Changelogs
Version History[]
Version
Description
- Brain Sap
- Increased damage from 75/150/225/300 to 90/160/230/300.
- Rescaled mana cost from 100/120/140/160 to 120/130/140/150.
- Increased Nightmare cast range from 425/500/575/650 to 500/550/600/650.
- Aghanim's Shard upgrade:
- Now also reduces Brain Sap cooldown by 3.
- Increased base attack damage from (-3)‒3 to (-1)‒5.
- Reduced Enfeeble mana cost from 120/135/150/165 to 120 on each level.
- Brain Sap now pierces debuff immunity.
- Nightmare
- Affected units are now not awakened by any incoming damage and damage instance from Bane.
- Now grants 15/25/35/45 self attack speed bonus against affected units.
- Fiend's Grip now removes Nightmare debuff from the targeted enemy.
- Reduced base attack damage from 4‒10 to (-3)‒3.
- Bane no longer has Intelligence as a primary attribute and is now a Universal hero.
- Reduced base health from 200 to 120.
- Reduced base attack damage from 33‒39 to 4‒10.
- Enfeeble
- No longer reduces health restoration by 45%/50%/55%/60%.
- Now deals 12/18/24/30 pure damage per second. [?]
- Increased attack damage reduction from 45%/50%/55%/60% to 55%/60%/65%/70%.
- Rescaled duration from 8/9/10/11 to 9 on each level.
- Increased mana cost from 40/50/60/70 to 120/135/150/165.
- Brain Sap now pierces Debuff Immunity.
- Nightmare
- No longer deals 5/15/25/35 damage per second.
- Reduced duration from 4/5/6/7 to 3.5/4.5/5.5/6.5.
- Reduced mana cost from 165 on each level to 120/130/140/150.
- Reduced Fiend's Grip max channel time from 5/5.5/6 to 4.75/5.25/5.75.
- Talents:
- LVL 25+5.5s Fiend's Grip duration reduced to +3s.
- Increased base strength from 22 to 23.
- Increased base agility from 22 to 23.
- Increased base intelligence from 22 to 23.
- Aghanim's Shard upgrade:
- Increased Brain Sap secondary damage as heal from 25% to 30%.
- Reduced Fiend's Grip max channel time from 6 on each level to 5/5.5/6.
- Enfeeble
- No longer increases cast time by 30%.
- Now reduces cast range by 30%.
- Reduced Fiend's Grip damage per second from 80/120/160 to 70/110/150.
- Aghanim's Scepter
- UReduced Fiend's Grip illusion damage taken from 700% to 200%.
- Reduced base attack damage from 35‒41 to 33‒39.
- Increased Nightmare cooldown from 22/19/16/13 to 24/21/18/15.
- Reduced strength gain from 2.6 to 2.5.
- Reduced agility gain from 2.6 to 2.5.
- Reduced intelligence gain from 2.6 to 2.5.
- Talents:
- LVL 10+15% magic resistance reduced to +12%.LVL 25+5.5s Fiend's Grip duration reduced to +5s.
- Increased base health regeneration from 0 to 0.25.
- Brain Sap
- Increased cast range from 600 to 625.
- Reduced mana cost from 120/140/160/180 to 100/120/140/160.
- Nightmare now also deals 15/20/25/30 pure damage per second to enemy targets.
- Reduced Fiend's Grip cast point from 0.4 to 0.2.
- Reduced Brain Sap cast backswing from 0.84 to 0.5.
- Enfeeble
- Reduced cast range from 1100 on each level to 800/900/1000/1100.
- Increased attack damage reduction from 25%/35%/45%/55% to 45%/50%/55%/60%.
- Increased health restoration reduction from 25%/35%/45%/55% to 45%/50%/55%/60%.
- Increased duration from 8 on each level to 8/9/10/11.
- Rescaled cooldown from 20/16/12/8 to 28/21/14/7.
- ReworkedAghanim's Scepter upgrade:
- OldBrain Sap
- Ability damage now pierces spell immunity.
- Reduces cooldown to 1.5.
- NewFiend's Grip
- Spawns illusions that channel it on the same target along with Bane, the illusions die immediately when interrupted.
- Bane and the channeling illusions have to be interrupted to cancel the ability.
- Increased number of illusions from 1 to 2.
- Reduced illusion damage taken from 750% to 700%.
- ReworkedAghanim's Shard upgrade:
- MovedFiend's Grip illusion channeling component to Ability Upgrade.
