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Armor
 
 
Ice Armor (Ogre Frostmage) icon
▶️ Armored to the teeth!
Clockwerk

Armor ( ) is a stat that reduces (or increases, if negative) physical damage a unit takes from spells and attacks. Every unit is capable of gaining or losing armor, and most units start with a small amount of base armor, some even starting with negative armor. A hero's armor can be passively increased with Agility attribute symbol agility via leveling up, certain items, Talent talents and some abilities. Armor of any unit can also be temporarily increased or reduced with some abilities.

Each point of Agility attribute symbol agility increases a hero's armor by 0.167 or .

Total armor is defined as

With R being the Total Armor, RB the Base Armor, RnegMu the Armor Negating Multiplier and RBonus the Bonus Armor (Flat armor values other than Agility attribute symbol agility sources).

Attribute Bonus Base Armor
Agility attribute symbol Agility +0.167

Base Armor

Base armor is the part of the main armor that never changes throughout a game. It consists of one fixed value set for each unit individually. The base armor of a unit can be a negative number. Since only heroes have agility, the HUD of all non-hero units shows their base armor.

Heroes

Heroes Armor
Puck minimap icon -3
Centaur Warrunner minimap iconMirana minimap iconMorphling minimap iconSkywrath Mage minimap iconViper minimap icon -2
Ancient Apparition minimap iconAxe minimap iconBeastmaster minimap iconBroodmother minimap iconChen minimap iconHuskar minimap iconInvoker minimap iconLich minimap iconMars minimap iconMedusa minimap iconMuerta minimap iconPhantom Lancer minimap iconPhoenix minimap iconPudge minimap iconSniper minimap iconSven minimap iconTreant Protector minimap iconTroll Warlord minimap iconVisage minimap iconVoid Spirit minimap iconWraith King minimap icon -1
Abaddon minimap iconAlchemist minimap iconArc Warden minimap iconBrewmaster minimap iconClinkz minimap iconCrystal Maiden minimap iconDark Willow minimap iconDazzle minimap iconDisruptor minimap iconDragon Knight minimap iconDrow Ranger minimap iconEarth Spirit minimap iconElder Titan minimap iconEmber Spirit minimap iconFaceless Void minimap iconGrimstroke minimap iconHoodwink minimap iconJuggernaut minimap iconKeeper of the Light minimap iconLegion Commander minimap iconLeshrac minimap iconLina minimap iconLion minimap iconLone Druid minimap iconLycan minimap iconMarci minimap iconNature's Prophet minimap iconPugna minimap iconQueen of Pain minimap iconRazor minimap iconRiki minimap iconShadow Demon minimap iconSilencer minimap iconSlark minimap iconSpectre minimap iconTemplar Assassin minimap iconTidehunter minimap iconTimbersaw minimap iconTiny minimap iconVengeful Spirit minimap iconVenomancer minimap iconWindranger minimap iconWitch Doctor minimap icon 0
Anti-Mage minimap iconBane minimap iconBristleback minimap iconClockwerk minimap iconDeath Prophet minimap iconEnchantress minimap iconEnigma minimap iconIo minimap iconJakiro minimap iconLifestealer minimap iconMagnus minimap iconNaga Siren minimap iconNyx Assassin minimap iconOracle minimap iconPhantom Assassin minimap iconRubick minimap iconSand King minimap iconShadow Fiend minimap iconSnapfire minimap iconSpirit Breaker minimap iconStorm Spirit minimap iconTusk minimap iconUndying minimap iconUrsa minimap iconWarlock minimap iconWeaver minimap iconWinter Wyvern minimap icon 1
Batrider minimap iconBloodseeker minimap iconChaos Knight minimap iconDark Seer minimap iconDawnbreaker minimap iconDoom minimap iconEarthshaker minimap iconGyrocopter minimap iconKunkka minimap iconLuna minimap iconMonkey King minimap iconNecrophos minimap iconNight Stalker minimap iconOmniknight minimap iconPangolier minimap iconPrimal Beast minimap iconTechies minimap iconTinker minimap iconZeus minimap icon 2
Outworld Destroyer minimap icon 2.5
Shadow Shaman minimap iconSlardar minimap iconUnderlord minimap icon 3
Meepo minimap iconOgre Magi minimap icon 4
Bounty Hunter minimap iconTerrorblade minimap icon 5

Creeps

Units Armor
Lycan Lane Wolf, Mega Siege Creep, Ranged Creep, Siege Creep, Super Siege Creep 0
Mega Ranged Creep, Super Ranged Creep 1
Flagbearer Creep, Melee Creep 2
Mega Flagbearer Creep, Mega Melee Creep, Super Flagbearer Creep, Super Melee Creep 3

Summons

Summons Armor
Astral Spirit 0
Familiar 0/2/4
Spirit Bear 0/2/4/6
Fire 0/8/16
Storm 2
Mars Soldier 3
Void 3/4/5
Earth 3/5/7
Warlock Golem 8/12/14

Main Armor

Main armor is the armor value shown in white numbers near the shield icon in the HUD, consisting of base armor and the armor granted by a hero's agility. The only way to improve a hero's main armor is to increase its Agility attribute symbol agility, which is gained by leveling up, acquiring certain items, or with the help of certain abilities.

