Dota 2 Wiki
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
24 + 2.7
24 + 3.1
17 + 2
Level 0 1 15 25 30
Health 20 548 1362 2220 2572
+0.25 +2.65 +6.43 +10.33 +11.88
Mana 80 284 620 1004 1148
+0 +0.85 +2.25 +3.85 +4.45
Armor 2 6 13.23 20.4 23.32
Magic Resist 25% 26.7% 29.5% 32.7% 33.9%
Damage Block 16 (50%)






Attack Rate 0.59/s 0.73/s 0.98/s 1.24/s 1.34/s
Attack Range Melee 150 (400)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.43 + 0.74
Projectile Speed Instant
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal npc_dota_hero_bloodseeker

Chases down low health enemies with increased speed.
The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses blood of the mortally wounded from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his imbued Rage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Ritual. Forcing difficult decisions on his enemies, for those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. To satisfy the demands of the Flayed Twins, Bloodseeker even goes as far to sacrifice some of his, spraying his own blood around him in a Bloody Mist. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.
Blood Rite
Blood Mist
Blood Mist
Roles: Carry Carry Disabler Disabler Nuker Nuker Initiator Initiator
Complexity: Hero Complexity
Adjectives: BadTeeth, Cape, Red, Nose
Legs ( 2 )


Bloodseeker minimap iconStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their hound.


Bloodrage icon
Allied Heroes
(Upgradable by Aghanim's Shard. Self / Enemies)
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Cast Animation: Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) 0.2+0.4
Cast Range: Affected by Cast Range bonuses. 800
Max Health as Self Damage per Second: 1.5%
Self Attack Speed Bonus: 60/90/120/150 (Talent 85/115/145/175)
Ally Attack Speed Bonus: 30/45/60/75 (Talent 42.5/57.5/72.5/87.5)
Spell Damage Amp: 15%/20%/25%/30% (Talent 25%/30%/35%/40%)
Duration: 8
With Aghanim's Shard Additional Pure Damage/Heal: 30
Cooldown symbol
Mana symbol
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Bloodrage attacks now deal 30 of the target's max health as pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker.
Modifiers [?]
Strygwyr shares his animalistic thirst for bloodshed.

  • Can be cast without having to face the targeted unit.
  • Bloodrage has an Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) instant cast time, regardless of the ability's cast animations.
  • Deals 1.125% of max health as damage in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 10 instances. 0.5 seconds after the last self-damage instance, the duration ends.
    • The total health cost for the entire duration is 11.25% of max health.
    • The damage is flagged as HP Removal, so it does not trigger any on-damage effects.
    • Does not drain health while invulnerable. Health drain cannot bring the target's health below 1.
  • Successive casts on the same target neither update the attack speed nor spell damage amplification value but refresh the duration.
  • Bloodseeker's attacks now deal additional pure damage in a separate damage instance, based on the target's max health when self-casting Bloodrage.
    • The attack damage bonus is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
  • Bloodrage now first self-heals, then apply its attack damage.

Blood Rite
Blood Rite icon
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.57
Cast Range: Affected by Cast Range bonuses. 1500
Effect Radius: Affected by AoE Radius bonuses. 600
Effect Delay: 2.6
Damage: 110/180/250/320 (Talent 230/300/370/440)
Silence Duration: 3/4/5/6
Cooldown symbol
Mana symbol
Modifiers [?]
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.

  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the 2.6-second delay.
  • Blood Rite first applies the damage, then the debuff.
  • Both leveling up ability and learning the damage upgrading Talent talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts during effect delay.
    • The effect delay in the ability description includes the cast point as well.
  • With
    LEVEL 4
    Bloodrage icon Bloodrage on Bloodseeker, Blood Rite deals 143/234/325/416 (Talent 299/390/481/572) damage (before reductions).
    • TALENT
      The spell damage amplification increasing Talent talent further increases the damage to 154/252/350/448 (Talent 322/420/518/616).
  • Provides a 6-second 600 radius ground vision at the center of the affected area upon cast.

