Attack damage
Attack damage is the amount of damage a unit is shown to deal with a regular attack. A unit's total attack damage is the sum of its main attack damage (white) and bonus attack damage (green). Attack damage is modified by many different effects in the game and ends up going through a number of steps in order to determine how much damage an attack actually deals as its overall or total attack damage.
Contents
Total Attack Damage[edit]

Calculating the total damage of an attack involves using many different multipliers and values. Total attack damage is synonymous with how much health a target immediately loses as a direct result of the attack. Some on-hit effects that are not affected by critical strike are still considered part of attack damage, and some are not.
Formula:
- Damage =
- { [Main Attack Damage × (1 + Σ Percentage Bonuses) + Flat Bonuses]
- × Crit Multiplier - Blocked Damage }
- × Armor Multipliers
- × General Damage Multipliers
Base attack damage[edit]
Base attack damage is the part of the main attack damage that stays the same throughout a game. It consists of two values, a minimum and maximum amount. Every time an attack is issued, a random value between these two extremes is chosen to help decide the damage output. The most extreme hero example of this is Chaos Knight, with base attack damage ranging between 29 and 59, causing his damage output to be somewhat unpredictable (or at least much less predictable than other heroes). This range of 30 is always part of his attack calculations, no matter how many attributes or how much bonus attack damage he acquires.
Main attack damage[edit]
Main attack damage is the damage value shown in white numbers on a hero's statistics consisting of the base attack damage with the damage granted by a hero's primary attribute on top. A hero's main attack damage can only be increased by raising its primary attribute, or by very few specific abilities. Attribute points can be acquired by leveling up, or by using specific items, abilities, or talents that raise attributes.
Formula:
main attack damage = base attack damage + total primary attribute points + ability bonuses
.
Hero attack damage | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bonus attack damage[edit]
Bonus attack damage comprises the green number next to main attack damage. It comes in two types:
- Flat Bonus: adds a flat number of damage to the unit's damage total. Examples: Phase Boots, Necromastery, Insatiable Hunger
- Percentage Bonus: adds an amount of bonus attack damage equal to a percentage of the affected unit's main attack damage, or total attack damage, depending on the ability. Examples: Vladmir's Offering, Packleader's Aura
- While bonus attack damage is usually positive, it can also use a negative value, serving to reduce a unit's net attack damage. Examples: Static Link, Anchor Smash, Fade Bolt
Formula
bonus attack damage = sum of bonuses + sum of reductions
.
Critical strike multiplier[edit]
Critical Strike is an attack modifier that multiplies the total attack damage certain factor. If an attack activates more than one critical strike, only the highest multiplier is applied.
Blocked damage[edit]
Damage Block is a passive ability that gives the unit a chance to block a certain number of physical damage from an attack. If an attack activates more than one damage block ability, only the highest block value is applied.
Armor value multiplier[edit]
The target's armor influences the attack damage by a factor that asymptotically lies between 0 and 2 and is 1 for a target that has no armor.
Defense class multiplier[edit]
Depending on the combination of the attack class and defense class, an defense class multiplier modulates the attack damage.
General damage multipliers[edit]
A few abilities such as Bristleback and Dispersion modify all incoming damage, including attack damage. Bulwark reduces attack damage specifically.
Attack Classes[edit]
There are several different classes of attack damage (also known as Attack types or attack damage types), which determine how much damage a unit's attack deals against certain defense classes. Each of the 4 different attack classes deals either reduced, increased, or unchanged damage against each of the defense classes, on top of it being also manipulated by the armor value of the target.
Example
A hero with 100 attack damage attacking a siege unit which has 0 armor deals 50 damage to it, because the attack class "hero" deals 50% less damage against the defense class "structure", which is the siege creeps' and all buildings' defense class. If the siege creep would gain 5 armor, the 100 damage attack would deal (100 * 0.8 * 0.5) = 40 damage. The same attack would deal 80 damage to a unit with any other defense class, since attack class hero deals full damage to them.
This table shows how much damage each attack class deals against each defense class, and which units use which attack class:
Instant Attacks[edit]
Instant Attacks are abilities that make use of the hero's regular attacks and dealing instant damage to the target unit(s) or area. Instant Attacks do not use the hero's attack animation, are independent from attack speed, and ignores the regular downtime between attacks. Certain abilities that deal instant attack damage are not affected by evasion. If an instant attack is performed by a ranged hero, it still uses their regular attack projectile for the attack, unless it is set not to.
