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Patches (latest) August 17, 2021 Patch August 18, 2021 Patch August 19, 2021 Patch

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Version notes

Updated to game version 7.30.

Version 7.30
(Full list)
Release Date
Dota 2:

<onlyinclude>

General

Heroes

Abaddon icon.png
  • Strength changed from 23 + 3.0 to 22 + 2.8
  • Aphotic Shield
    • Cast Range increased from 500 to 550
  • Talents
    • Level 20 Talent -15% Cooldown Reduction replaced with +100 Aphotic Shield Health
    • Level 25 Talent +180 Aphotic Shield Health replaced with -1 Curse of Avernus Attacks Required
Alchemist icon.png
  • Unstable Concoction
    • Cooldown reduced from 16s to 13s
    • Mana Cost rescaled from 90/100/110/120 to 100
  • Berserk Potion
    • Now additionally grants 30 bonus movement speed
  • Talents
    • Level 10 Talent -6s Unstable Concoction Cooldown replaced with +125 Unstable Concoction Radius
Ancient Apparition icon.png
  • Cold Feet
    • Cooldown increased from 10/9/8/7 to 12/11/10/9
  • Ice Blast
    • Cooldown increased from 40 to 60/50/40
  • Talents
    • Level 15 Talent +12 HP Regen replaced with +150 Cold Feet Break Distance
Anti-Mage icon.png
  • Strength Gain increased from 1.3 to 1.6
  • Reworked Shard: Counterspell now also passively grants a 900 range offensive aura reducing enemies' magic damage by 10%. Grants triple the effect to enemies within 300 range
  • Blink
    • Fragment Scepter now has 3 charges (25s recharge time)
  • Talents
    • Level 10 Talent +15 Attack Speed replaced with -1s Blink Cooldown
    • Level 15 Talent +8 armor replaced with +0.7s Mana Void Stun
    • Level 20 Talent +1s Mana Void Stun replaced with +250 Blink Cast Range
Arc Warden icon.png
  • Magnetic Field
    • Shard slow increased from 20% to 30%
  • Talents
    • Level 15 Talent +12% Cooldown Reduction replaced with +8 Armor
    • Level 15 Talent + 40 Attack Speed replaced with +40 Magnetic Field Attack Speed
    • Level 20 Talent +100 Attack Range replaced with +40 Flux Damage Per second
Axe icon.png
  • Reworked Shard: Now causes Counter Helix to apply a 6s stacking debuff that reduces attack damage by 20% and increases Counter Helix chance by 10%
  • Talents
    • Level 10 Talent +9 Strength replaced with +12% Magic Resistance
    • Level 15 Talent +300 Health replaced with +30 Counter Helix Damage
Bane icon.png
  • Brain Sap
    • Mana cost decreased from 120/140/160/180 to 100/120/140/160
    • Cast Range increased from 600 to 625
  • Nightmare
    • Now deals 15/20/25/30 Pure damage per second to enemy nightmared targets
  • Fiend's Grip
    • Cast Point reduced from 0.4 to 0.2
Batrider icon.png
  • Sticky Napalm
    • Bonus Damage increased from 6/12/18/24 to 7/14/21/28
  • Firefly
    • Damage rescaled from 10/30/50/70 to 20/35/50/65
    • Cooldown increased from 40/38/36/34 to 46/42/38/34
Beastmaster icon.png
  • Aghanim's Shard Call of the Wild Hawk can now be unit targeted, which will cause the hawk to move in the direction of the target and cast dive when/if in range
  • Call of the Wild Boar
    • Attack damage increased from 16/32/48/64 to 20/35/50/65
  • Call of the Wild Hawk
    • Vision increased from 600/700/800/900 to 750/800/850/900
Bloodseeker icon.png
  • Thirst
    • Now heals half the amount on denies
    • Health threshold increased from 75% to 80%
  • Talents
    • Level 10 Talent +7 armor replaced by +10% Bloodrage Spell Amplification
    • Level 15 Talent +15% Lifesteal replaced by +10% HP Rupture Initial Damage
Bounty Hunter icon.png
  • Shuriken Toss
    • Cooldown reduced from 8 to 5
    • Damage reduced from 150/225/300/375 to 80/120/160/200
    • Mana cost reduced from 120/125/130/135 to 50/60/70/80
    • Cast Range rescaled from 400 to 375/425/475/525
    • Scepter no longer reduces cooldown
    • Scepter Cast Range increased from 650 to 700
  • Track
    • Now also causes Shuriken Toss to deal 1.4/1.7/2.0x damage
  • Jinada
    • Can now be toggled to disable autocast.
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +2s Shadow Walk Slow
    • Level 15 Talent +275 Health replaced with 50% Track Bonus Move Speed to allies
    • Level 20 Talent +50 Attack Speed replaced with Track grants ground vision around the target
    • Level 25 Talent 40% Evasion replaced with 2 Shuriken Toss Charges
Brewmaster icon.png
  • Void Brewling Base Attack Damage reduced from 45-55/65-75/85-95 to 45-55/55-65/65-75
  • Void Brewling Base Attack Time improved from 1.35 to 1.2/1.0/0.8
  • Void Brewling now inherits Brewmaster's Attack Modifiers (e.g: Maelstrom's Chain Lightning, Skadi's Cold Attack, Basher's Bash, etc.)
  • Drunken Brawler
    • Passive dodge chance increased from 10/15/20/25% to 15/20/25/30%
Bristleback icon.png
  • Viscous Nasal Goo
    • Base Slow reduced from 20% to 15%
    • Scepter Radius reduced from 900 to 800
    • Scepter max Stacks reduced from 8 to 7
  • Warpath
    • Stack duration increased from 14 to 16
Broodmother icon.png
  • Spin Web
    • Now grants Broodmother and her spiderlings movement speed based on the health of the unit. (Grants the full amount at 100% health and 0% when the unit is at 20% health or less)
  • Spawn Spiderlings
    • Mana Cost increased from 100 to 120
    • Damage reduced from 300/370/440 to 240/320/400
  • Spinner's Snare
    • Reworked Scepter. Vector Targeted. Broodmother creates a 900 width invisible web line that takes 2 seconds to form. Enemy Heroes that cross the web line will make it visible and become rooted after 0.25s of 100% slow. They will also be visible in fog and receive 100dps for 4 seconds. Broodmother's team is notified in the Minimap whenever someone trips in a Web line. Multiple Heroes can trip on the same line until the duration expires, but illusions don't trigger it. Maximum of 5 Snares can be active and Snares can't be cast overlapping another. 2 Charges: Mana Cost: 100. Cooldown: 20s. Cast Range: 600
  • Talents
    • Level 20 Talent +15 Spider Attack Damage replaced with +50% Spiders Damage to buildings
Centaur Warrunner icon.png
  • Hoof Stomp
    • Stun duration decreased from 1.7/2.0/2.3/2.6s to 1.6/1.9/2.2/2.5s
  • Stampede
    • Damage Strength Multiplier increased from 1.5/2.25/3 to 1.75/2.5/3.25
    • Slow Duration increased from 2.3s to 2.5s
Chaos Knight icon.png