Partially usable by illusions. Partially disabled by Break. Pierces debuff immunity. ET
Thirst icon
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills a unit. Restores for half values when denying, or if an ally kills a nearby enemy hero. Also gains bonus movement speed when an enemy hero's health falls below 80%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Detection Radius: Global
Enemy Hero Death Heal Radius: 300
Thirst Health Threshold: 80%
Visibility Health Threshold: 25%
Max Move Speed Bonus per Hero: 16%/24%/32%/40% (Talent 34%/42%/50%/58%)
Hero Max Health as Heal: 10%/15%/20%/25%
Creep Max Health as Heal: 8%/12%/16%/20%
Deny Heal Multiplier: 0.5
Speed Linger Duration: 4
With Aghanim's Scepter Active Blood Mist Heal Multiplier: 1.5
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Blood Mist ability.
Partially disabled by Break.
Break Notes:
Disables the health threshold detection and movement speed bonus.
Does not disable the max movement speed cap removal.
Does not disable max health as heal on kill or nearby death.
Partially usable by illusions.
Illusion Notes:
The max health as heal and max movement speed cap removal is fully functional.
The movement speed bonus and health threshold detection does not work.
Modifiers [?]
Strygwyr becomes frenzied when blood is spilled.

  • When an enemy hero drops below 25% health, Thirst exposes the target and provides True Sight over them.
    • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
    • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • The first stack is applied when an enemy hero is below 80% health and the last when below 26%.
  • Grants 0.29%/0.44%/0.58%/0.73% (Talent 0.62%/0.76%/0.91%/1.05%) movement speed for each percent of missing health between 80% and 25%.
    • However, since the HUD does not show decimals, movement speed increases by 1% for every missing 3.44%/2.29%/1.72%/1.38% (Talent 1.62%/1.31%/1.1%/0.95%) health.
  • Grants all bonuses at the maximum values, and the bonuses linger for 4 seconds.
    • The bonuses are also granted if the enemy dies, regardless of the health percentage the enemy had right before the killing blow.
    • However, the bonuses do not linger and disappear immediately in the following conditions:
      • If the enemy regains health above the 80% max health threshold.
      • If the enemy has Reincarnation.
      • Upon Buyback used icon Buyback.
  • This is how much movement speed bonus Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their max health:
    • 2x Hero: 32%/48%/64%/80% (Talent 68%/84%/100%/116%) movement speed.
    • 3x Hero: 48%/72%/96%/120% (Talent 102%/126%/150%/174%) movement speed.
    • 4x Hero: 64%/96%/128%/160% (Talent 136%/168%/200%/232%) movement speed.
    • 5x Hero: 80%/120%/160%/200% (Talent 170%/210%/250%/290%) movement speed.
  • The healing value is based on the max health of the killed unit(s).
  • Despite the ability's description, enemy heroes killed by allies self-heal Bloodseeker for the full amount.
  • Self-heals for the following values, and while Blood Mist icon Blood Mist is active:
    • Denied creeps self-heals for 4%/6%/8%/10% (Upgradable by Aghanim's Scepter. 6%/9%/12%/15%) of their max health.
    • Denied ally heroes and killed enemy heroes self-heals for 10%/15%/20%/25% (Upgradable by Aghanim's Scepter. 15%/22.5%/30%/37.5%) of their max health.
    • Killed enemy and neutral creeps self-heals for 8%/12%/16%/20% (Upgradable by Aghanim's Scepter. 12%/18%/24%/30%) of their max health.

Blood Mist
Blood Mist icon
Toggle / Passive
Self / Enemies
Bloodseeker sprays his blood continuously in the area around him, losing health to damage and slow his enemies. While active, Thirst's healing is increased. Cannot be turned off while on cooldown. Additionally, passively turns all your overheal from your own abilities into an all damage barrier up to 50% of Bloodseeker's Max Health. Barrier amount decays by 0.5% per second.
Passive Component
Max Health as Max Barrier Capacity: All Damage Barrier 50%
Overheal as Barrier Capacity: All Damage Barrier 100%
Max Capacity Decay per Second: All Damage Barrier 0.5%
Effect Radius: Affected by AoE Radius bonuses. 450
Thirst Heal Multiplier: 1.5
Max Health as Damage per Second: 7%
Move Speed Slow: 30%
Slow Linger Duration: 0.5
Cooldown symbol
Mana symbol
Partially disabled by Break.
Break Notes:
Does not disable the pure damage barrier component.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Rupture icon Rupture to be unlocked.

