Hero
Beastmaster | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summons beasts to aid his hunt. | |
Raised in the royal menagerie of Slom, Karroch learned to converse with beasts from a young age. With this unique talent, the Beastmaster is able to summon to his side a trusty poison-spitting Boar and a scouting Hawk. In addition to his companions, Karroch has mastered the art of throwing Wild Axes, cutting down trees and foes before returning to his hands. The Beastmaster awakens the Inner Beast of nearby allies, increasing their attack speed. Should an enemy attempt to flee, Karroch lets loose a piercing Primal Roar, incapacitating the target and clearing the path to its demise. | |
Roles: | Initiator Disabler Durable Nuker |
Complexity: | ★★☆ |
Contents
Bio[]
▶️ "I run with the rabbit and hunt with the hounds."
Lore:
Karroch was born a child of the stocks. His mother died in childbirth; his father, a farrier for the Last King of Slom, was trampled to death when he was five. Afterward Karroch was indentured to the king's menagerie, where he grew up among all the beasts of the royal court: lions, apes, fell-deer, and things less known, things barely believed in. When the lad was seven, an explorer brought in a beast like none before seen. Dragged before the King in chains, the beast spoke, though its mouth moved not. Its words: a plea for freedom. The King only laughed and ordered the beast perform for his amusement; and when it refused, struck it with the Mad Scepter and ordered it dragged to the stocks.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
Over the coming months, the boy Karroch sneaked food and medicinal draughts to the wounded creature, but only managed to slow its deterioration. Wordlessly, the beast spoke to the boy, and over time their bond strengthened until the boy found he could hold up his end of a conversation. He could, in fact, speak now to all the creatures of the King's menagerie. On the night the beast died, a rage came over the boy. He incited the animals of the court to rebel and threw open their cages to set them amok on the palace grounds. The Last King was mauled in the mayhem. In the chaos, one regal stag bowed to the boy who had freed him; and with Beastmaster astride him, leapt the high walls of the estate, and escaped. Now a man, Karroch the Beastmaster has not lost his ability to converse with wild creatures. He has grown into a warrior at one with nature's savagery.
Alias:
BM
Voice:
Abilities[]
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once, and amplifies subsequent damage from Beastmaster and his units.
Cast Animation: 0.4+0.47
Cast Range: 1500
Axes Radius: 175
Axes Travel Distance: 1500
Axes Spread Distance: 450
Damage per Axe: 40/70/100/130
Stack Duration: 12
Causes Wild Axes to have no cooldown, and can be used again once they come back.
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.
Notes:
- The axes either travel at a speed of 1200 or reach the target point in 1 second, whichever is faster. The same applies upon returning.
- Upon returning, their speed periodically adapts based on their distance to Beastmaster and the remaining travel time.
- This means the axes fly a maximum of up to 2 seconds, up to 1 second towards the point and up to 1 second back.
- Both axes spread up to 450 distance away from each other, before moving back together while traveling towards the targeted point.
- Their minimum travel distance is 450 as well, so when targeting a point closer than 450 range, they still intersect 450 range away.
- The axes fly in arcs, so that the axe coming from Beastmaster's left hand travels back towards his right hand, and vice versa.
- They destroy trees they come in contact with, while providing 350 radius flying vision as they travel. This vision does not last.
- The axes first apply the debuff, then the damage. This means they effectively amplify their own damage as well.
- Uses one debuff on hit targets for all stacks. The debuff has a number on it, showing the amount of stacks.
- Since the axes work separate, one of the axes always benefits from 2 stacks of the debuff, if both hit.
- Successive hits on the same unit fully refresh the whole stack's duration.
- Applies generic incoming damage amplification on the targets. Stacks additively with other sources of generic incoming damage manipulation.
- The amplification affects all damage that is not flagged as HP removal the targets take from Beastmaster and all his units. Allies do not benefit from it.
- A unit can only get hit once by each axe, so the maximum possible damage per axe is 42.4/75.6/110/145.6 (
43.4/77.35/112.5/148.85) before reductions.
- Does not affect Couriers.