Strength Gain reduced from 3.4 to 3.2

  • Reality Rift
    • Cooldown increased from 15/12/9/6 to 18/14/10/6
  • Chaos Strike
    • Lifesteal decreased from 25/40/55/70% to 24/36/48/60%
    • Max Critical Damage increased from 140/170/200/230% to 140/175/210/245%
  • Phantasm
    • Fixed Strong Illusion buff on Phantasm being dispellable (which would cause illusions to die to illusion killing effects after that)
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +200 Reality Rift Target Pull Distance
    • Level 10 Talent +5 all stats replaced with +20% Chaos Strike Lifesteal
    • Level 15 Talent +35% Cleave replaced with -3s Chaos Bolt Cooldown
Chen icon.png
  • Divine Favor
    • Aura no longer provides Heal Amplification
    • Aura now also provides 2/3/4/5 armor
  • Holy Persuasion
    • Reworked Shard. Allows Holy Persuasion to target 1/2/3 Ancient creeps based on Hand of God level. (Old Scepter effect)
  • Hand of God
    • Reworked Scepter. Hand of God now applies a Strong Dispel
Clinkz icon.png
  • Strafe removed
  • Burning Barrage
    • New Ability. Burning Barrage channels for 1.5/1.9/2.3/2.7s shooting 3/4/5/6 piercing arrows in the target direction up to 750/800/850/900 distance away, that hit all enemy units dealing 60% attack damage and applying attack modifiers. Arrow width: 200 Cooldown: 28/24/20/16 Mana Cost: 40/50/60/70
  • Searing Arrows
    • Mana cost reduced from 12 to 10
  • Skeleton Walk
    • No longer can cast spells without breaking invisibility
  • Death Pact
    • Can be casted from Skeleton Walk without breaking invisibility
  • Talents
    • Level 10 Talent +8 Agility replaced with +12% Magic Resistance
    • Level 15 Talent -7s Skeleton Walk reduced to -5s
    • Level 20 Talent -10s Strafe Cooldown replaced with +2 Burning Barrage Arrows
Clockwerk icon.png
  • Overclocking
    • Bonus Movement Speed decreased from 40% to 30%
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +60 Power Cogs Mana Burn
    • Level 10 Talent +5 Armor replaced with -2s Rocket Flare Cooldown
Crystal Maiden icon.png
  • Base Attack Speed reduced from 115 to 100
  • Crystal Nova
    • Mana cost reduced from 130/145/160/175 to 115/135/155/175
  • Freezing Field
    • Explosion distribution is now more even across its radius
    • Shard now also increases total explosions by 20%
Dark Seer icon.png
  • Surge
    • Fixed self cast behavior not working with AOE Surge talent
  • Wall of Replica
    • Duration reduced from 45s to 30s
  • Normal Punch
    • Now has True Strike
    • Illusion Duration increased from 5s to 8s
    • Max Damage increased from 250 to 300
  • Talents
    • Level 10 Talent +75 Ion Shell Radius replaced with +20% Wall of Replica Illusion Damage
    • Level 15 Talent +25% Wall of Replica Illusion Damage replaced with +75 Ion Shell Radius
    • Level 20 Talent reduced from +60 Ion Shell damage to +50
    • Level 20 Talent increased from -30s Wall of Replica Cooldown to -35s
Dark Willow icon.png
  • Cursed Crown
    • Stun duration reduced from 1.75/2.25/2.75/3.25 to 1.5/2.0/2.5/3.0
  • Talents
    • Level 10 Talent +0.6s Cursed Crown duration reduced to +0.5s
    • Level 20 Talent +50 Damage replaced with +2s Shadow Realm Duration
Dawnbreaker icon.png
  • Starbreaker
    • No longer ignores movement restriction abilities (e.g: Kinetic Field)
    • No longer gets cancelled if Starbreaker gets rooted, instead just the movement is interrupted.
    • Added Aghanim’s Shard. Grants magic immunity during Starbreaker
  • Solar Guardian
    • Added Aghanim’s Scepter. Reduces Solar Guardian Channeling time to 1s. Solar Guardian can be cast again upon takeoff to land early. Solar Guardian now gives allies in the area +60% evasion while Dawnbreaker is airborne, increases Heal Per Pulse from 45/70/95 to 60/90/120 and total airborne time by 3.5 seconds
  • Talents
    • Level 10 Talent +7 Strength replaced with +15% Celestial Hammer Slow
    • Level 10 Talent +20 Movement Speed replaced with +30 Starbreaker Swipe Damage
    • Level 15 Talent +20 Attack Damage replaced with +40% Luminosity Crit Damage
    • Level 20 Talent +40% Luminosity Crit Damage replaced with -1 Luminosity Attacks Required
    • Level 20 Talent 2 Starbreaker charges replaced with +150 Solar Guardian Radius
    • Level 25 Talent +200 Solar Guardian Radius replaced with 2 Starbreaker Charges
Dazzle icon.png
  • Base Agility reduced from 21 to 20
  • Poison Touch
    • Now only refreshes its duration when Dazzle attacks the target
    • Base slow increased from 14/16/18/20 to 16/18/20/22
    • Now increases its slow by 2/2.5/3/3.5% every time it's refreshed
  • Shallow Grave
    • Mana cost rescaled from 150 to 120/130/140/150
  • Talents
    • Level 15 Talent +225 Heal on Shallow Grave end replaced with +20 Strength
    • Level 20 Talent +30 Movement Speed replaced with +250 Heal on Shallow Grave
Death Prophet icon.png
  • Base Strength increased from 19 to 21
  • Silence
    • Now fires a 1000 speed projectile towards the targeted area and silences units in the AOE upon impact
    • Cast Point reduced from 0.4 to 0.2
  • Exorcism
    • Cooldown increased from 145 to 150
  • Talents
    • Level 15 Talent +6% Movement Speed replaced with -2s Crypt Swarm Cooldown
    • Level 15 Talent +0.8% Max Health Spirit Siphon increased to +1%
    • Level 20 Talent -3.5s Crypt Swarm Cooldown replaced with +20% Spirit Siphon Slow
Disruptor icon.png
Doom icon.png
  • Intelligence Gain reduced from 2.1 to 1.7
  • Devour
    • Bonus Gold reduced from 60/120/160/240 to 60/110/160/210
  • Scorched Earth
    • Cooldown reduced from 50/45/40/35 to 35
    • Damage increased from 15/30/45/60 to 18/32/46/60
    • Duration rescaled from 15s to 10/12/14/16s
  • Infernal Blade
    • Burn Base Damage increased from 16/20/24/28 to 16/24/32/40
  • Talents
    • Level 15 Talent reduced from -10s Scorched Earth cooldown to -8s
    • Level 25 Talent reduced from +2.4% Infernal Blade Damage to +2.1%
Dragon Knight icon.png
  • Dragon Tail
    • Stun duration reduced from 2.5/2.75/3.0/3.25 to 2.25/2.5/2.75/3
  • Dragon Blood
    • Health regen reduced from 4/8/12/16 to 3/6/9/12
  • Elder Dragon Form
    • Black Elder Dragon Splash damage reduced from 115% to 100%
    • Black Elder Dragon Magic Resistance reduced from 40% to 20%
  • Fireball
    • DPS reduced from 80 to 60
    • Damage debuff now lingers for 2 seconds
Drow Ranger icon.png
  • Marksmanship
    • Bonus Damage reduced from 50/70/90 to 40/60/80
  • Frost Arrows
    • Scepter Split Arrows no longer consume mana
  • Talents
    • Level 10 Talent +5 All Stats replaced with +15 Frost Arrow Bonus Damage
    • Level 15 Talent +10 Agility replaced with +250 Gust Width
    • Level 25 Talent 30% Cooldown Reduction replaced with +2 Multishot Waves
Earth Spirit icon.png
  • Stone Remnant
    • Charge Replenish time decreased from 25s to 20s
  • Talents
    • Level 10 Talent +60 damage replaced with +2s Magnetize Duration
    • Level 15 Talent +8 Armor replaced with +300 Boulder Smash Push Distance
Earthshaker icon.png
  • Movement Speed increased from 310 to 315
  • Intelligence increased from 16 + 1.8 to 18 + 2.1
  • Talents
    • Level 10 Talent +20 base damage increased to +30
    • Level 10 Talent +200 mana replaced with +80 Fissure Damage
    • Level 15 Talent +7 armor replaced with +50 Aftershock Damage
    • Level 25 Talent +40% Magic Resistance replaced with +200 Aftershock Radius
Elder Titan icon.png
Ember Spirit icon.png
  • Searing Chains
    • Damage per second rescaled from 50/75/90/100 to 50/70/90/110
  • Flame Guard
    • Absorb Amount increased from 80/220/360/500 to 110/240/370/500
  • Fire Remnant
