Dota 2 Wiki

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_creationDateDatetime2012-04-13 5:22:43 AM
_modificationDateDatetime2020-12-19 6:44:39 PM
_creatorStringDarkAssassin4221
_categoriesList of String, delimiter: |Pages using DynamicPageList3 dplreplace parser function Patches
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_pageNamePageApril 12, 2012 Patch
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April 12, 2012 Patch

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"patches" values

1 row is stored for this page
FieldField typeValue
patchdateDate
sourceStringhttp://store.steampowered.com/news/7733/
sourcetitleStringDota 2 Update - April 12, 2012
highlightsWikitext
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notesText== Gameplay == *Enabled Random Draft mode! *Enabled Lone Druid in Captain's Mode. *<span class="image-link">[[File:Ancient Apparition minimap icon.png|20px|link=Ancient Apparition|class=noprint pixelart]] [[Ancient Apparition|Ancient Apparition]]</span> **Fixed Ice Blast impact damage not hurting illusions. **Fixed Chilling Touch affecting Spirit Bear and Warlock Golem. *<span class="image-link">[[File:Axe minimap icon.png|20px|link=Axe|class=noprint pixelart]] [[Axe|Axe]]</span> **Fixed Culling Blade ending after death effects like Diabolic Edict and Epicenter. *<span class="image-link">[[File:Bane minimap icon.png|20px|link=Bane|class=noprint pixelart]] [[Bane|Bane]]</span> **Fixed Nightmare putting Juggernaut to sleep while Omnislashing. **Fixed Fiend's Grip doing one tick less damage than it should have. *<span class="image-link">[[File:Batrider minimap icon.png|20px|link=Batrider|class=noprint pixelart]] [[Batrider|Batrider]]</span> **Fixed Firefly destroying trees in a bigger AoE than intended. **Fixed Flamebreak hitting magic immune units (6.74b change). *<span class="image-link">[[File:Bloodseeker minimap icon.png|20px|link=Bloodseeker|class=noprint pixelart]] [[Bloodseeker|Bloodseeker]]</span> **Fixed Rupture interaction with spells like Omnislash, Ball Lightning, etc. *<span class="image-link">[[File:Faceless Void minimap icon.png|20px|link=Faceless Void|class=noprint pixelart]] [[Faceless Void|Faceless Void]]</span> **Fixed Chronosphere not freezing invulnerable towers. *<span class="image-link">[[File:Juggernaut minimap icon.png|20px|link=Juggernaut|class=noprint pixelart]] [[Juggernaut|Juggernaut]]</span> **Fixed Omnislash considering ancients as valid targets. **Fixed Omnislash ending prematurely if a target becomes invulnerable. *<span class="image-link">[[File:Lifestealer minimap icon.png|20px|link=Lifestealer|class=noprint pixelart]] [[Lifestealer|Lifestealer]]</span> **Fixed being able to hide inside an enemy Spirit Bear/Golem with Infest (wasn't doing damage to it though) **Fixed Infest not removing buffs before jumping in. **Fixed Feast bonus damage type allowing it to critical strike. *<span class="image-link">[[File:Lion minimap icon.png|20px|link=Lion|class=noprint pixelart]] [[Lion|Lion]]</span> **Fixed Mana Drain missing its last 1/4 tick. *<span class="image-link">[[File:Lone Druid minimap icon.png|20px|link=Lone Druid|class=noprint pixelart]] [[Lone Druid|Lone Druid]]</span> **Fixed Entangle not affecting magic immune units. **Fixed Entangle not interrupting channeling spells. *<span class="image-link">[[File:Mirana minimap icon.png|20px|link=Mirana|class=noprint pixelart]] [[Mirana|Mirana]]</span> **Fixed Moonlight Shadow not affecting allied units sometimes (Disrupted, Phase Shifted, etc). *<span class="image-link">[[File:Morphling minimap icon.png|20px|link=Morphling|class=noprint pixelart]] [[Morphling|Morphling]]</span> **Fixed Replicate being castable on Spirit Bear and Warlock Golem. *<span class="image-link">[[File:Outworld Destroyer minimap icon.png|20px|link=Outworld Destroyer|class=noprint pixelart]] [[Outworld Destroyer|Outworld Destroyer]]</span> **Fixed