Arcane Blink is an item purchasable at the Base Shop, under Arcane. However, it can only be completed with items from the Secret Shop.
![]() | ||||||||||||||||||||||||||||||
A revitalizing tool to help bear the weight of arcane expenditure. | ||||||||||||||||||||||||||||||
|
Additional Information[]
- The item's attributes grants the following bonuses:
- 300 mana and 1.25 mana regeneration.
- 25 main attack damage to
heroes.
Ability[]
Ability
Target Point
Target Point
Affects
Self
Self
Teleport to a target point up to 1200 units away.
After teleportation, you gain 25% Mana Cost Reduction, 20% Debuff Amplification and 50% Cast Point reduction for 6 seconds.
Arcane Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
After teleportation, you gain 25% Mana Cost Reduction, 20% Debuff Amplification and 50% Cast Point reduction for 6 seconds.
Arcane Blink cannot be used for 3 seconds after taking damage from an enemy hero or Roshan.
Cast Range: Global
Max Blink Distance: 1200
Penalty Blink Distance: 960
Cast Time Reduction: 50%
Mana Cost Reduction: 25%
Debuff Duration Amplification: 20%
Duration: 6
Damage Cooldown: 3
Notes:
- Disjoints projectiles upon cast.
- Does not blink for the full distance when targeting closer than the maximum distance.
- When point-targeted beyond the maximum blink distance, it blinks using the 960 range penalty distance, towards the targeted direction instead of maximum distance.
- ↓↓ Double-tapping automatically casts it on the team's fountain, blinking towards its direction using the penalty distance.
- The second sound only plays when the blinked distance is greater than 960. It is audible to everyone.
- The buff reduces the cast time and mana cost, and increases debuff durations of unit abilities. Item abilities are unaffected.
- Stacks multiplicatively with other sources of mana loss reduction.
- Stacks multiplicatively with other sources of debuff duration amplification.
- The buff from multiple casts of Arcane Blink do not stack, but gets refreshed instead.
- Damage greater than 0 from any player (including allies, excluding self) or Roshan puts the item on a 3 second cooldown.
- The damage cooldown always triggers, even if the item is dropped or before being purchased.
- The cooldown is unaffected by cooldown reduction. However, it is affected by cooldown resetting.
- HP Removal-based sources does not trigger the damage cooldown.
- Shares cooldown with Blink Dagger-based items.
- Does not share cooldown with Fallen Sky.
Recommended Heroes[]
Heroes whose abilities have long cast point considers Arcane Blink as a situational or core item:
Tips[]
- Blink requires heroes to face the direction in which they are blinking. This means that heroes facing away from their blink destination will have to turn first, causing a slight delay depending on their turn rate.
- Hood of Defiance's barrier blocks damage over time, meaning that it will prevent items like Radiance from resetting Blink Dagger's cooldown.
- Use Blink to dodge incoming projectile-based spells such as Storm Hammer or Spirit Lance, and from items like Rod of Atos.
- When Blink dagger go into cooldown upon taking damage on an escape, a quick self-cast with Eul's Scepter of Divinity will allow you to wait the short cooldown relatively safely and blink out the moment you land on the ground.
- Blink Dagger can turn into a very strong escape tool if you are affected by False Promise.
Gallery[]
Recent Changes[]
Main Article: Arcane Blink/Changelogs
Version
Description
- Arcane Blink
- No longer grants 30% cooldown reduction.
- Now grants 25% mana cost reduction.
- Now grants 20% debuff duration amplification.
- Increased Arcane Blink cooldown reduction from 25% to 30%.
- CREATED