  • The active component has an Instant Cast Animation (DOTA_ABILITY_BEHAVIOR_IMMEDIATE) instant cast time, regardless of the ability's cast animations.
  • Does not interrupt Bloodseeker's channeling abilities upon toggling On / Off.
    • Toggling On activates the cooldown, and Bloodseeker is unable to toggle the ability Off until the cooldown finishes.
    • This means Blood Mist drains at least 21% of max health before it can be toggled off.
    • If toggled On, Blood Mist continues working even when silenced, disabled, or hidden.
  • Deals 0.7% of max health as damage to self and enemies in 0.1-second intervals, starting immediately when toggled.
    • Does not drain Bloodseeker's health when he is either invulnerable or has a damage barrier active. Health drain cannot bring the target's health below 1.
    • The magical area damage and self-damage are independent of each other, so when the self-damage is blocked, the area damage is still applied.
  • The movement speed slow is applied on each interval as well. Blood Mist first applies the damage, then the slow.
  • With
    LEVEL 4
    Bloodrage icon Bloodrage on Bloodseeker, Blood Mist deals 9.1% (Talent 9.8%) of max health as damage per second (before reductions).
  • Passively grants Bloodseeker a All Damage Barrier universal damage barrier based on 100% of the overheal values from all sources of healing (e.g. Thirst icon Thirst), including lifesteal (e.g. Upgradable by Aghanim's Shard. Bloodrage icon Bloodrage) and spell lifesteal sources.
    • The max capacity can be defined as
      0.5 × SelfMaxHealth and decays at rate of 0.5% capacity per second.
    • Fully absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
    • Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
    • Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
    • However, when combined with other higher-priority damage-negating sources (e.g. Borrowed Time icon Borrowed Time or Refraction icon Refraction), Blood Mist does not absorb any damage until the damage-negation sources expire.

Rupture icon
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
Cast Animation: 0.4+0.53
Cast Range: Affected by Cast Range bonuses. 800 (Talent 1225)
Initial Current Health as Damage: 10% (Talent 18%)
Moved Distance as Damage: 35%/45%/55%
Duration: 9/10/11
Charge Replenish Time
  Talent 75/70/65
  Talent 2
Cooldown symbol
 75/70/65 (Talent 0.25)
Mana symbol
Modifiers [?]
When the Bloodseeker hunts you, injuries become fatalities.

  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 37/41/45 checks.
    • If the unit's position changes between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
    • If the unit is invulnerable as a check occurs, the value is set to nil, so that it does not take damage on the next check, regardless of distance.
  • Rupture deals the following amount of damage (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 105/135/165 damage.
    • 600 Distance: 210/270/330 damage.
    • 900 Distance: 315/405/495 damage.
    • 1200 Distance: 420/540/660 damage.
    • 1500 Distance: 525/675/825 damage.
  • With
    LEVEL 4
    Bloodrage icon Bloodrage on Bloodseeker, Rupture deals 13% (Talent 23.4%) current health as damage to the target.
    • TALENT
      With the spell damage amplification increasing Talent talent it deals 14% (Talent 25.2%) current health as damage upon cast.
    • This is how much damage it deals for certain distances traveled with
      LEVEL 4
      Bloodrage (and with the spell damage amplification increasing Talent talent).
      • 300 Distance: 136.5/175.5/214.5 (Talent 147/189/231) damage.
      • 600 Distance: 273/351/429 (Talent 294/378/462) damage.
      • 900 Distance: 409.5/526.5/643.5 (Talent 441/567/693) damage.
      • 1200 Distance: 546/702/858 (Talent 588/756/924) damage.
      • 1500 Distance: 682.5/877.5/1072.5 (Talent 735/945/1155) damage.
  • Successive casts on the same target deal the initial damage again, however, the debuff does not stack but refreshes the duration instead.
  • Can be cast on Animal Courier Radiant minimap icon Couriers, dealing only its initial damage.
    Acquiring the Rupture charges Talent talent instantly grants 1 extra charge.
    • With the talent, Rupture goes on a 0.25-second cooldown when cast, to prevent accidental double-casts on the same target.


Hero Talents
+18% Max Thirst icon Thirst MS252 Rupture icon Rupture Charges
15% Spell Lifesteal20+425 Rupture icon Rupture Cast Range
+120 Blood Rite icon Blood Rite Damage15+8% Rupture icon Rupture Initial Damage
+10% Bloodrage icon Bloodrage Spell Amplification10+25 Bloodrage icon Bloodrage Attack Speed

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
  • Reduced Bloodrage icon Bloodrage max health as self damage per second from 1.8% to 1.5%.
  • Blood Rite icon Blood Rite
    • Changed
      damage type from Pure to Magical.
    • Increased damage from 90/140/190/240 to 110/180/250/320.
  • Aghanim's Shard icon Aghanim's Shard upgrade:
    • Bloodrage icon Bloodrage
      • Changed
        from dealing 1.8% * EnemyMaxHP to a flat 30 damage per hit.
      • Changed
        from healing 1.8% * EnemyMaxHP to a flat 30 health healed per hit.
  • Reduced Thirst icon Thirst creep max health as heal from 11%/14%/17%/20% to 8%/12%/16%/20%.
  • Reduced Rupture icon Rupture duration from 10/11/12 to 9/10/11.