Sanity's Eclipse mana drain logic. *<span class="image-link">[[File:Puck minimap icon.png|20px|link=Puck|class=noprint pixelart]] [[Puck|Puck]]</span> **Fixed Ethereal Jaunt not dodging projectiles properly. *<span class="image-link">[[File:Pudge minimap icon.png|20px|link=Pudge|class=noprint pixelart]] [[Pudge|Pudge]]</span> **Reduced the delay before being able to issue orders after Meat Hook. *<span class="image-link">[[File:Razor minimap icon.png|20px|link=Razor|class=noprint pixelart]] [[Razor|Razor]]</span> **Fixed some bugs with Unstable Current killing a target after its ability starts (like Omnislashing while dead). **Fixed Plasma Field not giving AoE vision following Razor. *<span class="image-link">[[File:Slardar minimap icon.png|20px|link=Slardar|class=noprint pixelart]] [[Slardar|Slardar]]</span> **Fixed Slithereen Crush affecting couriers. *<span class="image-link">[[File:Silencer minimap icon.png|20px|link=Silencer|class=noprint pixelart]] [[Silencer|Silencer]]</span> **Fixed Global Silences affecting couriers abilities. *<span class="image-link">[[File:Spectre minimap icon.png|20px|link=Spectre|class=noprint pixelart]] [[Spectre|Spectre]]</span> **Fixed permanently losing the ability to block creeps after the first Spectral Dagger use. *<span class="image-link">[[File:Spirit Breaker minimap icon.png|20px|link=Spirit Breaker|class=noprint pixelart]] [[Spirit Breaker|Spirit Breaker]]</span> **Fixed being unable to target magic immune units with Netherstrike. *<span class="image-link">[[File:Sven minimap icon.png|20px|link=Sven|class=noprint pixelart]] [[Sven|Sven]]</span> **Fixed Great Cleave working on denies. *<span class="image-link">[[File:Tinker minimap icon.png|20px|link=Tinker|class=noprint pixelart]] [[Tinker|Tinker]]</span> **Fixed March of the Machines spawn per second from 30 to 24. **Fixed March of the Machines movement speed from 500 to 400. **Fixed Heat-Seeking Missile hitting Spirit Bear and Warlock Golem. **Fixed March of the Machines killing couriers. *<span class="image-link">[[File:Tiny minimap icon.png|20px|link=Tiny|class=noprint pixelart]] [[Tiny|Tiny]]</span> **Fixed Aghanim tree doing too much damage to buildings. **Fixed Aghanim tree cleaving when attacking buildings. *<span class="image-link">[[File:Vengeful Spirit minimap icon.png|20px|link=Vengeful Spirit|class=noprint pixelart]] [[Vengeful Spirit|Vengeful Spirit]]</span> **Fixed Vengeful Spirit's Wave of Terror affecting couriers. *<span class="image-link">[[File:Viper minimap icon.png|20px|link=Viper|class=noprint pixelart]] [[Viper|Viper]]</span> **Fixed Viper Strike being an instant effect instead of a dodgeable projectile. *<span class="image-link">[[File:Weaver minimap icon.png|20px|link=Weaver|class=noprint pixelart]] [[Weaver|Weaver]]</span> **Fixed Weaver's Swarm getting one shotted by attack spells like Impetus and Arcane Orb. **Fixed bug where Swarm bugs would cause some heroes to spin when attacking them, or not be able to attack them at all. *<span class="image-link">[[File:Windranger minimap icon.png|20px|link=Windranger|class=noprint pixelart]] [[Windranger|Windranger]]</span> **Fixed being able to Shackleshot onto Ancients/Roshan. *Fixed units/wards being unable to attack animation cancel if they are unable to move. *Fixed abilities going into cooldown if the target dies while paying mana cost (ie. from Nether Ward). *Fixed Alchemist's Unstable Concoction and Bounty Hunter's Track being castable on Spirit Bear/Golem. *Fixed cleave damage not waking up Nightmared units. *Fixed Mjollnir and Maelstrom having orb selection priorty when attacking buildings. *Fixed Armlet lifedraining on Illusions. *Fixed DisableHelp not working for Chen's Persuasion. *Fixed Roshan not disabling Blink Dagger. *Fixed Tranquil Boots going into a short cooldown whenever you took damage. *Reordered Mekansm recipe list to have Headdress first. *Fixed Pudge's