Hero
Bloodseeker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Chases down low health enemies with increased speed. | |
The Flayed Twins' obscene demand for blood could only be met through constant carnage, a task for which Strygwyr was more than suited. Driven by insatiable Thirst, the Bloodseeker senses blood of the mortally wounded from leagues away, and chases them down with eager speed. Through sacred markings on his gear, the blood of the freshly sacrificed flows directly to the Flayed Ones, leaving just enough to mend his wounds and fuel his imbued Rage. Strygwyr paints the land with a crimson ring, silencing foes caught in this Blood Ritual. Forcing difficult decisions on his enemies, for those who run only hasten their own demise. The Bloodseeker Ruptures every artery, causing his victim to hemorrhage with each step. To satisfy the demands of the Flayed Twins, Bloodseeker even goes as far to sacrifice some of his, spraying his own blood around him in a Bloody Mist. By blood loss or by Strygwyr's tribal blades, death is but a foregone conclusion. | |
Roles: | Carry Disabler Nuker Initiator |
Complexity: | |
Adjectives: | BadTeeth, Cape, Red, Nose Legs ( 2 )
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Bio[]
▶️ "You should be honored to bleed so that the Flayed Ones may live."
Lore:
Strygwyr the Bloodseeker is a ritually sanctioned hunter, hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their hound.
Alias:
BS
Voice:
Abilities[]
Bloodrage
Drives Bloodseeker into a bloodthirsty rage which causes him to attack faster and deal more spell damage at the cost of a percentage of his health per second. Provides half attack speed to allied heroes.
Max Health as Self Damage per Second: 1.5%
Duration: 8
Bloodrage attacks now deal 30 of the target's max health as pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker.
Strygwyr shares his animalistic thirst for bloodshed.
- Can be cast without having to face the targeted unit.
- ↓↓ Double-tapping automatically targets self.
- Bloodrage has an instant cast time, regardless of the ability's cast animations.
- Deals 1.125% of max health as damage in 0.75-second intervals, starting 0.75 seconds after cast, resulting in 10 instances. 0.5 seconds after the last self-damage instance, the duration ends.
- The total health cost for the entire duration is 11.25% of max health.
- The damage is flagged as HP Removal, so it does not trigger any on-damage effects.
- Does not drain health while invulnerable. Health drain cannot bring the target's health below 1.
- Applies generic outgoing damage amplification on the ally target. Stacks additively with other sources of generic outgoing damage manipulation.
- Affects spell damage the affected target deals. Does not amplify damage flagged as HP removal.
- Successive casts on the same target neither update the attack speed nor spell damage amplification value but refresh the duration.
- Treats illusions and creep-heroes as heroes.
- Bloodseeker's attacks now deal additional pure damage in a separate damage instance, based on the target's max health when self-casting Bloodrage.
- The attack damage bonus is applied as spell damage in a separate damage instance, it is affected by spell damage amplification and works with spell lifesteal.
- The Ability Upgrade also heals Bloodseeker based on the attacked target's max health per hit for its duration.
- Always heal for the full amount per instance, regardless of how much damage the target actually receives (before reductions).
- Therefore, the healing value is not affected by the following:
- Damage-negating sources (e.g. Refraction).
- Damage block sources.
- Incoming damage manipulation on the affected target.
- Bloodrage now first self-heals, then apply its attack damage.
- The percentage-based heal per hit is affected by lifesteal manipulation but not heal manipulation
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.
Effect Delay: 2.6
Silence Duration: 3/4/5/6
The Flayed Twins are ever willing to aid those who spill blood upon the field of battle.
- The affected area is visible to enemies.
- Applies a silence within the targeted area after the 2.6-second delay.
- Blood Rite first applies the damage, then the debuff.
- Both leveling up ability and learning the damage upgrading talent immediately upgrades all of Bloodseeker's currently active Blood Rite casts during effect delay.
- The effect delay in the ability description includes the cast point as well.
- With LEVEL 4Bloodrage on Bloodseeker, Blood Rite deals 143/234/325/416 ( 299/390/481/572) damage (before reductions).
- Provides a 6-second 600 radius ground vision at the center of the affected area upon cast.
