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Bloodseeker icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
24 + 2.7
22 + 3.1
17 + 2
Level 0 1 15 25 30
Health 200 680 1420 2200 2520
+0.25 +2.65 +6.43 +10.33 +11.88
Mana 75 279 615 999 1143
+0 +0.85 +2.25 +3.85 +4.45
Armor 2 5.67 12.9 20.07 22.98
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 35‒41 57‒63 100‒106 143‒149 160‒166
Attack Rate 0.59/s 0.72/s 0.97/s 1.23/s 1.33/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.43+0.74
Projectile Speed Instant
Movement Speed ▶️ 300
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Blood Mist
Chases down low health enemies with increased speed.
The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses blood of the mortally wounded from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his imbued Rage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Ritual. Forcing difficult decisions on his enemies, for those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion.
Blood Rite
Blood Mist
Blood Mist
Roles: Carry Carry Disabler Disabler Jungler Jungler Nuker Nuker Initiator Initiator
Complexity: ★☆☆


Bloodseeker minimap icon.pngStrygwyr, the Bloodseeker
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.


Bloodrage icon.png
Allied Heroes
(Upgradable by Aghanim's Shard. Self)
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Cast Animation: 0+0.4
Cast Range: 800
Max Health as Cost per Second: 2%
Self Attack Speed Bonus: 60/90/120/150 (Talent 90/120/150/180)
Ally Attack Speed Bonus: 30/45/60/75 (Talent 45/60/75/90)
Outgoing Spell Damage Amplification: 15%/20%/25%/30% (Talent 23%/28%/33%/38%)
Duration: 8
With Aghanim's Shard Enemy Max Health as Damage/Lifesteal: 2%
Cooldown: 14/12/10/8
Mana: 25
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Bloodrage attacks now deal 2% of the target's max health as pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker.
Modifiers [?]
Strygwyr shares his animalistic thirst for bloodshed.


  • Deals 1% of max health as damage in 0.5-second intervals, starting 0.5 seconds after cast, resulting in 16 instances.
  • Successive casts with different levels on a same target only refresh the duration, but do not update the attack speed or the amplification.
  • With Aghanim's Shard icon.png Aghanim's Shard, Bloodseeker's attacks deal additional pure damage based on the target's max health.
    • This damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Bloodseeker's attack damage.
    • The attack damage bonus values are not considered by critical strike, lifesteal, or cleave, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
    • Bloodrage's own outgoing damage amplification does not affect the percentage-based pure damage either.
    • Bloodrage's percentage-based lifesteal is affected by lifesteal manipulation.
    • Does not work against Roshan icon.png Roshan.

Blood Rite
Blood Rite icon.png
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Cast Animation: 0.3+0.63
Cast Range: 1500
Effect Radius: 600
Effect Delay: 2.6
Damage: 120/160/200/240 (Talent 205/245/285/325)
Silence Duration: 3/4/5/6
Cooldown: 15/14/13/12
Mana: 90/100/110/120
Does not pierce spell immunity.
Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.


  • The affected area is visible to enemies.
  • Applies a silence within the targeted area after the 2.6-second delay.
  • Blood Rite first applies the damage, then the debuff.
  • With level 4 Bloodrage on Bloodseeker, Blood Rite deals 156/208/260/312 (Talent 266.5/318.5/370.5/422.5) damage (before reductions).
    • The damage upgrading Talent talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts when chosen during the delay.
    • With the spell damage amplification increasing Talent talent, it deals 165.6/220.8/276/331.2 (Talent 282.9/338.1/393.3/448.5) damage.
  • Grants 600 radius ground vision at the center of the affected area for 6 seconds after cast.

