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Axe icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 3.4
20 + 2.2
18 + 1.6
Level 0 1 15 25 30
Health 200 700 1640 2560 2940
+2.5 +5 +9.76 +14.36 +16.26
Mana 75 291 555 891 1011
+0 +0.9 +2.02 +3.42 +3.92
Armor -1 2.33 7.47 13.13 15.3
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 27‒31 52‒56 99‒103 145‒149 164‒168
Attack Rate 0.59/s 0.71/s 0.89/s 1.09/s 1.16/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4+0.5
Projectile Speed Instant
Movement Speed ▶️ 310
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.

Upgradable by Aghanim's Shard.
Berserker's Call
Battle Hunger
Counter Helix
Taunts and forces enemies to attack him.
One by one the soldiers of the Red Mist fell, some in battle, others to Mogul Khan's ambitions, until the self-declared general found himself a commander without troops. "No matter", Axe thought, "For a one-man army is the best army of all." — Leaping into battle, Mogul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, the indomitable Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Mogul Khan feel an inexplicable Battle Hunger, a hunger never sated before Axe slams his Culling Blade through a weakened enemy, sending them to an early grave. Axe, Axe is always charging onward.
Berserker's Call
Berserker's Call
Battle Hunger
Battle Hunger
Counter Helix
Counter Helix
Culling Blade
Roles: Initiator Initiator Durable Durable Disabler Disabler Jungler Jungler Carry Carry
Complexity: ★☆☆


Axe minimap icon.pngMogul Khan, the Axe
▶️ "Axe is all the reinforcement this army needs!"
As a grunt in the Army of Red Mist, Mogul Khan set his sights on the rank of Red Mist General. In battle after battle he proved his worth through gory deed. His rise through the ranks was helped by the fact that he never hesitated to decapitate a superior. Through the seven year Campaign of the Thousand Tarns, he distinguished himself in glorious carnage, his star of fame shining ever brighter, while the number of comrades in arms steadily dwindled. On the night of ultimate victory, Axe declared himself the new Red Mist General, and took on the ultimate title of 'Axe.' But his troops now numbered zero. Of course, many had died in battle, but a significant number had also fallen to Axe's blade. Needless to say, most soldiers now shun his leadership. But this matters not a whit to Axe, who knows that a one-man army is by far the best.


Berserker's Call
Berserker's Call icon.png
No Target
Enemies / Self
Axe taunts nearby enemy units, forcing them to attack him, while he gains bonus armor during the duration.
Cast Animation: 0.4+0.5
Radius: 300 (Talent 400)
Armor Bonus: 25
Duration: 2/2.4/2.8/3.2
Cooldown: 17/15/13/11 (With Aghanim's Scepter 14/12/10/8)
Mana: 80/90/100/110
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Berserker's Call applies Battle Hunger to affected units and reduces Berserker's Call cooldown.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Battle Hunger must be drafted as well for it to get applied.
Mogul Khan's warcry taunts opponents into engaging in an unconquerable battle with the Axe.


  • When cast on a unit under the taunt effect of Berserker's Call refreshes the duration.
  • When Axe dies, the taunt ends immediately.
  • Berserker's Call effectively increases Battle Hunger's damage per second by 25 (Talent 50) for its duration.
    • Can increase Battle Hunger's total damage by up to 50/50/50/75 ‒ 50/75/75/100 (Talent 100/100/100/150100/150/150/200), depending on the tick timings.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Battle Hunger of its current level is applied to all enemies within 300 (Talent 400) radius.
    • Both the taunt and Battle Hunger debuff are applied at the same time.
    • Battle Hunger notes fully apply. If it is not leveled, Battle Hunger is not applied.

