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They call me Tiny.
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This article was last edited by BalorothRite on 02-Nov-2012 14:39.
This article was last edited by BalorothRite on 02-Nov-2012 14:39.
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Would you look at that!
This article or section documents a recent game content addition. It may contain speculation or inaccuracies, and may get outdated quickly due to updates.
Reason given: unreleased
You can help improve it by editing this page to include new information.
Arc Warden | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Bio
Abilities
Flux
QC
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
- Effect stacks directly with multiple instances. Each instance operates independently.
- Units need to remain within this area to get the bonuses
Spark Wraith
ER
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Tempest Double
RD
Ability
N/A
N/A
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
- The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Balance changelog
Template:Update History
External links
Template:Unreleased hero navbox