Dota 2 Wiki
Patches (latest) March 23, 2016 Patch (Test) April 25, 2016 Patch (Test) July 11, 2016 Patch (Test)


Patch Notes


  • Reworked Ranked All Pick. Before the picking phase begins, there is a 15 second voting phase to ban heroes. Each player votes for a different hero. Afterwards, half of the heroes that were voted on will be randomly selected and banned.
    • Two players cannot vote for the same hero. The game displays heroes as they are voted on, but not who voted. The number of bans is equal to half the total number of votes. If there is an odd number of votes, the number of bans is randomly rounded up or down.
    • The random ban selection will choose at most 3 heroes from one specific team's votes, so it's more evenly split.
  • Each team now has a Scan ability, available on the minimap UI.
    • Scans a targeted 900 AoE for 8 seconds. Indicates whether there are enemy heroes in that area during the 8 seconds.
    • Starts on cooldown and has a global team-wide cooldown of 4.5 minutes
    • Note: Does not consider units inside the Roshan Pit, but does consider Smoked
    • Note: Does not show how many heroes there are, just if there are any enemies. Enemies do not know when your team casts it.
  • Starting HP increased from 180 to 200
  • HP per strength increased from 19 to 20
  • Hero base mana increased from 0 to 50
  • Mana per int reduced from 13 to 12
  • Intelligence now increases your spell damage by 1% per 16 Intelligence points.
    • For example, 100 intelligence gives roughly 6% bonus. Same rules for what is affected as Aether Lens icon.png Aether Lens' Spell Amplification.
  • Stats hover on your hero now shows you your total Spell Amplification, including Aether Lens icon.png Aether Lens.
  • Lane creeps health upgrade increased from 10 to 12.
    • Lane creeps upgrade every 7.5 minutes
  • Melee hero attack range increased from 128 to 150
  • Lane Creep Aggro duration increased from 2 to 2.5
    • The amount of time creeps follow you when you attack a hero
  • Lane Creep Aggro cooldown increased from 2 to 2.5
  • Melee Creep gold bounty reduced from 40 to 38
    • Super and Mega Melee Creep gold bounty also reduced by 2. Ranged Creep gold bounty unchanged.
  • Melee and Ranged Creep gold bounty upgrade over time increased from 1 to 2
    • Lane Creeps upgrade every 7.5 minutes
  • Melee creep experience reduced from 62 to 45
  • Ranged creep experience increased from 41 to 90
    • The same total XP per wave (3 melee and 1 range, 227 XP vs 225 XP)
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
  • Ethereal now blocks in-flight attack projectiles fully, rather than just ones launched before Ethereal
    • Previously, non-physical damage could sometimes go through
  • Centaur Courser health reduced from 550 to 350
  • Centaur Courser armor reduced by 1
  • The large Centaur camp now spawns 2 Centaur Coursers instead of 1
  • Roshan Magic Resistance reduced from 75% to 55%
  • Roshan HP increased from 7500 + 125/min to 8000 + 175/min
  • Roshan experience bounty changed from 1789 to 750 + 20/min
    • Compared to previously, Roshan gives less experience before the 52 minute mark and more after.
  • Minor adjustments to cast range mechanics to reduce overly long cast ranges when the target is moving quickly
  • Captains Mode Pick time from 40 to 30 seconds
  • Captains Mode Bonus time from 110 to 130 seconds
  • Captains Mode: Adjusted the order of bans in the 2nd ban phase (from 1st/2nd/1st/2nd to 2nd/1st/2nd/1st)
  • Captains Mode: Adjusted the order of picks in the final pick phase (from 2nd/1st to 1st/2nd)
  • Captains Mode: The overall pick/ban order for the two teams is now:
Ban1: 1st/2nd/1st/2nd
Pick1: 1st/2nd/2nd/1st
Ban2: 2nd/1st/2nd/1st
Pick2: 2nd/1st/2nd/1st
Ban3: 2nd/1st
Pick3: 1st/2nd
  • Removed Strong armor type, and moved affected units to Soft type, which is now renamed to Basic type
  • Roshan armor type from Basic to Hero
  • Dark Troll Summoner attack type from Pierce to Hero
  • Thunderhide attack type from Basic to Hero
  • Dark Troll Summoner damage reduced from 55-60 to 40-45
  • Thunderhide attack damage reduced from 71-78 to 60-65
  • Harpy Stormcrafter mana pool reduced from 540 to 400
  • Satyr Tormenter mana pool reduced from 600 to 400


Abaddon icon.png
Ancient Apparition icon.png
  • Cold Feet cooldown reduced from 15/13/11/9 to 13/11/9/7
  • Cold Feet damage timing changed from 0.8/1.6/2.5/3.4 to 0/1/2/3
Arc Warden icon.png
Axe icon.png
Bane icon.png
  • Enfeeble mana cost reduced from 95/105/115/125 to 95
Beastmaster icon.png
Bloodseeker icon.png
  • Strength growth increased from 2 to 2.4
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Bloodseeker:
    • Grants 2 charges to Rupture with 40 second replenish.