If an instant attack occurs while already attacking an enemy normally, it does not interfere with the regular attack. They do not interfere with any other actions of the hero either, meaning they do not interrupt movement, do not cancel spell casts and do not stop channeling spells of the hero.
Since instant attacks do not use attack animations and jump straight to the attack point, they cannot proc effects which react on the start of an attack, like Untouchable or Moment of Courage. However, they can proc effects which react on attack hit, such as Counter Helix and Retaliate, although there are some exceptions to this. Instant attacks may proc on-hit effects only when they are allowed to. An instant attack which is not allowed to proc attack modifiers is not allowed to proc on-hit effects either. Just like regular attacks, instant attacks also cause the attacking hero to get revealed if attacking from the Fog of War.
The following abilities make use of instant attacks:
Clinkz – Searing Arrows1
Drow Ranger – Marksmanship2
Ember Spirit – Sleight of Fist
Faceless Void – Time Lock
Buildings – Glyph of Fortification3
Gyrocopter – Flak Cannon4
Gyrocopter – Side Gunner2
Hoodwink – Acorn Shot
Io – Tether1
Juggernaut – Omnislash6
Juggernaut – Swiftslash6
Legion Commander – Moment of Courage
Lifestealer – Infest2
Mars – God's Rebuke
Medusa – Split Shot5
Monkey King – Boundless Strike
Morphling – Waveform1
Pangolier – Swashbuckle
Phantom Assassin – Stifling Dagger
Puck – Dream Coil1
Riki – Tricks of the Trade
Shadow Shaman – Serpent Ward split shot2 4
Tiny – Tree Throw
Tiny – Tree Volley
Tidehunter – Anchor Smash
Void Spirit – Astral Step
Weaver – Geminate Attack
1 Requires talent.
2 Requires Aghanim's Scepter.
3 Grants instant attacks to tier 2, 3, and 4 towers.
4 These instant attacks may not proc any attack modifiers or on-hit effects.
5 Split Shot may not proc any attack modifiers or on-hit effects, unless the required talent is chosen.
6 Number of instant attacks is dependent on Juggernaut's attack speed.
Talents[edit]
The following heroes have a talent that grants them bonus attack damage.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Damage |
The following heroes have a talent that grants them base attack damage.
Bonus | Level 10 | Level 15 | Level 20 | Level 25 | ||||
---|---|---|---|---|---|---|---|---|
Left | Right | Left | Right | Left | Right | Left | Right | |
Base Damage |
Attack damage increasing items[edit]
Strength[edit]
Item | Value | Item cost | Cost per value point |
---|---|---|---|
Abyssal Blade | 35 | 6325 ![]() |
180.71 ![]() |
Aghanim's Scepter | 10 | 4200 ![]() |
420 ![]() |
Armlet of Mordiggian | 75 | 2475 ![]() |
33 ![]() |
Belt of Strength | 6 | 450 ![]() |
75 ![]() |
Black King Bar | 34 | 4050 ![]() |
119.12 ![]() |
Book of Shadows | 12 | N/A | N/A |
Book of the Dead | 30 | N/A | N/A |
Bracer | 8 | 505 ![]() |
63.13 ![]() |
Circlet | 2 | 155 ![]() |
77.5 ![]() |
Crown | 4 | 450 ![]() |