The main armor is defined as

With RM being the Main Armor, RB being the Base Armor and RnegMu the Armor Negating Multiplier.

Hero Armor
Hero Base Level 1 Level 15 Level 25 Level 30
Abaddon icon Abaddon 0 3.83 6.87 9.03 10.12
Alchemist icon Alchemist 0 3.67 7.17 9.67 10.92
Ancient Apparition icon Ancient Apparition -1 2.33 7.47 11.13 12.97
Anti-Mage icon Anti-Mage 1 5 11.53 16.2 18.53
Arc Warden icon Arc Warden 0 3.33 10.33 15.33 17.83
Axe icon Axe -1 2.33 6.3 9.13 10.55
Bane icon Bane 1 4.83 10.67 14.83 16.92
Batrider icon Batrider 2 4.5 7.77 10.1 11.27
Beastmaster icon Beastmaster -1 2 5.73 8.4 9.73
Bloodseeker icon Bloodseeker 2 6 13.23 18.4 20.98
Bounty Hunter icon Bounty Hunter 5 8.5 14.57 18.9 21.07
Brewmaster icon Brewmaster 0 3.17 7.83 11.17 12.83
Bristleback icon Bristleback 1 3.83 8.03 11.03 12.53
Broodmother icon Broodmother -1 2 8.07 12.4 14.57
Centaur Warrunner icon Centaur Warrunner -2 0.5 2.83 4.5 5.33
Chaos Knight icon Chaos Knight 2 5 8.27 10.6 11.77
Chen icon Chen -1 1.5 6.4 9.9 11.65
Clinkz icon Clinkz 0 4.17 10.47 14.97 17.22
Clockwerk icon Clockwerk 1 3.17 8.07 11.57 13.32
Crystal Maiden icon Crystal Maiden 0 2.67 6.4 9.07 10.4
Dark Seer icon Dark Seer 2 5.17 9.37 12.37 13.87
Dark Willow icon Dark Willow 0 3 6.03 8.2 9.28
Dawnbreaker icon Dawnbreaker 2 4.33 8.3 11.13 12.55
Dazzle icon Dazzle 0 3.33 6.6 8.93 10.1
Death Prophet icon Death Prophet 1 3.67 8.33 11.67 13.33
Disruptor icon Disruptor 0 2.5 5.77 8.1 9.27
Doom icon Doom 2 4.5 8 10.5 11.75
Dragon Knight icon Dragon Knight 0 2.67 7.33 10.67 12.33
Drow Ranger icon Drow Ranger 0 3.33 10.1 14.93 17.35
Earth Spirit icon Earth Spirit 0 2.83 8.43 12.43 14.43
Earthshaker icon Earthshaker 2 4 7.27 9.6 10.77
Elder Titan icon Elder Titan 0 2.67 6.87 9.87 11.37
Ember Spirit icon Ember Spirit 0 3.67 11.13 16.47 19.13
Enchantress icon Enchantress 1 4.17 9.07 12.57 14.32
Enigma icon Enigma 1 3.33 5.67 7.33 8.17
Faceless Void icon Faceless Void 0 3.17 10.17 15.17 17.67
Grimstroke icon Grimstroke 0 3 7.43 10.6 12.18
Gyrocopter icon Gyrocopter 2 6.33 13.57 18.73 21.32
Hoodwink icon Hoodwink 0 4 12.4 18.4 21.4
Huskar icon Huskar -1 0.67 4.17 6.67 7.92
Invoker icon Invoker -1 1.33 5.53 8.53 10.03
Io icon Io 1 3.33 7.07 9.73 11.07
Jakiro icon Jakiro 1 3.5 6.3 8.3 9.3
Juggernaut icon Juggernaut 0 5.67 12.2 16.87 19.2
Keeper of the Light icon Keeper of the Light 0 2.5 6.23 8.9 10.23
Kunkka icon Kunkka 2 4.33 8.07 10.73 12.07
Legion Commander icon Legion Commander 0 3 6.97 9.8 11.22
Leshrac icon Leshrac 0 3.83 10.37 15.03 17.37
Lich icon Lich -1 1.83 6.5 9.83 11.5
Lifestealer icon Lifestealer 1 4.17 10.23 14.57 16.73
Lina icon Lina 0 3.83 9.43 13.43 15.43
Lion icon Lion 0 2.5 6 8.5 9.75
Lone Druid icon Lone Druid 0 3.33 8 11.33 13
Luna icon Luna 2 6 13.93 19.6 22.43
Lycan icon Lycan 0 3 7.2 10.2 11.7
Magnus icon Magnus 1 2.5 7.17 10.5 12.17
Marci icon Marci 0 3.33 7.53 10.53 12.03
Mars icon Mars -1 2.33 6.3 9.13 10.55
Medusa icon Medusa -1 2.67 11.07 17.07 20.07
Meepo icon Meepo 4 6.83 11.73 15.23 16.98
