Axe is commonly played as an initiator, as his potent disables can disrupt the enemy's formation and give his team openings in fights. Axe's fighting style demands that he gets up close and very personal, as he can taunt enemies into attacking him with Berserker's Call, preventing them from engaging his teammates and granting him a huge amount of bonus armor. Once he has the enemy's attention, he can counter those who strike him with a sweeping Counter Helix that slashes all enemies at melee range with pure damage. He also has a slow and damage-over-time nuke in Battle Hunger, which can harass the enemy or force them to join in battle, while also slowing their movement speed and boosting his own. Finally, he has the ability to unconditionally remove weakened enemies from the battlefield if they are under a certain threshold with Culling Blade, while simultaneously boosting his allies' speed. A bloodthirsty and indomitable warrior, Axe's presence on the battlefield is felt by friend and foe alike, dominating the attention of the enemy wherever he goes.
- Taunts affected enemies, forcing them to attack Axe.
- Does not silence, so active attack modifiers with autocast on are still applied.
- Affects invisible units and units in the Fog of War. Does not affect towers, wards, invulnerable or hidden units.
- Does not affect lane creeps from the very first creep wave that spawns, until they meet the opposing creeps in the lane.
- Re-casting on a unit under the taunt effect of Berserker's Call refreshes the duration.
- When Axe dies, the taunt ends immediately.
- Battle Hunger has a passive modifier that is present at all times, but hidden when the stack count is at 0.
- This modifier gains 1 stack for every affected creep, and 2 for every affected hero.
- Each stack grants Axe 6% movement speed ( ).
- This means each affected hero effectively grants Axe 12% movement speed ( ).
- This modifier has no stack limit.
- Casting Battle Hunger multiple times on the same target does not stack, but refreshes the duration instead.
- Deals damage in 1-second intervals, starting 1 second after the debuff is placed, resulting in 12 instances.
- Can deal up to 192/288/384/480 ( ) damage (before reductions) when lasting its full duration.
- The debuff can be removed by killing any unit that is not an illusion, in any way. This includes buildings, wards, and denying allied units.
- Leveling up Battle Hunger does not update the damage of already placed debuffs.
- However, the talent immediately upgrades all current active Battle Hunger debuffs.
- Can only proc when an enemy unit lands an attack on Axe, regardless of distance. This means it cannot proc on missed attacks.
- Can proc on the secondary attacks from other instant attacks.
- Despite the visual effects, the damage is applied instantly within the radius.
- Counter Helix uses pseudo-random distribution.
- Counter Helix does not use a regular cooldown. It is neither displayed on the ability icon when proccing, nor is it affected by cooldown manipulating effects.
, Counter Helix can proc on Axe's attacks as well.
- These procs are independent from the regular procs and even work while the ability is on cooldown.
- When the target's health is above the threshold, it deals its regular magical damage to the target and plays a different sound.
- Even when the target dies to the regular damage (possible with damage amplifications), the other bonuses of Culling Blade are not granted.
- When the target's health is below the 250/350/450 ( ) threshold, it does the following:
- The target's health is checked upon reaching the cast point, so if it gained health during that time so it exceeds the health threshold, Culling Blade fails.
- The Fists of Axe Unleashed. is responsible for the sound and animation used by
|+20 Health Regen||20||+150Threshold|
|+300 Health||15||+25 Movement Speed|
|+1.5 Mana Regen||10||+9 Strength|
- Reduced from 0.5 to 0.4.
- Increased cooldown reduction from 2 to 3.
- Now also increases proc chance by 10%.
- Level 10 left talent changed: +1.75 ➜ +9 <a href="/wiki/Strength" title="Strength"><img alt="Strength attribute symbol.png" src="" decoding="async" width="20" height="20" class="noprint" /></a> .
- Level 10 right talent changed: +25 ➜ +1.5 .
- Increased passive attack speed bonus from 25 to 35.
- Increased passive attack speed bonus from 20 to 25.
- is needed for every hero to slowly regenerate lost health in lane.
- regenerates most of the health lost to enemy harassment, giving you a very big edge on heroes who don't buy one.
- builds into a which you will want at some point in the early stages of the game, as Axe likes to be in the thick of things.
- boosts survivability against physical damage, also goes into Buckler, a very common starting item.
- gives movement speed boost for a cheap price, and builds into Tranquil Boots.
- gives some regen for a cheap price, and also builds into Tranquil Boots.
- should be considered as a small item as it allows Axe to gain some magic resistance and additional health. It's especially useful when you are ahead and doing well, as it buffs your strength.
- is an excellent alternative with 4 bonus armor since Axe does not have much agility gain throughout the game while also maintaining the speed boost.
- provide Axe with movement speed and passive health regeneration outside of combat. It is one of two options for Axe early for increasing his mobility for early initiations, and providing a source of HP regen to allow him to remain on the field instead of returning to base.
- allows Axe to gain burst health and mana while in the middle of fights, where he excels at most.
- is the most important item for Axe as it allows him to initiate and counter-initiate for his team.
- it provides Axe some damage and armor. The active gives a real punishment for any hard hitting hero caught within your Berserkers Call.