112.5 ![]() |
Dagon 1 | 6 | 2700 ![]() |
450 ![]() |
Dagon 2 | 8 | 3950 ![]() |
493.75 ![]() |
Dagon 3 | 10 | 5200 ![]() |
520 ![]() |
Dagon 4 | 12 | 6450 ![]() |
537.5 ![]() |
Dagon 5 | 14 | 7700 ![]() |
550 ![]() |
Dragon Lance | 12 | 1900 ![]() |
158.33 ![]() |
Drum of Endurance | 6 | 1700 ![]() |
283.33 ![]() |
Echo Sabre | 30 | 2500 ![]() |
83.33 ![]() |
Ethereal Blade | 10 | 4300 ![]() |
430 ![]() |
Eye of Skadi | 25 | 5300 ![]() |
212 ![]() |
Fallen Sky | 20 | N/A | N/A |
Gauntlets of Strength | 3 | 140 ![]() |
46.67 ![]() |
Ghost Scepter | 5 | 1500 ![]() |
300 ![]() |
Giant's Ring | 40 | N/A | N/A |
Gleipnir | 42 | 6150 ![]() |
146.43 ![]() |
Heart of Tarrasque | 45 | 5100 ![]() |
113.33 ![]() |
Heaven's Halberd | 20 | 3550 ![]() |
177.5 ![]() |
Helm of the Dominator | 6 | 2350 ![]() |
391.67 ![]() |
Helm of the Overlord | 20 | 6000 ![]() |
300 ![]() |
Holy Locket | 3 | 2400 ![]() |
800 ![]() |
Hurricane Pike | 15 | 4550 ![]() |
303.33 ![]() |
Illusionist's Cape | 14 | N/A | N/A |
Iron Branch | 1 | 50 ![]() |
50 ![]() |
Ironwood Tree | 6 | N/A | N/A |
Kaya and Sange | 16 | 4100 ![]() |
256.25 ![]() |
Linken's Sphere | 14 | 4600 ![]() |
328.57 ![]() |
Magic Wand | 3 | 450 ![]() |
150 ![]() |
Manta Style | 10 | 4600 ![]() |
460 ![]() |
Meteor Hammer | 8 | 2350 ![]() |
293.75 ![]() |
Minotaur Horn | 20 | N/A | N/A |
Mirror Shield | 16 | N/A | N/A |
Null Talisman | 2 | 505 ![]() |
252.5 ![]() |
Ocean Heart | 5 | N/A | N/A |
Ogre Axe | 10 | 1000 ![]() |
100 ![]() |
Overwhelming Blink | 25 | 6800 ![]() |
272 ![]() |
Power Treads (Strength) | 10 | 1400 ![]() |
140 ![]() |
Reaver | 25 | 2800 ![]() |
112 ![]() |
Ring of Aquila | 10 | N/A | N/A |
Rod of Atos | 10 | 2750 ![]() |
275 ![]() |
Sange | 16 | 2050 ![]() |
128.13 ![]() |
Sange and Yasha | 16 | 4100 ![]() |
256.25 ![]() |
Satanic | 80 | 5050 ![]() |
63.13 ![]() |
Scythe of Vyse | 10 | 5675 ![]() |
567.5 ![]() |
Skull Basher | 35 | 2950 ![]() |
84.29 ![]() |
Solar Crest | 5 | 2625 ![]() |
525 ![]() |
Soul Ring | 6 | 680 ![]() |
113.33 ![]() |
Spell Prism | 6 | N/A | N/A |
Spirit Vessel | 2 | 2840 ![]() |
1420 ![]() |
Ultimate Orb | 10 | 2050 ![]() |
205 ![]() |
Urn of Shadows | 2 | 840 ![]() |
420 ![]() |
Vambrace (Agility) | 5 | N/A | N/A |
Vambrace (Intelligence) | 5 | N/A | N/A |
Vambrace (Strength) | 10 | N/A | N/A |
Veil of Discord | 4 | 1375 ![]() |
343.75 ![]() |
Wraith Band | 2 | 505 ![]() |
252.5 ![]() |
Values may include portions from actives or auras. |
Agility[edit]
Item | Value | Item cost | Cost per value point |
---|---|---|---|
Aghanim's Scepter | 10 | 4200 ![]() |
420 ![]() |
Band of Elvenskin | 6 | 450 ![]() |
75 ![]() |
Blade of Alacrity | 10 | 1000 ![]() |
100 ![]() |
Book of Shadows | 12 | N/A | N/A |
Bracer | 5 | 505 ![]() |
101 ![]() |
Butterfly | 55 | 4975 ![]() |
90.45 ![]() |
Circlet | 2 | 155 ![]() |
77.5 ![]() |
Crown | 4 | 450 ![]() |
112.5 ![]() |
Dagon 1 | 6 | 2700 ![]() |
450 ![]() |
Dagon 2 | 8 | 3950 ![]() |
493.75 ![]() |