Mirana icon Mirana -2 2 7.83 12 14.08
Monkey King icon Monkey King 2 5.83 14.47 20.63 23.72
Morphling icon Morphling -2 2 11.1 17.6 20.85
Muerta icon Muerta -1 2.33 8.63 13.13 15.38
Naga Siren icon Naga Siren 1 4.5 12.2 17.7 20.45
Nature's Prophet icon Nature's Prophet 0 2.33 9.8 15.13 17.8
Necrophos icon Necrophos 2 4 7.03 9.2 10.28
Night Stalker icon Night Stalker 2 5 10.13 13.8 15.63
Nyx Assassin icon Nyx Assassin 1 4 9.83 14 16.08
Ogre Magi icon Ogre Magi 4 6.33 9.83 12.33 13.58
Omniknight icon Omniknight 2 4.5 9.17 12.5 14.17
Oracle icon Oracle 1 3.5 7.47 10.3 11.72
Outworld Destroyer icon Outworld Destroyer 2.5 6.17 9.9 12.57 13.9
Pangolier icon Pangolier 2 5 10.83 15 17.08
Phantom Assassin icon Phantom Assassin 1 4.5 12.43 18.1 20.93
Phantom Lancer icon Phantom Lancer -1 3.33 9.87 14.53 16.87
Phoenix icon Phoenix -1 1 4.5 7 8.25
Primal Beast icon Primal Beast 2 4.5 6.83 8.5 9.33
Puck icon Puck -3 0.67 6.5 10.67 12.75
Pudge icon Pudge -1 1.33 4.6 6.93 8.1
Pugna icon Pugna 0 3.5 6.53 8.7 9.78
Queen of Pain icon Queen of Pain 0 3.67 9.5 13.67 15.75
Razor icon Razor 0 4 10.53 15.2 17.53
Riki icon Riki 0 5 10.6 14.6 16.6
Rubick icon Rubick 1 4.83 10.67 14.83 16.92
Sand King icon Sand King 1 4.17 8.37 11.37 12.87
Shadow Demon icon Shadow Demon 0 3 8.13 11.8 13.63
Shadow Fiend icon Shadow Fiend 1 5.17 13.33 19.17 22.08
Shadow Shaman icon Shadow Shaman 3 5.67 9.4 12.07 13.4
Silencer icon Silencer 0 3.67 9.27 13.27 15.27
Skywrath Mage icon Skywrath Mage -2 0.17 2.03 3.37 4.03
Slardar icon Slardar 3 5.83 11.43 15.43 17.43
Slark icon Slark 0 3.5 7 9.5 10.75
Snapfire icon Snapfire 1 3.67 6.47 8.47 9.47
Sniper icon Sniper -1 3.5 10.97 16.3 18.97
Spectre icon Spectre 0 4.17 9.07 12.57 14.32
Spirit Breaker icon Spirit Breaker 1 3.83 7.8 10.63 12.05
Storm Spirit icon Storm Spirit 1 4.67 10.73 15.07 17.23
Sven icon Sven -1 2.5 7.63 11.3 13.13
Techies icon Techies 2 4.33 7.37 9.53 10.62
Templar Assassin icon Templar Assassin 0 3.83 11.3 16.63 19.3
Terrorblade icon Terrorblade 5 8.67 18 24.67 28
Tidehunter icon Tidehunter 0 2.5 6 8.5 9.75
Timbersaw icon Timbersaw 0 2.67 5.7 7.87 8.95
Tinker icon Tinker 2 4.83 8.1 10.43 11.6
Tiny icon Tiny 0 0 0 0 0
Treant Protector icon Treant Protector -1 1.5 5.7 8.7 10.2
Troll Warlord icon Troll Warlord -1 2.83 10.53 16.03 18.78
Tusk icon Tusk 1 4.83 9.73 13.23 14.98
Underlord icon Underlord 3 5 8.73 11.4 12.73
Undying icon Undying 1 2.67 5.47 7.47 8.47
Ursa icon Ursa 1 4 10.53 15.2 17.53
Vengeful Spirit icon Vengeful Spirit 0 3.5 8.4 11.9 13.65
Venomancer icon Venomancer 0 4 8.67 12 13.67
Viper icon Viper -2 1.5 7.8 12.3 14.55
Visage icon Visage -1 0.83 3.17 4.83 5.67
Void Spirit icon Void Spirit -1 2.17 7.3 10.97 12.8
Warlock icon Warlock 1 2.67 5 6.67 7.5
Weaver icon Weaver 1 3.83 11.07 16.23 18.82
Windranger icon Windranger 0 3.17 6.43 8.77 9.93
Winter Wyvern icon Winter Wyvern 1 3.67 7.17 9.67 10.92
Witch Doctor icon Witch Doctor 0 2.17 5.43 7.77 8.93
Wraith King icon Wraith King -1 1.67 5.63 8.47 9.88
Zeus icon Zeus 2 3.83 6.63 8.63 9.63

