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Batrider
Batrider
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
28 + 2.9
15 + 1.8
22 + 2.9
Level 0 1 15 25 30
Health 120 736 1616 2518 2892
+1.75 +4.55 +8.61 +12.71 +14.36
Mana 75 339 819 1311 1515
+0 +1.1 +3.13 +5.18 +6.01
Armor 1 3.5 7.7 12.7 14.53
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

19
23

41
45

81
85

122
126

139
143

Attack Rate 0.59/s 0.68/s 0.82/s 1/s 1.07/s
Attack Range Ranged 375 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.54
Projectile Speed 900
Move Speed ▶️ 295 (Nighttime 325)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Bound Radius 24
Vision Range (G) 1200 (Nighttime 800)
Gib Type Default
Internal Not Provided

Batrider is a ranged intelligence hero who excels at initiation and harassing enemies. He is a mobile raider capable of dealing enormous amounts of damage, though he must close in on targets to pull it off. Batrider begins by spraying areas with Sticky Napalm, a stacking debuff useful for hindering enemies or gaining vision. In order to get a better view he activates Firefly, leaving a burning trail of liquid fire that scorches those who dare cross his path. Now able to cross through previously impassable terrain Batrider has free reign to decide how to continue his reign of terror. If he's feeling generous he'll hurl an explosive clocktail as a parting shot. More often, he seizes victims with Flaming Lasso and drags them back through his burning trail to the clutches of merciless allies. Used properly, Batrider is a fearsome hero constantly risking his own safety to incite fiery chaos and destruction.

Bio

Batrider minimap iconBatrider
▶️ "It's not the bat you gotta worry about. She eats fruit."
There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling.

The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside…

Abilities

Sticky Napalm
Sticky Napalm icon
Affects
Enemies
Damage
Magical
Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.
Cast Range: 550/600/650/700
Effect Radius: 375/400/425/450
Max Stacks: 10
Damage per Stack: 6/12/18/24 (Talent 26/32/38/44)
Creep Damage Percentage: 50%
Move Speed Slow per Stack: 2%/4%/6%/8%
Turn Rate Slow: 10%/30%/50%/70%
Stack Duration: 8
Cooldown symbol
 3
Mana symbol
 20
Buff/Debuff
Modifiers [?]
modifier_batrider_sticky_napalm
It's not uncommon to hear the Rider cackle while he increases the flammability of his opponents.

  • Sticky Napalm can be cast without having to face towards the targeted area.
  • Applies a debuff to enemies inside the area. Leaving or entering the area afterwards has no effect.
  • Each cast refreshes the duration of the whole stack while adding one more instance.
  • The debuff slows and causes the damage. It also shows the amount of current Sticky Napalm stacks on the target.
  • Affected units also have a number above them, showing the amount of stacks. This number is only visible to Batrider and his allies, however, they require vision over the target to see it.
  • Can deal up to 60/120/180/240 (Talent 260/320/380/440) damage per triggering damage instance (before reductions).
    • Deals 50% less damage against creeps, dealing up to 30/60/90/120 (Talent 130/160/190/220) damage.
    • Treats creep-heroes as creeps
  • Batrider himself has to cause the damage. Other units under his control do not trigger Sticky Napalm.
  • Sticky Napalm deals its damage in a separate damage instance, right after the triggering damage.
  • Provides 450 radius flying vision at the targeted point upon cast for 2 seconds.


Flamebreak
Flamebreak icon
Affects
Enemies
Damage
Magical
Hurls an explosive cocktail that explodes when it reaches the target location, knocking back, and dealing damage over time to enemies in the area.
Cast Animation: 0.2+0.4
Cast Range: 1300
Effect Radius: 500
Impact Damage: 30/60/90/120
Damage per Second: 20
Knockback Distance: 300
Knockback Duration: 0.35
Damage Duration: 2/4/6/8
With Aghanim's Shard Number of Charges: 2
With Aghanim's Shard Charge Replenish Time: 18/17/16/15
Cooldown symbol
 18/17/16/15 (With Aghanim's Shard 0)
Mana symbol
 110/120/130/140
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Flamebreak to have two charges and apply a Sticky Napalm charge on impact.
Buff/Debuff
Modifiers [?]
modifier_flamebreak_knockback
modifier_flamebreak_damage
A molotov cocktail is the weapon of choice for Batrider.