- NewBrain Sap
- Adds a 550 radius to the ability, affecting all enemies around the primary target.
- Secondary targets heal Bane for 25% of the damage.
- AddedAttribute Bonus.
- Talents:
- LVL 15+100 cast range ➜ +5% Fiend's Grip max mana drain.LVL 15+12% spell damage amplification ➜ -3s Brain Sap cooldown.
- Increased night vision from 800 to 1200.
- ReworkedEnfeeble.
- Movedto the first ability slot.
- No changes to Legacy Keys. [?]
- OldEnfeeble
- Causes Bane's spells to apply a debuff on the target enemy, reducing their magic and status resistance.
- Status resistance reduction: 15%/20%/25%/30%
- Magic resistance reduction: 4%/8%/12%/16%
- Duration: 8
- Notes: Passive ability. Can be dispelled. Enfeeble's buff is placed before the triggering spell applies its effects, so that the spell is affected right away. The debuff doesn't stack.
- NewEnfeeble
- Lowers the enemy's total attack damage, cast speed, and regeneration.
- Cast time: 0.2
- Cast range: 1100
- Attack damage reduction: 25%/35%/45%/55%
- Health restoration reduction: 25%/35%/45%/55%
- Cast time increase: 30%
- Duration: 8
- Mana cost: 40/50/60/70
- Cooldown: 20/16/12/8
- Notes: Active ability. Does not pierce spell immunity. The buff is dispellable with any dispel.
- Brain Sap
- MovedNightmare to the third ability slot.
- No changes to Legacy Keys. [?]
- Fiend's Grip
- Aghanim's Scepter upgrade:
- No longer reduces Brain Sap cast point to 0.2.
- AddedAghanim's Shard upgrade for Bane:
- Fiend's Grip
- Spawns an illusion that channels it on the same target along with Bane, the illusion takes 750% incoming damage and dies immediately when interrupted.
- Both Bane and the channeling illusion have to be interrupted to cancel the ability.
- Fiend's Grip
- Talents:
- LVL 15+125 cast range reduced to +100.LVL 15+9% spell damage amplification increased to +12%.LVL 25+200 Brain Sap damage/heal reduced to +150.
- Reduced base strength from 23 to 22.
- Reduced base agility from 23 to 22.
- Reduced base intelligence from 23 to 22.
- Talents:
- LVL 15+7% spell damage amplification increased to +9%.LVL 20+40 movement speed reduced to +30.
- Talents:
- LVL 10+75 cast range ➜ +15% magic resistance.LVL 10+15% magic resistance ➜ +125 cast range.LVL 15+6% spell damage amplification increased to +7%.LVL 2015% spell lifesteal ➜ -3s Nightmare cooldown.
- Talents:
- LVL 10+100 cast range reduced to +75.LVL 10+7 armor reduced to +6.LVL 15+20% magic resistance reduced to +15%.LVL 15+8% spell damage amplification reduced to +6%.LVL 20+50 movement speed reduced to +40.LVL 2020% spell lifesteal reduced to 15%.LVL 25+7s Fiend's Grip duration reduced to +5.5s.LVL 25+250 Brain Sap damage/heal reduced to +200.
- Talents:
- LVL 15+35% experience gain ➜ +20% magic resistance.
- Talents:
- LVL 15+40% experience gain reduced to +35%.
- Nightmare
- Movedto the first ability slot.
- ChangedLegacy Key from T to E.
- ReworkedEnfeeble
- Movedto the third ability slot.
- ChangedLegacy Key from E to T.
- OldEnfeeble
- Lower's the target's status resistance and attack speed.
- Cast range: 1000
- Status resistance reduction: 36%/44%/52%/60%
- Attack speed reduction: 50/75/100/125
- Duration: 8
- Mana cost: 50/75/100/125
- Cooldown: 12/10/8/6
- NewEnfeeble
- Causes Bane's spells to apply a debuff on the target enemy, reducing their magic and status resistance.
- Status resistance reduction: 15%/20%/25%/30%
- Magic resistance reduction: 4%/8%/12%/16%
- Duration: 8
- Notes: Passive ability. Can be dispelled. Enfeeble's buff is placed before the triggering spell applies its effects, so that the spell is affected right away. The debuff doesn't stack.
- Brain Sap
- Fiend's Grip damage now pierces spell immunity. [?]
- Talents:
- LVL 15LVL 20
- Aghanim's Scepter upgrade:
- Now also reduces Brain Sap cast point to 0.2.