  • Rupture cast point improved from 0.6 to 0.4
Bounty Hunter icon.png
Brewmaster icon.png
  • Replaced Earth Brewling's Pulverize with Demolish
    • Deals 150% bonus damage to buildings.
  • Primal Split Earth & Storm damage type from Pierce to Hero
  • Primal Split Brewlings' armor type from Strong to Hero
  • Primal Split Earth attack damage reduced from 40/80/165 to 30/60/90
  • Primal Split Storm attack damage reduced from 40/80/165 to 20/40/60
  • Primal Split Fire attack damage rescaled from 77/122/154 to 80/120/160
    • Fire Brewling's attack type is already Hero
  • Storm Brewling's Wind Walk backstab damage increased from 100 to 100/160/220
    • Also benefits from attack type changes
Bristleback icon.png
Centaur Warrunner icon.png
Chen icon.png
Clockwerk icon.png
  • Battery Assault damage increased from 20/40/60/80 to 20/45/70/95
  • Minor cleanup to Power Cogs push back distance/duration changed from 252/0.84 to 250/0.85
Crystal Maiden icon.png
Dazzle icon.png
Death Prophet icon.png
  • Base strength reduced from 19 to 18
  • Spirit Siphon no longer grants vision
  • Spirit Siphon damage type from Pure to Magical and no longer goes through Spell Immunity
  • Spirit Siphon damage increased from 20 + 1/2/3/4% to 25 + 1/2.5/4/5.5%
    • Damage is roughly the same with basic Magic Resistance
  • Spirit Siphon duration increased from 5 to 6
  • Spirit Siphon buffer range reduced from 300 to 250
Disruptor icon.png
Dragon Knight icon.png
  • Base damage increased by 4
  • Breathe Fire attack damage reduction increased from 20/25/30/35% to 35%
  • Breathe Fire cooldown rescaled from 12 to 14/13/12/11
Drow Ranger icon.png
  • Gust cast point improved from 0.4 to 0.25
Earth Spirit icon.png
  • Base movement speed reduced from 305 to 295
  • Boulder Smash knockback speed reduced from 1200 to 900
Earthshaker icon.png
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Earthshaker:
    • Enchant Totem becomes a 900 range ground target ability. Causes you to jump in the air and land at the target spot, casting enchant totem there.
    • Self casting the ability will make it behave in the original form, without jumping.
Elder Titan icon.png
  • Echo Stomp damage increased from 80/90/100/110 to 85/110/135/160
  • Echo Stomp grace period for waking up units with damage increased from 0.65 to 0.8
Enchantress icon.png
  • Impetus damage reduced from 15/20/25% to 14/18/22%
  • Impetus max distance reduced from 2500 to 1750
    • Max Damage effectively reduced from 375/500/625 to 245/315/385
Enigma icon.png
Faceless Void icon.png
Gyrocopter icon.png
  • Base damage reduced by 4
  • Reworked Aghanim's Scepter icon.png Aghanim's Scepter on Gyrocopter:
    • Adds a Side Gunner, fires an attack automatically at random enemy units within 600 AoE every 1.4 seconds.
    • Same firing rules as Rocket Barrage
    • Fires while disabled, but not while hidden from the map, e.g. when affected by Astral Imprisonment or Disruption, but does not attack while invisible and is disabled by Break.