  • Flamebreak travels at a speed of 1200 until reaching the targeted point.
  • The projectile has 175 radius flying vision. This vision does not last.
  • Knocks units back at a speed of 857.14, the knockback distance is always 300, no matter how far the unit is from the center.
    • Also knocks affected enemies 100 units upwards, resulting in a small arc.
  • Units are not disabled during the knockback. They can still turn, attack, cast spells and use items. Channeling abilities are not interrupted.
    • Can push units over impassable terrain. Any tree a knocked back unit collides with gets destroyed.
  • Applies a debuff on enemies upon projectile impact which deals damage in 1-second intervals, starting 1 second after it is placed, resulting in 2/4/6/8 instances.
    • Can deal up to 70/140/210/280 damage (before reductions).
    • The burn debuff from successive does not stack, but adds to the existing debuff's duration instead.
  • Flamebreak first applies the Sticky Napalm debuff, the impact damage, the debuff, then the knockback.
  • With Aghanim's Shard icon Aghanim's Shard, if Sticky Napalm icon Sticky Napalm is not learned, no stacks are applied.
    • When acquiring Aghanim's Shard, Batrider immediately gains 1 extra charge.


Firefly
Firefly icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
Batrider takes to the skies, laying down a trail of flames from the air. The fire damages any enemies it touches, and destroys trees below Batrider. Batrider has bonus day/night vision while Firefly is active.
Damage Radius: 200
Damage per Second: 10/30/50/70
Move Speed Bonus: 3%/6%/9%/12%
Vision Bonus: 200/400/600/800
Duration: 15 (Talent 25)
Cooldown symbol
 40/38/36/34
Mana symbol
 125
Buff/Debuff
Modifiers [?]
modifier_batrider_firefly
Death
When an enemy escapes into the Yama Raskav Jungle, most would cut through the brush to find the fugitive. Batrider just chooses to destroy the jungle along with his foes.

  • Firefly interrupts Batrider's channeling abilities upon cast.
  • The entire ability lasts for 15 (Talent 25) seconds, meaning when the duration ends, the entire flame trail disappears at once as well.
    • The duration increasing Talent talent does not affect any of Batrider's currently ongoing Firefly instances.
  • Damage is dealt to every enemy unit which comes within 200 radius of the fire trail.
  • Deals 5/15/25/35 damage per interval, starting 0.1 seconds after cast, the first interval is 0.4 seconds, the rest are 0.5 seconds, resulting in 31 (Talent 51) damage instances.
    • Can deal up to 155/465/775/1085 (Talent 255/765/1275/1785) damage to a single unit (before reductions) when the affected unit stays in range for the full duration.
  • During Firefly, every tree within 100 radius of Batrider is destroyed.
  • The fire trails from successive casts fully stack. Each cast creates its buff with its own fire trail.
  • When Batrider dies during Firefly, the already existing fire on the ground still stays for the remaining duration.
    • The buffs remain visible in the HUD, and are now only responsible for keeping the already existing fire up.
    • This means when respawning before they expire, they do not make Batrider fly again or make him leave fire behind again.


Flaming Lasso
Flaming Lasso icon
Affects
Enemies
Damage
Magical
Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.
Cast Animation: 0.2+0.4
Cast Range: 175
Break Distance: 425
Damage per Second: 35/55/75
Duration: 3/3.5/4
With Aghanim's Scepter Secondary Target Search Radius: 600
Cooldown symbol
 120/115/110 (Talent 118/113/108)
Mana symbol
 225
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Flaming Lasso grabs both its target, as well as the target's nearest allied hero within range. The secondary target is tethered to the first.
Buff/Debuff
Modifiers [?]
modifier_batrider_flaming_lasso
modifier_batrider_flaming_lasso_damage
modifier_batrider_flaming_lasso_self
Death
Few dare to ask to ride on the bat, as Batrider gives them free of charge.