Ability
Passive
Passive
Affects
Self / Enemies
Self / Enemies
Bloodseeker is invigorated by the wounds of his enemies, restoring some life when he kills a unit. Restores for half values when denying, or if an ally kills a nearby enemy hero. Also gains bonus movement speed when an enemy hero's health falls below 80%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%, he will also gain vision and True Sight of that hero. Bonuses stack per hero. Unlocks max movement speed for Bloodseeker.
Detection Radius: Global
Enemy Hero Death Heal Radius: 300
Thirst Health Threshold: 80%
Visibility Health Threshold: 25%
Hero Max Health as Heal: 10%/15%/20%/25%
Creep Max Health as Heal: 8%/12%/16%/20%
Deny Heal Multiplier: 0.5
Speed Linger Duration: 4
Grants the Blood Mist ability.
Break Notes:
Disables the health threshold detection and movement speed bonus.
Does not disable the max movement speed cap removal.
Does not disable max health as heal on kill or nearby death.
Illusion Notes:
The max health as heal and max movement speed cap removal is fully functional.
The movement speed bonus and health threshold detection does not work.
Modifiers [?]
modifier_bloodseeker_thirst
Undispellable
modifier_bloodseeker_thirst_speed
Death
modifier_bloodseeker_thirst_vision
Death
Strygwyr becomes frenzied when blood is spilled.
- Learning Thirst unlocks the maximum movement speed for Bloodseeker, removing the 550 movement speed cap.
- When an enemy hero drops below 25% health, Thirst exposes the target and provides True Sight over them.
- When enemies are revealed by Thirst, a debuff and particle effects are placed on them, which is visible to everyone.
- Bloodseeker himself also gets a status buff and particle effects and speaks certain lines, making it clear that an enemy is currently being revealed by Thirst.
- Thirst is not triggered by enemy illusions, but is triggered by hero clones.
- It is not triggered by hidden enemy heroes but does react on invulnerable ones.
- The first stack is applied when an enemy hero is below 80% health and the last when below 26%.
- Grants 0.29%/0.44%/0.58%/0.73% ( 0.62%/0.76%/0.91%/1.05%) movement speed for each percent of missing health between 80% and 25%.
- However, since the HUD does not show decimals, movement speed increases by 1% for every missing 3.44%/2.29%/1.72%/1.38% ( 1.62%/1.31%/1.1%/0.95%) health.
- Grants all bonuses at the maximum values, and the bonuses linger for 4 seconds.
- The bonuses are also granted if the enemy dies, regardless of the health percentage the enemy had right before the killing blow.
- However, the bonuses do not linger and disappear immediately in the following conditions:
- If the enemy regains health above the 80% max health threshold.
- If the enemy has Reincarnation.
- Upon Buyback.
- This is how much movement speed bonus Bloodseeker gains from Thirst with a certain amount of heroes being below 25% of their max health:
- The healing value is based on the max health of the killed unit(s).
- Despite the ability's description, enemy heroes killed by allies self-heal Bloodseeker for the full amount.
- Self-heals for the following values, and while Blood Mist is active:
- Denied creeps self-heals for 4%/6%/8%/10% ( 6%/9%/12%/15%) of their max health.
- Denied ally heroes and killed enemy heroes self-heals for 10%/15%/20%/25% ( 15%/22.5%/30%/37.5%) of their max health.
- Killed enemy and neutral creeps self-heals for 8%/12%/16%/20% ( 12%/18%/24%/30%) of their max health.
- Does not self-heal when killing the following units:
- Illusions regardless of factions.
- Wards and buildings.
- The Tempest Double and Roshan.
- When Meepo or its Meepo Clones is instantly killed due to either the Prime or any one of its clones dying, including being denied.
Blood Mist
Bloodseeker sprays his blood continuously in the area around him, losing health to damage and slow his enemies. While active, Thirst's healing is increased. Cannot be turned off while on cooldown. Additionally, passively turns all your overheal from your own abilities into an all damage barrier up to 50% of Bloodseeker's Max Health. Barrier amount decays by 0.5% per second.
Passive Component
Thirst Heal Multiplier: 1.5
Max Health as Damage per Second: 7%
Move Speed Slow: 30%
Slow Linger Duration: 0.5
Requires drafting Rupture to be unlocked.
- Requires Aghanim's Scepter to be unlocked.
- The active component has an instant cast time, regardless of the ability's cast animations.
- Does not interrupt Bloodseeker's channeling abilities upon toggling On / Off.
- Deals 0.7% of max health as damage to self and enemies in 0.1-second intervals, starting immediately when toggled.
