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Many hands make light work.
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Bad against...[]
- Aphotic Shield and Borrowed Time can both dispel Flaming Lasso.
- X Marks the Spot breaks Flaming Lasso when used on ally and can break if used on Batrider.
- Press the Attack dispels Flaming Lasso.
- Batrider is unlikely to win a Duel in any stage of the game.
- Nyx can walk into Firefly with Spiked Carapace and stun Batrider if he has no Spell Immunity, even if Batrider is focusing on other enemy hero.
- False Promise dispels Flaming Lasso.
- Fortune's End can root Batrider after he uses Flaming Lasso. It can also dispel Sticky Napalm and Flamebreak.
- Fate's Edict when used on a Lasso'd target will leave them immune to magical damage, making it difficult to burst them quickly before the Lasso ends.
- Kraken Shell can dispel Flaming Lasso.
- If Batrider drags Tidehunter back towards his team, it can be setup for a well placed Ravage.
- Enrage with Aghanim's Scepter can dispel Flaming Lasso.
- QW-Invoker perfectly resists Batrider in his attacks, since Batrider has a small mana reserve and depends very much on him - E.M.P. perfectly allows Invoker to deprive her, and he also has the abilities of Tornado and Cold Snap, which can help him fend off his attack, and possibly even kill along with his team
- Queen of Pain can be an effective tool against Batrider in the game and on the line. She has long-range abilities such as Scream of Pain or Sonic Wave and a long-range type of attack, which is why she can keep Batrider at a distance all the time, and prevent him from attacking with Flaming Lasso or Firefly. Queen of Pain has an effective high-deceleration ability against Batrider - Shadow Strike, which is why he cannot quickly set fire to all enemies under Firefly and fly between all Queen of Pain allies. In addition, Queen of Pain has a wonderful escape in stock - Blink, which can save her at any moment in which batrider decides to attack
- Nether Swap breaks Flaming Lasso when used on ally and can break if used on Batrider.
- Vengeful Spirit can disable Batrider's Blink Dagger before a fight with Wave of Terror.
- Plague Wards are very hard for Batrider to play against as they provide a lot of vision as well as disable Blink Dagger for a long duration.
- Time Lapse with Aghanim's Scepter dispels Flaming Lasso when used on allied hero.
- Linken's Sphere is core item for a Weaver making him a hard target for Lasso during entire game.
- Dark Pact can dispel Flaming Lasso if is used in anticipation, but a Blink initiation from fog can catch the Slark off guard.
- Slark can also take off any Sticky Napalm stacks with Dark Pact in lane.
Others[]
- Shadow Demon, Outworld Destroyer and Tusk can all save a Lasso'd teammate with their defensive spells.
- Death Prophet is a terrible Flaming Lasso target if Exorcism has already been used, since it can still damage Batrider and his teammates, but if Batrider manages to Lasso her before that, it can lead to Death Prophet being quickly burst down.
Items[]
- Linken's Sphere will block Flaming Lasso, forcing Batrider to waste an item like Force Staff or Eul's Scepter of Divinity on the target just to use Lasso. This problem, however, can be partially solved with Aghanim's Scepter upgraded Flaming Lasso, but only if Batrider uses it on a hero who does not have it and if he is lucky enough to tether a hero wielding the Linken's Sphere with it.
- Lotus Orb will cause Batrider to also Lasso himself, preventing him from dragging the enemy away.
- Aeon Disk will dispel Flaming Lasso and protect the target for a few seconds giving it's owner a chance to survive.
- Magic Stick and Magic Wand will accumulate charges very quickly against a Batrider spamming Sticky Napalm in lane.
- Phase Boots can increase turn rate to counter Sticky Napalm.
- Blade Mail can reflect damage from Firefly, even if the heroes who carry them are not target for Flaming Lasso.
- Mage Slayer will cause Firefly, Flamebreak and Flaming Lasso to do 35% less spell damage, making Batrider deal significantly less damage to enemies.
- Cloak, and it's upgrades: Hood of Defiance, Pipe of Insight and Eternal Shroud will make Batrider's abilities only to tickle it's owner due to Batrider's weak damage output.
- Black King Bar will discourage Batrider from doing anything to enemies, and outside of Flaming Lasso, he has nothing else to counter it.
Good against...[]
- Batrider can harass Arc Warden more easily with Sticky Napalm thanks to it's low cooldown and mana cost and because of Arc Warden's lower durability and mobility.
- Batrider can use Flamebreak to push Arc Warden and Tempest Double out of the Magnetic Field.
- With Firefly combined with Blink Dagger, Batrider can move faster while dealing damage to both Arc Warden and Tempest Double.
- Flaming Lasso allows Batrider to separate Arc Warden from both Magnetic Field and Tempest Double and pull him towards Batrider's team. Aghanim's Scepter upgraded Flaming Lasso also allows Batrider to disable both, real Arc Warden and his Tempest Double and pull them towards Batrider's team. And since Arc Warden is not used to buy Linken's Sphere, this can be a great problem to him.
- Since Arc Warden is not used to buy Black King Bar very ofthen In most of the stages of the game, he will be vulnerable to Batrider's magical damage-over-time output in most of the stages of the game.