    • Aghanim's Scepter Maximum Travel Distance reduced from 3500 to 3000
  • Talents
    • Level 20 Talent +8% Spell Amplification replaced with +1 Searing Chains Targets
Enchantress icon.png
  • Enchant
    • Range reduced from 700 to 500/550/600/650
  • Talents
    • Level 10 Talent reduced from +12% Magic Resistance to +10%
    • Level 15 Talent increased from +40 damage to +45
    • Level 15 Talent reduced from +6 Nature's Attendance Wisps to +5
Enigma icon.png
  • Midnight Pulse
    • Multiple Instances no longer stack
  • Black Hole
    • Scepter now deals 5% bonus pure damage instead of the current level of Midnight Pulse
  • Talents
    • Level 10 Talent +135 Eidolon Health replaced with +20 Eidolon Attack Speed
    • Level 15 Talent +8% Cooldown Reduction replaced with +30 Malefice Damage per Instance
Faceless Void icon.png
  • Chronosphere
    • Cooldown reduced from 160s to 160/150/140s
  • Talents
    • Level 10 Talent +7 Agility replaced with +6 Time Dilation Damage Per Second
    • Level 10 Talent +9 Strength replaced with +0.5s Time Walk Backtracked Time
    • Level 15 Talent +300 Health replaced with -1.5s Time Walk Cooldown
    • Level 15 Talent +55 Time Lock Damage with +7% Time Dilation slow per Cooldown
    • Level 20 Talent +40 Attack Speed replaced with +120 Attack Speed in Chronosphere
    • Level 20 Talent -2s Time Walk Cooldown with +70 Time Lock Damage
Grimstroke icon.png
  • Stroke of Fate
    • Damage Increment Per Hit increased from 16/24/32/40 to 18/27/36/45
  • Ink Swell
    • Duration increased from 3s to 4s
Gyrocopter icon.png
  • Agility Gain reduced from 3.6 to 3.3
  • Intelligence Gain increased from 2.1 to 2.4
  • Homing Missile
    • Reworked Shard. Homing Missile now constantly fires a 700 radius Rocket Barrage, starting 1 second after casting. Rocket Barrage prioritizes the Homing Missile's target
  • Flak Cannon
    • Range reduced from 1250 to 1000
  • Call Down
    • Cooldown reduced from 90 to 90/75/60
  • Talents
    • Level 10 Talent +16 Attack Damage replaced by +300 Flak Cannon Range
    • Level 15 Talent -40s Call Down cooldown to +2 Flak Cannon attacks
    • Level 25 Talent 3 Homing Missile Charges replaced with -6s Flak Cannon Cooldown
    • Level 25 Talent Global Call Down replaced with Air Strike. Causes Call Down to be vector targeted and fires 3 Call Down attacks in the vector direction, 500 range and 0.75 seconds from each other. Secondary call downs deal 50% damage
Hoodwink icon.png
  • Movement Speed reduced from 320 to 310
  • Bushwhack
    • Damage is now dealt over time on a 0.3s interval for the duration of the debuff. (Damage stops if hero is released)
  • Decoy
    • Now throws a Lesser Bushwhack towards the unit that attacked the illusion and spawns a tree in its location
    • Cooldown reduced from 40s to 25s
    • Stun duration increased from 1s to 2s
  • Hunter's Boomerang
    • Can now be ground targeted
  • Talents
    • Level 10 Talent +200 Health replaced with +1s Scurry Duration
    • Level 15 Talent +16 Agility replaced with +2 Acorn Shot Bounces
Huskar icon.png
  • Movement Speed increased from 290 to 295
  • Inner Fire
    • Shard no longer reduces Healing by 50%
    • Shard now heals Huskar for 50% of the damage dealt to heroes and 10% of damage dealt to creeps
  • Talents
    • Level 10 Talent +175 Health replaced with +1s Inner Fire Duration
    • Level 10 Talent +12 Attack Damage replaced with +2s Life Break Slow Duration
    • Level 25 Talent +25% Spell Lifesteal replaced with +16% Life Break Damage
Invoker icon.png
  • Base Movement Speed reduced from 280 to 275
  • Tornado
    • Lift Duration rescaled from 0.8 ->2.9 to 0.85->2.6
  • Chaos Meteor
    • Main Damage rescaled from 57.5->180 to 52->185
    • Burn Damage rescaled from 11.5->36 to 10->38
  • Deafening Blast
    • Damage reduced from 40->320 to 20->300
    • Knockback reduced from 0.25->2.0s to 0.2->1.6s
  • Talents
    • Level 15 Talent +60dps Ice Wall replaced with +1 Forged Spirit Armor Reduction
    • Level 25 Talent +2 Forged Spirit Armor Reduction replaced with 2.5x Quas/Wex/Exort Passive Bonuses
Io icon.png
  • Max Tether distance increased from 900 to 1000
  • Tether
    • Heal Amplification increased from 0.6/0.8/1.0/1.2 to 0.7/0.9/1.1/1.3
Jakiro icon.png
  • Dual Breath
    • Cast Point improved from 0.55 to 0.35
  • Liquid Fire
    • Burn damage increased from 12/16/20/24 to 15/20/25/30
  • Macropyre
    • Cooldown increased from 60 to 80/70/60
Juggernaut icon.png
  • Blade Fury
    • Damage increased from 85/110/135/160 to 90/115/140/165
  • Healing Ward
    • Movement Speed reduced from 350 to 325
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +75 Blade Fury Radius
Keeper of the Light icon.png
  • Base Armor increased by 1
  • Illuminate
    • Channel Time rescaled from 2/2.7/3.4/4.1s to 3s
  • Chakra Magic
    • Cooldown reduced from 20/18/16/14 to 18/16/14/12
Kunkka icon.png
  • Ghostship Fleet Interval increased from 3.35s to 3.5s
  • Torrent
    • Move Speed Slow rescaled from -35% to -25/-30/-35/-40%
  • Tidebringer
    • Cleave Percentage reduced from 165% to 150%
    • Bonus Damage increased from 25/50/75/100 to 30/60/90/120
Legion Commander icon.png
  • Press the Attack
    • Fixed Level 25 Talent AOE not working correctly with Self Cast
  • Talents
    • Level 10 Talent +7 Strength replaced with +200 Duel Cast Range
    • Level 10 Talent +1.5 Mana Regen replaced with +100 Overwhelming Odds Radius
    • Level 15 Talent +20 Attack Speed replaced with +40 Press the Attack HP Regen
Leshrac icon.png
  • Diabolic Edict
    • Now deals pure damage
    • No longer deals bonus damage to towers
    • Damage per explosion reduced from 8/20/32/44 to 7/14/21/28
  • Talents
    • Level 10 Talent +4 Armor replaced with +1.75 Mana Regen
    • Level 25 Talent +30% Magic Resistance replaced with Lightning Storm can bounce twice on units (Only after there's no more jumps left)
Lich icon.png
  • Frost Blast
    • Mana cost reduced from 115/135/155/175 to 110/130/150/170
  • Sinister Gaze
    • Cast range increased from 500/525/550/575 to 600
    • Mana cost reduced from 120/130/140/150 to 80
    • Scepter now also lets you cast your other abilities while channeling Sinister Gaze
  • Chain Frost
    • Initial projectile speed increased from 850 to 1050
  • Talents
    • Level 15 Talent +100 Attack Damage replaced with +0.5s Sinister Gaze Duration
Lifestealer icon.png
  • Movement Speed reduced from 325 to 320
  • Infest
    • Can no longer target Undying zombies
    • Mana cost reduced from 100/150/200 to 100/125/150
    • Scepter now also applies Disarm to the enemy
    • Scepter now also deals damage immediately after infesting
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +10% Rage Move Speed Bonus
Lina icon.png
  • Base Attack Damage increased by 2
  • Fiery Soul
    • Attack Speed Bonus Per Stack reduced from 40/60/80/100 to 30/50/70/90
Lion icon.png
  • Armor reduced by 1
  • Earth Spike
    • Travel Distance reduced from 900 to 850 (Cast Range is unchanged, only bonus length is reduced)
  • Finger of Death
    • Scepter Damage reduced from 725/875/1025 to 700/825/950
  • Talents
    • Level 10 Talent reduced from +70 damage to +60
Lone Druid icon.png
  • Savage Roar
    • Fixed shard granting 40 Attack Speed to allies instead of 60
  • Spirit Link
    • Attack Speed increased from 15/30/45/60 to 16/34/52/70
  • True Form
    • Entangle chance increased from 20% to 30%. (Affects only Lone Druid)
    • Demolish bonus damage increased from 10/20/30/40% to 15/30/45/60% (Affects only Lone Druid)
Luna icon.png
  • Lucent Beam
    • Cooldown increased from 6s to 9/8/7/6s