- Does not drain Bloodseeker's health when he is either invulnerable or has a damage barrier active. Health drain cannot bring the target's health below 1.
- The magical area damage and self-damage are independent of each other, so when the self-damage is blocked, the area damage is still applied.
- The movement speed slow is applied on each interval as well. Blood Mist first applies the damage, then the slow.
- With LEVEL 4Bloodrage on Bloodseeker, Blood Mist deals 9.1% ( 9.8%) of max health as damage per second (before reductions).
- Does not affect Roshan.
- Passively grants Bloodseeker a universal damage barrier based on 100% of the overheal values from all sources of healing (e.g. Thirst), including lifesteal (e.g. Bloodrage) and spell lifesteal sources.
- The max capacity can be defined as expr
0.5 × SelfMaxHealth
and decays at rate of 0.5% capacity per second. - Fully absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Borrowed Time or Refraction), Blood Mist does not absorb any damage until the damage-negation sources expire.
- The max capacity can be defined as
Causes an enemy unit's skin to rupture, dealing initial damage based on its current health. If the unit moves, it takes damage based on the distance moved.
Moved Distance as Damage: 35%/45%/55%
Duration: 9/10/11
When the Bloodseeker hunts you, injuries become fatalities.
- Checks the distance the affected unit moved every 0.25 seconds, starting immediately upon cast, resulting in 37/41/45 checks.
- If the unit's position changes between checks, it takes damage based on the distance.
- If the unit did not move, or moved a distance greater than 1300 between a check, no damage is applied.
- If the unit is invulnerable as a check occurs, the value is set to nil, so that it does not take damage on the next check, regardless of distance.
- Despite the ability sound effects, affected units take no damage from abilities with upward movement (e.g. Torrent), except Pulverize.
- Rupture deals the following amount of damage (before reductions) when the affected unit travels certain distances:
- 300 Distance: 105/135/165 damage.
- 600 Distance: 210/270/330 damage.
- 900 Distance: 315/405/495 damage.
- 1200 Distance: 420/540/660 damage.
- 1500 Distance: 525/675/825 damage.
- With LEVEL 4Bloodrage on Bloodseeker, Rupture deals 13% ( 23.4%) current health as damage to the target.
- TALENTWith the spell damage amplification increasing talent it deals 14% ( 25.2%) current health as damage upon cast.
- This is how much damage it deals for certain distances traveled with LEVEL 4Bloodrage (and with the spell damage amplification increasing talent).
- Successive casts on the same target deal the initial damage again, however, the debuff does not stack but refreshes the duration instead.
- Can be cast on Couriers, dealing only its initial damage.
- Cannot be cast on Roshan.
- TALENTAcquiring the Rupture charges talent instantly grants 1 extra charge.
- With the talent, Rupture goes on a 0.25-second cooldown when cast, to prevent accidental double-casts on the same target.
Talents[]
Hero Talents | ||
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+18% Max Thirst MS | 25 | 2 Rupture Charges |
15% Spell Lifesteal | 20 | +425 Rupture Cast Range |
+120 Blood Rite Damage | 15 | +8% Rupture Initial Damage |
+10% Bloodrage Spell Amplification | 10 | +25 Bloodrage Attack Speed |
Notes:
- Stacks additively with other spell lifesteal sources.
- Heals for 3% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recent Changes[]
Version
Description
- Increased Base Agility by 2
- Thirst Self-healing is now classified as lifesteal, and is amplified by Lifesteal Amplification.
- Reduced Bloodrage max health as self damage per second from 1.8% to 1.5%.
- Blood Rite
- Changeddamage type from Pure to Magical.
- Increased damage from 90/140/190/240 to 110/180/250/320.
- Aghanim's Shard upgrade:
- Bloodrage
- Changedfrom dealing
1.8% * EnemyMaxHP
to aflat 30
damage per hit. - Changedfrom healing
1.8% * EnemyMaxHP
to aflat 30 health
healed per hit.
- Bloodrage
- Talents:
- LVL 10+8% Bloodrage spell damage amplification increased to +10%.LVL 15+85 Blood Rite damage increased to +120.
Recommended Items[]
Starting items:
- Quelling Blade gives more damage when hitting creeps, and is amplified by Bloodrage.
- Healing Salve allows Bloodseeker to heal up in situations where his health is so low that trying to heal with Thirst becomes too dangerous.