Battle Hunger's angle visualised

Battle Hunger
Battle Hunger icon.png
(Upgradable by Aghanim's Scepter. Self)
Enrages an enemy unit, causing it to take damage over time until it kills another unit or the duration ends. The damage is increased by a factor of Axe's armor. The enemy is also slowed as long as he's facing away from Axe.
Cast Animation: 0.3+0.5
Cast Range: 700/775/850/925
Base Damage per Second: 10/15/20/25
Armor as Damage per Second: 100% (Talent 200%)
Move Speed Slow: 8%/17%/26%/35% (Talent 18%/27%/36%/45%)
Non-Hero Speed/Armor Multiplier: 0.5
Facing Angle: 90°
Duration: 12
With Aghanim's Scepter Enemy Armor Reduction: 7
With Aghanim's Scepter Self Armor Bonus per Affected Enemy: 7
Cooldown: 20/15/10/5
Mana: 50/60/70/80
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Battle Hunger also reduces enemy armor and grants Axe armor per affected target.
Does not pierce spell immunity.
The slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers [?]
Ordinary heroes cannot withstand Mogul Khan's rage for battle, such that it injures them until it is satisfied.


  • The debuff can be removed by killing any unit that is not an illusion, in any way. This includes buildings, wards, and denying allied units.
    • The affected unit itself has to make the kill to remove the debuff. Summons or illusions owned by the same player do not remove it when they make a kill.
  • Enemies are not slowed when they have Axe within 90° in front of them, regardless of distance or Fog of War.
  • Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
    • Can deal up to 120/180/240/300 + 12x (Talent 24x) armor as damage (before reductions) when lasting its full duration.
    • Leveling up Battle Hunger does not update the base damage of already placed debuffs.
    • However, Axe's armor is checked periodically and the armor-based damage updated immediately.
    • The armor multiplier increasing Talent talent immediately updates already placed debuffs as well.
    • The armor-based damage is not capped at 0 armor, meaning if Axe has 10/15/20/25 (Talent 5/7.5/10/12.5) negative armor, it deals 0 damage per second.
  • Leveling up Battle Hunger or the slow increasing Talent talent do not update the slow value of already placed debuffs.
  • Re-casting Battle Hunger on the same target refreshes and updates the debuff.
  • Battle Hunger has a passive modifier that is present on Axe at all times, but hidden when no enemies are debuffed. By default, this modifier serves no purpose.
    • With Aghanim's Scepter icon.png Aghanim's Scepter, this modifier grants Axe the armor for each debuffed enemy.
    • Effectively increases Battle Hunger's damage per second by 7 (Talent 14) and total damage by 84 (Talent 168) per affected hero.

Counter Helix
Counter Helix icon.png
When attacked, Axe has a chance to perform a helix counter attack, dealing pure damage to all nearby enemies.
Radius: 275
Proc Chance: 17%/18%/19%/20% (With Aghanim's Shard 27%/28%/29%/30%)
Damage: 60/100/140/180 (Talent 90/130/170/210)
With Aghanim's Shard Max Stacks: 5
With Aghanim's Shard Incoming Attack Damage Reduction per Stack: 20%
With Aghanim's Shard Stacks Duration: 6
Cooldown: 0.3
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Increases Counter Helix chance.
Disabled by Break.
Break Notes:
If Break is applied by an attack, Counter Helix may first trigger on that attack before getting disabled.
Can be used by illusions.
Illusion Notes:
Counter Helix is fully functional.
Modifiers [?]
Axe is the only reinforcement this army needs.


  • Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
  • Despite the visual effects, the damage is applied instantly within the radius.
  • Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
  • With Aghanim's Shard icon.png Aghanim's Shard, Counter Helix places a debuff on enemies within its radius. This debuff gets stronger when it gets refreshed with successive procs.
    • The debuff can stack up to 5 times. A number on the icon shows the current number of stacks.
    • Applies unique incoming damage reduction on attack damage targeting Axe. Stacks multiplicatively with all other sources of incoming damage manipulation.
    • Can reduce an enemy's attack damage by 20%/40%/60%/80%/100% with each amount of stacks.
    • Successive procs refresh the entire stack's duration.

Culling Blade
Culling Blade icon.png
Enemies / Allies
Axe spots a weakness and strikes, dealing pure damage. When an enemy hero is killed with Culling Blade, its cooldown is reset, Axe gains bonus armor permanently and all nearby allied units gain bonus movement speed.
Cast Animation: 0.3+0.5
Cast Range: 150
Kill Move Speed Bonus Radius: 900
Damage/Kill Threshold: 250/350/450 (Talent 400/500/600)
Armor Bonus per Kill: 1/1.5/2 (Talent 2/2.5/3)
Kill Move Speed Bonus: 20%/25%/30%
Kill Attack Speed Bonus: 20/30/40
Kill Bonus Buff Duration: 6
Cooldown: 100/85/70
Mana: 100/125/150
Modifiers [?]
Mogul Khan is the embodiment of battle and fury, launching into a gruesome fatality against those who dare engage the Axe in combat.


