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{{Tabs Hero}} |
{{Tabs Hero}} |
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{{Hero infobox |
{{Hero infobox |
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− | | title = |
+ | | title = Axe |
| icon = File:Axe minimap icon.png |
| icon = File:Axe minimap icon.png |
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| image = File:Axe icon.png |
| image = File:Axe icon.png |
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Line 70: | Line 70: | ||
| trait1 = Radius |
| trait1 = Radius |
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| value1 = 300 |
| value1 = 300 |
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− | | value1 tal = {{#expr:{{#var:Berserker's Call value1}}+{{ |
+ | | value1 tal = {{#expr:{{#var:Berserker's Call value1}}+{{Show|T|Axe|talent4right value}}}} |
| trait2 = Armor Bonus |
| trait2 = Armor Bonus |
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| value2 = 30 |
| value2 = 30 |
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| cooldown aghs = {{calc|v1-3|v1={{#var:Berserker's Call cooldown}}}} |
| cooldown aghs = {{calc|v1-3|v1={{#var:Berserker's Call cooldown}}}} |
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| aghanimsupgrade = Berserker's Call applies Battle Hunger to affected units. Reduces Berserker's Call cooldown by {{#expr:{{#explode:{{#var:Berserker's Call cooldown}}|/}}-{{#explode:{{#var:Berserker's Call cooldown aghs}}|/}}}}. |
| aghanimsupgrade = Berserker's Call applies Battle Hunger to affected units. Reduces Berserker's Call cooldown by {{#expr:{{#explode:{{#var:Berserker's Call cooldown}}|/}}-{{#explode:{{#var:Berserker's Call cooldown aghs}}|/}}}}. |
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+ | |||
+ | | adtext aghs = {{A|Battle Hunger|Axe}} must be drafted as well for it to get applied. |
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| notes = * [[Taunt]]s affected enemies, forcing them to attack Axe. |
| notes = * [[Taunt]]s affected enemies, forcing them to attack Axe. |
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− | ** Does not [[silence]], so [[active attack modifier]]s with |
+ | ** Does not [[silence]], so [[active attack modifier]]s with {{Key special|Autocast}} on are still applied. |
** Affects [[invisible]] units and units in the [[Fog of War]]. Does not affect [[towers]], [[wards]], [[invulnerable]] or [[hidden]] units. |
** Affects [[invisible]] units and units in the [[Fog of War]]. Does not affect [[towers]], [[wards]], [[invulnerable]] or [[hidden]] units. |
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** Does not affect [[lane creeps]] from the very first creep wave that spawns, until they meet the opposing creeps in the lane. |
** Does not affect [[lane creeps]] from the very first creep wave that spawns, until they meet the opposing creeps in the lane. |
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− | * |
+ | * When cast on a unit under the [[taunt]] effect of Berserker's Call refreshes the duration. |
* When Axe dies, the taunt ends immediately. |
* When Axe dies, the taunt ends immediately. |
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| trait2 = Damage per Second |
| trait2 = Damage per Second |
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| value2 = 16/24/32/40 |
| value2 = 16/24/32/40 |
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− | | value2 tal = {{calc|v1+{{ |
+ | | value2 tal = {{calc|v1+{{Show|T|Axe|talent4left value}}|v1={{#var:Battle Hunger value2}}}} |
| trait3 = Enemy Move Speed Slow |
| trait3 = Enemy Move Speed Slow |
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| value3 = 12% |
| value3 = 12% |
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| trait4 = Self Move Speed Bonus per Affected Enemy |
| trait4 = Self Move Speed Bonus per Affected Enemy |
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| value4 = 12% |
| value4 = 12% |
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− | | trait5 = Non-Hero Multiplier |
+ | | trait5 = Non-Hero Speed Multiplier |
| value5 = 0.5 |
| value5 = 0.5 |
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| trait6 = Duration |
| trait6 = Duration |
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Line 170: | Line 172: | ||
| target = Passive |
| target = Passive |
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| affects = Enemies |
| affects = Enemies |
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− | | affects2 = Self shard |
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| damagetype = Pure |
| damagetype = Pure |
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| key = E |
| key = E |