Early game:
- Wraith Band gives a cheap and efficient stat boost in the early game.
- Boots of Speed gives a higher base move speed, increasing the effectiveness of Thirst, and the item can be upgraded for very gold-efficient damage or stats.
- Orb of Corrosion can be useful in early ganks, letting Bloodseeker slow enemies and deal more damage.
- Magic Wand provides some attributes and a way to restore Bloodseeker's health and mana on demand.
Mid game:
- Power Treads provide more attack speed and agility for increased damage output; Bloodseeker can switch to strength for survivability, or intelligence for mana when using abilities.
- Maelstrom nicely complements Bloodrage with its Chain Lightning ability, giving a decent damage boost and speeding up his farming.
- Sange and Yasha gives Bloodseeker many bonuses including attributes and movement speed.
- Black King Bar makes Bloodseeker immune to most disables and nukes, allowing him to safely enter teamfights.
Late game:
- Silver Edge can be extremely helpful in ganking due to Bloodseeker's naturally high speed, and able to break enemy passives.
- Abyssal Blade gives Bloodseeker a powerful stun and a modest measure of durability.
- Butterfly provides much needed agility and attack speed as well as evasion.
- Gleipnir upgrades from Maelstrom and provides a root that can also pin down fleeing foes or set up Blood Rite, as well as a way to stop enemies from teleporting away.
Situational items:
- Blade Mail prevents enemies from targeting Bloodseeker during teamfights.
- Hand of Midas is sometimes bought if Bloodseeker has a good early game, or needs to match harder carries in the late game.
- Radiance's area damage allows Bloodseeker to quickly farm large numbers of creeps at once, making it a valuable item when Bloodseeker is taking a carry role. The area damage is amplified by Bloodrage, and allows him to both gain Thirst bonus from all nearby enemies.
- Monkey King Bar adds to Bloodseeker's attack damage, and counters evasion from the enemies with its magical damage Pierce procs that are guaranteed to land.
- Eul's Scepter of Divinity gives Bloodseker movement speed and mana regeneration which Bloodseeker needs as well as a way to stop enemies from teleporting away.
- Nullifier removes buffs (such as Ghost Scepter) that can stop Bloodseeker from focusing down targets.
- Satanic lets Bloodseeker heal himself quickly without having to rely on getting kills, which can be difficult in the late game.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- With Thirst, Bloodseeker is the only hero which can reach the game's absolute movement speed limit of 10,000 movement speed.[1] However, this is not achievable in a normal match.
- This part of Blood Rite's ▶️ sound effect makes use of ▶️ this Bloodseeker voice response.
- Alongside the Dawnbreaker, Strygwyr speaks in a Hispanic accent.[2]
- Despite the character having an Aztec or Incan motif, Strygwyr likely a Welsh-influenced rendering of the Romanian word 'strigoi', meaning poltergeist, often used in folklore in reference to vampires.
- Thirst's trigger response sm2>vo_bloodseeker_blod_ability_thirst_03.mp3</sm2> "Blood is in the air." is most likely a reference to the song "Love is in the air".
- Bloodseeker's respawning response ▶️ "Don't be negative… be positive!" is a reference to the blood types B-Positive and B-Negative.
- Rupture's kill response ▶️ "Lie down… have a cookie." is a reference to blood donation procedures where patients lie down and are given sweet treats to compensate for the sugar loss.
- ▶️ "I love the smell of serum in the morning." is a reference to a quote of the movie Apocalypse Now where Lieutenant Colonel Bill Kilgore says "I love the smell of napalm in the Morning."
- ▶️ "Sangre…sagrada." is spanish for "Sacred/Holy blood".
- Some of his rival responses towards Brewmaster has references to alcohol.
- His rival voice line ▶️ "To drink from this one's blood is to risk blindness." is a reference to alcohol causing blindness. Bloodseeker says this in the context of Brewmaster's blood having so much alcohol content that it replaces most of his blood. As he would sometimes say: ▶️ "I think that one had some blood in his alcohol stream."
- ▶️ "The Twins shall drink your blood and eat the worm." is a reference to the mezcal worm often found in bottles of mezcal, a liquor of Mexican origin. This worm is consumed alongside the drink it is found in as a Mexican tradition.
- Blood Mist's slow debuff does not have its own particle system and uses the particle effects of Thunder Clap's slow debuff instead.