    • Shard glaives acquisition range reduced from 500 to 325
  • Moon Glaives
    • Damage Reduction Percentage increased from 50/44/38/32 to 56/50/44/38
  • Talents
    • Level 10 Talent +15 Attack Speed replaced with -8% Moon Glaives Damage Reduction
    • Level 15 Talent +25 Movement Speed replaced with -20s Eclipse Cooldown
    • Level 20 Talent +8 All Stats replaced with Global Lunar Blessing
    • Level 25 Talent +30% Lifesteal replaced with +35 Lunar Blessing Damage
Lycan icon.png
  • Shard Wolves now have Low Attack Priority (Will only acquire enemy aggro if they are the only unit in aggro range)
  • Shard Wolves now can Cripple towers (Does not affect regular wolves)
  • Howl
    • Duration increased from 5/6/7/8 to 8
    • Cooldown rescaled from 18 to 22/20/18/16
  • Talents
    • Level 10 Talent +20 Damage replaced with +20 Summon Wolves Damage
    • Level 15 Talent +12% Cooldown Reduction replaced with -20s Shapeshift Cooldown
Magnus icon.png
  • Skewer
    • Damage increased from 70/150/220/310 to 80/170/260/350
  • Empower
    • Duration reduced from 40 to 35
  • Talents
    • Level 10 Talent +20 Damage replaced with +10s Empower Duration
Mars icon.png
  • Spear of Mars
    • Cooldown decreased from 14 to 14/13/12/11
  • Arena Of Blood
    • Cooldown increased from 90/75/60 to 90
  • Talents
    • Level 10 Talent +15 Damage replaced with +1.5s God's Rebuke Slow
    • Level 10 Talent +20 Movement Speed replaced with -10% Bulwark Movement Penalty
    • Level 15 Talent +8 Armor replaced with +100 Spear of Mars Damage
    • Level 20 Talent +160 Spear of Mars Damage replaced with +10%/5% Bulwark Front/Side Damage Reduction
Medusa icon.png
  • Mystic Snake
    • Jump radius reduced from 475 to 450
  • Mana Shield
    • Damage per mana reduced from 1.6/1.9/2.2/2.5 to 1.3/1.7/2.1/2.5
Meepo icon.png
  • Strength Gain reduced from 1.8 to 1.6
  • Agility Gain reduced from 1.8 to 1.6
  • Poof
    • Damage reduced from 60/80/100/120 to 45/60/75/90
    • Now deals Pure Damage
  • Divided We Stand
    • Reworked Shard: Divided we Stand can be cast from any Meepo as long as there's another Meepo within 300 radius, causing the nearby Meepo to fling you towards a target within 900 range, dealing 100 damage and slowing the target's movement speed by 50%. Cooldown 18/16/14s Mana Cost: 100 (Each Meepo has its own independent cooldown)
  • Talents
    • Level 15 Talent reduced from +50 Poof Damage to +40
Mirana icon.png
  • Sacred Arrow
    • Max Stun reduced from 3.5/4/4.5/5s to 3.2/3.8/4.4/5
    • Vision reduced from 500 to 400
  • Talents
    • Level 10 Talent +15 damage replaced with -2s Sacred Arrow Cooldown
    • Level 10 Talent +150 health replaced with +100 Leap Distance
    • Level 15 Talent -3 Sacred Arrow Cooldown replaced with Moonlight Shadow gives 20% Evasion (Evasion is always active during Moonlight Shadow, even when units are visible)
    • Level 20 Talent +8% Spell Amplification replaced with -25s Moonlight Shadow Cooldown
    • Level 25 Talent -60s Moonlight Shadow Cooldown replaced with +180 Starstorm Damage
Monkey King icon.png
  • Tree Dance
    • Cast Point decreased from 0.3 to 0.1
    • Travel Speed increased from 700 to 800
  • Jingu Mastery
    • Lifesteal increased from 15/30/45/60 to 25/40/55/70
  • Mischief
    • Reworked Shard: Now reduces Mischief Cooldown to 8s, increases the invulnerability time to 0.5s and disjoints projectiles on transformation. Mischief no longer reduces your move speed below your current one
  • Talents
    • Level 10 Talent +20 Attack Speed replaced with +0.3s Boundless Strike Stun
    • Level 20 Talent +40% Boundless Strike Crit replaced with +2 Jingu Mastery Charges
Morphling icon.png
  • Waveform
    • Mana cost reduced from 140 to 130
  • Adaptive Strike (Agility)
    • Base damage reduced from 70/80/90/100 to 40/50/60/70
  • Morph
    • Replicate no longer steals Shard/Scepter abilities if Morphling doesn't have a Shard/Scepter
Naga Siren icon.png
  • Agility Gain reduced from 3.5 to 3.3
  • Reworked Shard: Now makes Song of the Siren heal allies for 5% Max HP per second
  • Rip Tide
    • Damage increased from 30/40/50/60 to 30/45/60/75
  • Talents
    • Level 10 Talent +9% Mirror Image Damage replaced with +8 Agility
    • Level 15 Talent +10 Agility replaced with +13% Mirror Image Damage
    • Level 15 Talent +13 Strength increased to +15
    • Level 20 Talent -30s Song of the Siren Cooldown replaced with +10% Rip Tide chance.
    • Level 25 Talent -5 Rip Tide armor increased to -6
Nature's Prophet icon.png
  • Base Mana Regen increased from 0 to 0.5
  • Sprout
    • Fixed multiple instances where destroying Shard Sprout trees wouldn't spawn Greater Treants
    • Vision range reduced from 500 to 250
  • Nature's Call
    • Treant base HP regen per second increased from 0.5 to 2.5
  • Wrath of Nature
    • Damage per kill increased from 4/5/6 to 6
  • Talents
    • Level 20 Talent 20% Cooldown Reduction replaced with 75% Miss Chance for Sprouted units
Necrophos icon.png
  • Strength Gain reduced from 2.6 to 2.3
  • Death Pulse
    • Damage increased from 100/150/200/250 to 100/160/220/280
    • Heal increased from 60/80/100/120 to 60/85/110/135
  • Ghost Shroud
    • Self Restoration Amplification reduced from 75% to 45/55/65/75%
  • Talents
    • Level 10 Talent +25 damage replaced with +100 Reaper's Scythe Cast Range
Night Stalker icon.png
  • Base Damage increased by 2
  • Dark Ascension
    • Cooldown increased from 140/130/120 to 150/140/130
  • Talents
    • Level 10 Talent +6 armor replaced with +10 Dark Ascension Duration
    • Level 15 Talent +12 Strength replaced with +50 Dark Ascension Damage
    • Level 20 Talent +35 damage replaced with +25 Strength
Nyx Assassin icon.png
  • Base Strength reduced from 18 to 17
  • Base Agility reduced from 19 to 18
  • Base Health Regen reduced from 2.5 to 2.0
  • Burrow
    • HP and Mana regeneration reduced from 1.5% to 1%
Ogre Magi icon.png
  • Strength Gain reduced from 3.5 to 3.3
  • Shard Fire Shield no longer procs on creep attacks
  • Fire Shield
    • Fixed recasting Fire Shield on an ally not replenishing its charges
  • Fireblast
    • Damage Increased from 60/120/180/240 to 70/130/190/250
  • Unrefined Fireblast
    • Mana cost increased from 30% of current mana to 35%
  • Ignite
    • Mana Cost reduced from 110 to 80/90/100/110
  • Talents
    • Level 20 Talent +30 Bloodlust AS reduced to +25
Omniknight icon.png
  • Strength reduced from 24 + 3.4 to 23 + 3.1
  • Agility Gain increased from 1.8 to 2.0
  • Heavenly Grace
    • Bonus Strength increased from 8/16/24/32 to 8/18/28/38
  • Guardian Angel
    • Cooldown reduced from 160/150/140 to 160/140/120
  • Hammer of Purity
    • No longer heals Omniknight on attack
    • Can no longer be cast on creeps
    • Now puts a debuff on the enemy hero which reduces the enemy's outgoing damage by 60% for 4 seconds
    • Manacost increased from 20 to 40
    • Cooldown increased from 4 to 10
Oracle icon.png
Outworld Destroyer icon.png
  • Arcane Orb
    • Now affects Roshan
  • Astral Imprisonment
    • Fixed Astral Imprisonment debuff not displaying correctly
    • Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 40% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
Pangolier icon.png
  • Shield Crash
    • Now slows enemies for 25/30/35/40% for 3 seconds
    • Damage Reduction per hero increased from 12/14/16/18 to 15/16/17/18
    • Damage Reduction Duration rescaled from 10 to 5/7/9/11
    • Cooldown reduced from 18/16/14/12s to 16/14/12/10s
  • Lucky Shot
    • No longer slows enemies
    • Armor reduction increased from 3/4/5/6 to 4/5/6/7
Phantom Assassin icon.png