Bonus Armor

Bonus armor is the armor value shown in green numbers with a plus on the left, right below the white armor number on a unit's statistics. Whenever an armor granting item or armor increasing ability shows a +Value Armor, e.g. Blade Mail icon Blade Mail +7 Armor, it increases the bonus armor of the affected unit.

Probably the most important difference between main and bonus armor is that illusions only benefit from main armor, although their HUD still shows the bonus armor just like on other heroes, to make them less obvious to the enemy.

Some abilities like Marksmanship icon Marksmanship and Natural Order icon Natural Order also only affect main armor.

Modifying Armor

A lot of abilities and items have abilities that grant or reduce armor.

These changes mostly affect bonus armor, and never added to the main armor, with Attribute Shift icon Attribute Shift, Essence Shift icon Essence Shift and Whirling Death icon Whirling Death being exceptions.

Armor Increasing Abilities

The following abilities increase armor:

Armor Increasing Abilities
  • Dragonhide Aura (Ancient Black Dragon) icon
    Armor Bonus: 1200
    Aura, affects nearby allies. Multiple instances fully stack. The buff lingers for 3 seconds.
  • Berserker's Call icon
    Armor Bonus: 25
    Duration: 1.8/2.2/2.6/3
    Affects the caster.
  • Battle Hunger icon
    Self Armor Bonus per Affected Enemy: Upgradable by Aghanim's Scepter. 7
    Non-Hero Multiplier: 0.5
    Duration: 90°
    Requires Aghanim's Scepter icon Aghanim's Scepter, affects the caster.
  • Freezing Field icon
    Self Armor Bonus: 20
    Max Channel Time: 10
    Affects the caster. Lasts until the channeling stops.
  • Spirit Siphon icon
    Armor Change per Second: Upgradable by Aghanim's Shard. 1.0
    Armor Duration: Upgradable by Aghanim's Shard.
    Requires Aghanim's Shard icon Aghanim's Shard, can drain up to 6 armor from the target when the link lasts its full duration.
  • Dragon Blood icon
    Armor Bonus: 4/7/10/13 (Talent 16/19/22/25)
    Passive.
  • Astral Spirit icon
    Armor Bonus per Hero: 1.5/3/4.5/6
    Armor Bonus per Non-Hero Unit: 0.5
    Duration: 10
    Affects the caster. Bonuses are granted once the spirit rejoins with the caster. Bonuses are based on how many enemies the spirit touched while out.
  • Enchant icon
    Creep Armor Bonus:
    Enchant Duration: 4/5/6/6
  • True Form icon
    Armor Bonus: 8/10/12
    Duration: 40
    Affects the caster.
  • Wukong's Command icon
    Armor Bonus: 14/19/24
    Max Duration: 13
    Affects the caster.
  • Attribute Shift icon
    Armor Gain/Loss per Shifted Agility: 0.167
    Takes away main armor when shifting agility to strength, and grants armor when shifting strength to agility.
  • Ice Armor (Ogre Frostmage) icon
    Armor Bonus: 4/5/6/8
    Duration: 45
    Affects the target ally.
  • Unknown icon
    Armor Bonus per Minute: 1
    Passive.
  • Skywrath Mage - [[Skywrath Mage#|]]
    Bonus Armor: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Duration: Lua error in Module:Show at line 70: attempt to index field '?' (a nil value).
    Requires Aghanim's Shard icon Aghanim's Shard, grants Skywrath Mage Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). armor every time he casts an ability. Stacks independently.
  • Guardian Sprint icon
    River Armor Bonus: Upgradable by Aghanim's Scepter. 12/13/14/15
    Requires Aghanim's Scepter icon Aghanim's Scepter. Affects the caster. Passively provided while standing in the river or in a Slithereen Crush icon Slithereen Crush puddle.
  • Essence Shift icon
    Permanent Agility Steal: 1
    Agility Gained per Attack: 1
    Duration: 3
    Passive. Provides Slark with 0.167 main armor per permanant Essence Shift stack and 0.167 main armor per temporary Essence Shift stack.
  • Warcry icon
    Armor Bonus: 6/9/12/15
    Duration: 10 (Talent 14)
    Affects all nearby allied heroes.
  • Reactive Armor icon
    Armor Bonus per Stack: 0.4/0.5/0.6/0.7
    Max Stacks: 15/24/33/42 (Talent 21/30/39/48)
    Stack Duration: 3
    Passive. Gains a stack whenever an attack lands on the hero. The stacks have independent durations.
  • Grow icon
    Armor Bonus: 100/200/300
    Passive.
  • Living Armor icon
    Armor Bonus: 4/6/8/10
    Duration: 15/20/25/30
    Affects the target ally (Talent all allies within the targeted area).
  • Tower Protection icon
    Armor bonus (Tier 1 Towers): 3/5/5/5
    Armor bonus (Tier 2/3/4 Towers): 1/3/3/3
    Aura, affects nearby allies. The buff lingers for 0.5 seconds.
  • Berserker's Rage icon
    Armor Bonus: 4/5/6/7
    Affects the caster. Lasts until toggled off.
  • Toughness Aura (Wildwing Ripper) icon
    Armor Bonus: 1200
    Aura, affects nearby allies. The buff lingers for 3 seconds.
Armor Increasing Items

