Arcanist's Armor is a Tier 5 neutral item dropped by neutral creeps.
Arcanist's Armor
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An exquisite piece commissioned by a paranoid monarch who choked on a piece of fruit long before the item saw its intended use. | |||||||||||||||||||||||||||||||||
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Additional Information[]
- The item's own bonuses are bound to the aura, and not the item itself. This means the passive armor and magic resistance work for the wielder only when they are affected by the aura.
- This also leads the self-bonus to stack additively with the aura's bonus, rather than multiplicatively.
- Stacks multiplicatively with other magic resistance sources.
- Increases the wielder's magic resistance to 43.75%.
- With the magic resistance bonus from this source, every 10 points of intelligence further increases the total magic resistance by 1%. [?]
Abilities[]
Force Field Aura Grants 40% Damage Reflection for 5 seconds.
Damage Returned: 40%
Damage Return Range: Global
Duration: 5
- Interrupts the caster's channeling abilities upon cast.
- Adds a second temporary aura, that affects allies within the same radius as the main aura, and lingers for the same duration.
- This aura only affects heroes, including illusions, clones, and creep-heroes. Does not affect invulnerable units.
- Does not return damage from illusions despite the buff being placed and the visual effect appearing.
- Despite the item's description, the damage is only returned, not reflected. Does not reduce incoming damage for the affected allies.
- Returns the 3 damage types, but not HP Removal effects (e.g. Sunder, Soul Ring etc.).
- Damage is returned as the same type as it was received.
- Returns incoming damage before all manipulations. However, damage manipulation on the enemy still affects the damage normally.
- The returned damage is always dealt right after the incoming damage.
- Returned physical damage is affected by damage block.
- The damage from Mega Shield is flagged as HP Removal, so it does not trigger any on-damage effects.
- The returned damage of Mega Shield has the following flags:
- No-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Fully procs on-damage effects, except those which have a minimum damage threshold (e.g. Gravekeeper's Cloak).
- No-spell-lifesteal flag, preventing its damage from utilising spell lifesteal.
- No-spell-amplification flag, preventing its damage from being amplified with spell damage amplification.
- No-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Returns damage back to the source. This means damage done by summons is returned back to the summons, not to their owner.
- Mega Shield's damage return has a Global range and affects units through the Fog of War or invisibility.
Ability
Aura
Aura
Affects
Allies
Allies
Grants +5 armor and +20% Magic Resistance to all allies within 1200 radius.
Radius: 1200
Armor Bonus: 5
Magic Resistance Bonus: 20%
Aura Linger Duration: 0.5
- Stacks multiplicatively with other magic resistance sources.
- Increases most heroes' base magic resistance to 40% and a flat 1.8% base magic resistance per 10 points of intelligence when affected by the aura.
- Does not affect wards, buildings and invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Recommended Heroes[]
Trivia[]
- This item's internal name is "Force Field".
Gallery[]
- Arcanist's Armor cast.png
Mega Shield cast
Recent Changes[]
Main Article: Arcanist's Armor/Changelogs
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Mega Shield
- No longer places the buff on non-hero units. [?]
- Increased damage returned from 35% to 40%.
- CREATED
</div> </div>
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