Huskar icon.png
  • Berserker's Blood max attack speed increased from 196/224/252/280 to 220/260/300/340
Invoker icon.png
  • Base intelligence reduced from 22 to 16
    • Base damage increased accordingly to remain the same
  • Invoked Spells cast point increased from 0 to 0.05
  • Cold Snap is now dispellable
  • Ghost Walk cooldown increased from 35 to 45
  • Tornado vision reduced from 600 to 200
    • The AoE of the ability
  • Forge Spirit Health/Mana changed from Exort/Quas based to Quas/Exort based
Jakiro icon.png
Juggernaut icon.png
  • Healing Ward now follows Juggernaut by default
    • Like Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Frozen Sigil". follows Tusk minimap icon.png Tusk
Keeper of the Light icon.png
Kunkka icon.png
  • Base armor increased by 2
  • Torrent damage is now dealt evenly over 8 ticks
    • Previously, half of the damage was dealt at the start, and the other half was dealt evenly over 10 ticks.
  • Torrent stun duration increased from 1.53 to 1.6
  • Torrent mana cost reduced from 120 to 90/100/110/120
Legion Commander icon.png
Lich icon.png
Lifestealer icon.png
  • Strength growth increased from 2.4 to 3
  • Infest can now only target Ancient creeps with Level 2 and Level 3
Lone Druid icon.png
Luna icon.png
  • Agility growth increased from 2.8 to 3.3
Magnus icon.png
  • Base HP regeneration increased from 0.25 to 0.75
  • Base damage increased by 4
Medusa icon.png
  • Stone Gaze damage amplification increased from 30/40/50% to 50%
  • Stone Gaze duration rescaled from 6 to 5/6/7 seconds
  • Stone Gaze slow reduced from 50 to 35%
Meepo icon.png
  • Base damage increased by 4
Mirana icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Mirana:
    • Passively triggers Starstorm every 8 seconds. If there are no units to affect, the spell waits until there is a nearby enemy.
    • Does not trigger if the enemy does not see you. Passive procs are disabled by Break.
Morphling icon.png
  • Replicate damage dealt increased from 50% to 80%
  • Hybrid cooldown reduced from 120 to 70
Naga Siren icon.png
Nature's Prophet icon.png
  • Treants bounty increased from 14-20 to 18-24
  • Treants vision reduced from 1000/800 to 500
Necrophos icon.png
Nyx Assassin icon.png
Omniknight icon.png
Oracle icon.png
Outworld Destroyer icon.png
  • Arcane Orb Intelligence Steal reduced from 2/3/4/5 to 1/2/3/4
  • Arcane Orb mana cost increased from 100 to 100/120/140/160
  • Astral Imprisonment cast range reduced from 450/500/550/600 to 225/350/475/600
Phantom Assassin icon.png
  • Turn rate increased from 0.4 to 0.6
  • Stifling Dagger now does a real physical attack for 60 + 25/40/55/70% of your attack damage. All attack effects work and behave as if your hero performed them.
Phoenix icon.png
Puck icon.png
Pugna icon.png
Razor icon.png
Riki icon.png
Rubick icon.png
  • Turn rate increased from 0.5 to 0.7
  • Fade Bolt damage increased from 70/140/210/280 to 75/150/225/300
  • Null Field increased from 5/10/15/20% to 10/14/18/22%
Sand King icon.png
  • Sand Storm max channel time rescaled from 20/40/60/80 to 50
Shadow Demon icon.png
  • Disruption illusion damage increased from 30/40/50/60 to 30/45/60/75%
  • Soul Catcher cooldown reduced from 13 to 13/12/11/10
Shadow Fiend icon.png
Shadow Shaman icon.png
  • Mass Serpent Ward splash mechanics reworked: Now deals 75% splash in 175 AoE
    • Previous Splash mechanic was as follows:
100% splash damage in a 50/75/85 radius.
40% splash damage in a 75/100/110 radius.
20% splash damage in a 150/200/220 radius.