Armor Reducing Abilities

The following abilities reduce armor:

Armor Reducing Abilities
  • Acid Spray icon
    Armor Reduction: 3/4/5/6
    Duration: 15
    Aura, affects enemies within the target area. The debuff lingers for 0.5 seconds.
  • Battle Hunger icon
    Enemy Armor Reduction: Upgradable by Aghanim's Scepter.
    Non-Hero Multiplier: 0.5
    Duration: 90°
    Requires Aghanim's Scepter icon Aghanim's Scepter, affects the target enemy.
  • Viscous Nasal Goo icon
    Base Armor Reduction: 2/2/3/3
    Armor Reduction per Stack: 1.5/2/2.5/3
    Max stacks: 4 (Upgradable by Aghanim's Scepter. )
    Hero Duration: 5
    Creep Duration: 10
    Affects the target enemy. Multiple casts increase the stack count, and refresh the duration of existing stacks.
  • Hairball icon
    Once the Hairball reaches the center of the area, every enemy within the radius gets targeted by Viscous Nasal Goo icon Viscous Nasal Goo based on the current level.
  • Reality Rift icon
    Armor Reduction: 4/5/6/7
    Duration: 6
    Affects the target enemy.
  • Bad Juju icon
    Armor Reduction per Cast: 8/10/12 (Talent )
    Duration: 20
    Affects nearby enemies whenever casting a spell. Multiple casts increase the stack count, and refresh the duration of existing stacks.
  • Melting Strike (Forged Spirit) icon
    Armor Reduction per Attack: 20 (Talent )
    Armor Reduction Cap: 0.8/0.9/1/1.1/1.2/1.3/1.4/1.5 (Talent )
    Duration: 5
    Passive. Affects the attacked enemy. Multiple attacks increase the stack count, and refresh the duration of existing stacks.
  • Howl icon
    Armor Reduction: 25%/30%/35%/40%
    Duration: 4/5/6/7
    Affects nearby enemies, and all enemies around each Lycan Wolf icon Lycan Wolf that is alive.
  • Rip Tide icon
    Armor Reduction: 2/4/6/8 (Talent ) (Upgradable by Aghanim's Shard. , Talent Lua error: Error: No field named "value4_shard_tal" found for any of the specified database tables..)
    Armor Reduction Duration: 4
    Passive, has a chance to trigger on attacks. Affects nearby enemies.
  • Lucky Shot icon
    Armor Reduction: 40/80/120/160
    Duration: 2.5/3/3.5/4
    Has a chance to proc on attack, affecting the attacked enemy.
  • Eye of the Storm icon
    Armor Reduction per Strike: 1
    Duration: 30
    Strikes the lowest health enemy within range. Does not reduce armor of hit buildings. The armor duration of each strike is based on the storm's remaining duration.
  • Presence of the Dark Lord icon
    Armor Reduction: 4/5/6/7 (Talent )
    Aura, affects nearby enemies. The debuff lingers for 2 seconds.
  • Slithereen Crush icon
    Corrosive Haze Duration: Upgradable by Aghanim's Shard. 5
    Requires Aghanim's Shard icon Aghanim's Shard, the current level of Corrosive Haze icon Corrosive Haze gets applied to all enemies hit by Slithereen Crush.
  • Corrosive Haze icon
    Armor Reduction: 100 (Talent )
    Duration: 10/15/20
    Affects the target enemy.
  • Essence Shift icon
    Permanent Agility Steal: 1
    Agility Gained per Attack: 1
    Duration: 3
    The affected target enemy loses 0.167 main armor per permanant Essence Shift debuff stack and 0.167 main armor per temporary Essence Shift debuff stack.
  • Lil' Shredder icon
    Armor Reduction (per Attack): 0.5
    Number of Attacks: 6
