m (→Ability: This behaviour has been in the game since the 10th July 2017 patch) |
m (→Ability: added "always" and "e.g." to elaborate that the given examples are not the only cases) |
||
Line 66: | Line 66: | ||
* Damage greater than {{tooltip|0|after any form of reduction}} from any player (including allies, excluding self) or {{U|Roshan}} puts Blink on a {{#var:Arcane Blink value8}} second cooldown. |
* Damage greater than {{tooltip|0|after any form of reduction}} from any player (including allies, excluding self) or {{U|Roshan}} puts Blink on a {{#var:Arcane Blink value8}} second cooldown. |
||
− | ** The damage cooldown triggers even if Blink is dropped on the ground or still in the shop (before being purchased). |
+ | ** The damage cooldown always triggers, even if Blink is e.g. dropped on the ground or still in the shop (before being purchased). |
** Since it is a cooldown and not actually disabled, it can be refreshed with {{I|Refresher Orb}}, {{I|Refresher Shard}} and {{A|Rearm|Tinker}}. |
** Since it is a cooldown and not actually disabled, it can be refreshed with {{I|Refresher Orb}}, {{I|Refresher Shard}} and {{A|Rearm|Tinker}}. |
||
** However, this cooldown is not affected by percentage-based cooldown reductions. |
** However, this cooldown is not affected by percentage-based cooldown reductions. |
Revision as of 09:23, 13 June 2021
?
Arcane Blink
| |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
A revitalizing tool to help bear the weight of arcane expenditure. | |||||||||||||||||||||||||||
|
The Arcane Blink is an item purchasable at the Main Shop, under Arcane. However, it can only be completed with items from the Secret Shop.
Additional Information
- The item's attributes grants the following additional bonuses:
- 300 mana, 1.25 mana regeneration and 2.5% flat base magic resistance.
- 25 main attack damage to heroes.
- 17.5 main attack damage to universal heroes.
Ability
Ability
Target Point
Target Point
Affects
Self
Self
Teleport to a target point up to 1200 units away.
After teleportation, you gain 25% Ability Cooldown Reduction and 50% Cast Point reduction for 6 seconds.
Arcane Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
After teleportation, you gain 25% Ability Cooldown Reduction and 50% Cast Point reduction for 6 seconds.
Arcane Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Cast Range: Global
Max Blink Distance: 1200
Penalty Blink Distance: 960
Cast Time Reduction: 50%
Cooldown Reduction: 25%
Duration: 6
Damage Cooldown: 3
- Disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the max distance.
- When targeting beyond the max blink distance, it blinks for 960 range, using the penalty distance, towards the targeted direction instead of 1200.
- ↓↓ Double-tapping automatically casts it on the team's fountain, blinking towards its direction using the penalty distance.
- The second sound only plays when the blinked distance is greater than 960. It is audible to everyone.
- The buff reduces the cast time and cooldown of unit abilities. Item abilities are unaffected.
- Stacks multiplicatively with other sources of cooldown reduction.
- Damage greater than 0 from any player (including allies, excluding self) or Roshan puts Blink on a second cooldown.
- The damage cooldown always triggers, even if Blink is e.g. dropped on the ground or still in the shop (before being purchased).
- Since it is a cooldown and not actually disabled, it can be refreshed with Refresher Orb, Refresher Shard and Rearm.
- However, this cooldown is not affected by percentage-based cooldown reductions.
- Does not get disabled by damage flagged as HP Removal.
- Shares cooldown with Blink Dagger, Overwhelming Blink, and Swift Blink.
- Does not share cooldown with Fallen Sky.
Recommended Heroes
- Improves the cast point of Requiem of Souls without needing Eul's Scepter of Divinity for setting up, and also improves the cooldown of Shadowraze.
- Casting Arcane Blink before casting Black Hole reduces its long cooldown considerably. Not to mention it also reduces the cast point of Midnight Pulse, so that Enigma can cast the ability before Black Hole for more damage output.
- Tricks of the Trade is Riki's bread and butter ability. With the cooldown reduction talent, using Arcane Blink before casting the ability reduces the cooldown to almost zero. It helps Riki to be even more elusive before and after using Tricks of the Trade.
- Blink Dagger is a situational/core item on Puck. Arcane Blink's cooldown reduction helps Puck to be more elusive and unpredictable in teamfights.
- Improves cast point of Epicenter.
Others
Tips
- Blink requires heroes to face the direction in which they are blinking. This means that heroes facing away from their blink destination will have to turn first, causing a slight delay depending on their turn rate.
- Hood of Defiance's barrier blocks damage over time, meaning that it will prevent items like Radiance from resetting Blink Dagger's cooldown.
- Use Blink to dodge incoming projectile-based spells such as Storm Hammer or Spirit Lance, and from items like Rod of Atos.
- When Blink dagger go into cooldown upon taking damage on an escape, a quick self-cast with Eul's Scepter of Divinity will allow you to wait the short cooldown relatively safely and blink out the moment you land on the ground.
- Blink Dagger can turn into a very strong escape tool if you are affected by False Promise.
Gallery
Recent Changes
Main Article: Arcane Blink/Changelogs
Version
Description
- Arcane Blink
- No longer grants 25% mana cost reduction.
- No longer grants 20% debuff duration amplification.
- No longer grants 50% cast point reduction.
- Changedfrom applying a 3-second damage downtime to a 3-second item mute duration.
- Increased cast range from 1200 to 1400.
- UIncreased penalty blink distance from 960 to 1120.
- Reduced cooldown from 15 to 7.
- Arcane Blink
- No longer grants 30% cooldown reduction.
- Now grants 25% mana cost reduction.
- Now grants 20% debuff duration amplification.
|
|