Partially usable by illusions. Partially disabled by Break. Does not pierce spell immunity. ET
Thirst icon.png
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills a unit. Restores for half values when denying, or if an ally kills a nearby enemy hero. Also gains bonus movement speed when an enemy hero's health falls below 80%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Detection Radius: Global
Enemy Hero Death Heal Radius: 300
Thirst Health Threshold: 80%
Visibility Health Threshold: 25%
Max Move Speed Bonus per Hero: 14%/24%/34%/44% (Talent 28%/38%/48%/58%)
Hero Max Health as Heal: 10%/15%/20%/25%
Non-Hero Max Health as Heal: 11%/14%/17%/20%
Deny Heal Percentage: 50%
Speed Linger Duration: 4
Does not pierce spell immunity.
Completely ignores spell immune enemies.
Partially disabled by Break.
Break Notes:
Disables the health threshold detection and movement speed bonus.
Does not disable the max movement speed cap removal.
Does not disable max health as heal on kill or nearby death.
Partially usable by illusions.
Illusion Notes:
The max health as heal and max movement speed cap removal is fully functional.
The movement speed bonus and health threshold detection does not work.
Modifiers [?]
Strygwyr becomes frenzied when blood is spilled.


  • When an enemy hero drops below 25% health, Thirst exposes the target and provides True Sight over them.
    • When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
    • Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
  • The first stack is applied when an enemy hero is below 80% health and the last when below 26%.
  • Grants 0.25%/0.44%/0.62%/0.8% (Talent 0.51%/0.69%/0.87%/1.05%) movement speed for each percent of missing health between 80% and 25%.
    • However, since the HUD does not show decimals, movement speed increases by 1% for every missing 3.93%/2.29%/1.62%/1.25% (Talent 1.96%/1.45%/1.15%/0.95%) health.
  • The bonuses linger for 4 seconds if the enemy dies. However, it does not linger, and disappears immediately if the enemy has Reincarnation.
    • The bonuses are always the maximum values, regardless of the health percentage the enemy had right before the killing blow.
  • This is how much movement speed Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their max health:
    • 2 Heroes: 28%/48%/68%/88% (Talent 56%/76%/96%/116%) movement speed.
    • 3 Heroes: 42%/72%/102%/132% (Talent 84%/114%/144%/174%) movement speed.
    • 4 Heroes: 56%/96%/136%/176% (Talent 112%/152%/192%/232%) movement speed.
    • 5 Heroes: 70%/120%/170%/220% (Talent 140%/190%/240%/290%) movement speed.
  • The heal is based on the dying unit's max health, and not on Bloodseeker's health.
  • Heals from any unit killed by Bloodseeker, and from any hero that dies within 300 radius of Bloodseeker, including allied heroes.
    • Does not heal upon killing illusions, Arc Warden Tempest Double minimap icon.png Tempest Doubles, Roshan icon.png Roshan, wards, or buildings.
    • Enemy heroes dying within 300 radius heal for 5%/7.5%/10%/12.5% of their max health.
    • Denying allied non-hero units heals for 5.5%/7%/8.5%/10% of their max health. Denying allied heroes still heal for the full value.

Blood Mist
Blood Mist icon.png
Self / Enemies
Bloodseeker sprays his blood continuously in the area around him, damaging himself to damage and slow his enemies. While active, Thirst's healing is increased. Cannot be turned off while on cooldown.
Cast Animation: 0+0
Radius: 450
Thirst Heal Bonus: 50%
Max Health as Damage per Second: 7%
Move Speed Slow: 25%
Slow Linger Duration: 0.5
Cooldown: 3
Mana: 0
Partially pierces spell immunity.
Self damage pierces spell immunity.
Does not affect spell immune enemies.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Rupture to be unlocked.


  • Blood Mist does not interrupt Bloodseeker's channeling abilities upon toggling On / Off.
    • Toggling On activates the cooldown, and Bloodseeker is unable to toggle the ability Off until the cooldown finishes.
    • This means Blood Mist drains at least 21% of max health before it can be toggled off.
    • If toggled On, Bloodmist continues working even when silenced, disabled, or hidden.
  • Deals 0.7% of max health as damage to Bloodseeker and enemies in 0.1-second intervals, starting immediately when toggled.
    • The self damage is flagged as HP Removal, so it does not trigger any on-damage effects.
    • Does not drain the caster's health while invulnerable. Health drain cannot bring the target's health below 1.
    • The area damage and self-damage are independent from each other, so when the self-damage is blocked, the area damage is still applied.
  • The slow is applied on each interval as well. Bloodmist first applies the damage, then the slow.
  • While active, Thirst's heal values increase to the following values:
    • 15%/22.5%/30%/37.5% of max health of killed heroes.
    • 7.5%/11.25%/15%/18.75% of max health of enemy heroes dying within 300 radius of Bloodseeker.
    • 16.5%/21%/25.5%/30% of max health of killed non-hero units.
    • 8.25%/10.5%/12.75%/15% of max health of denied non-hero units.