- Increased strength gain from 2.4 to 2.6.
- Increased agility gain from 2.4 to 2.6.
- Reduced intelligence gain from 2.8 to 2.6.
- Increased intelligence gain from 2.4 to 2.8.
- Reduced base movement speed from 310 to 305.
- Enfeeble
- Increased attack speed slow from 40/60/80/100 to 50/75/100/125.
- Reduced mana cost from 70/90/110/130 to 50/75/100/125.
- Increased Fiend's Grip max channel time from 5 to 6.
- Talents:
- Level 10 right talent:.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- ReworkedEnfeeble.
- OldEnfeeble
- Weakens an enemy unit, reducing its physical damage.
- Cast range: 1000
- Attack damage reduction: 30/60/90/120
- Duration: 8/12/16/20
- Mana cost: 95
- Cooldown: 8
- NewEnfeeble
- Lowers the target's the target's status resistance and attack speed.
- Cast range: 1000
- Status resistance reduction: 36%/44%/52%/60%
- Attack speed reduction: 40/60/80/100
- Duration: 8
- Mana cost: 70/90/110/130
- Cooldown: 12/10/8/6
- Notes: Can be dispelled. When refreshing the debuff on a target, it gets the duration increased due to the status resistance reduction from the previous cast.
- Talents:
- LVL 15LVL 20+65 movement speed reduced to +50.
- Increased Fiend's Grip cooldown from 100 on each level to 120/110/100.
- Reduced base attack damage from 37‒43 to 35‒41.
- Increased Brain Sap mana cost from 70/100/130/160 to 90/115/140/165.
- Reduced Enfeeble duration from 14/16/18/20 to 8/12/16/20.
- Talents:
- LVL 20+75 movement speed reduced to +65.
- Talents:
- LVL 10LVL 15
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Enfeeble
- UCan no longer be cast on non-hero units and non-creep-hero units.
- Reduced cast point from 0.5 to 0.4.
- Reduced Brain Sap cast point from 0.5 to 0.4.
- Nightmare
- No longer deals 20 pure damage per second to the target.
- Bane can now attack units affected by Nightmare without them waking up.
- Reduced cast point from 0.5 to 0.4.
- Reduced Fiend's Grip cast point from 0.5 to 0.4.
- Talents:
- LVL 10LVL 15+30% experience gain increased to +40%.LVL 15+250 health ➜ +150 cast range.LVL 20+175 cast range ➜ +75 movement speed.LVL 20+90 Enfeeble attack damage reduction increased to +100.LVL 25LVL 25+100 movement speed ➜ +250 Brain Sap damage/heal.
- Increased base strength from 22 to 23.
- Increased base agility from 22 to 23.
- Increased base intelligence from 22 to 23.
- Reduced Nightmare cast point from 0.5 to 0.4.
- Increased strength gain from 2.1 to 2.4.
- Increased agility gain from 2.1 to 2.4.
- Increased intelligence gain from 2.1 to 2.4.
- Reduced base health regeneration from 0.25 to 0.
- Increased base mana from 50 to 75.
- Reduced Fiend's Grip damage and mana drain interval from 1 to 0.5. [?]
- ReworkedAghanim's Scepter upgrade:
- OldFiend's Grip
- NewBrain Sap
- Ability damage now pierces spell immunity.
- Reduces cooldown to 1.5.
- Talents:
- LVL 15+25% experience gain increased to +30%.LVL 20+75 Enfeeble attack damage reduction increased to +90.
- Increased base attack damage from 33‒39 to 37‒43.
- Talents:
- LVL 25+75 movement speed increased to +100.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Reduced Enfeeble mana cost from 95/105/115/125 to 95 on each level.
- Nightmare is now dispellable.
- Increased base health from 150 to 180.
- Reduced base movement speed from 315 to 310.
- Reduced Enfeeble cooldown from 10 to 8.
- Reduced Brain Sap mana cost from 100/125/150/175 to 70/100/130/160.
- Fixed Fiend's Grip sometimes not granting True Sight over the target properly.
- Reduced Brain Sap mana cost from 125/150/175/200 to 100/125/150/175.
- Nightmare now causes the target enemy to no longer provide vision.
- Nightmare End now wakes up every unit put asleep by Bane.
- ChangedNightmare damage type from HP Removal to Pure.