Slow duration increased from 1.75/2.5/3.25/4s 2.2/2.8/3.4/4s

  • Talents
    • Level 10 Talent +175 Health replaced with +1s Phantom Strike Duration
Phantom Lancer icon.png
  • Juxtapose
    • Aghanim's Scepter's cooldown reduced from 60s to 40s
    • Aghanim's Scepter also increases max illusion count by 2
Phoenix icon.png
  • Icarus Dive
    • Dash length reduced from 1400 to 1100/1200/1300/1400
  • Sun Ray
    • Max Health as Heal per second reduced from 0.625/1.25/1.875/2.5% to 0.5/1.0/1.5/2.0%
  • Fire Spirits
    • Radius increased from 175 to 200
Puck icon.png
  • Base Damage reduced by 1
  • Phase Shift
    • Cooldown increased from 7.5/7.0/6.5/6.0s to 8/7.5/7/6.5s
  • Dream Coil
    • No longer has an initial stun (It still cancels TPs since it leashes the target)
  • Talents
    • Level 10 Talent +25 Attack Damage replaced with +300 Illusory Orb distance
Pudge icon.png
  • Meat Hook
    • Mana cost rescaled from 125/130/135/140 to 135
    • Now instantly kills any non-ancient creep it hits
  • Dismember
    • Shard cast range on allies reduced from 400 to 300
Pugna icon.png
  • Nether Ward
    • No longer has a mana reducing aura
    • Now additionally Heals 2 hits whenever it triggers
  • Talents
    • Level 15 Talent improved from -0.8s Nether Blast Cooldown to -1s
Queen of Pain icon.png
  • Base damage increased by 3
  • Shadow Strike
    • Now heals Queen of Pain for 10/20/30/40 Health on every tick. Heals 50% on creeps
    • Tick Damage reduced from 30/50/70/90 to 20/40/60/80
  • Talents
    • Level 15 Talent 10% Cooldown Reduction replaced with +2 Shadow Strike Damage Instances (Same Duration, ticks happen more often)
    • Level 20 Talent +30% Spell Lifesteal replaced with +120 Scream of Pain Damage
Razor icon.png
  • Eye of the Storm
    • Now applies its armor reduction before applying its damage
  • Talents
    • Level 10 Talent +175 Health replaced by +30 Plasma Field Damage
    • Level 20 Talent +8 armor replaced with +6s Static Link Drain Duration
Riki icon.png
  • Blink Strike
    • Damage increased from 25/50/75/100 to 40/60/80/100
  • Tricks of the Trade
    • Damage per attack reduced from 50% to 40%
    • Scepter Attack count increased from 4 to 5
  • Sleeping Dart
    • Cast range reduced from 1200 to 1000
    • Mana cost reduced from 85 to 75
Rubick icon.png
  • Spell Steal
    • Cooldown reduced from 26/20/14 to 20/15/10
    • Projectile Speed increased from 900 to 1200
  • Talents
    • Level 10 Talent Fade Bolt Borrows Hero Damage replaced with +10% Fade Bolt Damage Reduction
    • Level 15 Talent +100 base damage replaced with -25% Stolen Spell Cooldown
Sand King icon.png
  • Strength Gain reduced from 3.0 to 2.7
  • Epicenter
    • Shard now also grants +20 damage per Pulse
  • Talents
    • Level 10 Talent +20 damage per Epicenter Pulse replaced with +20 Sand Storm DPS
    • Level 15 Talent +30 Sand Storm DPS replaced +150 Sand Storm Radius
    • Level 20 Talent +25 Health Regen replaced with +120 Caustic Finale Damage
Shadow Demon icon.png
  • Disruption
    • Cast range increased from 600 to 650
  • Shadow Poison
    • Stack damage rescaled from 20/35/50/65 to 24/36/48/60
    • Soul Catcher
    • Now temporarily gives Shadow Demon 5/7/9/11% Spell Amplification for each hero debuffed
Shadow Fiend icon.png
  • Necromastery
    • Reworked Shard. Necromastery is now an attack modifier that consumes 1 soul granting your next attack 170% crit with a 3 second cooldown. Additionally, enemies killed grant an extra soul
  • Requiem of Souls
    • Slow rescaled from 25% to 20/25/30%
  • Talents
    • Level 10 Talent increased from +20 Attack Speed to +25
    • Level 10 Talent increased from +6% Spell Amplification to +8%
    • Level 15 Talent +25 Move Speed replaced with +80 Shadowraze Damage
    • Level 20 Talent +120 Shadowraze Damage replaced with +0.3s Requiem Fear/Slow per line (Maximum 2.4 ->3.3)
    • Level 25 Talent 30% Cooldown Reduction replaced with -40s Requiem of Souls Cooldown
Shadow Shaman icon.png
  • Mass Serpent Ward
    • Cooldown rescaled from 120 to 130/120/110
    • Mana Cost reduced from 200/350/600 to 200/350/550
  • Talents
    • Level 10 Talent +175 Health replaced with -3s Hex Cooldown
    • Level 15 Talent -5s Hex Cooldown replaced with +1s Shackle Duration
    • Level 15 Talent +75 Serpent Ward Attack Range increased to +100
    • Level 20 Talent +2s Shackle Duration replaced with Hex Breaks
Silencer icon.png
  • Strength Gain reduced from 2.7 to 2.4
  • Arcane Curse
    • Now deals double damage and slow when target is silenced
    • Penalty duration reduced from 5s to 3s
  • Talents
    • Level 10 Talent +6 Armor replaced with +15 Arcane Curse Damage
    • Level 15 Talent +30 Arcane Curse Damage replaced with +100 Attack Range
    • Level 15 Talent +2 Permanent Intelligence per kill replaced with +10% Arcane Curse Slow
    • Level 20 Talent +100 Attack Range replaced with +400 Health
    • Level 20 Talent +20% Arcane Curse Slow replaced with +1.5x Last Word Int Multiplier
    • Level 25 Talent 30% Cooldown Reduction replaced with Last Word Mutes Items
Skywrath Mage icon.png
Slardar icon.png
  • Guardian Sprint
    • Cooldown increased from 17 to 32/27/22/17
    • Bonus Movement Speed increased from 16/24/32/40 to 25/30/35/40
  • Slithereen Crush
    • Damage rescaled from 80/140/200/260 to 70/140/210/280
  • Talents
    • Level 10 Talent +20 Attack Damage replaced with -3s Guardian Sprint Cooldown
    • Level 10 Talent +7 HP Regen replaced with +10% Slithereen Crush Attack/Move Speed Slow
    • Level 20 Talent +25% Lifesteal replaced with +100 Slithereen Crush Damage
Slark icon.png
  • Dark Pact
    • Self damage reduced from 50% to 30%
  • Shadow Dance
    • Cooldown reduced from 80/65/50 to 75/60/45
  • Talents
    • Level 10 Talent +9 strength replaced with -1s Dark Pact Cooldown
    • Level 15 Talent +18% Lifesteal replaced with +50 Shadow Dance Attack Speed
    • Level 15 Talent +20 Attack Speed replaced with +80 Dark Pact Damage
    • Level 20 Talent +120 Dark Pact Damage replaced with +1 Agi per Essence Shift stack
Snapfire icon.png
  • Strength Gain increased from 3.3 to 3.5
  • Firesnap Cookie
    • Mana Cost reduced from 110 to 100
  • Mortimer Kisses
    • Burn Damage increased from 50/75/100 to 60/80/100
    • Cooldown Rescaled from 110 to 120/110/100