Dagon 3 | 10 | 5200 ![]() |
520 ![]() |
Dagon 4 | 12 | 6450 ![]() |
537.5 ![]() |
Dagon 5 | 14 | 7700 ![]() |
550 ![]() |
Diffusal Blade | 24 | 3150 ![]() |
131.25 ![]() |
Dragon Lance | 16 | 1900 ![]() |
118.75 ![]() |
Eaglesong | 25 | 2800 ![]() |
112 ![]() |
Ethereal Blade | 40 | 4300 ![]() |
107.5 ![]() |
Eye of Skadi | 25 | 5300 ![]() |
212 ![]() |
Ghost Scepter | 5 | 1500 ![]() |
300 ![]() |
Gleipnir | 42 | 6150 ![]() |
146.43 ![]() |
Helm of the Dominator | 6 | 2350 ![]() |
391.67 ![]() |
Helm of the Overlord | 20 | 6000 ![]() |
300 ![]() |
Holy Locket | 3 | 2400 ![]() |
800 ![]() |
Hurricane Pike | 20 | 4550 ![]() |
227.5 ![]() |
Illusionist's Cape | 14 | N/A | N/A |
Iron Branch | 1 | 50 ![]() |
50 ![]() |
Ironwood Tree | 6 | N/A | N/A |
Linken's Sphere | 14 | 4600 ![]() |
328.57 ![]() |
Mage Slayer | 40 | 3250 ![]() |
81.25 ![]() |
Magic Wand | 3 | 450 ![]() |
150 ![]() |
Manta Style | 26 | 4600 ![]() |
176.92 ![]() |
Meteor Hammer | 8 | 2350 ![]() |
293.75 ![]() |
Mirror Shield | 16 | N/A | N/A |
Ninja Gear | 24 | N/A | N/A |
Null Talisman | 2 | 505 ![]() |
252.5 ![]() |
Ocean Heart | 5 | N/A | N/A |
Power Treads (Agility) | 10 | 1400 ![]() |
140 ![]() |
Ring of Aquila | 16 | N/A | N/A |
Rod of Atos | 10 | 2750 ![]() |
275 ![]() |
Sange and Yasha | 16 | 4100 ![]() |
256.25 ![]() |
Scythe of Vyse | 10 | 5675 ![]() |
567.5 ![]() |
Slippers of Agility | 3 | 140 ![]() |
46.67 ![]() |
Solar Crest | 5 | 2625 ![]() |
525 ![]() |
Spell Prism | 6 | N/A | N/A |
Spirit Vessel | 2 | 2840 ![]() |
1420 ![]() |
Swift Blink | 25 | 6800 ![]() |
272 ![]() |
Ultimate Orb | 10 | 2050 ![]() |
205 ![]() |
Urn of Shadows | 2 | 840 ![]() |
420 ![]() |
Vambrace (Agility) | 10 | N/A | N/A |
Vambrace (Intelligence) | 5 | N/A | N/A |
Vambrace (Strength) | 5 | N/A | N/A |
Veil of Discord | 4 | 1375 ![]() |
343.75 ![]() |
Wraith Band | 5 | 505 ![]() |
101 ![]() |
Yasha | 16 | 2050 ![]() |
128.13 ![]() |
Yasha and Kaya | 16 | 4100 ![]() |
256.25 ![]() |
Values may include portions from actives or auras. |
Intelligence[edit]
Item | Value | Item cost | Cost per value point |
---|---|---|---|
Aghanim's Scepter | 10 | 4200 ![]() |
420 ![]() |
Arcane Blink | 25 | 6800 ![]() |
272 ![]() |
Arcane Ring | 10 | N/A | N/A |
Bloodstone | 16 | 5950 ![]() |
371.88 ![]() |
Bloodthorn | 55 | 6275 ![]() |
114.09 ![]() |
Book of Shadows | 12 | N/A | N/A |
Book of the Dead | 30 | N/A | N/A |
Bracer | 5 | 505 ![]() |
101 ![]() |
Circlet | 2 | 155 ![]() |
77.5 ![]() |
Crown | 4 | 450 ![]() |
112.5 ![]() |
Dagon 1 | 14 | 2700 ![]() |
192.86 ![]() |
Dagon 2 | 16 | 3950 ![]() |
246.88 ![]() |
Dagon 3 | 18 | 5200 ![]() |
288.89 ![]() |
Dagon 4 | 20 | 6450 ![]() |
322.5 ![]() |
Dagon 5 | 22 | 7700 ![]() |
350 ![]() |
Diffusal Blade | 12 | 3150 ![]() |
262.5 ![]() |
Drum of Endurance | 6 | 1700 ![]() |
283.33 ![]() |
Echo Sabre | 25 | 2500 ![]() |
100 ![]() |
Essence Ring | 6 | N/A | N/A |
Ethereal Blade | 10 | 4300 ![]() |
430 ![]() |
Eul's Scepter of Divinity | 10 | 2725 ![]() |