- is necessary for allowing Axe to be present at teamfights and ganks. His powers as an initiator can set up fights decisively for his team.
- gives Axe even more survivability against physical damage by giving him increased damage block, more HP and HP regen. This item excels against physical damage dealers and allows unlimited jungling, but Axe should not be played primarily as a jungler.
- can be a necessary purchase if he is facing a very disable-heavy lineup. Because he jumps right into the middle of the enemy to initiate, he is a prime target for focusing down with magic nukes and stuns, so having spell immunity can allow him to do more in fights and get more uses of Berserker's Call of.
- , upgraded from Vanguard, is a strong utility item that provides Axe with even more survivability against physical damage. The extra armor and attributes on top of the existing damage block and bonus HP can make him extremely tanky, and he can augment it even more and protect his allies with the active.
- allows Axe to initiate without fear of hard magical damage and allows him to march on the front lines and support his team against said magical damage.
- is a good ganking item early game that gives Axe many benefits. The extra strength increases Axe's HP and base damage, and the passive mana regen helps with his mana problems. This should usually be gotten by a teammate however.
- is a strong initiator item that allows Axe to punish enemies for targeting him with disables. The item provides armor and more regeneration, making him more tanky and allowing him to replenish his mana over time. The active, used during an initiation, can punish enemies who target Axe with single-target disables and nukes, disabling and nuking them in turn to cause more chaos for Axe's team to capitalize on.
- greatly increases Axe's health and provides base damage, giving him much more power as an initiator, since he can continue disabling the enemy during fights so long as he is alive. As well, if he manages to survive fights and escape, he can quickly regenerate his HP and jump straight back into battle.
- drastically boosts Axe's intelligence and armor, giving him yet more survivability against physical damage while also eliminating his mana problems. The attack speed slow aura can greatly hinder the enemy from making physical attacks during fights, while the active can be used as a damage nuke and a slow to hinder their mobility.
- gives Axe additional battlefield and global mobility. The global teleport allows Axe to show up to fights to initiate for his team more easily, while the increased movement speed allows him to be more mobile on the battlefield, chasing enemies down and inflicting them with Battle Hunger to slow them.
- is a strong teamfight item that greatly increases Axe's armor and attack speed. The armor provides yet more resistance against physical damage, and the attack speed allows Axe to become much more threatening with his right-clicks. The allied armor and attack speed aura is a strong edge in teamfights.
- is a strong survivability and utility item that can help Axe if the enemy's physical damage output is more than he can handle. The additional strength and evasion give him more health and survivability against physical attacks, respectively, and the active disarm allows Axe to completely stop an enemy from attacking.
- is a strong late-game purchase on Axe given his role as a close-range initiator. The item gives him greatly increased attack speed, making his physical attacks much more dangerous and enhancing the effectiveness of his Attacking Procs Counter Helix talent. Chain Lightning provides AoE magical damage in teamfights, while the Static Charge active can also be placed on Axe himself right before initiation, further punishing the enemy for attacking him during Berserker's Call.
- is a strong purchase on Axe. The item gives him great survivability during teamfights: the damage of Counter Helix, Culling Blade, Blade Mail, Battle Hunger (and also the Chain Lightning and Static Charge of ) all benefit from spell lifesteal and amplification. The item grants Axe bonus health and mana.
|Roles:||Initiator Durable Disabler Jungler Carry|
|Playstyle:||One by one the soldiers of the Red Mist fell, some in battle, others to Moghul Khan's ambitions, until the self-declared general found himself a commander without troops. No matter, Axe thought. For a one-man army is the best army of all. Leaping into battle, Moghul Khan compels nearby foes to attack him with a taunting Berserker's Call. Absorbing blows from every direction, Axe reacts by swinging his axe full circle in a Counter Helix, easily dispatching the swarm he had gathered. But alas, not all stay long enough to meet their end. The few limping away from Moghul Khan feel an inexplicable Battle Hunger, a hunger that is never sated before Axe sends them to an early grave with Culling Blade.|
- Axe's alternate/fun name was "Mogul Kahnt Touch This", a reference to MC Hammer's famous song U Can't Touch This.
- Axe, , and are all related as they come from the Oglodi tribe.
- Axe's phrase ▶️ "Better red than dead!" is a reversed reference to an American Cold War slogan stating "Better dead than Red".
- Several of Axe's deny and Culling Blade killing blow responses (such as ▶️ "You get nothing. Good day, sir!") are references to Willy Wonka's infamous rage scene in the 1971 movie Willy Wonka & the Chocolate Factory.
- Axe's name, lore and "one-man army" image may have been inspired by Khan Noonien Singh in the Star Trek series, who was also described as a "one-man army" and killed uncooperative subordinates (along with used-to wearing a red shirt).
- Axe was the mascot of Dota 2, featuring only himself in several Dota 2 pages and game arts. This was removed in November 2013 for unknown reasons.
- In The Lab, a VR game by Valve, there are some Bendies who wield Axe's war axe, along with other Dota 2 weapons like a Stout Shield, Huskar's spear and Legion Commander's sword.
Model and icons before November 21, 2013 Patch