Boar | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Summoned Creep | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Call of the Wild Boar
Ability
No Target
No Target
Beastmaster calls forth a Boar to aid in the battlefield.
Cast Animation: 0.3+0.67
Number of Boars: 1
Boar Duration: 60
Toggling Autocast off swaps this ability out with Call of the Wild Hawk. Their cooldowns are separate.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes:
- Does not destroy previous summons if this ability is used again before the previous Boar expires.
- The boar spawns at a random location within a 100 radius around Beastmaster.
Hawk | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Summoned Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Call of the Wild Hawk
Beastmaster sends an invisible Hawk to scout an area.
Cast Animation: 0.3+0.67
Cast Range: Global
Number of Hawks: 1
Hawk Duration: 60
Grants the Dive Bomb ability.
Reduces Hawk cooldown and Hawks gain Dive Bomb.
Reduces Hawk cooldown and Hawks gain Dive Bomb.
Toggling Autocast on swaps this ability out with Call of the Wild Boar. Their cooldowns are separate.
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.
Notes:
- Does not destroy previous summons if this ability is used again before the previous Hawk expires.
- The hawk spawns at a random location within a 300 radius around Beastmaster. It spawns invisible, without any fade time.
- The hawk cannot be controlled at all. Once cast, it automatically flies towards the targeted area and stays there.
- Its flight towards the target area cannot be interrupted by anything.
- If the hawk gets its movement disabled (e.g. stunned, rooted, etc.), it resumes moving to the location as soon as it can move again.
- Taunts and hypnotize cause the hawk to stop for its duration, but it resumes as soon as the taunt expires. The hawk completely ignores fear.
- Hawks do not block neutral creep camps.
- Acquiring Aghanim's Shard does not retroactively grant the Dive Bomb ability to already summoned Hawks.
- With Aghanim's Shard, this ability can be directly targeted on an enemy unit.
- When unit-targeted, the hawk flies towards that unit's location upon cast, as if ground-targeted. It does not alter its path if the target moves.
- If at any time while traveling the target comes within cast range of Dive Bomb, the Hawk casts it on them.
- If the target gets out of 1200 range before the cast finishes, it gets canceled and the hawk resumes traveling to the cast location.
- However, the hawk may attempt to cast Dive Bomb again if the target comes within range again.
- Once the hawk reaches the cast location and becomes stationary, it no longer attempts to cast Dive Bomb on the original target.
Ability
Aura
Aura
Affects
Allies
Allies
Untaps the inner fury of nearby allies, passively increasing their attack speed.
Radius: 1200
Aura Linger Duration: 0.5
Modifiers [?]
modifier_beastmaster_inner_beast_aura
Undispellable
modifier_beastmaster_inner_beast
Undispellable
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.
Primal Roar
Beastmaster lets loose a deafening roar that stuns, and shoves open a path to its target. All units in the path of the roar are damaged, while units shoved aside by the roar have their movement and attack speed slowed. Additionally, Beastmaster and his units gain 40% movement speed for 3/3.5/4 seconds.
Cast Animation: 0.5+0.63
Cast Range: 600
Move Speed Bonus Radius: 900
Area Width: 300
Knockback Distance: 450
Knockback Duration: 1
Damage: 150/225/300
Enemy Move Speed Slow: 60%
Enemy Attack Speed Slow: 60
Slow Duration: 3/3.5/4
Ally Move Speed Bonus: 40%
Move Speed Buff Duration: 3/3.5/4
Stun Duration: 3/3.5/4
Spell Immunity Notes:
Fully pierces spell immunity on the primary target.
Does not affect secondary spell immune enemies.
Slow and knockback persist if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.
Notes:
- Only enemy units are shoved aside from the path of Primal Roar. Roshan is not affected by the knockback.
- Knocks units aside at a speed of 450, up to 450 range away, resulting in a knockback duration of 1 second.
- Units hit by the knockback destroy trees within 100 radius and are made to face towards the direction they are getting pushed.
- The knockback and slow have a dynamic range, based on the distance between Beastmaster and the primary target.
- For every 2 distance between Beastmaster and the target upon cast, the knockback range increases by 1.