    Debuff Duration: 5
    The armor reduction is applied on any attacked target, including buildings and allies.
  • Meld icon
    Armor Reduction: 5/6/7/8 (Talent 8/9/10/11)
    Debuff Duration: 12
    Affects the attacked enemy.
  • Gush icon
    Armor Reduction: 3/4/5/6 (Talent )
    Duration: 4.5
    Affects the target enemy (Upgradable by Aghanim's Scepter. affects all hit enemies).
  • Whirling Death icon
    Primary Attribute Reduction: 13% (Talent 15.5%)
    Armor Lost per Point of Agility: 0.02171 (Talent 0.025885)
    On Agility attribute symbol agility heroes, takes away main armor for each lost agility point upon losing it, and grants health back regaining the lost strength after ability duration ends.
  • Wave of Terror icon
    Armor Reduction: 3/4/5/6 (Talent 8/9/10/11)
    Duration: 10%/15%/20%/25%
    Affects all hit enemies.
  • Poison Attack icon
    Armor Reduction per Stack: Upgradable by Aghanim's Shard.
    Max Stacks: 25/65/105/145 (Upgradable by Aghanim's Shard. )
    Requires Aghanim's Shard icon Aghanim's Shard, affects the target enemy.
  • The Swarm icon
    Armor Reduction per Tick: 1 (Talent 1.5)
    Beetle Duration: 16
    Affects all hit enemies. The beetles reduce armor in 1.15/1.0/0.85/0.7 second intervals. The reduction lasts as long as the beetles do.
Armor Reducing Items

Armor Negating Abilities

Some abilities negate or ignores a unit's armor by reducing or increasing armor based on the unit's armor, effectively removing a percentage of the armor on the target. This Armor negation only affects the armor value of units, their defense class is unaffected and still reduces damage normally.

The following abilities negate base armor:

Armor Negating Abilities
  • Marksmanship icon
    Proc Chance: 15%/20%/25%
    Main Armor Reduction: 100%
    Has a chance to completely ignore the target's main armor value on attack, dealing damage as if they had 0 main armor.
  • Natural Order icon
    Base Armor Reduction: 40%/60%/80%/100%
    The effects is provided by an aura, affects nearby enemies. The reduction is based on the enemies' main armor. The debuff lingers for 1 second.

Pure Damage

Main Articles: Damage Types and HP Removal

Pure Damage is a damage type that is not reduced by Armor or Magic Resistance. It is also not amplified by magical damage amplification abilities, fully ignores Armor and Damage Block. It does not affect invulnerable units.

There are a few sources that can manipulate Pure Damage, with Dispersion icon Dispersion being one of them. This mechanic is called damage reduction. Pure damage affects units with Spell Immunity (because spell immunity does not block damage), but that does not mean that an ability that deals pure damage is able to target spell immune units.

Talents

The following heroes have a Talent talent that grants them bonus armor.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Armor
  • Spirit Breaker minimap icon +4
  • Pudge minimap icon +5
  • Underlord minimap icon +5

Besides these, the following heroes have talents which increase the armor of the units they summon

Specific Summons Armor Bonus Talent

Armor Corruption

Armor Corruption is granted by choosing a Talent Talent, that causes hero attacks to reduce armor of the attacked target.

