|Chases down low health enemies with increased speed.|
|The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses blood of the mortally wounded from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his imbued Rage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Ritual. Forcing difficult decisions on his enemies, for those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.|
|Roles:||Carry Disabler Jungler Nuker Initiator|
- ↓↓ Double-tapping automatically targets self.
- Deals 1% of max health as damage in 0.5-second intervals, starting 0.5 seconds after cast, resulting in 16 instances.
- Applies generic outgoing damage amplification on the target. Stacks additively with other sources of generic outgoing damage manipulation.
- Successive casts with different levels on a same target only refresh the duration, but do not update the attack speed or the amplification.
- With pure damage based on the target's max health.
, Bloodseeker's attacks deal additional
- This damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Bloodseeker's attack damage.
- The attack damage bonus values are not considered by critical strike, lifesteal, or cleave, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Bloodrage's own outgoing damage amplification does not affect the percentage-based pure damage either.
- Bloodrage's percentage-based lifesteal is affected by lifesteal manipulation.
- Does not work against .
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the 2.6-second delay.
- Blood Rite first applies the damage, then the debuff.
- With level 4 ) damage (before reductions).
on Bloodseeker, Blood Rite deals 156/208/260/312 (
- The talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
- With the talent, it deals ( ) damage.
- Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.
- Learning Thirst unlocks the maximum movement speed for Bloodseeker, removing the 550 movement speed cap.
- When an enemy hero drops below 25% health, Thirst exposes the target and provides True Sight over them.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions, but is triggered by hero clones.
- The first stack is applied when an enemy hero is below 80% health and the last when below 26%.
- Grants 0.25%/0.44%/0.62%/0.8% ( ) movement speed for each percent of missing health between 80% and 25%.
- However, since the HUD does not show decimals, movement speed increases by 1% for every missing 3.93%/2.29%/1.62%/1.25% ( ) health.
- The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Reincarnation.
- The bonuses are always the maximum values, regardless of the health percentage the enemy had right before the killing blow.
- This is how much movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their max health:
- The heal is based on the dying unit's max health, and not on Bloodseeker's health.
- Heals from any unit killed by Bloodseeker, and from any hero that dies within 300 radius of Bloodseeker, including allied heroes.
- Requires to be unlocked.
- Blood Mist does not interrupt Bloodseeker's channeling abilities upon toggling On / Off.
- Deals 0.7% of max health as damage to Bloodseeker and enemies in 0.1-second intervals, starting immediately when toggled.
- The self damage is flagged as HP Removal, so it does not trigger any on-damage effects.
- Does not drain the caster's health while invulnerable. Health drain cannot bring the target's health below 1.
- The area damage and self-damage are independent from each other, so when the self-damage is blocked, the area damage is still applied.
- The slow is applied on each interval as well. Bloodmist first applies the damage, then the slow.
- With level 4 ) of max health as damage per second (before reductions). on Bloodseeker, Blood Mist deals 9.1% (
- While active,
's heal values increase to the following values:
- of max health of killed heroes.
- of max health of enemy heroes dying within 300 radius of Bloodseeker.
- of max health of killed non-hero units.
- of max health of denied non-hero units.
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 41/45/49 checks.
- If the unit's position changed between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
- The initial damage is dealt upon placing the buff, but not again upon refreshing it.
- This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
- 300 Distance: 99/132/165 damage.
- 600 Distance: 198/264/330 damage.
- 900 Distance: 297/396/495 damage.
- 1200 Distance: 396/528/660 damage.
- 1500 Distance: 495/660/825 damage.
- With level 4 ) current health as damage to the target.
on Bloodseeker, Rupture deals 13% (
- With the talent it deals ( ) current health as damage.
- This is how much damage it deals for certain distances traveled with level 4 Bloodrage (and with the talent).
- Multiple casts on the same target do not stack, but refresh the duration instead.
- Despite the sounds, affected units take no damage with vertical movement (e.g. or ).
- Can be cast on, but cannot damage .
- Acquiring the talent instantly grants extra charge.
- With the talent, Rupture goes on a -second cooldown when cast, to prevent accidental double-casts on the same target.
|15% Spell Lifesteal||20||+475Cast Range|
|+8%Spell Amplification||10||+30Attack Speed|
Main Article: Bloodseeker/Changelogs
- Reworked upgrade:
- Old: Replaces
's 70 second cooldown with 2 charges that have a 40 second replenish time.
- New: Grants the ability.
- Bloodseeker continuously sprays his blood around him, damaging himself to damage and slow nearby enemies. While active, Thirst's healing is increased. Cannot be toggled off while on cooldown.
- Radius: 450
- Self max health as damage per second: 5%
- Enemy max health as damage per second: 5%
- Movement speed slow: 25%
- Thirst heal bonus: 50%
- Slow linger duration: 0.5
- Cooldown: 4
- Notes: Is a toggle ability. The self-damage is not lethal.
- gives more damage when hitting creeps, and is amplified by Bloodrage.
- allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Thirst becomes too dangerous.
- gives a cheap and efficient stat boost in the early game.
- gives a higher base move speed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
- can be useful in early ganks, letting Bloodseeker slow enemies and deal more damage.
- provides some attributes and a way to restore Bloodseeker's health and mana on demand.
- provide more attack speed and agility for increased damage output; Bloodseeker can switch to strength for survivability, or intelligence for mana when using abilities.
- nicely complements Bloodrage with its Chain Lightning ability, giving a decent damage boost and speeding up his farming.
- gives Bloodseeker many bonuses including attributes and movement speed.
- makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.
- break enemy passives. can be extremely helpful in ganking due to Bloodseeker's naturally high speed, and able to
- gives Bloodseeker a powerful stun and a modest measure of durability.
- provides much needed agility and attack speed as well as evasion.
- upgrades from Maelstrom and provides a root that can also pin down fleeing foes or set up Blood Rite, and Bloodrage makes Mjollnir's attack speed boost unnecessary.
- prevents enemies from targeting Bloodseeker during teamfights.
- is sometimes used as an early game source of extra damage and mana, and works well with chance-based attack modifiers such as .
- is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
- 's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
- evasion from the enemies with its magical damage Pierce procs that are guaranteed to land. adds to Bloodseeker's attack damage, and counters
- gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
- is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target. Its damage is amplified with Bloodrage.
- gives decent attributes, and can deal huge damage when combined with and the damage amplification from Bloodrage.
- removes buffs (such as Ghost Scepter) that can stop Bloodseeker from focusing down targets.
- gives decent value in the late game, providing Bloodseeker with extra sustain and letting him tear down tanky foes more easily.
- lets Bloodseeker heal himself quickly without having to rely on getting kills, which can be difficult in the late game.
- With  However, this is not achievable in a normal match. , Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.
- This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
- Alongside the  , Strygwyr speaks in a Hispanic accent.
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
- Bloodseeker's ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air". trigger response
- Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Bloodseeker's ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss. kill response
- Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
- Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".
- Some of his rival responses towards
has references to alcohol.
- His rival voice line ▶️ "To drink from this one's blood is to risk blindness." is a reference to alcohol causing blindness. Bloodseeker says this in the context of Brewmaster's blood having so much alcohol content that it replaces most of his blood. As he would sometimes say: ▶️ "I think that one had some blood in his alcohol stream."
- ▶️ "The Twins shall drink your blood and eat the worm." is a reference to the mezcal worm often found in bottles of mezcal, a liquor of Mexican origin. This worm is consumed alongside the drink it is found in as a Mexican tradition.