Meat Hook and Mirana's Arrow not hitting Spirit Bear. *Fixed Vampiric Aura showing buff on things it does not affect. *Fixed neutral units being able to cast their spells while disabled/silenced when they aren't player controlled. *Fixed Double Damage rune not granting a fake buff to nearby illusions. *Fixed neutral Centaur attack speed aura increasing speed by percentages instead of constant amounts *Fixed being unable to purge an offensive Decrepify *Fixed Ethereal Blade interaction with Spirit Bear. *Fixed a bug where if Nature's Prophet cast Sprout on Lycan in wolf form while he was running, Lycan could run through the trees and escape the sprout. == UI == *Illusions now fake display the same crit overhead values as the real hero. *A global message is now displayed when you random a hero. *There is now a 2 second cooldown on unpausing a paused game, to prevent two people trying to pause the game at the same time and accidentally unpausing. *Fixed being unable to Glyph while disabled. *Fixed printing the wrong kill message when an illusion kills a tower *Fixed spectator FoW keys broken. *Fixed the courier failing to pick up an item from the stash resulting in the item teleporting to the hero's feet. *Items that are dropped on the ground as a result of a full inventory will now always be usable in item combines, even if they cannot be dropped right next to a hero. *While watching a replay, you can now click on the pips (Hero/Tower Kills) on the XP and Gold panels to jump to 5 seconds before that moment happens. *Fixed team-only chat in games created via private lobbies. == Visuals == *Updated Nevermore's animations. *Updated Shadow Demon's Shadow Poison projectile effect. *Updated Faceless Void's Backtrack effect. == Bots == *Bots will no longer attempt to use a Tango when being attacked or when defending an ally. *Adjusted some numbers to hopefully make it less likely for bots to try to TP out of a gank attempt when they were obviously going to die before it finished. *Fixed bug where Zeus would killsteal when his target thought they were safe, even if they weren't. *Cleaned up sellability of a bunch of bot items, should prevent cases where bots buy recipes for components they've previously sold. *Added additional items in the builds for Sniper and Juggernaut, they should no longer run out of items to buy in long matches. *Fixed bug where bots wouldn't realize that Antimage was a hard carry for lane selection purposes. *Fixed bug where any players in spectate/broadcast slots would prevent bots from picking a hero. *Bots will now wait to activate until all hero picking is completed. *Fixed bug where the matchmaker wouldn't try to match bot difficulties when finding a Coop game. *Fixed bug where bots might still pick up Aegis/Rapier immediately upon them dropping rather than waiting a couple seconds for humans to have a shot at them. *Added generic attack desire bonus to any enemy hero that is currently stunned.
changesText*Added a haste rune run animation for: **<span class="image-link">[[File:Beastmaster minimap icon.png|20px|link=Beastmaster|class=noprint pixelart]] [[Beastmaster|Beastmaster]]</span> **<span class="image-link">[[File:Dazzle minimap icon.png|20px|link=Dazzle|class=noprint pixelart]] [[Dazzle|Dazzle]]</span> **<span class="image-link">[[File:Shadow Shaman minimap icon.png|20px|link=Shadow Shaman|class=noprint pixelart]] [[Shadow Shaman|Shadow Shaman]]</span> *Added a chase animation for <span class="image-link">[[File:Dazzle minimap icon.png|20px|link=Dazzle|class=noprint pixelart]] [[Dazzle|Dazzle]]</span> *Added an injured running animation for <span class="image-link">[[File:Huskar minimap icon.png|20px|link=Huskar|class=noprint pixelart]] [[Huskar|Huskar]]</span> *Added numbers to the segments of the Hero Performance chart. *Replaced the win/loss tally on the Hero Performance chart with total games played as that hero.