  • When the target dies to Culling Blade's damage, the following effects are applied:
    • Removes all modifiers that death would remove as well, including modifiers like Borrowed Time, Shallow Grave, False Promise and Battle Trance.
    • However, Upgradable by Aghanim's Scepter. Wraith Delay is not removed, since it is provided by an aura, which are not removed on death, meaning the target still enters Wraith form.
    • It applies the movement and attack speed bonus to all nearby allies.
    • If the target was a hero, clone or an illusion, its cooldown gets reset.
    • If the target was a hero, Culling Blade grants Axe a permanent armor bonus stack.
  • Upon culling an enemy for the first time, Axe gains a permanent buff that grants armor. Following successful kills update this buff.
    • The number of stacks is visible on the ability icon, while the armor bonus is visible in the buff's description.
    • Does not gain a stack if the culled enemy is an illusion or the Arc Warden Tempest Double minimap icon.png Tempest Double, or is affected by Upgradable by Aghanim's Scepter. Wraith Delay.
    • Gains a stack even when the culled enemy has Reincarnation.
    • The armor bonus is retroactive, leveling up the ability and the armor per kill increasing Talent talent update the value.
    • The armor bonus effectively increases Battle Hunger's damage per second by 1/1.5/2 (Talent 2/3/4) permanently.
      • With the armor per kill increasing Talent talent, this further increases to 2/2.5/3 (Talent 4/5/6).

Battle Hunger Calculations[]

  • The values below are to be considered as the minimum damage per second values lasting for its full duration, they do not include armor bonuses or reductions from items or other abilities.
Ability Level Battle Hunger Total Damage Calculations
Base Damage + Main Armor
Level 10 Level 15 Level 20 Level 25 Level 30
Level 1
Σ Dmg
120 + 72 (Talent 144) 120 + 94 (Talent 188) 120 + 116 (Talent 232) 120 + 138 (Talent 276) 120 + 160 (Talent 320)
Level 2
Σ Dmg
180 + 72 (Talent 144) 180 + 94 (Talent 188) 180 + 116 (Talent 232) 180 + 138 (Talent 276) 180 + 160 (Talent 320)
Level 3
Σ Dmg
240 + 72 (Talent 144) 240 + 94 (Talent 188) 240 + 116 (Talent 232) 240 + 138 (Talent 276) 240 + 160 (Talent 320)
Level 4
Σ Dmg
300 + 72 (Talent 144) 300 + 94 (Talent 188) 300 + 116 (Talent 232) 300 + 138 (Talent 276) 300 + 160 (Talent 320)
With Aghanim's Scepter icon.png Aghanim's Scepter + Upgradable by Aghanim's Scepter. 84 damage per Hero affected.


Hero Talents
2x Battle Hunger Armor Multiplier25+100 Berserker's Call AoE
+1 Bonus Armor per Culling Blade Stack20+150 Culling Blade Damage
+30 Counter Helix Damage15+10% Battle Hunger Slow
+20 Movement Speed10+1.5 Mana Regen

Recent Changes[]