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +1s Scatterblast Slow Duration
Sniper icon.png
  • Shrapnel
    • Damage increased from 20/35/50/65 to 25/40/55/70
  • Take Aim
    • No longer grants True Strike
    • Active Self Move Speed slow increased from 25% to 45%/40%/35%/30%
    • Active Headshot Chance Increased from 70% to 100%
    • Cooldown reduced from 35/30/25/20 to 20/18/16/14
    • Mana Cost reduced from 50 to 25
    • Duration reduced from 4 to 3
  • Concussive Grenade
    • Knockback increased from 450 to 475
    • Self Knockback increased from 425 to 475
  • Talents
    • Level 10 Talent 15% Cooldown Reduction replaced with +1s Take Aim Duration
Spectre icon.png
  • Reworked Shard: Causes Dispersion to fire a Spectral Dagger every 300 damage absorbed in the direction of the last source of damage. Can fire a maximum of one dagger every 7 seconds and only triggers off player based damage within 700 range
  • Spectral Dagger
    • Debuff is now dispellable
  • Shadow Step
    • Fixed being able to target creep hero units
  • Talents
    • Level 10 Talent +5 HP Regen replaced with -5s Spectral Dagger Cooldown
    • Level 15 Talent -8s Spectral Dagger Cooldown replaced with +100 Spectral Dagger Damage
Spirit Breaker icon.png
  • Strength reduced from 29 + 3.1 to 27 + 3.0
  • Charge of Darkness
    • Mana cost increased from 70/80/90/100 to 100
    • Scepter no longer grants 175 bonus movement speed
    • Scepter now pierces spell immunity and reduces cast point to 0.1
  • Greater Bash
    • Now deals 1.5x damage to creeps
  • Talents
    • Level 15 Talent +10 HP Regen replaced with -4s Bulldoze Cooldown
    • Level 20 Talent -5.5s Bulldoze Cooldown replaced with +200 movement speed during Charge of Darkness.
    • Level 20 Talent +12% Greater Bash Damage replaced with +10% Greater Bash Chance
    • Level 25 Talent +20% Greater Bash Chance replaced with +25% Greater Bash Damage
Storm Spirit icon.png
  • Static Remnant
    • Damage increased from 120/175/230/285 to 120/180/240/300
  • Ball Lightning
    • Starting mana cost reduced from 30 + 8% to 25 + 7.5%
  • Talents
    • Level 10 Talent +200 Health replaced with +40 Static Remnant Damage
    • Level 15 Talent +65 Static Remnant Damage replaced with +250 Health
Sven icon.png
Techies icon.png
  • Proximity Mines
    • Damage reduced from 200/400/600/800 to 200/380/560/740
    • Building Damage Percentage increased from 25% to 30%
Templar Assassin icon.png
  • Psi Blades
    • Spill range multiplier reduced from 2 to 1.5
    • Now deals 5% less spill damage to each successive enemy after the first one.
  • Psionic Projection
    • Channel Time increased from 1s to 1.5s
    • No longer teleports if Templar Assassin is rooted or leashed
  • Talents
    • Level 10 Talent +100 Psi Blades Range replaced with +110 Psionic Trap Damage
    • Level 15 Talent +180 Psionic Trap Damage replaced with +120 Psi Blades Range
Terrorblade icon.png
  • Agility Gain reduced from 4.8 to 4.4
  • Metamorphosis
    • Duration decreased from 40/44/48/52s to 36/40/44/48
  • Demon Zeal
    • Now also applies a basic dispel on Terrorblade
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +2s Reflection duration
    • Level 25 Talent +240 Metamorphosis Attack Range replaced with +20s Metamorphosis Duration
Tidehunter icon.png
  • Base Mana Regen increased from 0 to 0.5
  • Gush
    • Armor reduction decreased from 4/5/6/7 to 3/4/5/6
  • Anchor Smash
    • Bonus Damage reduced from 45/90/135/180 to 40/85/130/175
  • Kraken Shell
    • Threshold timer increased from 6 to 7
  • Talents
    • Level 10 Talent +20 Movement Speed replaced with +10% Gush Slow
    • Level 10 Talent +1.75 Mana Regen replaced with -100 damage Kraken Shell Threshold
    • Level 25 Talent +200 Damage replaced with 50% chance to proc Anchor Smash on attacks
    • Level 25 Talent 20% Cooldown Reduction replaced with +1s Ravage Stun Duration
Timbersaw icon.png
  • Whirling Death
    • Damage reduced from 80/120/160/200 to 60/100/140/180
    • Tree damage scale rescaled from 12/18/24/30 to 8/16/24/32
    • Debuff duration increased from 12/13/14/15s to 13/14/15/16s
  • Timber Chain
    • Damage reduced from 100/140/180/220 to 70/120/170/220
    • Fixed Timber Chain Cast Range being slightly larger than Timber Chain Length, causing timber chain to sometimes miss
  • Talents
    • Level 20 Talent 12% Cooldown Reduction replaced with +3% Chakram Slow
Tinker icon.png
  • Laser
    • Now splashes 100% of its damage on a 250 AoE (Only the main target gets blinded/shrink ray'd)
    • Shrink Ray bonus cast range reduced from 400 to 300
    • Shrink Ray HP Reduction reduced from 15% to 10%
  • Defense Matrix
    • Defense Matrix is now a basic skill
    • Mana Cost reduced from 100 to 70/80/90/100
    • Damage Absorbed reduced from 350 to 100/180/240/320
    • Status Resistance reduced from 50 to 20/30/40/50
    • Cast range increased from 400 to 600
    • Cooldown reduced from 30 to 12
  • Rearm
    • Mana cost rescaled from 100/210/320 to 130/210/290
  • Keen Conveyance
    • New Rearm Sub-ability. Channel for 4.5/4/3.5s to teleport to a friendly Building. Level 2 allows targeting units and level 3 allows targeting heroes. Mana cost: 75
  • March of the Machines
    • March of the Machines is now a shard ability
    • Mana cost increased from 130/150/170/190 to 190
    • Robot Explosion Damage rescaled from 16/24/32/40 to 30
  • Talents
    • Level 10 Talent +8% Spell Amplification replaced with +2s Laser Blind Duration
    • Level 15 Talent +2.5s March of the Machines Duration replaced with -0.5 Keen Teleport Channel Time
    • Level 20 Talent +8 March of the Machines Damage replaced with +150 Defense Matrix Damage Absorbed
    • Level 20 Talent +8 Armor replaced with +10% Spell Amplification
Tiny icon.png
  • Tree Throw
    • Splash percentage increased from 150% to 200%
  • Grow
    • Attack Speed Penalty reduced from 20/35/50 to 20/30/40
Treant Protector icon.png
  • Base Movement Speed increased from 280 to 285
  • Nature's Grasp
    • Duration reduced from 12s to 9/10/11/12s
  • Talents
    • Level 10 Talent +1.75 Mana Regen replaced with +36 Living Armor Heal
    • Level 15 Talent +48 Living Armor Heal replaced with +15% Leech Seed Slow
Troll Warlord icon.png
  • Whirling Axes (Ranged)
    • Damage increased from 75 to 90
  • Battle Trance
