Dota 2 Wiki
Advertisement

Gameplay[]

Playstyle
Arc Warden minimap icon Arc Warden is a carry that can nuke enemies early and then split push to end the game. His health, armor, and mana early on are fairly low, but they still give him enough to last in lane and nuke foes with his combo. With Flux (Radiant) icon Flux, he can slow enemies and do damage-over-time, although the effect is prevented if the target is near any allies. Magnetic Field (Radiant) icon Magnetic Field is a useful spell for pushing or defending, as it gives 100% evasion from attacks outside the field, as well as applying a bonus to attack speed. Spark Wraith (Radiant) icon Spark Wraith is a magical nuke that takes time to materialize. Tempest Double icon Tempest Double creates a replica of Arc Warden, with the same items and attributes he has. His health and mana grow to respectable degrees later on, but his agility still suffers. Throughout the game, he suffers from having no mobility spells, needs to focus on micromanagement, and abilities dealing poor damage against multiple enemies. Nonetheless, the opponents will find a farmed Arc Warden a dangerous foe.
Pros Cons
  • Amazing base stats and quite good stat growth
  • Easily nukes most lonesome enemies.
  • Split pushes well with Tempest Double.
  • One of the most versatile heroes in the game.
  • Long attack range and heavy nukes lets Zet dominate the mid lane.
  • One of the best defenders of buildings thanks to Magnetic Field.
  • Gives quite a significant amount of attack speed to allies.
  • Borderline unstoppable late-game.
  • Hard to play effectively.
  • Slow movement speed with no mobility spells makes it hard for him to escape if ganked.
  • Needs items to farm quickly, and no ability outside of his ultimate helps him with farming.
  • Heavily reliant on micromanagement.
  • Quite bad when underfarmed.
  • Struggles in fighting multiple enemies at once.
  • Weak against heroes with high mobility and escaping abilities.

Hard carry[]

  • Arc Warden either goes safe lane or mid to farm up Hand of Midas icon Hand of Midas. When faced against a lone enemy, use Flux and Spark Wraith to nuke them down, combined with Tempest Double for doubling of nuking power to dominate the lane. When the enemies send two heroes, ask for support and focus more on trying to get Hand of Midas up as soon as you can, as his abilities do not work well against multiple enemies. Later on, Maelstrom icon Maelstrom helps you farm incredibly fast, and Boots of Travel icon Boots of Travel allows you to traverse the map for farming, fighting, and split pushing.
  • Against heroes with summons, Arc Warden may want to invest in Magnetic Field instead of Flux. He will need mana to farm lanes and neutrals with the bonus attack speed from Magnetic Field.

Ability Builds[]

Mid Arc Warden
1234567891011121314151617182025
Spark Wraith (Radiant) iconFlux (Radiant) iconSpark Wraith (Radiant) iconFlux (Radiant) iconSpark Wraith (Radiant) iconTempest Double iconSpark Wraith (Radiant) iconMagnetic Field (Radiant) iconFlux (Radiant) iconTalent iconFlux (Radiant) iconTempest Double iconMagnetic Field (Radiant) iconMagnetic Field (Radiant) iconTalent iconMagnetic Field (Radiant) iconUnknown iconTempest Double iconTalent iconTalent icon

Talents[]

Hero Talents
+10s Tempest Double icon Tempest Double Duration25No Damage Penalty Distance For Tempest Double icon Tempest Double
-7 Magnetic Field (Radiant) icon Magnetic Field Cooldown20+35% Spark Wraith (Radiant) icon Spark Wraith Damage
+20 Magnetic Field (Radiant) icon Magnetic Field Attack Speed/Bonus Damage15+1.5s Flux (Radiant) icon Flux Duration
+200 Health10+175 Flux (Radiant) icon Flux Cast Range
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Tips & Tactics[]

General[]