Armor Corruption
Cannot be used by illusions. Not disabled by Break. Pierces spell immunity.
Armor Corruption icon
Ability
Passive
Affects
Enemies
There is no description for this ability.
Armor Reduction: 3
Duration: 10
Buff/Debuff
Modifiers [?]
modifier_armor_corruption

  • Successive attacks do not stack the debuff, but refresh the duration instead.
  • The attacks first apply the debuff, then their own damage.
  • Works against wards, buildings, and allied units.
  • Fully stacks with any other items or other sources of Armor Corruption.

The following heroes have a Talent talent that grants them Armor Corruption.

Bonus Level 10 Level 15 Level 20 Level 25
Left Right Left Right Left Right Left Right
Armor Corruption
  • Hoodwink minimap icon -4

Items

Error: No field named "bonus_armor" found for any of the specified database tables.

Damage Multiplier

All units, including buildings, have an inherent base armor value and defense class. Any physical damage dealt to a unit is multiplied by the damage multiplier, resulting in either damage reduction or increase depending on the target's armor value.

Damage Multiplier is also used to calculate a unit's Effective HP (EHP). The lower the damage multiplier, the higher the Effective HP of a unit, vice versa.

Armor Formula Base b Armor Formula Factor f
1 0.06

For any real-valued armor, the damage multiplier is defined as

With DMu being the Damage Multiplier and R the armor value.

The damage multiplier limits are 0 and 2 , for infinitely negative and positive armor, respectively. Expand the table below for a more detailed information on how much negative and positive armor affects damage multiplier.

Examples
Armor (+) Multiplier Armor (-) Multiplier
1 94% -1 106%
2 89% -2 111%
3 85% -3 115%
4 81% -4 119%
5 77% -5 123%
6 74% -6 126%
7 70% -7 130%
8 68% -8 132%
9 65% -9 135%
10 63% -10 138%
11 60% -11 140%
12 58% -12 142%
13 56% -13 144%
14 54% -14 146%
15 53% -15 147%
16 51% -16 149%
17 50% -17 150%
18 48% -18 152%
19 47% -19 153%
20 45% -20 155%
21 44% -21 156%
22 43% -22 157%
23 42% -23 158%
24 41% -24 159%
25 40% -25 160%
26 39% -26 161%
27 38% -27 162%
28 37% -28 163%
29 36% -29 164%
30 36% -30 164%
31 35% -31 165%
32 34% -32 166%
33 34% -33 166%
34 33% -34 167%
35 32% -35 168%
36 32% -36 168%
37 31% -37 169%
38 30% -38 170%
39 30% -39 170%
40 29% -40 171%
41 29% -41 171%
42 28% -42 172%
43 28% -43 172%
44 27% -44 173%
45 27% -45 173%

Defense Classes

There are several different classes of armor defense (also known as armor type), which determine how much damage a unit takes against certain attack classes. Each of the 3 different defense classes (Hero, Basic, Structure) either reduces, increases or does not affect the damage from each of the attack classes, on top of armor values manipulating them.

Attack damage dealt against defense class is defined as

With A being the Attack Damage, RTMu being the Defense Class Damage Multiplier and DMu being the Damage Multiplier.

The following table shows how much damage each defense class reduces against each attack class, and the unit's defense class (units which take a set amount of damage per attack are excluded).

Defense Class Used by Attack Class Against Armor Multiplier RTMu
Hero Basic Pierce Siege
Hero
Error 1054: Unknown column 'armor_type' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT CONCAT("",title,"") AS `CONCAT("",title,"")` FROM `cargo__units` WHERE armor_type="Hero" AND game IS NULL GROUP BY `_pageID` ORDER BY CONCAT("",title,"") LIMIT 100

100% 75% 50% 100%
Basic
Error 1054: Unknown column 'armor_type' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT CONCAT("",title,"") AS `CONCAT("",title,"")` FROM `cargo__units` WHERE armor_type IS NULL AND game IS NULL GROUP BY `_pageID` ORDER BY CONCAT("",title,"") LIMIT 100

100% 100% 150% 100%
Structure
Error 1054: Unknown column 'armor_type' in 'where clause'

Function: CargoSQLQuery::run Query: SELECT CONCAT("",title,"") AS `CONCAT("",title,"")` FROM `cargo__units` WHERE armor_type="Structure" AND game IS NULL GROUP BY `_pageID` ORDER BY CONCAT("",title,"") LIMIT 100

50% 70% 35% 250%

Examples

Sven minimap icon Sven with 100 damage attacks a siege creep which has 0 armor and deals 50 damage to it. If the siege creep gained 5 armor, how much the 100 damage attack would deal?
Siege Creep Radiant icon Siege Creep's Base Armor for this example is 5.
Siege Creep Radiant icon Siege Creep's Damage Multiplier is 0.76923.
According to the table values, the attack class multiplier is 0.5 because the attack class "hero" (from Sven minimap icon Sven) deals 50% less damage against the defense class "structure" (to the Siege Creep).
Therefore in this example, Sven minimap icon Sven's 100 damage attack to the siege creep with 5 armor would be 38.4615. The same attack would deal 76.923 damage to a unit with any other defense class, since attack class hero deals full damage to them.

