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Batrider is a ranged intelligence hero who excels at initiation and harassing enemies. He is a mobile raider capable of dealing enormous amounts of damage, though he must close in on targets to pull it off. Batrider begins by spraying areas with Sticky Napalm, a stacking debuff useful for hindering enemies or gaining vision. In order to get a better view he activates Firefly, leaving a burning trail of liquid fire that scorches those who dare cross his path. Now able to cross through previously impassable terrain Batrider has free reign to decide how to continue his reign of terror. If he's feeling generous he'll hurl an explosive clocktail as a parting shot. More often, he seizes victims with Flaming Lasso and drags them back through his burning trail to the clutches of merciless allies. Used properly, Batrider is a fearsome hero constantly risking his own safety to incite fiery chaos and destruction.
Bio
The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside…
Abilities
- Sticky Napalm can be cast without having to face towards the targeted area.
- Applies a debuff to enemies inside the area. Leaving or entering the area afterwards has no effect.
- Each cast refreshes the duration of the whole stack while adding one more instance.
- The debuff slows and causes the damage. It also shows the amount of current Sticky Napalm stacks on the target.
- Affected units also have a number above them, showing the amount of stacks. This number is only visible to Batrider and his allies, however, they require vision over the target to see it.
- Can slow movement speed for up to 20%/40%/60%/80%. One stack is enough to apply the full turn rate slow.
- Can deal up to 60/120/180/240 ( 260/320/380/440) damage per triggering damage instance (before reductions).
- Deals 50% less damage against creeps, dealing up to 30/60/90/120 ( 130/160/190/220) damage.
- Treats creep-heroes as creeps
- Sticky Napalm triggers on any damage instance caused by Batrider, except from Orb of Venom, Orb of Corrosion, Radiance, Spirit Vessel, Urn of Shadows, Cloak of Flames, and damage with the no-reflection flag.
- Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.
- Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.
- Provides 450 radius flying vision at the targeted point upon cast for 2 seconds.
- Flamebreak travels at a speed of 1200 until reaching the targeted point.
- The projectile has 175 radius flying vision. This vision does not last.
- Knocks units back at a speed of 857.14, the knockback distance is always 300, no matter how far the unit is from the center.
- Also knocks affected enemies 100 units upwards, resulting in a small arc.
- Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling abilities are not interrupted.
- Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
- Applies a debuff on enemies upon projectile impact which deals damage in 1-second intervals, starting 1 second after it is placed, resulting in 2/4/6/8 instances.
- Can deal up to 70/140/210/280 damage (before reductions).
- The burn debuff from successive does not stack, but adds to the existing debuff's duration instead.
- Flamebreak first applies the Sticky Napalm debuff, the impact damage, the debuff, then the knockback.
- With Aghanim's Shard, if Sticky Napalm is not learned, no stacks are applied.
- When acquiring Aghanim's Shard, Batrider immediately gains 1 extra charge.
- Does not affect Roshan.
- Firefly interrupts Batrider's channeling abilities upon cast.
- Temporarily grants Batrider unobstructed movement, allowing him to path over impassable terrain, units, buildings, and trees.
- The entire ability lasts for 15 ( 25) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.
- The duration increasing talent does not affect any of Batrider's currently ongoing Firefly instances.
- Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.
- Deals 5/15/25/35 damage per interval, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in 31 ( 51) damage instances.
- Can deal up to 155/465/775/1085 ( 255/765/1275/1785) damage to a single unit (before reductions) when the affected unit stays in range for the full duration.
- During Firefly, every tree within 100 radius of Batrider is destroyed.
- The fire trails from successive casts fully stack. Each cast creates its buff with its own fire trail.
- When Batrider dies during Firefly, the already existing fire on the ground still stays for the remaining duration.
- The buffs remain visible in the HUD, and are now only responsible for keeping the already existing fire up.
- This means when respawning before they expire, they do not make Batrider fly again or make him leave fire behind again.
- Does not affect Roshan.
- Flaming Lasso fully disables the target for its duration.
- Batrider is disarmed during Flaming Lasso. The disarm either lasts 3/3.5/4 seconds, or until the lasso is broken, whichever is shorter.
- Drags the targeted unit 300 distance behind Batrider. Despite the ability description, it can drag the target over impassable terrain.
- If Batrider teleports a distance greater than 425, the lasso breaks.
- Flaming Lasso overrides every other position changing effect, making only teleports able to break the lasso.
- If the target gets teleported any distance (even a 0 range teleport is enough), the lasso breaks.
- The lasso also breaks when either Batrider or the target dies. Casting Dismember or Walrus Kick on the lasso target breaks the lasso as well.
- Deals damage in 1-second intervals, starting immediately upon cast, with a total of 3/3/4 instances.
- Can deal up to 105/165/300 damage per target (before reductions).
- Cannot be cast on, but can drag invulnerable and hidden units.
- Can be cast on Roshan, but he is neither disabled, dragged nor damaged. Batrider is still disarmed.
- It is possible to have multiple units lassoed at the same time (e.g. by using Refresher Orb).
- With Aghanim's Scepter, the closest allied hero (including creep-heroes and illusions) of the enemy target within 600 range is lassoed as well.
- The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
- This means the secondary target is dragged 600 distance behind Batrider.
- The secondary lasso is independent from the primary. When the primary lasso is broken, its target can act freely while the secondary target remains being dragged by it.
Talents
Hero Talents | ||
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Flamebreak applies 2 Sticky Napalm Stacks | 25 | +10 Sticky Napalm Damage |
2 Flamebreak Charges | 20 | +4.5s Firefly Duration |
-7s Flaming Lasso Cooldown | 15 | +20 Movement Speed |
+50 Flamebreak Knockback Distance | 10 | +50 Sticky Napalm Radius |
Recent Changes
- Flamebreak
- Increased Damage per second from 10/20/30/40 to 25/30/35/40
- Reduced Burn Duration from 5s to 2/3/4/5s
Talents
Level 15 Talent Flaming Lasso Cooldown Reduction decreased from 10s to 7s- Reduced Flamebreak radius from 500 to 450.
- Flamebreak
- Increased projectile speed from 1200 to 1400.
- Increased movement speed slow from 10%/15%/20%/25% to 15%/20%/25%/30%.
- Reduced Firefly cooldown from 52/46/40/34 to 45/40/35/30.
- Aghanim's Scepter upgrade:
- Addednew Flaming Lasso search radius indicator for secondary targets.
Recommended Items
Gameplay
While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out high above the canopy as the Batrider. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze with Firefly. He hurls an explosive cocktail, knocking foes away with Flamebreak. Want a ride? That can be arranged. The Batrider spots heroes from above, and throws out the Flaming Lasso to string them along for an experience they will not soon forget. | |
Roles: | Initiator Jungler Disabler Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Batrider is occasionally referred to as "Batman" in game, mostly due to the recent popularity of Christopher Nolan's Dark Knight trilogy starring Christian Bale and Gary Oldman.
- In DotA, Batrider's full name was "Jin'zakk, the Batrider". In Dota 2, his name was removed for unspecified reasons.
- After killing Faceless Void, Batrider says ▶️ "Hey Void! Have you seen Bat to the Future?", which is a reference to the film "Back to The Future"
- Batrider's unused kill response "Scuse me while I cook this guy." is likely a reference to the song Purple Haze by Jimi Hendrix.
- Batrider's concept may well be based on Project X-Ray, a military strategy developed during World War II which involved using bats equipped with small, timed, napalm-like incendiaries to decimate towns (See Alexis C. Madrigal's "Old, Weird Tech: The Bat Bombs of World War II," in The Atlantic, 14 April 2011).