Rupture icon.png
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved. The damage is dealt through spell immunity.
Cast Animation: 0.4+0.53
Cast Range: 800 (Talent 1275)
Initial Current Health as Damage: 10% (Talent 20%)
Moved Distance as Damage: 33%/44%/55%
Duration: 10/11/12
Talent Number of Charges: 2
Talent Charge Replenish Time: 70
Cooldown: 70 (Talent 0.25)
Mana: 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Blood Mist ability.
Modifiers [?]
When the Bloodseeker hunts you, injuries become fatalities.


  • Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 41/45/49 checks.
    • If the unit's position changed between checks, it takes damage based on the distance.
    • If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
    • If the unit is invulnerable as a check occurs, the value is set nil, so that it does not take damage on the next check, regardless of distance.
  • The initial damage is dealt upon placing the buff, but not again upon refreshing it.
  • This is how much damage Rupture deals (before reductions) when the affected unit travels certain distances:
    • 300 Distance: 99/132/165 damage.
    • 600 Distance: 198/264/330 damage.
    • 900 Distance: 297/396/495 damage.
    • 1200 Distance: 396/528/660 damage.
    • 1500 Distance: 495/660/825 damage.
  • With level 4 Bloodrage on Bloodseeker, Rupture deals 13% (Talent 26%) current health as damage to the target.
    • With the spell damage amplification increasing Talent talent it deals 13.8% (Talent 27.6%) current health as damage.
    • This is how much damage it deals for certain distances traveled with level 4 Bloodrage (and with the spell damage amplification increasing Talent talent).
      • 300 Distance: 128.7/171.6/214.5 (Talent 136.62/182.16/227.7) damage.
      • 600 Distance: 257.4/343.2/429 (Talent 273.24/364.32/455.4) damage.
      • 900 Distance: 386.1/514.8/643.5 (Talent 409.86/546.48/683.1) damage.
      • 1200 Distance: 514.8/686.4/858 (Talent 546.48/728.64/910.8) damage.
      • 1500 Distance: 643.5/858/1072.5 (Talent 683.1/910.8/1138.5) damage.
  • Multiple casts on the same target do not stack, but refresh the duration instead.
  • Despite the sounds, affected units take no damage with vertical movement (e.g. Torrent or Impale).
  • Can be cast on, but cannot damage Animal Courier Radiant minimap icon.png Couriers.
  • Acquiring the Rupture charges Talent talent instantly grants 1 extra charge.
    • With the talent, Rupture goes on a 0.25-second cooldown when cast, to prevent accidental double-casts on the same target.


Hero Talents
+14 Max Thirst MS252 Rupture Charges
15% Spell Lifesteal20+475 Rupture Cast Range
+85 Blood Rite Damage15+10% Rupture Initial Damage
+8% Bloodrage Spell Amplification10+30 Bloodrage Attack Speed
  • The spell lifesteal talent stacks additively with other sources of spell lifesteal.

Recent Changes[]

  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
  • Old: Replaces Rupture's 70 second cooldown with 2 charges that have a 40 second replenish time.
Blood Mist
Bloodseeker continuously sprays his blood around him, damaging himself to damage and slow nearby enemies. While active, Thirst's healing is increased. Cannot be toggled off while on cooldown.
Radius: 450
Self max health as damage per second: 5%
Enemy max health as damage per second: 5%
Movement speed slow: 25%
Thirst heal bonus: 50%
Slow linger duration: 0.5
Cooldown: 4
Notes: Is a toggle ability. The self-damage is not lethal.
Level 20 left talent changed: +400 health ➜ 15% spell lifesteal.
Level 25 right talent changed: -4s Blood Rite cooldown ➜ 2 Rupture charges.
Level 10 left talent: +10% Bloodrage spell damage amplification reduced to +8%.

