Old Abilities
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Call of the Wild[]
Call of the Wild Hawk (7.20-7.33e)[]
Call of the Wild Hawk
Beastmaster sends an invisible Hawk to scout an area.
Cast Range: Global
Number of Hawks: 1
Hawk Duration: 60
Grants the Dive Bomb ability.
Reduces Hawk cooldown and Hawks gain Dive Bomb.
Reduces Hawk cooldown and Hawks gain Dive Bomb.
Spell Block / Reflection Notes:
Toggling Autocast on swaps this ability out with Call of the Wild Boar. Their cooldowns are separate.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
- This ability was reworked in 7.34.
- Does not destroy previous summons if this ability is used again before the previous Hawk expires.
- The hawk spawns at a random location within a 300 radius around Beastmaster. It spawns invisible, without any fade time.
- The hawk cannot be controlled at all. Once cast, it automatically flies toward the targeted area and stays there.
- Its flight toward the target area cannot be interrupted by anything.
- If the hawk gets its movement disabled (e.g. stunned, rooted, etc.), it resumes moving to the location as soon as it can move again.
- Taunts and hypnotize cause the hawk to stop for its duration, but it resumes as soon as the taunt expires. The hawk completely ignores fear.
- Hawks do not block neutral creep camps.
- Call of the Wild Hawk can now be directly targeted on an enemy unit or set to Autocast.
- When unit-targeted, the Hawk flies towards that unit's location upon cast, as if ground-targeted. It does not alter its path if the target moves.
- If at any time while traveling the target comes within cast range of Dive Bomb, the Hawk casts it on them.
- If the target gets out of 900 range before the cast finishes, it gets canceled and the hawk resumes traveling to the cast location.
- However, the hawk may attempt to cast Dive Bomb again if the target comes within range again.
- Once the hawk reaches the cast location and becomes stationary, it no longer attempts to cast Dive Bomb on the original target.
- With Autocast On, all Hawks will instantly and automatically cast Dive Bomb on the first viable target in range with the same notes as above, regardless of whether it is still flying or stationary.
- Acquiring Aghanim's Shard does not retroactively grant Dive Bomb to already summoned Hawks.
- Summons one Hawk that casts Dive Bomb on the target unit.
Call of the Wild (Pre 7.19d)[]
Ability
No Target
No Target
Beastmaster calls forth beasts to aid in the battlefield.
Level 1: Boar Level 1
Level 2: Boar Level 2
Level 3: Boar Level 3 + Hawk
Level 4: Boar Level 4 + Hawk + Random Neutral
Level 1: Boar Level 1
Level 2: Boar Level 2
Level 3: Boar Level 3 + Hawk
Level 4: Boar Level 4 + Hawk + Random Neutral
Number of Boars: 1
Number of Random Neutral Creeps: 0/0/0/1
Summons Duration: 60
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
- This ability got split up into Call of the Wild Boar and Call of the Wild Hawk in the 7.20 gameplay patch.
- Does not destroy previous summons if this ability is used again before the previous summons expire.
- The Hawk neither triggers nor takes damage from Proximity Mines.
- The "Select All Controlled Units" hotkey does not select hawks.
- On level 4, one of the following neutral creeps gets randomly summoned: Alpha Wolf, Centaur Conqueror, Dark Troll Summoner, Hellbear Smasher, Satyr Tormenter
Call of the Wild: Hawk (Pre 7.07)[]
Call of the Wild: Hawk
Ability
No Target
No Target
Beastmaster calls forth a watchful Hawk to scout the battlefield. At level 3 and beyond, the hawk can become invisible after being still for 4 seconds.
Number of Hawks: 1
Hawk Duration: 60
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
- This ability was combined with Call of the Wild: Boar in the 7.07 gameplay patch.
- Leveling this spell automatically levels Call of the Wild: Boar as well.
- Does not destroy a previous summon if this ability is used again before the previous Hawk expires.
- Neither triggers nor takes damage from Proximity Mines.
- The "Select All Controlled Units" hotkey does not select hawks.
Call of the Wild: Boar (Pre 7.07)[]
Call of the Wild: Boar
Number of Boars: 1
Boar Duration: 60
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
- This ability was combined with Call of the Wild: Hawk in the 7.07 gameplay patch.
- Leveling this spell automatically levels Call of the Wild: Hawk as well.
- Does not destroy a previous summon if this ability is used again before the previous Boar expires.
Call of the Wild (Pre 6.79)[]
Call of the Wild (Pre 6.79)
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk and Lesser Boar.
Level 3: Summons Greater Hawk and Lesser Boar.
Level 4: Summons Greater Hawk and Greater Boar.
Hawk Duration: 60/70/80/80
Boar Duration: -/70/80/90
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
- This ability was replaced by Call of the Wild: Hawk and Call of the Wild: Boar in the 6.79 gameplay patch.
- Destroys summons from a previous cast if they are still under Beastmaster's control.
- The Hawks and Boars take purge damage.
Beast Rage (Pre 6.60)[]
Ability
Passive
Passive
Affects
Self
Self
When Beastmaster engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With every continuous blow on the same target, Beastmaster gains an understanding of his prey's defenses, and guiding each strike with greater ease than the last. Maximum of 100 increased attack speed. If Beastmaster changes targets, his rage counter drops to half of where it was.
- This ability was replaced by Inner Beast in the 6.60 gameplay patch.
- Beastmaster gains or loses stacks as soon as he reaches his attack point.
- This means that missed or disjointed attacks still count.
- It also means that it does not matter what attacks, be it enemies, buildings, wards or allies.
- It takes 20/10/7/5 attacks to reach the 100 attack speed bonus cap.
Drums of Slom (Pre 7.32e)[]
Beastmaster beats his drums with ever-increasing speed. Each strike deals damage to enemies around him, healing Beastmaster and units under his control for a portion of damage dealt. Beastmaster cannot strike his drums if he is silenced or stunned.
Radius: 600
Max Instances: 14
Damage per Interval: 115
Hero Damage as Heal: 25%
Creep Damage as Heal: 5%
Aura Linger Duration: 0.2
Duration: 6
Requires drafting Primal Roar to be unlocked.
Nature's rage is timeless, and for those who know the secrets, it's easy to stir the echoes of ire that rejoiced in the downfall of Slom.
- This ability was reworked in 7.33.
- Requires Aghanim's Scepter to be unlocked.
- The damage and healing are provided by an aura.
- The intervals start out slow and reach a crescendo near the end of the duration.
- Drums of Slom has a minimum pulse interval of 0.2 seconds, plus a server tick.
- Deals damage and heals in the same interval, starting upon cast, the intervals between pulses are 1/0.84/0.7/0.6/0.5/0.4/0.3/0.3/0.2/0.2/0.2/0.2/0.2.
- When Beastmaster is silenced, stuned, feared, and cycloned, the intervals between strikes will be skipped according to the disable duration, and resumes accordingly to the subsequent interval.
- The heal amount is based on damage dealt, amplifying (e.g. with Wild Axes), or reducing the damage affects the healing value.
- The heal value is subjected to heal manipulation despite the floating values shown.
- Treats illusions and clones as heroes.
- Does not affect ancient creeps.
- Successive casts do not stack but refresh the duration and reset the interval delay.
- This sub-ability was removed in 7.32b.
- Replaces Drums of Slom until the sub-ability is used or the ability duration ends.