  • Arc Warden is squishy early on with no escape tools. Ask the supports to help and rotate to your lane as needed. Also ask them for vision to spot incoming ganks.
  • Arc Warden's abilities work a lot worse against 2 or more heroes. Thus carry Arc Warden must be babysitted in lane, while mid Arc Warden is okay on his own.
  • Mid Arc Warden lacks a reliable way to secure range creeps, so time Spark Wraith (Radiant) icon Spark Wraith carefully, possibly try to right click the creep the very moment Spark reaches it.
  • Always consider Hand of Midas icon Hand of Midas. Arc Warden wants it to farm as he has no way to farm in his abilities, but he absolutely needs items. He also gains the most benefit out of it because his Tempest Double can use Hand of Midas with the gold and experience going to the main Arc Warden.
  • Tempest Double cannot copy consumables like Healing Salve icon Healing Salve, Enchanted Mango icon Enchanted Mango, Clarity icon Clarity, and Bottle icon Bottle.
  • Arc Warden can have unlimited uses of Drum of Endurance icon Drum of Endurance if at least one charge is kept on the main Arc Warden, then only used on the Tempest Double.
    • However, the Tempest Double’s Black King Bar icon Black King Bar duration is independent from Arc Warden’s so the above trick does not apply here.
  • Items that place buffs or debuffs can have their duration doubled if timed right, as well as perhaps correcting any mistakes the main Arc Warden has made (such as targeting the wrong unit).
    • Items that place buffs on allies, such as Linken's Sphere icon Linken's Sphere and Lotus Orb icon Lotus Orb, can be used on the main Arc Warden or an ally for increased protection.
  • The Double can use teleport items such as Town Portal Scroll icon Town Portal Scroll or Boots of Travel icon Boots of Travel. This means while the main Arc Warden is somewhere else, farming, pushing or defending, the Double can be on the opposite side of the map contributing to a gank or farm the enemy jungle.
  • Using Hand of Midas icon Hand of Midas with the Double grants the player the gold and 2.1x experience. The Double maintains the cooldown while it is unsummoned. This means that the double will not be able to use the item with every summon and Arc Warden must time the Double's summon to get the full benefits of the extra Midas.
  • Use the Double to farm or stack neutral camps if it has nothing else to do with its remaining duration for more efficiency and to gain more gold and experience.
  • Do not allow an enemy Rubick minimap icon Rubick to steal Tempest Double, since the ability fully works for Rubick, except for using Spell Steal icon Spell Steal via the Tempest Double.
  • When drafting, consider Arc Warden as a more complex and versatile (but also much greedier) version of heroes such as Drow Ranger minimap icon Drow Ranger or Sniper minimap icon Sniper; Squishy, long-range right clickers who require protection from their team but can dish out impressive single target damage if given space. As such, when looking at the hero picks from the enemy, it is best to avoid playing into heroes that are easily capable of getting on top of your hero and killing them (Such as Slark minimap icon Slark or Storm Spirit minimap icon Storm Spirit), or heroes who rely on summons or illusions as you lack the ability to easily clear them (such as Phantom Lancer minimap icon Phantom Lancer or Broodmother minimap icon Broodmother). On the other hand, when considering your team's picks, Arc Warden fits best with tanky frontline heroes who can easily setup teamfights and keep the attention away from Zet in order to allow him to attack at his leisure (such as Axe minimap icon Axe or Mars minimap icon Mars), and with strong saviour supports who can keep your hero safe from ganks (such as Oracle minimap icon Oracle or Winter Wyvern minimap icon Winter Wyvern).

Abilities[]

Flux (Radiant) icon Flux[]

  • The ability only slows and damages if there are no enemy heroes, creeps, or jungle creeps within 225 range.
    • If cast on an enemy near a tower or ward, they are still slowed and damaged.
  • Flux is helpful in the early game to punish aggressive tower dives from the enemies, so always carry a Town Portal Scroll icon Town Portal Scroll to react.
  • Upon casting, the enemy always takes one damage instance, no matter if they're near another hero.
  • Applying Flux on an enemy first before summoning a Spark Wraith can make hitting the enemy with it easier.