Silencer icon.png
Skywrath Mage icon.png
Sniper icon.png
  • Shrapnel damage increased from 12/24/36/48 to 15/30/45/60
Spectre icon.png
  • Agility growth reduced from 2.2 to 1.8
  • Spectral Dagger slow no longer goes through Spell Immunity
    • Path can still follow spell immune heroes
  • Haunt cooldown increased from 120 to 140/130/120
  • Haunt Illusions are no longer unstunnable
Storm Spirit icon.png
Sven icon.png
Terrorblade icon.png
  • Base armor increased by 3
Timbersaw icon.png
Tinker icon.png
  • Base intelligence increased from 27 to 30
  • Rearm mana cost reduced from 125/225/325 to 100/200/300
  • Rearm can no longer refresh Pipe of Insight icon.png Pipe of Insight
Treant Protector icon.png
Troll Warlord icon.png
  • Ranged Whirling Axes cooldown reduced from 20/18/16/14 to 19/16/13/10
  • Fervor max stacks increased from 6 to 7
Tusk icon.png
Undying icon.png
Vengeful Spirit icon.png
  • Magic Missile stun rescaled from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8
Viper icon.png
Visage icon.png
Warlock icon.png
  • Shadow Word cast range increased from 500 to 525/600/675/750
  • Fatal Bonds cooldown reduced from 25 to 24/22/20/18
  • Flaming Fists damage changed from 40% chance for 80/115/150 to 100% chance for 40/50/60
Weaver icon.png
Winter Wyvern icon.png
  • Added Aghanim's Scepter icon.png Aghanim's Scepter to Winter Wyvern:
    • Causes Arctic Burn to be a toggle and drains 40 mana per second. Activation mana cost is the same as the current, 120/110/100/90.
    • No longer has limit on number of attacks per target.
  • Winter's Curse cooldown reduced from 120/110/100 to 90
Wraith King icon.png
  • Mortal Strike now does a critical hit for double the value when attacking non-heroes
Zeus icon.png


New items

Bloodthorn icon.png
  • New item formed from Orchid, Crystalys, and a Recipe
Orchid Malevolence icon.png Orchid Malevolence (4075)
Crystalys icon.png Crystalys (2120)
Recipe (1000)
Total: 7195
+ 25 Intelligence
+ 30 Attack Speed
+ 60 Damage
+ 150% Mana Regeneration
Active: All attacks on the silenced target, including from allies, gain True Strike and a 1.35x critical hit
Still applies the same Silence mechanics from Orchid.
Passive: Grants a chance to land a critical hit
Same values as Crystalys: 20% chance to land a 175% damage critical hit.
Cooldown: 11
Orchid cooldown is 18
Echo Sabre icon.png
  • New item formed from Oblivion Staff and Ogre Axe
Oblivion Staff icon.png Oblivion Staff (1650)
Ogre Axe icon.png Ogre Axe (1000)
Total: 2650
+ 10 Strength
+ 10 Intelligence
+ 10 Attack Speed
+ 15 Damage
+ 75% Mana Regeneration
Passive: Causes melee attacks to attack twice in quick succession. Your double attack applies a 0.6 second 100% MS/AS slow. Has a 5 second cooldown.
Note: The passive only works on Melee Heroes.
Blight Stone icon.png
  • New item
Costs: 300 gold
Passive: Reduces armor by 2 on attack.
Available in the Side Shop.
Item is used in Desolator and Medallion of Courage.
Infused Raindrops icon.png
  • New consumable item
Costs: 225 gold
+ 0.85 Mana Regeneration
Passive: Comes with 5 charges, the item is destroyed when it reaches 0 charges. When you receive over 50 Magic Damage it procs, consuming a charge and blocking 120 Magic Damage. The proc has a 4 second cooldown.
Does not consume charges nor block any damage while on cooldown. Does not affect any damage below 50.
Becomes available for purchase at the 3 minute mark
Wind Lace icon.png
  • New item
Costs: 225 gold
+ 20 Movement Speed
Available in the Side Shop.
Item is used in Drums and Eul's.
Multiple instances don't stack.
Tome of Knowledge icon.png
  • New consumable item
Costs: 150 gold
Use: Grants you 425 experience.
Starts out of stock, increments stock every 10 minutes.
First one is available at the 10 minute mark.
Hurricane Pike icon.png
  • New item formed from Force Staff, Dragon Lance, and a Recipe
Force Staff icon.png Force Staff (2225)
Dragon Lance icon.png Dragon Lance (1900)
Recipe (250)
Total: 4375
+ 20 Agility
+ 15 Strength
+ 10 Intelligence
+ 4 HP Regeneration
+ 130 Attack Range (ranged heroes only, does not stack)
Active: When used on an enemy, it pushes you both away from each other 450 units each, and allows you to attack that target without range restrictions for 4 attacks for a maximum of 5 seconds (Range restriction is not removed when used by a melee Hero). Does not give vision over the enemy. Works normally like Force Staff when used on self or allies.
Cast range: 400 when used on enemies, 800 on allies or self.