  • Flaming Lasso fully disables the target for its duration.
  • Batrider is disarmed during Flaming Lasso. The disarm either lasts 3/3.5/4 seconds, or until the lasso is broken, whichever is shorter.
  • Drags the targeted unit 300 distance behind Batrider. Despite the ability description, it can drag the target over impassable terrain.
  • If Batrider teleports a distance greater than 425, the lasso breaks.
    • Flaming Lasso overrides every other position changing effect, making only teleports able to break the lasso.
    • If the target gets teleported any distance (even a 0 range teleport is enough), the lasso breaks.
    • The lasso also breaks when either Batrider or the target dies. Casting Dismember icon Dismember or Walrus Kick icon Walrus Kick on the lasso target breaks the lasso as well.
  • Deals damage in 1-second intervals, starting immediately upon cast, with a total of 3/3/4 instances.
    • Can be cast on Roshan icon Roshan, but he is neither disabled, dragged nor damaged. Batrider is still disarmed.
  • It is possible to have multiple units lassoed at the same time (e.g. by using Refresher Orb icon Refresher Orb).
  • With Aghanim's Scepter icon Aghanim's Scepter, the closest allied hero (including creep-heroes and illusions) of the enemy target within 600 range is lassoed as well.
    • The secondary target is bound to the first, so it is dragged after it, at the same distance as the primary target is dragged behind Batrider.
    • This means the secondary target is dragged 600 distance behind Batrider.
    • The secondary lasso is independent from the primary. When the primary lasso is broken, its target can act freely while the secondary target remains being dragged by it.


Talents

Hero Talents
Flamebreak icon Flamebreak applies 2 Sticky Napalm icon Sticky Napalm Stacks25+10 Sticky Napalm icon Sticky Napalm Damage
2 Flamebreak icon Flamebreak Charges20+4.5s Firefly icon Firefly Duration
-7s Flaming Lasso icon Flaming Lasso Cooldown15+20 Movement Speed
+50 Flamebreak icon Flamebreak Knockback Distance10+50 Sticky Napalm icon Sticky Napalm Radius

Recent Changes

Main Article: Batrider/Changelogs
Version
Description
  • Flamebreak icon Flamebreak
    • Increased Damage per second from 10/20/30/40 to 25/30/35/40
    • Reduced Burn Duration from 5s to 2/3/4/5s

Talents

Level 15 Talent Flaming Lasso Cooldown Reduction decreased from 10s to 7s
  • Flamebreak icon Flamebreak
    • Increased projectile speed from 1200 to 1400.
    • Increased movement speed slow from 10%/15%/20%/25% to 15%/20%/25%/30%.
  • Reduced Firefly icon Firefly cooldown from 52/46/40/34 to 45/40/35/30.
  • Aghanim's Scepter icon Aghanim's Scepter upgrade:
    • Added
      new Flaming Lasso icon Flaming Lasso search radius indicator for secondary targets.


Recommended Items

Gameplay

While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out high above the canopy as the Batrider. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze with Firefly. He hurls an explosive cocktail, knocking foes away with Flamebreak. Want a ride? That can be arranged. The Batrider spots heroes from above, and throws out the Flaming Lasso to string them along for an experience they will not soon forget.
Roles: Initiator Initiator Pip jungler Jungler Disabler Disabler Escape Escape
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Batrider is occasionally referred to as "Batman" in game, mostly due to the recent popularity of Christopher Nolan's Dark Knight trilogy starring Christian Bale and Gary Oldman.
  • In DotA, Batrider's full name was "Jin'zakk, the Batrider". In Dota 2, his name was removed for unspecified reasons.
  • After killing Faceless Void, Batrider says ▶️ "Hey Void! Have you seen Bat to the Future?", which is a reference to the film "Back to The Future"
  • Batrider's unused kill response "Scuse me while I cook this guy." is likely a reference to the song Purple Haze by Jimi Hendrix.
  • Batrider's concept may well be based on Project X-Ray, a military strategy developed during World War II which involved using bats equipped with small, timed, napalm-like incendiaries to decimate towns (See Alexis C. Madrigal's "Old, Weird Tech: The Bat Bombs of World War II," in The Atlantic, 14 April 2011).

Gallery

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