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Call of the Wild[]

Call of the Wild Hawk (7.20-7.33e)[]

Call of the Wild Hawk
Call of the Wild Hawk icon
Affects
Upgradable by Aghanim's Shard. Enemies
Beastmaster sends an invisible Hawk to scout an area.
Cast Animation: 0.3+0.67
Cast Range: Global
Number of Hawks: 1
Hawk Duration: 60
Cooldown symbol
 60/50/40/30 (With Aghanim's Shard 50/40/30/20)
Mana symbol
 30
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Dive Bomb ability.
Reduces Hawk cooldown and Hawks gain Dive Bomb.
Not blocked by Linken's Sphere.
Upgradable by Aghanim's Shard.
Unit-targeted Call of the Wild Hawk is not blocked. See Dive Bomb for its interaction.
Buff/Debuff
Modifiers
modifier_kill
Death
modifier_beastmaster_call_of_the_wild_hawk
Death
Ability Draft Notes
Ability Draft Notes:
Toggling Autocast on swaps this ability out with Call of the Wild Boar icon Call of the Wild Boar. Their cooldowns are separate.
Leveling up this ability levels another ability at the same time.
Both Call of the Wild Hawk and Call of the Wild Boar are linked abilities.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

  • This ability was reworked in 7.34.
  • Does not destroy previous summons if this ability is used again before the previous Beastmaster Hawk icon Hawk expires.
  • The hawk spawns at a random location within a 300 radius around Beastmaster. It spawns invisible, without any fade time.
  • The hawk cannot be controlled at all. Once cast, it automatically flies toward the targeted area and stays there.
    • Its flight toward the target area cannot be interrupted by anything.
    • If the hawk gets its movement disabled (e.g. stunned, rooted, etc.), it resumes moving to the location as soon as it can move again.
    • Taunts and hypnotize cause the hawk to stop for its duration, but it resumes as soon as the taunt expires. The hawk completely ignores fear.
  • Call of the Wild Hawk can now be directly targeted on an enemy unit or set to Autocast.
    • When unit-targeted, the Hawk flies towards that unit's location upon cast, as if ground-targeted. It does not alter its path if the target moves.
    • If at any time while traveling the target comes within cast range of Dive Bomb, the Hawk casts it on them.
    • If the target gets out of 900 range before the cast finishes, it gets canceled and the hawk resumes traveling to the cast location.
    • However, the hawk may attempt to cast Dive Bomb again if the target comes within range again.
    • Once the hawk reaches the cast location and becomes stationary, it no longer attempts to cast Dive Bomb on the original target.
    • With Autocast On, all Hawks will instantly and automatically cast Dive Bomb (Hawk) icon Dive Bomb on the first viable target in range with the same notes as above, regardless of whether it is still flying or stationary.
    • Acquiring Aghanim's Shard icon Aghanim's Shard does not retroactively grant Dive Bomb to already summoned Hawks.
  • Upgradable by Aghanim's Shard. Summons one Hawk that casts Dive Bomb (Hawk) icon Dive Bomb on the target unit.


Call of the Wild (Pre 7.19d)[]

Call of the Wild (7.07-7.19d)
Call of the Wild Boar icon
Ability
No Target
Beastmaster calls forth beasts to aid in the battlefield.

Level 1: Boar Level 1
Level 2: Boar Level 2
Level 3: Boar Level 3 + Hawk
Level 4: Boar Level 4 + Hawk + Random Neutral
Cast Animation: 0.3+0.67
Number of Boars: 1
Number of Hawks: 0/0/1/1 (Talent 2/2/3/3)
Number of Random Neutral Creeps: 0/0/0/1
Summons Duration: 60
Cooldown symbol
 60
Mana symbol
 50/60/70/80
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

  • Does not destroy previous summons if this ability is used again before the previous summons expire.
  • The "Select All Controlled Units" hotkey does not select hawks.


Call of the Wild: Hawk (Pre 7.07)[]

Call of the Wild: Hawk
Call of the Wild Hawk icon
Ability
No Target
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Cast Animation: 0.3+0.63
Number of Hawks: 1
Hawk Duration: 60
Cooldown symbol
 42/38/34/30
Mana symbol
 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

  • Leveling this spell automatically levels Call of the Wild: Boar as well.
  • Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
  • The "Select All Controlled Units" hotkey does not select hawks.