    • Cooldown reduced from 90s to 90/80/70s
  • Talents
    • Level 10 Talent +225 Health replaced with +7 Berserker's Rage Armor
    • Level 10 Talent +7 Agility replaced with +25 Berserker's Rage Movement Speed
Tusk icon.png
  • Ice Shards
    • Reworked Shard: Enemies within 200 radius of the center of the ice shard suffer from 40% slow and take 60 damage per second. Increases the length of ice shard by 300
  • Snowball
    • Bonus damage per hero increased from 20/40/60/80 to 25/50/75/100
  • Talents
    • Level 10 Talent +8HP Regen replaced with +25 Tag Team Damage
Underlord icon.png
  • Base Movement speed reduced from 295 to 290
  • Firestorm
    • Mana cost increased from 100/110/120/130 to 110/120/130/140
  • Fiend's Gate
    • Reworked Scepter: Grants a new ability Fiend's Gate. Cast within 4000 range to create a Portal next to Underlord and a Portal at the target location. Allies can click on either Portal to teleport to the other one after a 2s channel. Portals are indestructible, last 20 seconds, and can only be cast in locations where Wards can be placed
  • Talents
    • Level 20 Talent +60 Attack Speed replaced with +1% Firestorm Burn Damage
    • Level 20 Talent +20 Health Regen replaced with +12% Atrophy Aura Damage Reduction
    • Level 25 Talent increased from +40% Allies Atrophy Aura to +50%
Undying icon.png
  • Soul Rip
    • Mana cost reduced from 100/110/120/130 to 85/100/115/130
  • Flesh Golem
    • Movement Speed Bonus increased from 30 to 30/40/50
    • Reworked Shard: Now Reduces Flesh Golem Cooldown by 30s and causes Undying to spawn one zombie on each attack
  • Talents
    • Level 10 Talent changed from +5 armor to +50 Decay Damage
Ursa icon.png
  • Base Strength increased from 24 to 25
  • Earthshock
    • Cooldown increased from 11/10/9/8 to 14/12/10/8
    • Shard no longer reduces cooldown by 1
Vengeful Spirit icon.png
  • Nether Swap
    • Now deals 50 damage to enemies
    • Nether Swap now causes Vengeful Spirits and allies she Swaps to take 30/40/50% less damage for 3 seconds
Venomancer icon.png
  • Agility reduced from 26 + 3.2 to 24 + 3.0
  • Poison Nova
    • Damage rescaled from 40/65/90 to 20/30/40 + 2/2.75/3.5% Max Health in damage
    • Scepter damage rescaled from 75/100/125 to 20/30/40 + 3/3.75/4.5% Max Health in damage per second
  • Talents
    • Level 10 Talent +100 Attack Range replaced with +175 Health
Viper icon.png
  • Poison Attack
    • Mana Cost decreased from 20/22/24/26 to 18/20/22/24
  • Nethertoxin
    • Max damage reduced from 80/100/120/140 to 50/75/100/125
  • Talents
    • Level 15 Talent +100 Attack Range replaced with +70 Nethertoxin Max Damage
Visage icon.png
  • Grave Chill
    • Move Speed Drain reduced from 17/23/29/35% to 15/20/25/30%
  • Soul Assumption
    • Gather Damage radius increased from 1500 to 1800
  • Summon Familiars
    • Cooldown reduced from 130 to 130/120/110
    • Armor increased from 0/1/2 to 0/2/4
    • Turn Rate increased from 0.5 to 0.9
Void Spirit icon.png
  • Aether Remnant
    • Mana Cost reduced from 85/90/95/100 to 75/80/85/90
    • Pull Duration increased from 1.2/1.4/1.6/1.8 to 1.4/1.6/1.8/2.0
  • Astral Step
    • Debuff Damage increased from 150/200/250 to 150/250/350
  • Talents
    • Level 10 Talent +15 Damage replaced with +60 Aether Remnant Damage
Warlock icon.png
  • Talents
    • Level 15 Talent +40DPS Upheaval replaced by +10% Attack Speed per second to allies (Maximum 70%)
Weaver icon.png
  • The Swarm
    • Travel Speed increased from 600 to 750
    • Now ignores damage block
  • Geminate Attack
    • Can now be toggled to disable autocast
  • Talents
    • Level 10 Talent +0.2 Swarm Armor Reduction replaced with +9 Strength
    • Level 15 Talent +12 Strength replaced with +2 Swarm Attacks to Kill
    • Level 20 Talent +35 damage replaced with +90 Geminate Attack Damage
    • Level 20 Talent +3 Swarm Attacks to Kill replaced with +0.5 Swarm Armor Reduction
Windranger icon.png
  • Gale Force
    • Reworked Shard: Now Grants Gale Force. Vector Targeted: Summons a strong wind that pushes all enemies within a 1000 AoE by 250 units per second in the target direction for 3 seconds (Units can still move, attack and cast spells, does not interrupt channeling). Mana Cost: 150 Cooldown: 40s
  • Talents
    • Level 15 Talent +100 Attack Range replaced with Windrun Undispellable
    • Level 25 Talent 25% Cooldown Reduction replaced with Focus Fire Kills Advance Cooldown by 20s
Winter Wyvern icon.png
  • Agility Gain reduced from 1.9 to 1.7
  • Arctic Burn
    • Attack Range Bonus decreased from 350/425/500/575 to 350/400/450/500
    • Movement Speed Slow reduced from 22/28/34/40% to 16/24/32/40%
  • Winter's Curse
    • Cast Range reduced from 800 to 700
  • Cold Embrace
    • Shard cooldown reduction reduced from 5s to 4s
    • Percentage Heal reduced from 2/3/4/5% to 1.75/2.5/3.25/4%
  • Talents
    • Level 10 Talent +50 Damage reduced to +35
    • Level 10 Talent +1.5% Cold Embrace Heal replaced with +25HP/s Cold Embrace Heal
    • Level 15 Talent +275 Health replaced with +2s Arctic Burn Debuff Duration
    • Level 15 Talent +400 Night Vision replaced with +400 Splinter Blast Radius
Witch Doctor icon.png
  • Paralyzing Cask
    • Creep damage rescaled from 50/70/125/150 to 75
    • Hero damage reduced from 50/60/70/80 to 40
    • Deals 10/15/20/25 more damage per each bounce
  • Talents
    • Level 10 Talent +60 damage replaced with -25% Voodoo Restoration Mana Per Second
    • Level 10 Talent +200 Health replaced with +75 Maledict Radius
    • Level 15 Talent +100 Maledict Radius replaced with +300 Health
Wraith King icon.png
  • Reincarnation
    • Cooldown increased from 200/120/40 to 200/130/60
  • Talents
    • Level 10 Talent +0.5s Wraithfire Blast duration replaced with +20 Movement Speed
    • Level 15 Talent +25 Movement Speed replaced with +0.7s Wraithfire Blast Stun Duration
    • Level 20 Talent +16 Strength replaced with +25% Cleave
Zeus icon.png
  • Lightning Bolt
    • Mana Cost reduced from 125/130/135/140 to 120/125/130/135
    • Vision Duration increased from 4.5s to 5
  • Static Field
    • Shard Active Mana Cost reduced from 100 to 75
    • Shard Active now grants 900 radius unobstructed vision around Zeus for 3 seconds
  • Nimbus
    • Duration reduced from 35s to 30s
    • Lightning Bolt Interval increased from 2.25s to 2.5s