Magnetic Field (Radiant) icon Magnetic Field[]

  • Magnetic Field fully affects buildings, so use it to deter a push.
  • If enemies enter the Magnetic Field, they overcome the evasion, but Arc Warden and allies still keep the attack speed.
  • Use Magnetic Field during teamfights on as many allies as possible mainly for the attack speed bonus.
  • Magnetic Field can save allies from dying against ranged attacks.
  • You can try to carefully place two Magnetic Fields in such a way that it's impossible for enemies to be in both at the same time, thus getting 100% evasion even from melee attacks.
  • Come very close to a cliff, a highground, or treeline and then place Magnetic Field with only a bit of it on the low ground. The enemies won't be able to walk around, so sometimes it actually may be sensible not to place a Magnetic Field immediately, but wait to place it as said earlier.
  • Magnetic Field may force enemy ranged heroes to get near to attack.
  • Use Magnetic Field's evasion to dive enemy towers without taking damage.
  • Magnetic Field does not work on creeps. It works only on Heroes, Illusions, creep heroes, and buildings.

Spark Wraith (Radiant) icon Spark Wraith[]

  • Spark Wraith gives 300 vision at its area. Along with long cast range, Arc Warden can place Spark Wraith safely to scout enemies.
  • Spark Wraith hits invisible units or those in fog, alarming you of enemy movement.
  • Enemies can see the Spark Wraith, so try to place it at chokepoints to deter enemy movement.
  • Use Spark Wraith at rune spots to discourage enemies from grabbing the runes.
  • Spark Wraith can only hit one enemy at a time. It always hits the closet enemy to the Wraith itself within the radius, including creeps.
  • Use Spark Wraith to stack multiple creep camps from a distance if timed right.
  • Spark Wraith's cast range is even higher than most blink distances, possibly catching enemies with escape abilities.
  • Due to Spark Wraith's activation delay, try to place it ahead of the enemy's path when chasing, forcing them to either choose another, possibly more dangerous, path, or takes the damage and slow.
    • Spark Wraith's low cooldown facilitates repetition of this tactic.
  • Place Spark Wraith in front of oneself when escaping from enemies.

Tempest Double icon Tempest Double[]

  • The Tempest Double essentially acts like a temporary version of a Meepo clone. The main differences include:
  • Tempest Double benefits from both buffs of Magnetic Field.
  • Use Boots of Travel icon Boots of Travel with the Double selected to split push. When you move the Double into a lane, force attack (default button: A) the end of the lane and the Double will attack every creep, hero, and tower that comes its way. Another way is to set a hot key to toggle auto attack-on/off.
  • The Tempest Double is not an illusion, therefore it is not killed by Scythe of Vyse icon Scythe of Vyse or Dagon icon Dagon.
  • The Tempest Double can not break Smoke of Deceit icon Smoke of Deceit of the enemies.
  • After a successful Flux from the main hero, use Tempest Double and apply Flux again since they stack.
    • Follow with Spark Wraith and physical attacks to finish off the crawling foe.
  • You can keep track of the Tempest Double's item cooldowns by selecting its icon on the top left corner of the screen.
  • If the enemy can go invisible, Scythe of Vyse icon Scythe of Vyse and Gleipnir icon Gleipnir are your only options to catch them, as the Double can not carry any detection.

Items[]

Starting items:

  • Tango icon Tango gives Arc Warden sustain in lane.
  • Faerie Fire icon Faerie Fire gives a bit of damage and can be a lifesaver.
  • Healing Salve icon Healing Salve restores large amount of health in the early game.
  • Iron Branch icon Iron Branch provides attribute bonuses and build into Magic Wand.
  • Magic Stick icon Magic Stick can be an alternative starting item if playing against casters.

Early game:

  • Boots of Speed icon Boots of Speed improves Arc Warden's mediocre movement speed and gives him some form of escape from enemies.
  • Magic Wand icon Magic Wand restores some health and mana, allowing Arc Warden to use his abilities and escape items like Hurricane Pike icon Hurricane Pike.
  • Hand of Midas icon Hand of Midas accelerates Arc Warden farming game. Keep track of its cooldown on Tempest Double to know when optimal times to use it are.

