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Bane
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.1
22 + 2.1
22 + 2.1
Level 0 1 15 25 30
Health 120 604 1242 1968 2232
+0.25 +2.45 +5.39 +8.69 +9.94
Mana 75 339 687 1083 1227
+0 +1.1 +2.57 +4.22 +4.85
Armor 4.08 7.75 12.65 18.15 20.23
Magic Resist 25% 27.2% 30.14% 33.44% 34.69%
Damage Block -
Damage

1
1

23
23

52
52

85
85

97
97

Attack Rate 0.59/s 0.72/s 0.89/s 1.08/s 1.16/s
Attack Range U 400 ( ? )
Attack Speed 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed
Move Speed 315 (Nighttime 345)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Atropos the Bane Elemental, also known simply as Bane, is a strong ranged intelligence Hero, possessing dark abilities that can make him a good ganker and nuker. Bane is unique because his attributes are all equal, including its gain per level. Using his abilities, he can disable up to three separate targets at once. Since they are all single-targeted, he lacks area of effect presence and pushing power. Despite this, Bane is a dangerous foe to encounter as he can debuff his enemies, absorb their energies, and render them helpless. Bane's disables can be a great support for his allies, as well as a great way to kill his unfortunate foe.

Bio

Bane minimap iconAtropos, the Bane Elemental
▶️ "I dreamt a field of war… and woke to find myself upon it."
When the gods have nightmares, it is Bane Elemental who brings them. Also known as Atropos, Bane was born from the midnight terrors of the goddess Nyctasha. A force of terror too powerful to be contained by sleep, he surfaced from her slumbers, fed upon her immortality, and stole his vaporous form from her inky blood. He is the essence of fear. Mortals who hear his voice hear their darkest secrets whispered in their ear. He calls to the hidden fear in every Hero's heart. Wakefulness is no protection, for Bane's black blood, continuously dripping, is a tar that traps his enemies in nightmare. In the presence of Bane, every Hero remembers to fear the dark.
Voice:
[[Voice actors#|]] (Responses)

Abilities

Enfeeble
Blocked by Linken's Sphere. Does not pierce spell immunity. QE
Ability
N/A
Affects
Enemies
Weakens an enemy unit, reducing its physical damage. Lasts 20 seconds.
Range: 1000
Duration: 20
Attack Damage Reduction: 30/60/90/120
Cooldown symbol
 10
Mana symbol
 95/105/115/125
Even the mightiest of warriors crumble before the terror of Atropos.

  • Unable to target Ancients
  • Even if Black King Bar can block it, this spell can't be dispelled.

Brain Sap
Blocked by Linken's Sphere. Does not pierce spell immunity. WB
Ability
N/A
Affects
Enemies
Damage
Pure
Feasts on the vital energies of an enemy unit, dealing damage and gaining health equal to the damage dealt.
Range: 600
Health Absorbed: 90/160/230/300
Cooldown symbol
 14
Mana symbol
 125/150/175/200
Atropos finds no greater pleasure than to harvest the fear he creates.

  • Bane always receives the full amount of health, regardless of the amount of damage dealt.

Nightmare
Blocked by Linken's Sphere. Does not pierce spell immunity. ET
Ability
N/A
Affects
Units
Puts the target enemy or friendly Hero to sleep and deals damage per second. Sleeping units are awakened when attacked, but the Nightmare passes to the attacking unit.
Range: 500/550/600/650
Duration: 4/5/6/7
Health Drain per Second: 20
Cooldown symbol
 15
Mana symbol
 165
A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep.

  • The target will wake up on receiving any type of damage other than HP Removal.
  • Nightmare deals damage to allies and himself, so it can be used to deny heroes or himself.
  • Any source of damage except Nightmare will awaken the unit, but only physical attacks cause the Nightmare to be transferred.
  • In the first second of Nightmare, the unit is invulnerable.
  • Bane can wake himself up from Nightmare.

Nightmare End
ET
128x128px
Ability
N/A
Affects
Self
Wakes Bane up from Nightmare

Fiend's Grip
Blocked by Linken's Sphere. Partially pierces spell immunity. RF
Ability
N/A
Affects
Enemies
Damage
Magical
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every second based on the unit's maximum mana.
Range: 625
Duration: 5 (7*)
Damage per Second: 100/155/215 (155/215/270*)
Mana Transfer per second: 5% (10%*) of target's max mana
Cooldown symbol
 100
Mana symbol
 200/300/400
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage per second, mana drain, and duration.
Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares.

  • Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit.
  • Deal a total of 500/775/1075 (1085/1505/1890*) damage.


Recommended items

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Tips

  • Between levels 6-12 Bane is comparatively a very powerful hero, and assuming you maxed his Brain Sap (as you should under all circumstances) you will be able to solo most heroes by means of Fiend's Grip followed by Brain Sap. It is necessary to get kills during this phase of the game; as if Bane is not well-geared and leveled up later in the game, he will be relegated to a support unit.
  • It is important for the player to judge when to change roles; as mentioned above, Bane should gank constantly in the middle of the game to gain a gold advantage and avoid getting shut down or subjugated to a conservative support role. A well-managed Bane can change the outcome of a team fight in the late game with effective use of items such as Necronomicon, Scythe of Vyse, and Aghanim's Scepter.
  • New or unseasoned players have a tendency to attack targets under Nightmare. Before the game starts, make sure to warn them about it.
  • Bane is not an initiator; despite having two disables, he is far too delicate to withstand the initial retaliation. Instead, he should hide until such time as his abilities become crucial when the team fight has ensued(preventing escapes, finishing off enemy heroes with Brain Sap, etc.).
  • Avoid heroes with stuns, as they can interrupt Fiend's Grip. If you must deal with them, incapacitate them via Nightmare, a Scythe of Vyse, or Fiend's Grip itself. Picking Bane in a match against several heroes with disables is unwise. Black King Bar is typically an effective first major item to build on Bane if you need to help your team disable someone before they retaliate.
  • If the enemy team lack area-of-effect stuns or interrupts, a Shadow Blade can make your ultimate harder to stop, since your opponents must first reveal you and then interrupt you. As with all similar abilities, you can activate invisibility without breaking your channel. While Shadow Blade is also effective for ganking solo heroes and escaping, you should still get Black King Bar instead if the enemy team have ranged AoE interrupts such as those possessed by Lina, Drow, Dark Seer, Death Prophet etcetera.

Trivia

  • The origin of the name "Atropos" comes from Greek mythology. One of the Moirai Sisters (commonly referred to as the Fates), Atropos was the sister in charge of cutting the "Life Thread" of those who were going to die. From Atropos, we also get the word "atrophy", which means "to waste away".
  • The quote "Do Tinkers dream of electric sheepsticks?" is a reference to Philip K. Dick's book Do Androids Dream of Electric Sheep?, and "sheepstick" a common nickname for Scythe of Vyse .
  • The theme and abilities of Bane Elemental are based off the game Tactics Ogre: The Knight of Lodis. In this game, there is a Bane "element" which provides spells that are named Enfeeble, Brain Sap, Nightmare and Fiend's Grip, with a similar theme of Bane in Dota 2.

Update history

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Balance changelog

Template:Update History

Gallery

See also

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