Effective HP

Armor

Relationships between Effective HP%, damage multiplier and armor

The total amount of physical damage a unit can take due to the armor it has is known as Effective HP (or EHP). 16.66 armor adds 100% to EHP. This means a unit with 1000 health and 16.66 armor can take 2000 physical damage. The formula adds 6% EHP per point of armor regardless of the previous armor value.

However, EHP value is of a diminished benefit as a player gaining 1 armor from 0 armor would increase EHP from 100% to 106%, while a player gaining 1 armor from 50 armor would increase EHP from 400% to 406%. On the other hand, the effectiveness of armor is much lower at negative values (refer to the attached graph). Total EHP trends downwards towards 50%, meaning a unit with 1000 health and infinitely low armor would still be able to take 500 physical damage. At this point, losing or gaining 1 armor has essentially no effect.

Armor -40 -30 -20 -10 0 10 20 30 40
Effective HP 586.21 608.7 647.06 727.27 1000 1600 2200 2800 3400

This definition of EHP assumes all damage taken is physical. EHP against magical damage (such as Laguna Blade icon Laguna Blade or Finger of Death icon Finger of Death) is modified by magic resistance.

Effective HP against physical damage is defined as

With CHP being the Current Health and DMu the Damage Manipulation.

Examples

Example 1
A Level 25 Sven minimap icon Sven has a total health of 2293.6 and 11.3 points of armor without any items. What is his effective HP against physical damage?
Sven minimap icon Sven's damage multiplier is 0.595948 in this example.
Sven minimap icon Sven's effective HP against physical damage in this example is 3848.66.
Example 2
The same Level 25 Sven minimap icon Sven from the previous example (has a total health of 2293.6) is affected by a Level 3 Corrosive Haze icon Corrosive Haze, and his armor is now Expression error: Missing operand for -.. What is his effective HP against physical damage?
Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} D_{Mu} &= 1 - \frac{0.06 \times (<strong class="error">Expression error: Missing operand for -.</strong>)}{1 + 0.06 \times \vert <strong class="error">Expression error: Unexpected &lt; operator.</strong> \vert} \\ \\ &= <strong class="error">Expression error: Unexpected &lt; operator.</strong> \end{align} }
Sven minimap icon Sven's damage multiplier is Expression error: Unexpected < operator. in this example.
Failed to parse (unknown function "\begin{align}"): {\displaystyle \begin{align} E_{HP} &= {2293.6 \over <strong class="error">Expression error: Unexpected &lt; operator.</strong>} \\ \\ &= <strong class="error">Expression error: Unexpected &lt; operator.</strong> \end{align} }
Sven minimap icon Sven's effective HP against physical damage in this example is Expression error: Unexpected < operator..

Trivia

Dota 2 armor disparity plain

Negative armor damage multiplier for DotA and Dota 2

Dota 2 bonus dmg

This graph shows how much more additional damage a target takes when armor debuffs are applied, using the WC3 DotA armor formula.

  • In DotA the base magic resistance was bound to the assigned armor. In case of Hero Armor only 75% of the magic damage was applied. Some heroes possessed hidden passive skills to alter their base magic susceptibility albeit Hero Armor to 90% (Visage minimap icon Visage) or 65% (Meepo minimap icon Meepo). Nowadays, in Dota 2 magic resistance works independently from armor.
  • In 6.86 defense classes were renamed and some other classes were removed.
    • The following defense classes were renamed: Unarmored ➜ Soft, Light ➜ Weak, Medium ➜ Basic, Heavy ➜ Strong and Fortified ➜ Structure.
    • Weak and Basic defense classes were removed. Units who previously uses the Weak and Basic defense class now use the Soft and Strong defense class respectively.

Negative Armor Disparity

Amplified damage from negative armor is calculated differently in WC3 DotA than in Dota 2.[1]

Negative armor in WC3 DotA has a cap of -20 armor (71% damage increase). Further reducing the armor does not change the damage increase.[2] Also, the more aggressive damage amplify formula is used resulting in a max damage increase of 71%.

The amplified damage is defined as

With R being the armor value.

Comparison table

Recent Changes

Main Article: Armor/Changelogs

References


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