Cooldown: 14
Force Staff cooldown is 20

Balance changes

Skull Basher icon.png
  • Bash damage reduced from 120 to 85
  • Recipe cost reduced from 1000 to 750
Abyssal Blade icon.png
  • Now requires Basher, Vanguard, and a 1550 recipe
Cost from 6750 to 6400
Previously provided:
+ 10 Strength
+ 70 Damage
Now provides:
+ 10 Strength
+ 10 Damage
+ 250 Health
+ 15 HP regeneration
Damage Block: 100% to block 40/20 damage for melee/ranged wielders
  • Overwhelm mana cost from 150 to 75
  • Overwhelm cooldown from 60 to 35
  • Bash damage reduced from 120 to 85
Aether Lens icon.png
  • Spell Amplification reduced from 8% to 5%
Animal Courier icon.png
  • Respawn time reduced from 140 seconds to 120 seconds
    • Respawn time of Flying Courier is still 180 seconds.
Armlet of Mordiggian icon.png
  • Unholy Strength now grants 5 armor
    • Armlet provides 5 armor, this is increased to 10 while active.
Blade Mail icon.png
  • Now returns damage before any kind of reduction, and returns it in the same type as it was received
  • No longer ignores spell immune enemies
    • It still cannot hurt spell immune targets if the original damage type cannot, like Magic
Bloodstone icon.png
  • Initial charges increased from 8 to 12
Butterfly icon.png
  • Flutter cooldown reduced from 35 to 25
Crimson Guard icon.png
  • Cooldown reduced from 60 to 50
  • HP regeneration increased by 2
    • See Vanguard change
Desolator icon.png
  • Now requires Blight Stone instead of a 300 recipe.
Diffusal Blade icon.png
  • Purge cooldown increased from 0 to 2
  • Mana burned by melee/ranged illusions reduced from 25/12 to 20/10
  • Mana burned by melee/ranged heroes increased from 25 to 40
Dragon Lance icon.png
  • Now requires Ogre Axe and 2x Band of Elvenskin instead of Ogre Axe and Quarterstaff.
Cost from 1875 to 1900
Previously provided:
+ 10 Strength
+ 10 Damage
+ 10 Attack Speed
+ 130 Attack Range
Now provides:
+ 15 Strength
+ 15 Agility
+ 130 Attack Range
Drum of Endurance icon.png
  • Now requires Bracer, Ring of Regeneration, Wind Lace, and a 700 recipe.
Cost from 1850 to 1775
Previously provided:
+ 9 Intelligence
+ 9 Strength
+ 9 Agility
+ 3 Damage
Now provides:
+ 9 Intelligence
+ 6 Strength
+ 3 Agility
+ 3 Damage
+ 3 HP Regeneration
Eul's Scepter of Divinity icon.png
  • Now requires Wind Lace instead of Sage's mask
Flying Courier icon.png
  • Cost reduced from 200 to 150
Gem of True Sight icon.png
  • True Sight radius reduced from 1100 to 900
Ghost Scepter icon.png
  • Ghost Form cooldown reduced from 30 to 25
Glimmer Cape icon.png
  • Mana cost reduced from 110 to 90
Guardian Greaves icon.png
  • Guardian Greaves recipe from 1650 to 1700
Heart of Tarrasque icon.png
  • Strength bonus increased from 40 to 45
  • Health bonus reduced from 300 to 250
Heaven's Halberd icon.png
  • Disarm duration on ranged targets increased from 4.5 to 5.5
Hood of Defiance icon.png
  • Removed one Ring of Regen from Hood of Defiance
    • HP Regeneration updated to match Ring of Health and Recipe change
Linken's Sphere icon.png
  • Recipe cost reduced from 1325 to 1000
Lotus Orb icon.png
  • Now requires an Energy Booster instead of a 900 gold recipe
    • Now provides 250 mana
  • HP regeneration increased from 5 to 6
    • See Ring of Health change
Mask of Madness icon.png
  • Active damage amplification reduced from 30% to 25%
Medallion of Courage icon.png
  • Now requires Blight Stone instead of a recipe
Observer Ward icon.png
  • Gold/experience rescaled from 50/100 to 100/25
  • Duration reduced from 7 to 6 minutes
  • Restock interval reduced from 180 to 150 seconds
  • Cost reduced from 75 to 65
    • These three changes are all adjusted in the same proportion
Octarine Core icon.png
  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%
Perseverance icon.png
  • HP regeneration increased from 5 to 6
    • See Ring of Health change
Pipe of Insight icon.png
  • Removed Pipe of Insight Barrier stack limit duration