Recommended Items[]

Starting items:

  • Quelling Blade icon.png Quelling Blade gives more damage when hitting creeps, and is amplified by Bloodrage.
  • Healing Salve icon.png Healing Salve allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Thirst becomes too dangerous.

Early game:

  • Wraith Band icon.png Wraith Band gives a cheap and efficient stat boost in the early game.
  • Boots of Speed icon.png Boots of Speed gives a higher base move speed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
  • Orb of Corrosion icon.png Orb of Corrosion can be useful in early ganks, letting Bloodseeker slow enemies and deal more damage.
  • Magic Wand icon.png Magic Wand provides some attributes and a way to restore Bloodseeker's health and mana on demand.

Mid game:

  • Power Treads icon.png Power Treads provide more attack speed and agility for increased damage output; Bloodseeker can switch to strength for survivability, or intelligence for mana when using abilities.
  • Maelstrom icon.png Maelstrom nicely complements Bloodrage with its Chain Lightning ability, giving a decent damage boost and speeding up his farming.
  • Sange and Yasha icon.png Sange and Yasha gives Bloodseeker many bonuses including attributes and movement speed.
  • Black King Bar icon.png Black King Bar makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.

Late game:

  • Silver Edge icon.png Silver Edge can be extremely helpful in ganking due to Bloodseeker's naturally high speed, and able to break enemy passives.
  • Abyssal Blade icon.png Abyssal Blade gives Bloodseeker a powerful stun and a modest measure of durability.
  • Butterfly icon.png Butterfly provides much needed agility and attack speed as well as evasion.
  • Gleipnir icon.png Gleipnir upgrades from Maelstrom and provides a root that can also pin down fleeing foes or set up Blood Rite, and Bloodrage makes Mjollnir's attack speed boost unnecessary.

Situational items:

  • Blade Mail icon.png Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
  • Echo Sabre icon.png Echo Sabre is sometimes used as an early game source of extra damage and mana, and works well with chance-based attack modifiers such as Skull Basher icon.png Skull Basher.
  • Hand of Midas icon.png Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
  • Radiance (Active) icon.png Radiance's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
  • Monkey King Bar icon.png Monkey King Bar adds to Bloodseeker's attack damage, and counters evasion from the enemies with its magical damage Pierce procs that are guaranteed to land.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity gives you movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
  • Dagon 1 icon.png Dagon is sometimes picked up to deal high initial damage during ganks, thereby trigger Thirst's damage and speed bonuses to instantly give Bloodseeker the upper hand and finish off the target. Its damage is amplified with Bloodrage.
  • Ethereal Blade icon.png Ethereal Blade gives decent attributes, and can deal huge damage when combined with Dagon 1 icon.png Dagon and the damage amplification from Bloodrage.
  • Nullifier icon.png Nullifier removes buffs (such as Ghost Scepter) that can stop Bloodseeker from focusing down targets.
  • Aghanim's Shard icon.png Aghanim's Shard gives decent value in the late game, providing Bloodseeker with extra sustain and letting him tear down tanky foes more easily.
  • Satanic icon.png Satanic lets Bloodseeker heal himself quickly without having to rely on getting kills, which can be difficult in the late game.






  • With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
  • This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
  • Alongside the Dawnbreaker minimap icon.png Dawnbreaker, Strygwyr speaks in a Hispanic accent.[2]
  • Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
  • Bloodseeker's Thirst trigger response ▶️ "Blood is in the air." is most likely a reference to the song "Love is in the air".
  • Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
  • Bloodseeker's Rupture kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
  • Bloodseeker's battle begin response ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
  • Bloodseeker's death response ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".
  • Some of his rival responses towards Brewmaster minimap icon.png Brewmaster has references to alcohol.
    • His rival voice line ▶️ "To drink from this one's blood is to risk blindness." is a reference to alcohol causing blindness. Bloodseeker says this in the context of Brewmaster's blood having so much alcohol content that it replaces most of his blood. As he would sometimes say: ▶️ "I think that one had some blood in his alcohol stream."
    • ▶️ "The Twins shall drink your blood and eat the worm." is a reference to the mezcal worm often found in bottles of mezcal, a liquor of Mexican origin. This worm is consumed alongside the drink it is found in as a Mexican tradition.