Call of the Wild: Boar (Pre 7.07)[]

Call of the Wild: Boar
Call of the Wild Boar icon
Ability
No Target
Damage
Physical
Beastmaster calls a powerful Boar to stalk the battlefield, capable of spitting poison at enemies to slow their movement and attack speed.
Cast Animation: 0.3+0.63
Number of Boars: 1
Boar Duration: 60
Cooldown symbol
 42/38/34/30
Mana symbol
 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

  • Leveling this spell automatically levels Call of the Wild: Hawk as well.
  • Does not destroy a previous summon if this ability is used again before the previous Boar expires.


Call of the Wild (Pre 6.79)[]

Call of the Wild (Pre 6.79)
Call of the Wild icon
Ability
No Target
Damage
Physical
Beastmaster calls allies in the form of a watchful Hawk and a powerful Boar. Previous summons are removed upon casting.
Cast Animation: 0.5+0.43
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Hawk Duration: 60/70/80/80
Boar Duration: -/70/80/90
Cooldown symbol
 40
Mana symbol
 25
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

  • Destroys summons from a previous cast if they are still under Beastmaster's control.
  • The Hawks and Boars take purge damage.


Beast Rage (Pre 6.60)[]

Beast Rage (Pre 6.60)
Cannot be used by illusions. Pierces spell immunity.
Inner Beast icon
Ability
Passive
Affects
Self
When Beastmaster engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blow on the same target, Beastmaster gains an understanding of his prey's defenses, and guiding each strike with greater ease than the last. Maximum of 100 increased attack speed. If Beastmaster changes targets, his rage counter drops to half of where it was.
Attack Speed Bonus per Attack: 5/10/15/20
Max Attack Speed Bonus: 100
Target Change Bonus Loss: 50%
Buff/Debuff
Modifiers
Beast Rage
Death
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

  • Beastmaster gains or loses stacks as soon as he reaches his attack point.
    • This means that missed or disjointed attacks still count.
    • It also means that it does not matter what attacks, be it enemies, buildings, wards or allies.
  • It takes 20/10/7/5 attacks to reach the 100 attack speed bonus cap.


Drums of Slom (Pre 7.32e)[]

Drums of Slom (Pre 7.32e)
Does not pierce spell immunity. DV
Drums of Slom icon
Ability
No Target
Affects
Enemies / Allies
Damage
Magical
Beastmaster beats his drums with ever-increasing speed. Each strike deals damage to enemies around him, healing Beastmaster and units under his control for a portion of damage dealt. Beastmaster cannot strike his drums if he is silenced or stunned.
Radius: 600
Max Instances: 14
Damage per Interval: 115
Hero Damage as Heal: 25%
Creep Damage as Heal: 5%
Aura Linger Duration: 0.2
Duration: 6
Cooldown symbol
 40
Mana symbol
 100
Buff/Debuff
Modifiers
modifier_beastmaster_drums_of_slom
Death
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Primal Roar icon Primal Roar to be unlocked.
Nature's rage is timeless, and for those who know the secrets, it's easy to stir the echoes of ire that rejoiced in the downfall of Slom.

  • This ability was reworked in 7.33.
  • The damage and healing are provided by an aura.
  • The intervals start out slow and reach a crescendo near the end of the duration.
  • Drums of Slom has a minimum pulse interval of 0.2 seconds, plus a server tick.
    • Deals damage and heals in the same interval, starting upon cast, the intervals between pulses are 1/0.84/0.7/0.6/0.5/0.4/0.3/0.3/0.2/0.2/0.2/0.2/0.2.
    • When Beastmaster is silenced, stuned, feared, and cycloned, the intervals between strikes will be skipped according to the disable duration, and resumes accordingly to the subsequent interval.
  • The heal amount is based on damage dealt, amplifying (e.g. with Wild Axes icon Wild Axes), or reducing the damage affects the healing value.
  • Successive casts do not stack but refresh the duration and reset the interval delay.


Drums of Slom Cancel
DV
Drums of Slom Cancel icon
Ability
No Target
Affects
Self
Cancel Drums of Slom ability.
Max Duration: 6
Sub-ability
Sub-ability of Drums of Slom.

  • This sub-ability was removed in 7.32b.
  • Replaces Drums of Slom icon Drums of Slom until the sub-ability is used or the ability duration ends.
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