Main Article: Axe/Changelogs
  • Battle Hunger
    • No longer grants Axe 12%/13%/14%/15% movement speed per debuffed enemy.
    • Now only slows enemies when they are not facing Axe.
    • Rescaled movement speed slow from 12%/13%/14%/15% to 8%/17%/26%/35%.
    • Changed damage type from Magical to Physical.
    • Rescaled damage per second from 16/24/32/40 to 10/15/20/25 + 1x Axe's armor.
  • Culling Blade
    • Now grants 1/1.5/2 permanent armor to Axe for successfully killing an enemy.
    • The damage now pierces spell immunity.
    • Changed damage type from magical to pure.
    • [U] The ability damage and the kill threshold now use the same value, instead of being separate.
    • [U] Now also counts as a successful kill if the target dies even if their current health was higher than the threshold. [?]
    • Increased damage from 150/250/300 to 250/350/450. [?]
    • Reduced movement speed bonus from 30% on each level to 20%/25%/30%.
    • Rescaled attack speed bonus from 30 on each level to 20/30/40.
    • Rescaled mana cost from 60/120/180 to 100/125/150.
    • Increased cooldown from 75/65/55 to 100/85/70.
  • Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Counter Helix now grants Axe incoming damage reduction against the attacks of enemies debuffed by Counter Helix, instead of reducing the debuffed enemies' outgoing attack damage. [?]
  • Talent Talents:
Level 10 left talent changed: +12% magic resistance ➜ +20 movement speed.
Level 15 right talent changed: +25 movement speed ➜ +10% Battle Hunger movement speed slow.
Level 20 left talent changed: +20 health regen ➜ +1 permanent Culling Blade armor bonus per stack. [?]
Level 20 right talent changed: +150 Culling Blade kill threshold ➜ +150 Culling Blade damage and kill threshold.
Level 25 left talent changed: +100 Battle Hunger damage per second ➜ 2x Battle Hunger armor multiplier.
  • Battle Hunger
    • Increased enemy movement speed slow from 12% on each level to 12%/13%/14%/15%.
    • Increased self movement speed bonus per affected enemy from 12% on each level to 12%/13%/14%/15%.

Recommended Items[]

Starting items:

  • Tango icon.png Tango is needed for every hero to slowly regenerate lost health in lane.
  • Healing Salve icon.png Healing Salve regenerates most of the health lost to enemy harassment, giving you a very big edge on heroes who don't buy one.
  • Iron Branch icon.png Iron Branch builds into a Magic Wand icon.png Magic Wand which you will want at some point in the early stages of the game, as Axe likes to be in the thick of things.
  • Ring of Protection icon.png Ring of Protection boosts survivability against physical damage, also goes into Buckler, a very common starting item.
  • Wind Lace icon.png Wind Lace gives movement speed boost for a cheap price, and builds into Tranquil Boots.
  • Ring of Regen icon.png Ring of Regen gives some regen for a cheap price, and also builds into Tranquil Boots.

Early game:

  • Bracer icon.png Bracer should be considered as a small item as it allows Axe to gain some magic resistance and additional health. It's especially useful when you are ahead and doing well, as it buffs your strength.
  • Phase Boots icon.png Phase Boots is an excellent alternative with 4 bonus armor since Axe does not have much agility gain throughout the game while also maintaining the speed boost.
  • Tranquil Boots (Active) icon.png Tranquil Boots provide Axe with movement speed and passive health regeneration outside of combat. It is one of two options for Axe early for increasing his mobility for early initiations, and providing a source of HP regen to allow him to remain on the field instead of returning to base.
  • Magic Wand icon.png Magic Wand allows Axe to gain burst health and mana while in the middle of fights, where he excels at most.

Mid game:

  • Blink Dagger icon.png Blink Dagger is the most important item for Axe as it allows him to initiate and counter-initiate for his team.
  • Aghanim's Shard icon.png Aghanim's Shard is a strong mid game pick up that will greatly increase Axe's damage output throughout the game, and a nice counter to any physical DPS heroes as the damage reduction stacks the more Axe get hit. It improves counter helix proc chance, allow for even more damage reduction.
  • Blade Mail icon.png Blade Mail it provides Axe some damage and armor. The active gives a real punishment for any hard hitting hero caught within your Berserkers Call.
  • Town Portal Scroll icon.png Town Portal Scroll is necessary for allowing Axe to be present at teamfights and ganks. His powers as an initiator can set up fights decisively for his team.
  • Vanguard icon.png Vanguard gives Axe even more survivability against physical damage by giving him increased damage block, more HP and HP regen. This item excels against physical damage dealers and allows unlimited jungling, but Axe should not be played primarily as a jungler.

