Patches (latest) | ← July 29, 2011 Patch | August 02, 2011 Patch | August 03, 2011 Patch → |
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Sources
Patch Notes
- Axe: Battle Hunger is no longer purgeable.
- Axe: Culling Blade is no longer absorbable with Linkens' Sphere.
- Axe: Siege units don't trigger and don't take damage from Counter Helix.
- Beastmaster: Remove frontal cone on axes.
- Beastmaster: Boar poison doesn't affect Mechanical, Towers, or Others.
- Chen: Fixed Holy Persuasion to break channels on its target.
- Doom Bringer: Fixed LVL? to do bonus damage first.
- Faceless Void: Chronosphere no longer pauses mechanicals or wards (except for Mass Serpent Wards, which are still paused).
- Furion: Fixed Wrath of Nature's damage increase to be multiplicative, not additive.
- Furion: Sphere will now block Wrath of Nature's damage.
- Leshrac: Linken's Sphere will now absorb the damage of Lightning Storm, but not the entire spell.
- Lina: Dragon Slave no longer uses a frontal cone.
- Lion: Impale no longer uses a frontal cone.
- Mirana: Minor fix to Arrow speed.
- Mirana: Removed pre-cast arrow particle effects.
- Morphling: Fixed colors becoming bugged.
- Morphling: Fixed Morph cooldown bug.
- Necrophos: Death Pulse is no longer dodgeable.
- Necrophos: Illusions no longer have Heartstopper Aura
- Necrophos: Heartstopper Aura now works on magic immune enemies.
- Necrophos: Heartshopper Aura is no longer purgeable.
- Necrophos: Heartstopper Aura now ignores the damage multiplier on Illusions.
- Necrophos: Reaper's Scythe will now work properly with Refresher Orb.
- Necrophos: Added stun value to Reaper's Scythe tooltip.
- Puck: Illusory Orb now grants 800/800 flying vision which persists for 3.34 seconds.
- Puck: Illusory Orb no longer uses a frontal cone.
- Puck: Dream Coil no longer affects illusions.
- Pudge: Made radius of rot more static/representative of actual rot radius.
- Pudge: Made rot debuff effect have a more distinct palette, with a hit effect and constant blood for recipients
- Rattletrap: Fixed Hookshot sound getting stuck if he couldn't damage anyone after making contact (friendly or invul enemy).
- Razor: Static Link's projectile now grants 800/800 flying vision which persists for 3.34 seconds.
- Razor: Clamped the damage values of Plasma Field to ensure it wasn't resulting in too much damage.
- Razor: Static Link is no longer purgeable.
- Razor: Eye of the Storm no longer affects ancients.
- Razor: The armor reduction from Eye of the Storm is removed immediately if Razor dies.
- Razor: The armor reduction from Eye of the Storm is no longer purgeable.
- Slardar: Sprint is no longer purgeable.
- Shadow Fiend: Fixed Requiem of Souls summoning a Balrog of bad perf if nevermore created illusions.
- Sniper: Fixed the cast time on Assassinate.
- Sniper: Assassinate keeps units from going invisible.
- Sniper: Fixing the duration on the Shrapnel's slow. It was hardcoded to 1.5 and now it's 2.0.
- Spectre: Fixed illusions not delaying 1 second before attacking.
- Spectre: Desolation now happens when the attack is executed, rather than when it lands.
- Spectre: Dispersion no longer works on ancients or Roshan.
- Tinker: Rearm no longer refreshes the cooldown of Linken's Sphere.
- Tiny: Adjusted the gravity of Toss such that it takes 1 second on level ground.
- Vengefulk Spirit: Fixed the range on Wave of Terror. It was huuuuge! now it's the cast range.
- Windrunner: Fixed Shackleshot speed.
Items
- Increased Manta's invulnerability duration to 0.23 seconds.
- Blink Dagger now properly clamps its distance when cast outside of the maximum.
- Fixed Vladmir not working
- Changed the scoreboard to show an ulti's cooldown instead of the "no mana" state when the ability is both in cooldown and doesn't have enough mana.
- Mekansm aura 500->750
- Hand of Midas now eats summoned and magic immune golems (parity).
- Vladmir's Offering is now one modifier instead of 4. (All auras were 900 units).
- Using Arcane Boots will now interrupt channels.
- Using Buckler will now interrupt channels.
- Using Magic Stick/Wand will now interrupt channels.
- Only one stick/wand will gain charges if you have more than one in your inventory.
- Medallion of Courage now triggers Sphere.
- Hooked up Medallion's new sound effect.
- Medallion of Courage's buff is now tagged as a debuff.
- Using Mekansm will now interrupt channels.
- Mekansm "no heal" buff is no longer purgeable.
- No longer commenting on Orb of Venom purchases.
- Using Pipe will now interrupt channels.
- Pipe debuff is no longer purgeable.
- No longer hiding Ring of Basilius modifier for other units affected by it.
- Using Soul Ring will now interrupt channels.
- Soul Ring buff no longer purgeable.
- Extra Max Mana from Soul Ring goes away as spells are cast.
- Urn of Shadows now trigger Sphere.
- Urn of Shadows now interrupt channels.
- Phase Boots modifier is no longer purgeable.
Gameplay
- Fixed Autocast orbs still being active while silenced
- Fixed a bug where you could issue a move command on an enemy and you would continue to follow him even if he became invisible or went into the fog
- Kill Streaks are no longer cleared if the hero is going to reincarnate.
Visuals
- Fixed Shadow Shaman's wards not drawing.
- Fix for bad status effects if illusions were in the game and multiple status effects were on multiple units
- Fixed camera z lerp not being fast enough to update the position. Made the world feel closer than before.
- New Effects for:
- Armlet
- Diffusal Blade Slow
- Manta Split Invuln
- Mask of Madness
- Orb of Venom
- Sange Maim
- Sange & Yasha Maim
- Courier Sprint and Invuln
- Bloodstone
UI
- added spectator hotkeys:
- 1-0 select heroes
- F1-F4 stats panels
- F5-F7 fog of war
- Fixed neutral dots on the minimap showing up when the camp is known to have been cleared.
- Added purchase messages to the courier, flying courier, sentry wards, and observer wards.
- Fixed "Requires Side Shop" shop bug caused by selecting a unit that can't buy and then trying to buy stuff.
- Team scores are now shown spectators in non-tournament games.
- Fixed being able to see enemy heroes teleporting away if the particle bbox clipped out of the FoW
- MultiUnit selection
- Units are removed from player's selection when they die.
- Tab cycling now cycles unit types instead of individual units.
- Attributes section of action panel redesign, shows +stats on str, agi, int, and highlights primary attribute.
- Control+tab ( or what is bound to dota_cycle_selected ) cycles through selected unit groups in reverse.
- Fixed HUD armor value's not using the correct formula for unique armor bonuses.
- Channel bar is now shown to spectators.
Environment
- Some environment improvements
- Some fog of war darkness level tweaks
- Dire side lighting is improved for readability