    • HP Regeneration updated to match Ring of Health and Hood changes
Point Booster icon.png
  • Point Booster health bonus reduced from 200 to 175 and mana bonus increased from 150 to 175
    • Items it builds into are updated accordingly
Refresher Orb icon.png
  • Refresher HP regeneration increased from 10 to 12
    • See Ring of Health change
Ring of Aquila icon.png
  • Armor reduced from 3 to 2
    • Only the aura gives armor now
  • Damage increased from 9 to 10
Ring of Basilius icon.png
  • Armor bonus reduced from 3 to 2
    • Only the aura gives armor now
  • Damage bonus increased from 6 to 7
Ring of Health icon.png
  • HP regeneration increased from 5 to 6
Ring of Regen icon.png
  • Cost reduced from 350 to 325
Rod of Atos icon.png
  • Removed chance to True Strike on the target
Sange icon.png
  • Maim chance increased from 15% to 20%
    • Sange changes carry over to Heaven's Halberd
  • Maim slow reduced from 20% to 20/10% for melee/ranged wielders
Sange and Yasha icon.png
  • Maim chance increased from 16% to 30%
  • Maim slow reduced from 32% to 26%/13% for melee/ranged wielders
Shadow Amulet icon.png
  • Cost reduced from 1400 to 1300
Silver Edge icon.png
  • Now requires Shadow Blade and Ultimate Orb instead of Shadow Blade, Sange, and a Recipe. Can be disassembled.
Cost from 5450 to 4800
Previously provided:
+ 16 Strength
+ 32 Damage
+ 30 Attack Speed
Now provides:
+ 30 Damage
+ 30 Attack Speed
+ 15 All Stats
  • Backstab damage reduction increased from 40 to 50%
Smoke of Deceit icon.png
  • Stock replenish time reduced from 12 to 11 minutes
  • No longer has a cooldown attached to your hero when used
Soul Booster icon.png
  • No longer provides HP regeneration
  • Mana regeneration reduced from 100% to 50%
Talisman of Evasion icon.png
  • Cost reduced from 1800 to 1700
Town Portal Scroll icon.png
  • Cost reduced from 75 to 50
Vanguard icon.png
  • HP regeneration increased from 6 to 8
Veil of Discord icon.png
  • Now requires Helm of Iron Will, 2x Null Talisman, and a 400 Recipe.
Cost from 2270 to 2240
Previously provided:
+ 6 Strength
+ 6 Agility
+ 18 Intelligence
+ 6 HP Regeneration
+ 6 Damage
+ 6 Armor
Now provides:
+ 6 Strength
+ 6 Agility
+ 12 Intelligence
+ 6 HP Regeneration
+ 6 Damage
+ 6 Armor
  • Veil debuff is now dispellable
Vladmir's Offering icon.png
  • Armor aura reduced from 5 to 4


  • Adjusted the position of the bottom Radiant Tier 2 tower and nearby trees
  • Moved the ramp between the Dire Secret Shop and the Dire ancients further back a bit and made it narrower
  • Increased the width of the ramp behind the Radiant bottom Tier 2 tower
  • Added a new ramp to the left of the bottom Dire Tier 1 tower
  • Added a new ward spot in the middle of the Dire jungle
  • Adjusted the spawn box of the right-most Radiant hard camp near the safe lane
  • Tier 3 Towers/Rax moved very slightly back away from the ramp
  • Adjusted the juke path in the clump of trees to the left of the Dire Tier 1 mid tower in the area closest to the ramp
  • Added a small hiding spot in the trees to the top left of the Radiant medium camp near middle
  • Slightly reduced the spawn box of the Dire offlane Neutral camp
  • Added new paths to the trees on the left of the top Radiant Tier 1 tower
  • Added passable areas in the trees below the bottom Tier 2 Radiant tower
  • Spaced out Radiant Tier 4 towers slightly
  • Added a small hiding spot to the trees above the bottom Radiant Tier 2 tower
  • Moved Radiant mid creep spawn point back a little
  • Removed the tree on the Dire cliff right above the top Rune
  • Added two extra trees in the Radiant middle lane to the upper right of the Tier 1 tower
  • Rearranged the clump of trees below the far right Radiant hard camp to modify visibility lines for heroes nearby
  • Added a new hiding spot to the right of the Dire small camp
  • Fixed Radiant offlane neutral camp units not always being visible with line of sight in front of them