Mid game:

  • Boots of Travel icon Boots of Travel gives Arc Warden map wide presence for fighting, pushing, and farming.
  • Gleipnir icon Gleipnir gives decent stats and crowd control, a good alternative. It's ideal for early to mid game skirmishes, as well as late game teamfights. The major disadvantage of the item is being countered heavily by dispels and lack of attack speed, although the active bypasses Linken's Sphere icon Linken's Sphere.
  • Mjollnir icon Mjollnir buffs both yours and your Tempest Double's attack speed as well as punishing enemies who attack either.
  • Manta Style icon Manta Style is a great item for mid-game fights, as it's component - Yasha icon Yasha - is one of the most cost-efficient items for agility heroes, giving Arc Warden much needed agility and movement speed. The active dispels some negative effects, and four illusions from Tempest Double and Zet can wreak havoc. The double's and the original's Manta Style are independent from and do not replace each other. The illusions also benefit from Magnetic Field, making them more resistant to physical attacks and speeding up their attack speed.

Late game:

  • Hurricane Pike icon Hurricane Pike lets Arc Warden stay in the back with the increased attack range, and gives him an escape that, if used by Tempest Double as well, can effectively double the distance traveled.
  • Monkey King Bar icon Monkey King Bar helps tremendously to counter evasion and highly armored heroes, while dealing less to those with high magic resistance.
  • Nullifier icon Nullifier allows Arc Warden to dispel and slow down enemies so they cannot be protected by defensive items like Glimmer Cape icon Glimmer Cape or Force Staff icon Force Staff. 80 damage and 8 armor for low price can't be ignored, either. An ideal item both to kite melee rightclickers like Sven minimap icon Sven and prevent heroes like Drow Ranger minimap icon Drow Ranger or Zeus minimap icon Zeus from escaping.
  • Scythe of Vyse icon Scythe of Vyse boosts Arc Warden's mana and mana regeneration to use abilities liberally. The Tempest Double can use hex as well, doubling the disabling duration. Take care with chain disabling, as the enemy may use Black King Bar icon Black King Bar right after.

Situational items:

  • Blink Dagger icon Blink Dagger allows offensive Arc Warden and Tempest Double to approach enemy targets and unleash their abilities and items quickly.
  • Shadow Blade icon Shadow Blade provides attack speed and attack damage, as well as invisibility for Arc Warden to escape or initiate on enemies. It can upgrade to Silver Edge icon Silver Edge to apply break, suppressing both offensive and defensive passives.
  • Bloodthorn icon Bloodthorn boosts mana regeneration as well as damage output with attack speed, attack damage, and True Strike. The silence also prevents much of retaliation or escape from enemies. Black King Bar icon Black King Bar and other dispel items can counter this effect, so take caution.
  • Black King Bar icon Black King Bar counters most disables so Arc Warden can attack and use items. It can also be used to send in the double in fights and staying back in safety with the main Arc Warden. The Double can use Avatar, but its duration is independent of the main Arc Warden's Black King Bar.
  • Butterfly icon Butterfly turns Arc Warden into a heavy hitter. His primary attribute is agility, so he benefits a lot from its attributes. The Tempest Double has no attack damage penalties like most illusions do, since it is not an illusion, so it can greatly increase Arc Warden's overall damage output. Arc Warden's two damaging spells deal both magical damage and do not scale. A Butterfly helps him keep on doing damage to the enemy in the late game. The attack damage he gets from the item is also great for pushing and synergizes very well with Magnetic Field.
  • Daedalus icon Daedalus, like Butterfly, significantly increases your damage output, as Arc Warden can constantly deliver crits thanks to the enormous attack speed boost provided by Magnetic Field. Note that this passives doesn't work against buildings.
  • Divine Rapier icon Divine Rapier, although not as good as it used to be on the double, still packs a punch and goes well with Arc Warden's attack range and attack speed.
Advertisement