272.5 ![]() |
Eye of Skadi | 25 | 5300 ![]() |
212 ![]() |
Fallen Sky | 20 | N/A | N/A |
Force Staff | 10 | 2200 ![]() |
220 ![]() |
Ghost Scepter | 5 | 1500 ![]() |
300 ![]() |
Gleipnir | 50 | 6150 ![]() |
123 ![]() |
Helm of the Dominator | 6 | 2350 ![]() |
391.67 ![]() |
Helm of the Overlord | 20 | 6000 ![]() |
300 ![]() |
Holy Locket | 3 | 2400 ![]() |
800 ![]() |
Hurricane Pike | 15 | 4550 ![]() |
303.33 ![]() |
Iron Branch | 1 | 50 ![]() |
50 ![]() |
Ironwood Tree | 6 | N/A | N/A |
Kaya | 16 | 2050 ![]() |
128.13 ![]() |
Kaya and Sange | 16 | 4100 ![]() |
256.25 ![]() |
Linken's Sphere | 14 | 4600 ![]() |
328.57 ![]() |
Magic Wand | 3 | 450 ![]() |
150 ![]() |
Manta Style | 10 | 4600 ![]() |
460 ![]() |
Mantle of Intelligence | 3 | 140 ![]() |
46.67 ![]() |
Meteor Hammer | 8 | 2350 ![]() |
293.75 ![]() |
Mirror Shield | 16 | N/A | N/A |
Mystic Staff | 25 | 2800 ![]() |
112 ![]() |
Null Talisman | 5 | 505 ![]() |
101 ![]() |
Oblivion Staff | 25 | 1500 ![]() |
60 ![]() |
Ocean Heart | 5 | N/A | N/A |
Orchid Malevolence | 50 | 3475 ![]() |
69.5 ![]() |
Power Treads (Intelligence) | 10 | 1400 ![]() |
140 ![]() |
Psychic Headband | Expression error: Unrecognized punctuation character "%". | N/A | N/A |
Ring of Aquila | 10 | N/A | N/A |
Robe of the Magi | 6 | 450 ![]() |
75 ![]() |
Rod of Atos | 20 | 2750 ![]() |
137.5 ![]() |
Scythe of Vyse | 35 | 5675 ![]() |
162.14 ![]() |
Shiva's Guard | 30 | 4850 ![]() |
161.67 ![]() |
Silver Edge | 55 | 5600 ![]() |
101.82 ![]() |
Solar Crest | 5 | 2625 ![]() |
525 ![]() |
Spell Prism | 6 | N/A | N/A |
Spirit Vessel | 2 | 2840 ![]() |
1420 ![]() |
Staff of Wizardry | 10 | 1000 ![]() |
100 ![]() |
Ultimate Orb | 10 | 2050 ![]() |
205 ![]() |
Urn of Shadows | 2 | 840 ![]() |
420 ![]() |
Vambrace (Agility) | 5 | N/A | N/A |
Vambrace (Intelligence) | 10 | N/A | N/A |
Vambrace (Strength) | 5 | N/A | N/A |
Veil of Discord | 4 | 1375 ![]() |
343.75 ![]() |
Wind Waker | 35 | 7125 ![]() |
203.57 ![]() |
Witch Blade | 12 | 2600 ![]() |
216.67 ![]() |
Wraith Band | 2 | 505 ![]() |
252.5 ![]() |
Yasha and Kaya | 16 | 4100 ![]() |
256.25 ![]() |
Values may include portions from actives or auras. |
Bonus attack damage[edit]
Item | Value | Item cost | Cost per value point |
---|---|---|---|
Abyssal Blade | 25 | 6325 ![]() |
253 ![]() |
Armlet of Mordiggian | 50 | 2475 ![]() |
49.5 ![]() |
Battle Fury | 55 | 4130 ![]() |
75.09 ![]() |
Black King Bar | 24 | 4050 ![]() |
168.75 ![]() |
Blade Mail | 28 | 2125 ![]() |
75.89 ![]() |
Blades of Attack | 9 | 450 ![]() |
50 ![]() |
Bloodthorn | 30 | 6275 ![]() |
209.17 ![]() |
Bracer | 3 | 505 ![]() |
168.33 ![]() |
Broadsword | 15 | 1000 ![]() |
66.67 ![]() |
Broom Handle | 14 | N/A | N/A |
Butterfly | 25 | 4975 ![]() |
199 ![]() |
Claymore | 20 | 1350 ![]() |
67.5 ![]() |
Crystalys | 32 | 1950 ![]() |
60.94 ![]() |
Daedalus | 88 | 5150 ![]() |
58.52 ![]() |
Demon Edge | 40 | 2200 ![]() |
55 ![]() |
Desolator | 55 | 3500 ![]() |