- For example, when the target is 600 range away, the knockback hits units up to 300 range behind the target and behind Beastmaster.
- The width of the knockback area is fixed at 300, so the affected area is always stadium-shaped.
- Considering the dynamic range, the knockback and slow can hit units up to 900 range away.
- When an enemy is perfectly aligned with Beastmaster and his Primal Roar target, it does not get knocked aside.
- However, the slow and damage are still applied, and the target is still disabled for the knockback duration.
- On the primary target, the roar first applies the debuff, then the damage.
- On secondary targets, the roar first applies the damage, then the debuff.
- The movement speed bonus only affects Beastmaster and his units. Other nearby allies are not buffed.
Ability
Aura
Aura
Affects
Self
Self
There is no description for this ability.
Radius: Global
Move Speed Bonus: 25
Aura Linger Duration: 0.5
Modifiers [?]
modifier_special_bonus_unique_beastmaster_5_aura
Undispellable
modifier_special_bonus_unique_beastmaster_5
Undispellable
This
talent is bound to Call of the Wild Hawk.

Notes:
- Affects Beastmaster and all of his player-controlled units.
- Increases Beastmaster's movement speed to 330.
- The aura affects invulnerable or hidden units.
- The aura is bestowed even while Beastmaster is dead.
Ability
Aura
Aura
Affects
Self
Self
There is no description for this ability.
Radius: Global
Health Bonus: 250
Aura Linger Duration: 0.5
Modifiers [?]
modifier_special_bonus_unique_beastmaster_6_aura
Undispellable
modifier_special_bonus_unique_beastmaster_6
Undispellable
This
talent is bound to Call of the Wild Boar.

Notes:
- Affects Beastmaster and all of his player-controlled units.
- The aura increases maximum health capacity, and keeps the current health percentage.
- The aura affects invulnerable or hidden units.
- The aura is bestowed even while Beastmaster is dead.
Boar[]
Ability
Passive
Passive
Affects
Enemies
Enemies
Inflicts a poison that slows attack and movement speeds.
Move Speed Slow: 10%/20%/30%/40%
Attack Speed Slow: 10/20/30/40
Slow Duration: 3
Spell Immunity Notes:
Slow persists if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
modifier_beastmaster_boar_poison
Undispellable
modifier_beastmaster_boar_poison_effect
Notes:
- The attacks first apply their damage, then the debuff.
- Successive attacks do not stack the slow, they refresh the duration.
Hawk[]
Reveals itself for 1, and then flies towards the target enemy, dealing 250 damage and stunning them for 2 second, killing the hawk.
Cast Animation: 1+0
Cast Range: 1200
Damage: 250
Stun Duration: 2
Dive Duration: 0.4
Notes:
- Requires Aghanim's Shard to be unlocked.
- The reveal modifier is placed on the Hawk as soon as it begins casting, and lasts until the dive ends.
- Once the cast begins, the player cannot manually cancel it anymore, since casting Dive Bomb is the only order that can be given to the Hawk.
- The hawk dives in an arc for to 0.4 seconds, so the speed varies based on the distance.
- The speed does not instantly adapt if the distance changes, but rather accelerates or decelerates at a very slow rate.
- Uses forced movement to move the Hawk. This means, it can be interrupted by applying other sources of forced movement on it.
- The dive cannot be interrupted by anything else. It fully ignores all disables.
- The Hawk first applies the damage, then the stun, and then dies.
- The Hawk's death cannot be prevented in any way.
- Can be cast on Couriers.
Talents[]
Hero Talents | ||
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-30s Primal Roar Cooldown | 25 | +30 Inner Beast Attack Speed |
+250 Health Beastmaster Controlled | 20 | +35 Boar Damage |
+2.5% Wild Axes Damage Amp Per Stack | 15 | +25 Movespeed Beastmaster Controlled |
+1.75 Mana Regen | 10 | +30 Damage |
Notes:
- The health talent is provided by an aura.
- The movement speed talent is provided by an aura.
- This attack damage talent is added as bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recent Changes[]
Main Article: Beastmaster/Changelogs
Version
Description
- Reduced base attack damage from 33-37 to 31-35.