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| illusiontext = Axe illusions have a fully functional Counter Helix. |
| illusiontext = Axe illusions have a fully functional Counter Helix. |
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| breakable = Yes |
| breakable = Yes |
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− | | breaktext = If Break is applied by an attack, Counter Helix may trigger first on that attack before getting disabled. |
+ | | breaktext = If Break is applied by an attack, Counter Helix may trigger first on that attack before getting disabled. |
+ | |||
| buff1 = modifier_axe_counter_helix |
| buff1 = modifier_axe_counter_helix |
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| buff1text = Hidden modifier. Counter Helix: x% chance to counter incoming attacks |
| buff1text = Hidden modifier. Counter Helix: x% chance to counter incoming attacks |
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| buff1dispel = None |
| buff1dispel = None |
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+ | | debuff1 = modifier_axe_counter_helix_damage_reduction |
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+ | | debuff1text = Counter Helix Damage Reduction: Reducing Attack Damage by x% |
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+ | | debuff1dispel = Any |
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| trait1 = Radius |
| trait1 = Radius |
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| trait2 = Proc Chance |
| trait2 = Proc Chance |
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| value2 = 17%/18%/19%/20% |
| value2 = 17%/18%/19%/20% |
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− | | value2 shard = {{calc|v1+ |
+ | | value2 shard = {{calc|v1+10/100|v1={{#var:Counter Helix value2}}|%}} |
| trait3 = Damage |
| trait3 = Damage |
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| value3 = 60/100/140/180 |
| value3 = 60/100/140/180 |
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+ | | value3 tal = {{calc|v1+{{Show|T|Axe|talent2left value}}|v1={{#var:Counter Helix value3}}}} |
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− | | trait4 = |
+ | | trait4 = Max Stacks |
− | | value4 shard = |
+ | | value4 shard = 5 |
+ | | trait5 = Attack Damage Reduction per Stack |
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+ | | value5 shard = 20% |
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+ | | trait6 = Stacks Duration |
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+ | | value6 shard = 6 |
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| cooldown = 0.3 |
| cooldown = 0.3 |
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− | | aghshard = |
+ | | aghshard = Counter Helix now applies a stacking -{{#var:Counter Helix value5 shard}} Attack Damage debuff for {{#var:Counter Helix value6 shard}}s to enemies hit by it. Increases Counter Helix Chance by {{#expr:{{#explode:{{#var:Counter Helix value2 shard}}|%}}-{{#explode:{{#var:Counter Helix value2}}|%}}}}%. |
| notes = * Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks. |
| notes = * Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks. |
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* Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects. |
* Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects. |
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− | * With {{I|Aghanim's Shard}}, Counter Helix |
+ | * With {{I|Aghanim's Shard}}, Counter Helix places one debuff on enemies within its radius. This debuff gets stronger when it gets refreshed with successive procs. |
+ | ** The debuff can stack up to {{ValueColor|1|{{#var:Counter Helix value4 shard}}|shard}} times. A number on the icon shows the current number of stacks. |
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− | ** These procs are independent from the regular procs and even work while the ability is on cooldown. |
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+ | ** Successive procs refresh the entire stack's duration. |
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+ | ** Can reduce an enemy's attack damage by {{ValueColor|{{#var:Counter Helix value4 shard}}|{{#loop:i|1|{{#var:Counter Helix value4 shard}}|{{#ifexpr:{{#var:i}}>1|/|}}{{#expr:{{#explode:{{#var:Counter Helix value5 shard}}|%}}*{{#var:i}}}}%}}|shard}} with each amount of stacks. |
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+ | ** Reduces hit enemies' total attack damage, including raw attack damage bonuses. |
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}} |
}} |
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| trait4 = Kill Health Threshold |
| trait4 = Kill Health Threshold |
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| value4 = 250/350/450 |