63.64 ![]() |
Divine Rapier | 350 | 6000 ![]() |
17.14 ![]() |
Echo Sabre | 15 | 2500 ![]() |
166.67 ![]() |
Faerie Fire | 2 | 70 ![]() |
35 ![]() |
Falcon Blade | 10 | 1100 ![]() |
110 ![]() |
Gleipnir | 30 | 6150 ![]() |
205 ![]() |
Imp Claw | 26 | N/A | N/A |
Maelstrom | 24 | 2700 ![]() |
112.5 ![]() |
Mage Slayer | 20 | 3250 ![]() |
162.5 ![]() |
Mask of Madness | 10 | 1775 ![]() |
177.5 ![]() |
Mind Breaker | 25 | N/A | N/A |
Mithril Hammer | 24 | 1600 ![]() |
66.67 ![]() |
Mjollnir | 24 | 5600 ![]() |
233.33 ![]() |
Monkey King Bar | 40 | 4975 ![]() |
124.38 ![]() |
Nullifier | 80 | 4725 ![]() |
59.06 ![]() |
Oblivion Staff | 15 | 1500 ![]() |
100 ![]() |
Orchid Malevolence | 30 | 3475 ![]() |
115.83 ![]() |
Paladin Sword | 20 | N/A | N/A |
Penta-Edged Sword | 45 | N/A | N/A |
Quarterstaff | 10 | 875 ![]() |
87.5 ![]() |
Radiance | 60 | 5150 ![]() |
85.83 ![]() |
Ring of Aquila | 7 | N/A | N/A |
Sacred Relic | 60 | 3800 ![]() |
63.33 ![]() |
Satanic | 55 | 5050 ![]() |
91.82 ![]() |
Shadow Blade | 25 | 3000 ![]() |
120 ![]() |
Silver Edge | 40 | 5600 ![]() |
140 ![]() |
Skull Basher | 25 | 2950 ![]() |
118 ![]() |
Stygian Desolator | 60 | N/A | N/A |
Values may include portions from actives or auras. |
Attack damage increasing abilities[edit]
Percentage Bonus[edit]
- Gives a unit a damage buff equal to a percentage of their main attack damage.
- Attack Damage Bonus: 100%/200%/300%/400%
Duration: 14
Number of Attacks: 1 - Attack Damage Bonus: 18%
Radius: 1200 - Self Attack Damage Bonus: 80%/120%/160%
Duration: 25 - Attack Damage Bonus: 10%/20%/30%/40%
Number of Attacks: 5 - Attack Damage Bonus: 20%
Radius: 1200 - Attack Damage Bonus: 100%
Duration: 45 - Illusions - [[Illusions#|]]Based on the ability the illusion is created by, it may deal more attack damage than the hero it is based on.
Flat bonus[edit]
- Attack Damage Bonus: 31
- Attack Damage Bonus: 8/16/24/32
- Attack Damage Bonus: 10/30/50/70
Duration: 30/60/90/120 - Attack Damage Bonus: 25
Damage is directly added to the unit's main attack damage. - Attack Damage Bonus per Exort Instance: 3/7/11/15/19/23/27
Maximum of 3 Exort instances. - Attack Damage Bonus: 65
Damage is granted as the projectile hits the target and immediately removed afterwards, so that only the dagger can use it. - Attack Damage Bonus: 20/40/60/80
Duration: 40/44/48/52
Damage is directly added to the unit's main attack damage. - Attack Damage Bonus: 30/45/60
Damage is directly added to the unit's main attack damage.
Conditional bonus[edit]
These abilities give direct attack damage bonuses under certain circumstances. Due to this, they do not display their damage bonus in the HUD. Their damage type can also vary and is not necessarily physical; nonetheless, they still count as attack damage since their damage is dealt in one instance together with a unit's attack damage. This means they are affected by defense class (even when dealing magical damage), but not by spell damage amplification.