Recommended Items[]

Starting items:

  • Quelling Blade icon Quelling Blade gives more damage when hitting creeps, and is amplified by Bloodrage.
  • Healing Salve icon Healing Salve allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Thirst becomes too dangerous.

Early game:

  • Wraith Band icon Wraith Band gives a cheap and efficient stat boost in the early game.
  • Boots of Speed icon Boots of Speed gives a higher base move speed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
  • Orb of Corrosion icon Orb of Corrosion can be useful in early ganks, letting Bloodseeker slow enemies and deal more damage.
  • Magic Wand icon Magic Wand provides some attributes and a way to restore Bloodseeker's health and mana on demand.

Mid game:

  • Power Treads icon Power Treads provide more attack speed and agility for increased damage output; Bloodseeker can switch to strength for survivability, or intelligence for mana when using abilities.
  • Maelstrom icon Maelstrom nicely complements Bloodrage with its Chain Lightning ability, giving a decent damage boost and speeding up his farming.
  • Sange and Yasha icon Sange and Yasha gives Bloodseeker many bonuses including attributes and movement speed.
  • Black King Bar icon Black King Bar makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.

Late game:

  • Silver Edge icon Silver Edge can be extremely helpful in ganking due to Bloodseeker's naturally high speed, and able to break enemy passives.
  • Abyssal Blade icon Abyssal Blade gives Bloodseeker a powerful stun and a modest measure of durability.
  • Butterfly icon Butterfly provides much needed agility and attack speed as well as evasion.
  • Gleipnir icon Gleipnir upgrades from Maelstrom and provides a root that can also pin down fleeing foes or set up Blood Rite, as well as a way to stop enemies from teleporting away.

Situational items:

  • Blade Mail icon Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
  • Hand of Midas icon Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
  • Radiance icon Radiance's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
  • Monkey King Bar icon Monkey King Bar adds to Bloodseeker's attack damage, and counters evasion from the enemies with its magical damage Pierce procs that are guaranteed to land.
  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity gives Bloodseker movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Nullifier icon Nullifier removes buffs (such as Ghost Scepter) that can stop Bloodseeker from focusing down targets.
  • Satanic icon Satanic lets Bloodseeker heal himself quickly without having to rely on getting kills, which can be difficult in the late game.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Kills on Bloodrage icon Bloodraged Enemies
Relic Rare icon
Bloodrage icon Bloodrage Health Stolen
Relic Rare icon
Double Blood Rite icon Blood Rites
Relic Rare icon
Rupture icon Rupture Kills
Relic agility icon
Teleports Leading To Kills
Relic agility icon
Pure Damage
Relic agility icon
Blade Mail icon Blade Mail Damage
Relic agility icon
Radiance icon Radiance Damage
Relic agility icon
Kills During Black King Bar icon Black King Bar
Relic agility icon
Silences Leading To Kills
Relic agility icon
Triple Kills
Relic agility icon
Mega Kill Streaks
Relic agility icon
Kill Assists
Relic agility icon
Plus Hero Badge 1
Plus Hero Badge 2
Plus Hero Badge 3
Plus Hero Badge 4
Plus Hero Badge 5
  • ▶️ Over the field of battle, the smell of blood rises like a promise.
Plus Hero Badge 6



  • With Thirst icon Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
  • Thirst icon Thirst's trigger response sm2>vo_bloodseeker_blod_ability_thirst_03.mp3</sm2> "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Rupture icon Rupture's kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
  • ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".
  • Some of his rival responses towards Brewmaster minimap icon Brewmaster has references to alcohol.
    • His rival voice line ▶️ "To drink from this one's blood is to risk blindness." is a reference to alcohol causing blindness. Bloodseeker says this in the context of Brewmaster's blood having so much alcohol content that it replaces most of his blood. As he would sometimes say: ▶️ "I think that one had some blood in his alcohol stream."
    • ▶️ "The Twins shall drink your blood and eat the worm." is a reference to the mezcal worm often found in bottles of mezcal, a liquor of Mexican origin. This worm is consumed alongside the drink it is found in as a Mexican tradition.
  • Blood Mist icon Blood Mist's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap icon Thunder Clap's slow debuff instead.