| value4 = 250/350/450 |
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− | | value4 tal = {{calc|v1+{{ |
+ | | value4 tal = {{calc|v1+{{Show|T|Axe|talent3right value}}|v1={{#var:Culling Blade value4}}}} |
| trait5 = Kill Move Speed Bonus |
| trait5 = Kill Move Speed Bonus |
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| value5 = 30% |
| value5 = 30% |
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** Even when the target dies to the regular damage (possible with [[damage amplification]]s), the other bonuses of Culling Blade are not granted. |
** Even when the target dies to the regular damage (possible with [[damage amplification]]s), the other bonuses of Culling Blade are not granted. |
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− | * When the target's health is below the {{#var:Culling Blade value4}} ({{Symbol|Talent}} {{ValueColor|3|{{#var:Culling Blade value4 tal}}| |
+ | * When the target's health is below the {{#var:Culling Blade value4}} ({{Symbol|Talent}} {{ValueColor|3|{{#var:Culling Blade value4 tal}}|20tal}}) threshold, it does the following: |
** It deals [[pure]] damage, flagged as [[HP Removal]], to the target equal to the health threshold value. |
** It deals [[pure]] damage, flagged as [[HP Removal]], to the target equal to the health threshold value. |
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** It applies the movement and attack speed bonus to Axe and nearby allies. |
** It applies the movement and attack speed bonus to Axe and nearby allies. |
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File:Hero illustrations Axe.jpg|Axe illustration |
File:Hero illustrations Axe.jpg|Axe illustration |
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File:T-shirt design Axe.jpg|Axe T-shirt design |
File:T-shirt design Axe.jpg|Axe T-shirt design |
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+ | File:New Bloom Replay Takeover.jpg|Axe on the [[Replay Takeover]] splash art in the [https://www.dota2.com/newbloom2014/day3/ New Bloom 2014 update]. |
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</gallery> |
</gallery> |
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Revision as of 16:56, 16 September 2021
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Mogul Khan, the Axe, is a melee strength hero, infamous for creating chaos in battle and thriving off of it.
Axe is commonly played as an initiator, as his potent disables can disrupt the enemy's formation and give his team openings in fights. Axe's fighting style demands that he gets up close and very personal, as he can taunt enemies into attacking him with Berserker's Call, preventing them from engaging his teammates and granting him a huge amount of bonus armor. Once he has the enemy's attention, he can counter those who strike him with a sweeping Counter Helix that slashes all enemies at melee range with pure damage. He also has a slow and damage-over-time nuke in Battle Hunger, which can harass the enemy or force them to join in battle, while also slowing their movement speed and boosting his own. Finally, he has the ability to unconditionally remove weakened enemies from the battlefield if they are under a certain threshold with Culling Blade, while simultaneously boosting his allies' speed. A bloodthirsty and indomitable warrior, Axe's presence on the battlefield is felt by friend and foe alike, dominating the attention of the enemy wherever he goes.
Bio
Abilities
No Target
Enemies / Self
- Taunts affected enemies, forcing them to attack Axe.
- Does not silence, so active attack modifiers with Autocast on are still applied.
- Affects invisible units and units in the Fog of War. Does not affect towers, wards, invulnerable or hidden units.
- Does not affect lane creeps from the very first creep wave that spawns, until they meet the opposing creeps in the lane.
- When cast on a unit under the taunt effect of Berserker's Call refreshes the duration.
- When Axe dies, the taunt ends immediately.
- With Aghanim's Scepter, Battle Hunger of its current level is applied to all enemies within 300 ( 400) radius.
- Reduces non-hero units' movement speed by 6% and armor by 3.5.
- Battle Hunger treats creep-heroes as creeps.
- Battle Hunger has a passive modifier that is present at all times, but hidden when the stack count is at 0.
- This modifier gains 1 stack for every affected creep, and 2 for every affected hero.
- Each stack grants Axe 6% movement speed and 3.5 armor.
- This means each affected hero effectively grants Axe 12% movement speed and 7 armor.
- This modifier has no stack limit.
- Casting Battle Hunger multiple times on the same target does not stack, but refreshes the duration instead.
- Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
- Can deal up to 192/288/384/480 ( 216/312/408/504) damage (before reductions) when lasting its full duration.
- The debuff can be removed by killing any unit that is not an illusion, in any way. This includes buildings, wards, and denying allied units.
- Leveling up Battle Hunger does not update the damage of already placed debuffs.
- However, the damage upgrading talent immediately upgrades all current active Battle Hunger debuffs.
- Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Can proc on the secondary attacks from other instant attacks.
- Secondary attacks from Moon Glaives, Death Ward, Split Shot and Flak Cannon cannot trigger Counter Helix.
- Cannot proc on attacks from buildings, wards and allies.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
- Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
- With Aghanim's Shard, Counter Helix places one debuff on enemies within its radius. This debuff gets stronger when it gets refreshed with successive procs.
- The debuff can stack up to 5 times. A number on the icon shows the current number of stacks.
- Successive procs refresh the entire stack's duration.
- Can reduce an enemy's attack damage by 20%/40%/60%/80%/100% with each amount of stacks.
- Reduces hit enemies' total attack damage, including raw attack damage bonuses.
- When the target's health is above the threshold, it deals its regular magical damage to the target and plays a different sound.
- Even when the target dies to the regular damage (possible with damage amplifications), the other bonuses of Culling Blade are not granted.
- When the target's health is below the 250/350/450 ( 400/500/600) threshold, it does the following:
- It deals pure damage, flagged as HP Removal, to the target equal to the health threshold value.
- It applies the movement and attack speed bonus to Axe and nearby allies.
- If the target was a hero, clone or illusion, its cooldown gets reset.
- The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, Culling Blade fails.
- Culling Blade is able to kill targets affected by Shallow Grave, False Promise, Borrowed Time and Battle Trance but not Wraith Delay.
- The jungle weapon gesture modifier is responsible for the sound and animation used by Fists of Axe Unleashed.
Talents
Hero Talents | ||
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2x Battle Hunger Armor Multiplier | 25 | +100 Berserker's Call AoE |
+1 Bonus Armor per Culling Blade Stack | 20 | +150 Culling Blade Damage |
+30 Counter Helix Damage | 15 | +12% Battle Hunger Slow |
+12% Movement Speed per active Battle Hunger | 10 | +4s Culling Blade Speed Bonus Duration |
Recent Changes
- Increased base armor from -1 to 0.
- Reduced Berserker's Call armor bonus from 25 on each level to 16/19/22/25.
- Culling Blade
- No longer grants 20/30/40 kill attack speed bonus.
- Now grants 20/25/30 kill armor bonus. [?]
- Talents:
- LVL 10
- Increased Berserker's Call radius from 300 to 315.
- Culling Blade
- Increased damage from 250/350/450 to 275/375/475.
- UIncreased current health kill threshold from 250/350/450 to 275/375/475.
- Talents:
- LVL 10+8 Berserker's Call armor increased to +10.
- Reduced agility gain from 2 to 1.7.
- Increased Counter Helix damage from 80/110/140/170 to 95/120/145/170.
Recommended Items
Gameplay
One by one the soldiers of the Red Mist fell, some in battle, others to Moghul Khan's ambitions, until the self-declared general found himself a commander without troops. No matter, Axe thought. For a one-man army is the best army of all. Leaping into battle, Moghul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Moghul Khan feel an inexplicable Battle Hunger, a hunger that is never sated before Axe sends them to an early grave with Culling Blade. | |
Roles: | Initiator Durable Disabler Jungler Carry |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Axe's alternate/fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
- Axe, Disruptor, and Warlock are all related as they come from the Oglodi tribe.
- Axe's phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Better dead than Red".
- Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory.[1]
- Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).
- Axe was the mascot of Dota 2, featuring only himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
- In The Lab, a VR game by Valve, there are some Bendies who wield Axe's war axe, along with other Dota 2 weapons like a Stout Shield, Huskar's spear and Legion Commander's sword.
Gallery
Model and icons before November 21, 2013 Patch
Axe on the Replay Takeover splash art in the New Bloom 2014 update.