- Proc Chance (Melee): 25%
Proc Chance (Ranged): 10%
Damage: 100
Damage applies to the proccing attack. Physical damage. - Mana Burned per Hit: 28/40/52/64
Max Mana Burned per Hit: 50%
Burned Mana as Damage: 1%/1.8%/2.6%/3.4%
Damage applies upon attacking units which have mana. - Melee Attack Damage Bonus: 18
Ranged Attack Damage Bonus: 5
Damage only applies against non-hero units. - Mana Burned per Hit: 50
Mana Burned per Hit (Melee Illusion): 16
Mana Burned per Hit (Ranged Illusion): 8
Burned Mana as Damage: 80%
Damage applies upon attacking units which have mana. - Proc Chance: 20%/30%/40%
Proc Damage: 120/130/140
Damage applies to the proccing attack. Physical damage. - Building Attack Damage Bonus: 90/180/270
Damage applies when attacking buildings. - Attack Damage Bonus against Heroes: 40/80/120/160
Only deals bonus damage to heroes. - Damage: 300
Cooldown: 5
Damage applies whenever it is off cooldown, and only to ranged attacks. Magical damage. - Attack Damage Bonus: 25/50/75/100
Cooldown: 13/10/7/4
Damage applies whenever it is off cooldown and on autocast, or upon manually using. - Building Attack Damage Bonus: 25%
Damage applies when attacking buildings. - Attack Damage Amplification: 50%
Damage applies upon attacking units which are petrified. - Mana Burned per Hit: 25
Mana Burned per Hit (Illusion): 10
Burned Mana as Damage: 80%
Damage applies upon attacking units which have mana. - Mana Burned per Hit: 30/40/50
Burned Mana as Damage: 50%
Damage applies upon attacking units which have mana. - Melee Attack Damage Bonus: 12
Ranged Attack Damage Bonus: 6
Damage only applies against non-hero units. - Damage: 175
Damage applies to the first attack out of the invisibility. - Damage: 175
Damage applies to the first attack out of the invisibility. - Proc Chance (Melee): 25%
Proc Chance (Ranged): 10%
Damage: 100
Damage applies to the proccing attack. Physical damage. - Required Hits: 4
Damage: 75/125/175/225
Damage applies to the proccing attack. - Proc Chance: 40%
Damage: 30/60/90/120
Damage applies to the proccing attack. - Building Attack Damage Bonus: 40%
Damage applies when attacking buildings. - Damage: 100/160/220
Damage applies to the first attack out of the invisibility. - Building Attack Damage Bonus: 80%/120%/160%/200%
Damage applies when attacking buildings. - Mana Burned per Hit: 20
Mana Burned per Hit (Illusion): 10
Burned Mana as Damage: 80%
Damage applies upon attacking units which have mana.
Attack damage reducing abilities[edit]
Percentage reduction[edit]
- Main attack damage reduction applies to main attack (white damage) only.
- Overall attack damage reduction applies to both main attack damage (white) and bonus damage (green).
- All effects shown here reduce the affected unit's damage before any damage block is applied.
- Illusions - [[Illusions#|]]Based on the ability the illusion is created by, it may deal less attack damage than the hero it is based on.
- Main Attack Damage Reduction: 25%/30%/35%/40%
- Overall Attack Damage Reduction: 75%/60%/45%/30%
The reduction is applied as the projectile hits the target and immediately removed afterwards, so that only the dagger is affected by it. - Main Attack Damage Reduction: 10%/18%/16%/34%
- Main Attack Damage Reduction: 30%/40%/50%/60%
- Main Attack Damage Reduction: 5%/15%/25%/35%
- Overall Attack Damage Reduction: 50%/40%/30%
Reduces own attack damage when attacking the Focus Fire target.
Flat reduction[edit]
Flat damage reduction is applied before crits as negative bonus attack damage.
Conditional reduction[edit]
These abilities reduce attack damage under certain circumstances. Due to this, they do not display their reductions in the HUD.
- Splinter Attack Damage Reduction: 50%
Reduces Drow Ranger's attack damage when the secondary projectiles hit. - Attack Damage Reduction against Creeps: 50%
Only reduces damage against creeps. - Attack Damage Reduction: 100%
When attacking non-building units during Blade Fury, the attack damage gets reduced to 0. - Attack Damage Reduction: 70%/55%/40%/25%
Reduces Medusa's attack damage when the secondary projectiles hit.
See also[edit]
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