Bounty increased from 100 to 125

  • Talents
    • Level 25 Talent +50% Spell Lifesteal replaced with 325 range AoE Lightning Bolt

Items

Aeon Disk icon.png
  • Bonus HP reduced from 300 to 250
  • Aeon Disk Cooldown increases by 20s every time it triggers up to 165s. Cooldown: 105/125/145/165s
Abyssal Blade icon.png
  • Bash bonus damage increased from 100 to 120
Aether Lens icon.png
  • Mana Regeneration bonus reduced from 3.0 to 2.5
Arcane Blink icon.png
  • Ability Cooldown Reduction increased from 25% to 30%
Arcane Boots icon.png
  • Replenish Mana mana restored increased from 160 to 175
Bottle (Full) icon.png
  • Health Restored reduced from 115 to 110
  • Mana Restored reduced from 65 to 60
  • Restore time increased from 2.5 to 2.7
Drum of Endurance icon.png
  • Strength and Intelligence bonuses increased from 6 to 7
Enchanted Mango icon.png
  • Cost reduced from 70 to 65
Eul's Scepter of Divinity icon.png
  • Mana Regen reduced from 3.5 to 2.5
Falcon Blade icon.png
  • Bonus Attack Damage increased from 10 to 12
  • Bonus Health increased from 175 to 200
Gleipnir icon.png
  • Bonus Intelligence increased from 20 to 24
  • Bonus Strength and Agility increased from 12 to 14
  • Projectile Speed increased from 1750 to 1900
Helm of the Overlord icon.png
  • Reworked Recipe. Now requires Helm of the Dominator, Vladmir's Offering and a 1000 gold recipe (Total cost increased from 6000 to 6050)
  • Bonus Stats reduced from +20 to +8
  • Now can only dominate 1 creep
  • Creep Movement Speed increased from 380 to 400
  • Creep Bonus Attack Damage increased from 25 to 80
  • Creep Bonus Armor increased from 4 to 8
  • Now also grants Vladmir's Aura (+3 armor, +1.75 Mana Regen, +18% damage, +15% Lifesteal in 1200 radius)
Hurricane Pike icon.png
  • Hurricane Thrust duration increased from 5s to 6s
  • Hurricane Thrust max attacks increased from 4 to 5
Mage Slayer icon.png
  • Recipe Reworked: Now requires Oblivion Staff + Cloak + 400g Recipe. (total gold cost reduced from 3250 to 2400).
  • Grants +20% Magic Resist, 20 damage, 10 Intelligence, 15 attack speed and 2 mana regen
Rod of Atos icon.png
  • Bonus Intelligence increased from 20 to 24
  • Bonus Strength and Agility increased from 10 to 12
  • Projectile Speed increased from 1750 to 1900
Sange icon.png
  • Status Resistance reduced from 16 to 12
Sentry Ward icon.png
  • Replenish time decreased from 75 to 70
  • Duration reduced from 8 minutes to 7
Silver Edge icon.png
  • Recipe Reworked. Now requires Shadow Blade + Crystalys + 350g recipe. (Total cost decreased from 5650 to 5300)
  • Now Grants +60 damage, +40 Attack Speed, and a 30% chance of 160% critical damage.
  • Attacks breaking out of invisibility now deal a guaranteed 160% crit with 175 bonus damage
Smoke of Deceit icon.png
  • Increased Max Stock from 2 to 3 (Starting stock is still 2)
Wind Waker icon.png
  • Recipe reduced from 1600 to 1300 (Total cost reduced from 7125 to 6825)
Witch Blade icon.png
  • Damage per tick reduced from 1x int to 0.75x int
  • Duration increased from 3s to 4s
  • Fixed interaction that caused Witch Blade to give permanent True Strike against magic immune targets

Neutral Items

Faded Broach icon.png
  • Removed Item
Ironwood Tree icon.png
  • Removed Item
Imp Claw icon.png
  • Removed Item
Illusionist's Cape icon.png
  • Removed Item
Minotaur Horn icon.png
  • Removed Item
Orb of Destruction icon.png
  • Removed Item
Ballista icon.png
  • Removed Item
Pig Pole icon.png
  • New Tier 1 Item
  • Grants +6 to all stats
  • Active: Pig, Out! Turns the owner into a pig for 4 seconds and grants +10% movespeed. Cooldown: 25s. Mana Cost: 50
Tumbler's Toy icon.png
  • New Tier 1 Item
  • Grants 200 Mana
  • Active: Vault. Propels your unit forward 300 units. CD: 30s
  • Goes on a 3s cooldown when receiving player based damage
Brigand's Blade icon.png
  • New Tier 2 Item
  • Grants +10 Damage and +10 Attack Speed
  • Passive: Dark Mercy. When attacking an enemy, deals +7 damage for each 10% HP the enemy is missing
Fae Grenade icon.png
  • New Tier 2 Item
  • Grants +20 Movement Speed
  • Active: Shadow Brand. Throws a Bomb to an enemy within 900 range dealing your attack damage and applying a debuff that provides vision of the unit and deals 20dps for 7 seconds. Cooldown: 20s Mana Cost: 25
Blast Rig icon.png
  • New Tier 3 Item
  • Grants 8 armor
  • Passive: Hair Trigger. The next time you get attacked by a hero within 300 range, explode dealing 300 damage to all enemies within a 300 radius and applying a 100% blind for 2.5 seconds. Cooldown: 20s
Ascetic's Cap icon.png
  • New Tier 4 Item
  • Grants 300 Health and 10 Health Regen
  • Passive: Endurance. Whenever a debuff from a player controlled source would be applied to the owner, grant 50% Status resistance for 3 seconds. CD 30s
Witchbane icon.png
  • New Tier 4 Item
  • Passively causes your hero to deal extra magic damage to its target equal to 4% of its max mana on attack
  • Active: Dispel. Dispels all enemies and allies within 300 radius. Cast Range: 500. Mana Cost: 75. Cooldown: 20s
Arcanist's Armor icon.png
  • New Tier 5 Item
  • +5 Armor, +20% Magic Resistance
  • Passively grants +5 armor and +20% Magic Resistance to all allies in a 900 radius
  • Active: Mega Shield. Gains a 35% damage reflection aura in a 900 radius affecting allied units for the next 5 seconds. Cooldown:20s (Does not affect illusions)
Chipped Vest icon.png
  • HP Regen reduced from 5 to 4
Fairy's Trinket icon.png
  • Bonus Health reduced from 100 to 75
Possessed Mask icon.png
  • Lifesteal rescaled from 7% to a flat 7HP per attack
Trusty Shovel icon.png
  • Dig Cooldown reduced from 55 to 50
Enchanted Quiver icon.png
  • Bonus Damage decreased from 300 to 200
  • Cooldown decreased from 5s to 4
Ceremonial Robe icon.png
  • Debuff is no longer visible if enemies don't have vision of its holder
Flicker icon.png
  • Cooldown increased from 4 to 5s
  • Now blinks in place if the owner received damage in the last 3 seconds
Spider Legs icon.png
  • No longer considered a boot
  • Movement Speed Bonus reduced from 65 to 25
Stormcrafter icon.png
  • Stormcrafter no longer triggers if the holder is invisible to the target
Fallen Sky icon.png
  • Cast Range reduced from 1600 to 1200

See also

Patch notes

Update 2

  • Several bug fixes, cannot document.
  • Fixed some new modifiers missing tooltips.
  • Fixed Shadow Strike heal value being a float, instead of an integer.
  • Fixed Arc Warden minimap icon.png Arc Warden's level 10 talent Flux cast range bonus being 125 since this patch, instead of 175.

Update 3

  • Several bug fixes, cannot document.
  • Updated localization files.
  • Fixed Spinner's Snare missing an ability icon.
  • Fixed Hair Trigger now blinding enemies.
  • Fixed Dark Mercy missing health value being a float, instead of an integer.
  • Fixed Pig Pole icon.png Pig Pole all attribTumbler's Toyutes bonus value being a float, instead of an integer.
  • Fixed Tumbler's Toy icon.png Tumbler's Toy mana bonus value being a float, instead of an integer.
  • Changed Healing Ward's heal percentage value from a float to an integer.
  • Fixed Dismember's Aghanim's Shard icon.png Aghanim's Shard cast range being a float, instead of an integer.
  • Fixed Nether Swap enemy damage being a float, instead of an integer.

Update 4

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