Old Abilities
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Counter Helix (Pre 7.32e)[]
Counter Helix (Pre 7.32e)
Radius: 300
Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Increases Counter Helix chance.
Break Notes:
If Break is applied by an attack, Counter Helix may first trigger on that attack before getting disabled.
Axe is the only reinforcement this army needs.
- This ability was reworked at 7.33.
- Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Can proc on the secondary attacks from other instant attacks.
- Except from the following instant attacks that cannot proc attack modifiers: Split Shot (without the Split Shot uses modifiers talent) and Flak Cannon.
- Cannot proc on attacks from buildings, wards and allies.
- Cannot proc on spell damage.
- Counter Helix procs do not use a regular cooldown. It is neither displayed on the ability icon when proccing nor is it affected by cooldown manipulating effects.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
- Fully affect Couriers.
- Counter Helix now places a debuff that refreshes on successive procs on enemies within its radius.
- Successive procs also refresh the entire stack's duration.
- The debuff can stack up to times. A number on the icon shows the current number of stacks.
- Applies a unique outgoing damage reduction debuff on affected enemies that reduces attack damage.
- Only affects the target's attack damage against Axe. Neither reduces any other damage types nor attack damage against other targets.
- Can reduce an enemy's attack damage by 15%/30%/45%/60%/75%/90% with each amount of stacks.
- The proc chance increase is only updated upon Axe's death.