Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit.
Different auras have different linger duration, which means the aura will affect the unit for a small duration after leaving its effect radius. Although the standard linger duration is 0.5 seconds, some auras have a different value.
Definition[]
Generally, aura buffs and debuffs are not dispellable and multiple auras of the same kind or sourced from the same base item do not stack, but there are various exceptions.
Most auras cannot be controlled. They always affect units around the holder. Some auras can be toggled .
A few auras also have an extra active component, which ranges from temporarily boosting the aura to deciding whether it should affect surrounding heroes only or not. The active components or the toggle ability are treated like a regular ability, meaning they cannot be used or toggled while silenced or disabled. There also are temporary auras, which are provided for a certain time period by casting an ability.
There is no set rule for which units are generally affected by auras and which are not. It depends on the aura which units it affects and which units it does not. If a unit does not meet the criteria for the aura, it is not affected. There are auras which affect only ranged units, or melee units, only heroes, or only non-heroes. As a rule of thumb, positive auras usually affect allied units (including self), while negative auras affect enemy units. However, there are a few exceptions to this.
Auras usually also affect invisible units, and units in the Fog of War and are bestowed by them (which often allows to detect if an invisible enemy is nearby). However, almost all auras do not affect invulnerable or hidden units.
Illusions can bestow most passive auras, but they usually do not benefit from them.
Map Auras[]
- The buff is applied to units in a cuboid area around the well located at the south edge of the map.
- The length, width and height of this cuboid are about 5559.4, 2041.4 and 520.
- The buff is not provided by an aura, but is instead placed on all units within the area in 0.03-second intervals.
- Can regenerate up to 90 mana in one minute.
- Affects invulnerable and hidden units.
- The buff is applied to units in a cuboid area around the mineshaft entry located at the north edge of the map.
- The length, width and height of this cuboid are about 4951.4, 2041.4 and 520.
- The buff is not provided by an aura, but is instead placed on all units within the area in 0.03-second intervals.
- Can regenerate up to 420 health in one minute.
- Affects invulnerable and hidden units.
- The buff is applied to units in a cuboid area around the statue located at the west edge of the map.
- The length, width and height of this cuboid are about 2188.8, 1337.6 and 520.
- The buff is not provided by an aura, but is instead placed on all units within the area in 0.03-second intervals.
- Affects invulnerable and hidden units.
- The buff is applied to units in a cuboid area around the giant skeleton located at the east edge of the map.
- The length, width and height of this cuboid are about 2188.8, 1337.6 and 520.
- The buff is not provided by an aura, but is instead placed on all units within the area in 0.03-second intervals.
- Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- Affects invulnerable and hidden units.
Positive Aura Sources[]
These are positive auras that provides buffs or bonuses to self and the team. Generally, these auras stack or synergise with abilities from the caster and their team.
Heroes[]
- Abaddon – Borrowed Time3
- Arc Warden – Magnetic Field4a
- Beastmaster – Inner Beast1
- Bounty Hunter – Track
- Broodmother – Spin Web
- Centaur Warrunner – Retaliate2a
- Chen – Divine Favor
- Crystal Maiden – Arcane Aura2a
- Doom – Scorched Earth
- Drow Ranger – Marksmanship
- Juggernaut – Healing Ward
- Luna – Lunar Blessing
- Lycan – Feral Impulse
- Lycan – Shapeshift
- Techies – Minefield Sign3
- Terrorblade – Metamorphosis
- Underlord – Atrophy Aura3a
- Vengeful Spirit – Vengeance Aura
- Visage – Gravekeeper's Cloak
- Witch Doctor – Voodoo Restoration2a
- Wraith King – Wraith Delay3
- 1 Passive aura.
- 2 With talent, this ability turns into an aura. 2a talent further upgrades this aura.
- 3 With Aghanim's Scepter, this ability turns into an aura. 3a Aghanim's Scepter further upgrades this aura.
- 4 With Aghanim's Shard, this ability turns into an aura. 4a Aghanim's Shard further upgrades this aura.