- Aghanim's Scepter upgrade:
- Now also causes any enemy hero attacking Bane while channeling Fiend's Grip to be afflicted by the current level of Nightmare.
- Reduced Enfeeble cooldown from 12 to 10.
- Addedthe Nightmare End sub-ability.
- Enfeeble
- Can no longer be dispelled.
- Increased attack damage reduction from 25/50/75/100 to 30/60/90/120.
- Aghanim's Scepter upgrade:
- Increased Fiend's Grip duration from 6 to 7.
- Increased base strength from 18 to 22.
- Increased base agility from 18 to 22.
- Increased base intelligence from 18 to 22.
- Increased base movement speed from 305 to 315.
- Enfeeble
- Now reduces a fixed of 25/50/75/100 bonus attack damage, instead of 40%/60%/80%/100% of main attack damage.
- Reduced cooldown from 15 to 12.
- Reduced Brain Sap cooldown from 16 to 14.
- Fiend's Grip now gives shared vision of the target.
- Aghanim's Scepter upgrade:
- Now also increases Fiend's Grip duration to 6.
- Addednew Bound Radius mechanic. [?]
- Bane has the
DOTA_HULL_SIZE_HERO
hull size. [?] - This unit has a 27-radius collision size and a 24-radius bound radius respectively.
- Bane has the
- Reduced Fiend's Grip cooldown from 120 to 100.
- Rescaled Enfeeble attack damage reduction from 30%/60%/90%/120% to 40%/60%/80%/100%. [?]
- Increased Brain Sap damage/heal from 75/150/225/300 to 90/160/230/300.
- Nightmare
- Fixed not cancelling enemy consumables.
- Added☐ Disabled Help support.
- Reduced Brain Sap cooldown from 20 to 16.
- Aghanim's Scepter upgrade:
- Now also increases Fiend's Grip max mana drain per second to 10%.
- Increased Fiend's Grip mana cost from 100/175/250 to 200/300/400.
- Increased Enfeeble cast range from 800 to 1000.
- Brain Sap
- The ability is properly blocked by Spellblock.
- Fixed ability interactions with Decrepify.
- AddedAghanim's Scepter upgrade for Bane:
- Increases Fiend's Grip damage per second to 155/215/270.
- Enfeeble no longer reduces health regeneration by 1/2/3/4. [?]
- ReworkedFiend's Grip
- OldFiend's Grip
- Uses dark magic to grip a target enemy unit and damage heavily. It cannot move or attack.
- Cast range: 625
- Damage per second: 100/155/215
- Duration: 5
- Health and mana cost per second: 40/60/80
- Mana cost upon cast: 100/175/250
- Cooldown: 120
- Notes: The health cost is lethal and can causes a deny. Stops when running out of mana while channeling. Does not end Nightmare when cast on sleeping enemy.
- NewFiend's Grip
- Uses dark magic to grip a target enemy unit and damage heavily. It cannot move or attack. Transfers 5% of the target's max mana per second.
- Cast range: 625
- Damage per second: 100/155/215
- Max mana drained per second: 5%
- Duration: 5
- Mana cost: 100/175/200
- Cooldown: 120
- Notes: No health/mana cost per second. Ends Nightmare when cast on sleeping enemy.
- Fixed ability interactions between Berserker's Call and Nightmare.
- Enfeeble
- Increased cast range from 500 to 800.
- Increased attack damage reduction from 20%/40%/60%/80% to 30%/60%/90%/120%.
- Reduced Nightmare cast range from 650 on each level to 500/550/600/650.
- Fiend's Grip now properly stops when running out of mana.
- Nightmare
- Now puts attacking units asleep instantly upon attack start, instead of 0.5 seconds after attack start.
- Now transfers the nightmare to the attacking unit, instead of putting the attacking unit asleep without waking up the attacked unit.
- Fixed transferred Nightmare's duration being 5/7/9/11, instead of 4/5/6/7.
- Increased base movement speed from 297 to 305.
- Fixed being able to cast Brain Sap on allies.
- Nightmare
- ChangedNightmare damage type from Pure to HP Removal.
- Fixed Enfeeble Hotkey.
- Fixed Fiend's Grip ability animations.
- Fixed Enfeeble being castable on self.
- Fixed Nightmare not canceling consumables.
- Enfeeble
- Increased attack damage reduction from 20%/30%/40%/50% to 20%/40%/60%/80%.
- Reduced duration from 40 to 20.
- Reduced cooldown from 20 to 15.
