
- Fixed a bug where Blood Bath could get heal Bloodseeker by friendly heroes dying in the area around him that he did not deny.
- Added overhead healing messages.
- Fixed having 1 more armor than intended.
- Fixed potential dispel threshold being calculated after damage reduction rather than before.
- Fixes stuff like Bloodrage not dispelling Healing Salve.
- Fixed Rupture interaction with abilities like Omnislash, Ball Lightning, etc.
- Fixed being able to cast Bloodrage on magic immune allies or self.
- Fixed Thirst working on illusions.
- Rupture
- Fixed a bug with and against spell immune enemies.
- Fixed hurting Bloodseeker while cycloned.
- Fixed Blood Bath interaction against siege units.
- Fixed Rupture damaging invulnerable and cycloned units.
- Fixed Siege Creep being considered as heroes for Blood Bath's distance check.
- Fixed Thirst being removed instantly when no heroes are found, rather than waiting 3 seconds.
- Blood Bath
- Fixed ability interaction against Siege Creep.
- Now heals him for the correct amount on hero kills.
- Fixed a bug that caused heroes to play their pain lines when they were hurting themselves (i.e. Bloodrage).
- Fixed Forced Movement not triggering Rupture damage.
- Added Bloodseeker.
- Fixed Blood Bath to not proc against Roshan.
- Fixed casting Bloodrage adding flat 80 attack damage instead of 80% of the base attack damage.
- Fixed Blood Bath healing for twice as much when killing creeps.
- Enabled audio loop for Rupture, which gets louder when the target move.