Late game:

  • Black King Bar icon.png Black King Bar can be a necessary purchase if he is facing a very disable-heavy lineup. Because he jumps right into the middle of the enemy to initiate, he is a prime target for focusing down with magic nukes and stuns, so having spell immunity can allow him to do more in fights and get more uses of Berserker's Call of.
  • Crimson Guard icon.png Crimson Guard, upgraded from Vanguard, is a strong utility item that provides Axe with even more survivability against physical damage. The extra armor and attributes on top of the existing damage block and bonus HP can make him extremely tanky, and he can augment it even more and protect his allies with the active.
  • Pipe of Insight icon.png Pipe of Insight allows Axe to initiate without fear of hard magical damage and allows him to march on the front lines and support his team against said magical damage.

Situational items:

  • Urn of Shadows icon.png Urn of Shadows is a good ganking item early game that gives Axe many benefits. The extra strength increases Axe's HP and base damage, and the passive mana regen helps with his mana problems. This should usually be gotten by a teammate however.
  • Lotus Orb icon.png Lotus Orb is a strong initiator item that allows Axe to punish enemies for targeting him with disables. The item provides armor and more regeneration, making him more tanky and allowing him to replenish his mana over time. The active, used during an initiation, can punish enemies who target Axe with single-target disables and nukes, disabling and nuking them in turn to cause more chaos for Axe's team to capitalize on.
  • Heart of Tarrasque icon.png Heart of Tarrasque greatly increases Axe's health and provides base damage, giving him much more power as an initiator, since he can continue disabling the enemy during fights so long as he is alive. As well, if he manages to survive fights and escape, he can quickly regenerate his HP and jump straight back into battle.
  • Shiva's Guard icon.png Shiva's Guard drastically boosts Axe's intelligence and armor, giving him yet more survivability against physical damage while also eliminating his mana problems. The attack speed slow aura can greatly hinder the enemy from making physical attacks during fights, while the active can be used as a damage nuke and a slow to hinder their mobility.
  • Boots of Travel 1 icon.png Boots of Travel gives Axe additional battlefield and global mobility. The global teleport allows Axe to show up to fights to initiate for his team more easily, while the increased movement speed allows him to be more mobile on the battlefield, chasing enemies down and inflicting them with Battle Hunger to slow them.
  • Assault Cuirass icon.png Assault Cuirass is a strong teamfight item that greatly increases Axe's armor and attack speed. The armor provides yet more resistance against physical damage, and the attack speed allows Axe to become much more threatening with his right-clicks. The allied armor and attack speed aura is a strong edge in teamfights.
  • Heaven's Halberd icon.png Heaven's Halberd is a strong survivability and utility item that can help Axe if the enemy's physical damage output is more than he can handle. The additional strength and evasion give him more health and survivability against physical attacks, respectively, and the active disarm allows Axe to completely stop an enemy from attacking.
  • Mjollnir icon.png Mjollnir is a strong late-game purchase on Axe given his role as a close-range initiator. The item gives him greatly increased attack speed, making his physical attacks much more dangerous and enhancing the effectiveness of his Attacking Procs Counter Helix talent. Chain Lightning provides AoE magical damage in teamfights, while the Static Charge active can also be placed on Axe himself right before initiation, further punishing the enemy for attacking him during Berserker's Call.
  • Bloodstone icon.png Bloodstone is a strong purchase on Axe. The item gives him great survivability during teamfights: the damage of Counter Helix, Culling Blade, Blade Mail, Battle Hunger (and also the Chain Lightning and Static Charge of Mjollnir icon.png Mjollnir) all benefit from spell lifesteal and amplification. The item grants Axe bonus health and mana.






  • Axe's alternate/fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
  • Axe, Disruptor minimap icon.png Disruptor, and Warlock minimap icon.png Warlock are all related as they come from the Oglodi race.
  • Axe's phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Better dead than Red".
  • Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory.[1]
  • Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).
  • Axe was once the mascot of Dota 2, featuring only himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
    • Such was his popularity that Valve once considered creating a Dota 2 spinoff RPG, before coming up with a single player RPG featuring him as the main character, dating way back in 2013 when Valve was preparing new games for the Source 2 engine. This never left the conceptual stage, however.[2]
  • In The Lab, a VR game by Valve, there are some Bendies who wield Axe's war axe, along with other Dota 2 weapons like a Stout Shield, Huskar's spear and Legion Commander's sword.