Talents:
- Level 15 right talent changed: +30 movement speed ➜ +25 Movement speed to Beastmaster and controlled units [?].
- Aghanim's Shard upgrade:
- Reduced Call of the Wild Hawk cooldown reduction from 15 to 7.
- Reduced base attack damage from 35-39 to 33-37.
- Rescaled Primal Roar cooldown from 90/80/70 to 100/80/60.
Talents:
- Level 10 left talent changed: +20 movement speed ➜ +1.75 mana regen.
- Level 15 left talent changed: +250 Health to Beastmaster and controlled units [?] ➜ +2.5% Wild Axes damage amplification per stack.
- Level 15 right talent changed: +3 mana regen ➜ +30 movement speed.
- Level 20 left talent changed: -30s Primal Roar cooldown ➜ +250 Health to Beastmaster and controlled units [?].
- Level 25 left talent changed: +4% Wild Axes damage amplification per stack ➜ -30s Primal Roar cooldown.
Recommended Items[]
Starting items:
- Tango allow you to stay longer in lane without having to return to the fountain.
- Iron Branch is a very cheap item that provides a bit of attributes; use with Tango for more heal.
- Healing Salve heals Beastmaster to keep him in lane.
Early game:
- Magic Stick provides burst health and mana, useful to sustain Beastmaster.
- Boots of Speed offers additional movement speed to get Beastmaster in cast range of his abilities.
Mid game:
- Magic Wand grants some attributes and even more burst health and mana than Magic Stick.
- Tranquil Boots gives health regeneration and large movement speed bonus, easing Beastmaster's initiation with Primal Roar.
- Blink Dagger adds mobility and allows Beastmaster to engage on slippery targets to cast Primal Roar.
Late game:
- Refresher Orb allows you to use Primal Roar two times in quick succession. It will also allow you to summon an extra boar and hawk.
- Black King Bar increases survivability of Beastmaster with spell immunity and strength, so he can contribute with Wild Axes and Inner Beast which improve overall damage output during fights.
Situational items:
- Quelling Blade grants bonus damage against creeps so Beastmaster can last hit easier.
- Soul Ring sustains Beastmaster with strength and health regeneration, as well as providing mana to use abilities.
- Drum of Endurance provides health, gives you much needed mana, and increases your ability to get in range to use Primal Roar on enemies. It also further increases the attack speed of your Boar.
- Helm of the Dominator provides the ability to control a creep that comes with its own abilities and auras, and benefits from Inner Beast and other auras.
- Vladmir's Offering synergizes well with Inner Beast, since it boost your teams's damage as well as survivability. Also, Beastmaster is able to stay outside of base thanks to the lifesteal.
- Solar Crest gives additional armor, attributes, and mana regeneration. Together with Inner Beast and summons, you can help teammates bring down Roshan earlier in the game.
- Heaven's Halberd disarms enemy heroes. It also gives some extra health, status resistance, and evasion.
- Pipe of Insight is another strong aura item for your team and helps with pushing. It counters team with strong magical damage lineup.
- Aghanim's Scepter increases the viability of Wild Axes, and enables it to be used much more often in fights as it has no cooldown.
- Assault Cuirass stacks with Inner Beast, granting aura of armor and attack speed to friendly units.
- Heart of Tarrasque makes you extremely tanky, but be wary of getting it too early as you have less utility than with other item choices.
- Boots of Travel can be bought in the late game, powerful when teleporting to the Hawk to kill a lone target or push buildings.
Gameplay[]
Audio[]
History[]
Equipment[]
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Trivia[]
- Beastmaster's original name was Rexxar, a character in the Warcraft universe.
- Rexxar was the main playable character of the bonus campaign in Warcraft III: The Frozen Throne.
- Beastmaster's item the "Shrieking Razorback" design seems to be based on the Shriekers from Tremors II: Aftershocks.[1]
- Beastmaster's lines ▶️ ▶️ "Basshunter, on the hunt" are a reference to Swedish singer Basshunter, who has a song about DotA.
- ▶️ "I'll be creeping while you are sleeping" is a reference to the lyrics of said song.