Non-Hero Units[]
- Alpha Wolf – Packleader's Aura
- Ancient Black Dragon – Dragonhide Aura
- Ancient Frostbitten Golem – Time Warp Aura
- Ancient Granite Golem – Granite Aura
- Ancient Rumblehide – War Drums Aura
- Centaur Courser – Cloak Aura
- Hellbear – Swiftness Aura
- Hill Troll Priest – Heal Amplification Aura
- Kobold Foreman – Speed Aura
- Kobold – Prospecting Aura
- Satyr Mindstealer – Mana Aura
- Satyr Tormenter – Unholy Aura
- Skeleton Warrior – Rally
- Wildwing Ripper – Toughness Aura
Items[]
Auras sourced from the same item do not stack.
- Arcane Boots – Basilius Aura
- Assault Cuirass – Assault Aura
- Buckler – Buckler Aura
- Boots of Bearing – Swiftness Aura
- Drum of Endurance – Swiftness Aura
- Guardian Greaves – Guardian Aura
- Headdress – Regeneration Aura
- Mekansm – Mekansm Aura
- Pipe of Insight – Insight Aura
- Ring of Basilius – Basilius Aura
- Roshan's Banner – Place Banner 1
- Telescope – Prescient Aura
- Vladmir's Offering – Vladmir's Aura
- 1 Active ability.
Buildings[]
Negative Aura Sources[]
These are negative auras that debuff the enemy team.
Heroes[]
- Abaddon – Borrowed Time Immolation2
- Alchemist – Acid Spray
- Ancient Apparition – Ice Vortex2a 4a
- Disruptor – Kinetic Field
- Disruptor – Static Storm3a
- Elder Titan – Natural Order
- Astral Spirit – Natural Order
- Enigma – Black Hole3a 4a
- Invoker – Ghost Walk3a
- Invoker – Ice Wall3a
- Naga Siren – Song of the Siren
- Necrophos – Ghost Shroud
- Necrophos – Heartstopper Aura1 2a 3a
- Night Stalker – Crippling Fear
- Phoenix – Supernova2a 3a
- Pudge – Rot2a
- Pugna – Nether Ward
- Lua error: Found no Cargo data for "Riki - Smoke Screen".
- Lua error: Found no Cargo data for "Sand King - Sand Storm".
- Shadow Fiend – Presence of the Dark Lord2a 4a
- Sniper – Shrapnel2a
- Timbersaw – Chakram
- Timbersaw – Second Chakram3
- Treant Protector – Nature's Grasp2a
- Lua error: Found no Cargo data for "Tusk - Tag Team".
- Underlord – Atrophy Aura3a
- Viper – Nethertoxin1
- Windranger – Windrun
- Winter Wyvern – Winter's Curse2a
- Lua error: Found no Cargo data for "Zeus - Lightning Bolt".
- Lua error: Found no Cargo data for "Zeus - Thundergod's Wrath".
- 1 Passive aura.
- 2 With talent, this ability turns into an aura. 2a talent further upgrades this aura.
- 3 With Aghanim's Scepter, this ability turns into an aura. 3a Aghanim's Scepter further upgrades this aura.
- 4 With Aghanim's Shard, this ability turns into an aura. 4a Aghanim's Shard further upgrades this aura.
Non-Hero Units[]
- Ancient – True Sight
- Ancient Black Drake – Magic Amplification Aura
- Ancient Rock Golem – Weakening Aura
- Fire – Permanent Immolation
- Fountain – True Sight
- Necronomicon Warrior – True Sight
- Roshan – Roar of Retribution1
- Sentry Ward (unit) – True Sight
- Tormentor – The Shining
- Tornado – Tempest1
- Towers – True Sight
- Warlock Golem – Permanent Immolation
- 1 Active ability.
Items[]
- 1 Can be toggled On / Off.
Patch History[]
- Added a range display to items which grant auras.
- Update 2
- Removed Alt from dimming of aura buffs.
- Fixed various systemic issues with auras not updating when different owners of the aura apply it.
- The following auras now properly apply to invulnerable units:
- Update 2
- Fixed Phantom Lancer from having auras that he should not have from dropped or sold items.