- However, Batrider needs to approach Arc Warden carefully as Arc Warden can scout Batrider's location with Spark Wraith. Also, Arc Warden tends to buy Gleipnir which combined with Flux's damage over time can be used to prevent Batrider from even using Blink Dagger.
- Sticky Napalm slows Chen and his creeps and Flamebreak and Firefly can deal heavy damage to them.
- Flaming Lasso can pull Chen away from his creeps toward Batrider's team, often to certain death.
- Batrider has huge damage from his Sticky Napalm and hand strikes on the target, with this effect. And Ember Spirit not only has a small reserve of health, but also has a melee type of attack. If these two collide on the center line, then Ember Spirit will have to finish off several creeps from afar with a Sleight of Fist, otherwise he will lose a lot of health from long-range Batrider attacks under Sticky Napalm, and possibly even kill, because Ember Spirit does not have the ability to interrupt Batraider with his damage if he decides to attack
- Ember Spirit is a very tasty target for Flaming Lasso, because it has a small reserve of health, and all the power lies in the abilities that Flaming Lasso forbids using, this can help the Batraider team quickly deal with the unpleasant "jumping" Ember Spirit in a fight if he gets into Flaming Lasso
- Batrider's Flaming Lasso can be used to cancel Io's attempts to escape with Relocate and drag him away from his Tethered target. And since Io doesn't like buying Linken's Sphere, he will be always vulnerable to Batrider's initiations.
- Io's tendency to stick close to it's Tethered target can make Io and it's target vulnerable to Batrider's harrasing.
- Aghanim's Scepter upgraded Flaming Lasso allows Batrider to catch and drag two heroes at once, not just one. Which can potentially turn Io's Tether against him.
- Flaming Lasso is the perfect tool to isolate a single Meepo and focus him.
- Firefly destroys trees and can turn Tree Dance into a free four second stun.
- Many stacks of Sticky Napalm, combined with Flamebreak and Firefly, allows Batrider to destroy illusions from Mirror Image.
- If Batrider can manage to destroy all illusions from Naga Siren, he will be able to use Flaming Lasso on the real one, and will be able to drag her toward his team, potentially preventing Naga Siren from escaping with Song of the Siren.
- As long as Batrider is under the effect of Firefly, he can safely fly over Proximity Mines (He does not receive vision over the mines).
- Batrider's DoT damage quickly removes Templar Assassin's Refraction and can damage her during Meld.
- Firefly will cut trees with ease, cleaning-up an area that's been enchanted with Eyes In The Forest, and potentially revealing a Treant under the effects of Nature's Guise.
- Batrider's DoT spells are also good versus Living Armor.
- Sticky Napalm makes it difficult for Tusk to hold his own on lane.
- An ill-timed and ill-positioned Snowball will give Batrider a free counter-initiation with Flaming Lasso if Batrider is far enough to avoid the stun from the Snowball.
- Batrider prevents sharp and brazen attacks of the opponent. First he catches him in a Flaming Lasso, and then causes huge damage, in some cases even incompatible with life.
- Firefly and combinated with Blink Dagger can easy avoided from Focus Fire.
Others[]
- Flaming Lasso is one of the strongest initiation spells in the game, when in the right hands. Thus, Batrider has always been a part of competitive Dota, and he is always good against a target caught with his pants down.
- Many stacks of Batrider's Sticky Napalm, combined with Flamebreak and Firefly allows him to destroy multiple units at once, making Batrider strong against heroes who rely on summons and illusions.
- Batrider often hides in the trees to initiate on a target. As such, he has a slight edge against heroes that have no scouting tools and cannot see him coming, such as Lion or Sven.
- For the same reason, he has to be slightly more cunning when playing against heroes that can scout the treeline, such as Ancient Apparition and his Ice Vortex and Shadow Demon and his Shadow Poison.
Items[]
- Ghost Scepter and Ethereal Blade do not offer protection against Batrider's magical damage-over-time abilities.
Works well with...[]
- Bloodseeker's Rupture when combined with Batrider's Flaming Lasso, drags and deals immense damage to the target.
- Ursa usually buys a Blink Dagger which should allow him to follow on Batrider's jumps.
- Ursa deals high amount of burst damage through Overpower and Enrage, which could be your best bet to kill a target during Lasso's duration.
- Batrider's Lasso is a perfect disable for a long-duration Life Drain, especially since Pugna doesn't mind Batrider being between him and his target, so long as he drags him close enough to Pugna.
- Pugna can amplify magical damage with Decrepify.
- Lasso can be a good setup for a full-duration Mystic Flare.
- Skywrath Mage can amplify magical damage with Ancient Seal.
- Although hard to execute, Pudge can drag Batrider and his Lasso target back to your team with his Meat Hook.
- Easier to execute, Pudge can further lock down a target with Dismember.
Others[]
Batrider is usually a team's main initiator and pick-off tool through Flaming Lasso. Therefore Batrider will work well with any teammate that reacts to his initiation, either with high burst damage to kill the target during Lasso, or with extra lockdown after the Lasso expires, like Lina, Lion, Mirana, etc. Finally, Batrider's damage is only magical so any hero that will reduce a target's magic resistance will increase Batrider's damage output.
Items[]
- Veil of Discord will increase Firefly's damage to everyone walking inside it, among others.
- Force Staff further brings back Batrider and his Lasso target.