- Fixed ability interactions between invulnerability sources (e.g. Nightmare) and Reincarnation.
- Increased attack range from 300 to 400.
- Updated Fiend's Grip ability tooltip.
- Added
CHANNELED
notice.
- Created
Patch History[]
Patch
Description
- Fixed illusions creating sources (e.g. Fiend's Grip) being unable to cycle through its units.
- Increased versus scale from 0.83 to 0.93.
- Increased loadout scale from 0.72 to 0.93
- Addednew Adjectives attributes. [?]
- Bane has the following values: BadTeeth
1
, Flying1
, Legs4
and Nose0
.
- Bane has the following values: BadTeeth
- Fixed Bane's illusions waking up Nightmared units.
- Updated Enfeeble ability tooltips.
- Fixed ability interactions between Enfeeble and Stifling Dagger.
- Nightmare
- Updated ability modifiers.
- Updated ability modifier descriptions.
- Updated Fiend's Grip ability modifiers.
- Updated the following ability backend strings:
-
- Fixed not being able to use Nightmare End on self.
- Enfeeble
- Updated ability dispellable tooltips.
- Updated ability damage type tooltips.
- Updated Brain Sap ability descriptions.
- Updated Fiend's Grip ability tooltips.
-
- Updated Fiend's Grip ability tooltips.
- Fixed ability interactions between usable abilities while channeling (i.e. Nightmare End) and Spell Reflection.
- Fixed not being able to cast Fiend's Grip on target while Echo Shield is on cooldown.
- Fixed Enfeeble having the wrong cast range values at level 4.
- Updated Nightmare ability tooltips.
- Updated default hero model.
- Removed outdated Brain Sap ability tooltips.
- Updated default hero model.
- Added lore text to Enfeeble.
- Updated hero model.
-
- Fixed an issue with Fiend's Grip illusion channeling.
- Updated hero model.
- Increased max polygon counts.
- Increased max polygon counts.
- Updated default model.
- Fixed Brain Sap causing Bane to lose health when cast on Abaddon under Borrowed Time.
- Updated default hero model.
- Nightmare's loop sound now has a maximum duration of 15 seconds.
-
- Fixed Enfeeble reducing Bane's status resistance when the Enfeeble Steals Attack Speed talent is chosen.
- Increased Nightmare sound max loop duration from 8 to 15, accounting for negative status resistance.
- Updated Fiend's Grip sound to be loopable, accounting for negative status resistance.
- Fixed Nightmare animations.
-
- Updated default item build.
- Added to the Dota Workshop.
- Added Arcane Rune responses.
- Fixed Nightmare not behaving like stuns with regards to queuing actions for when sleep ends.
- Fixed Echo Shell incorrectly applying the following ability effects through spell immunity:
-
- Fixed cases where Bane's abilities could appear in the incorrect order.
- Fixed various bugs with Nightmare End.
- Fixed invulnerability from Nightmare being dispelable.
-
- Fixed Nightmare damage not being amplify-able.
- Fixed Fiend's Grip from sleeping allies.
- Fiend's Grip
- The ability now properly cancels its channeling if purged in the first interval tick.
- Fixed Fiend's Grip channeling bar not showing the correct channeling time.
- Fixed recasting a higher level of Enfeeble only refreshing the existing duration without upgrade the stats.
-
- Fixed cast backswing behaviors for the following abilities:
- Fixed base damage being too low.
-
- Fixed remaining invulnerable for the first second if Bane wakes himself up early with Nightmare End.
- Fixed Fiend's Grip channeling animation.
- Fixed not having Attribute Bonus.
-
- Fixed abilities with 0 cast point (i.e. Nightmare End) missing its ability effects.
- Fixed Fiend's Grip not ending if Kraken Shell dispels it.
- Fixed Nightmare being castable on spell immune allies.
- Fixed having 1 more armor than intended.
- Fixed being unable to Nightmare non-hero units.
- UUpdated the hero selection portrait.
- UAdded Haste Rune run animations.
- Fixed Nightmare dispelling on self damage (e.g. Rot).
- Nightmare
- Fixed ability putting Juggernaut to sleep while Omnislashing.
- Fixed cleave damage not waking up units affected by Nightmare.
- Fixed Fiend's Grip doing one tick less damage than it should have.
- Addedto Captain's Mode.
- UAdded spawn animation.
- Nightmare
- Fixed Enfeeble working on Roshan.
- Fixed Fiend's Grip not working properly on spell immune units.