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Anti-Mage, is a fast melee agility hero with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Counterspell greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.
Bio
Abilities
- Deals 14/20/26/32 extra damage + 0.5%/0.9%/1.3%/1.7% ( 1%/1.4%/1.8%/2.2%) of the target's max mana as damage (before reductions).
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of and cleave, but it is not considered by crit.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Illusions burn a reduced amount of 14/20/26/32 mana + 0.5%/0.9%/1.3%/1.7% max mana per hit.
- Illusions also deal a reduced amount of bonus damage; 7/10/13/16 extra damage + 0.25%/0.45%/0.65%/0.85% ( 0.5%/0.7%/0.9%/1.1%) of the target's max mana as damage (before reductions)
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Does not stack with Diffusal Blade's Manabreak.
Target Point
Self
No Target
Self
- Interrupts Anti-Mage's channeling abilities on cast.
- Stacks multiplicatively with other sources of magic resistance.
- Increases Anti-Mage's total magic resistance to 36.25%/43.75%/51.25%/58.75% ( 51.25%/58.75%/66.25%/73.75%).
- Linken's Sphere, Lotus Orb, and Mirror Shield do not trigger for Anti-Mage while Counterspell is active.
- Unlike other sources of spell reflection, Counterspell does not reflect Phantom Strike and Blink Strike. They do get blocked still.
Enemies
- Requires Aghanim's Scepter to be unlocked.
- This ability is not available in Ability Draft, due to its reliance on a non-ultimate ability, which are limited to one ability slot.
- The illusion is created facing the same direction as the caster, along with Blink's particles and sounds.
- The illusion cannot act, so it is completely uncontrollable.
- The illusion is not invulnerable, and can be attacked and killed normally.
- When targeting an enemy, the illusion attacks that enemy.
- When targeting the ground, the illusion relies on default auto attack rules.
- The illusion ignores the player's auto attack settings and is always in auto-attack mode.
- When no enemies are nearby, the illusion just idles in place, only moving when getting aggroed.
- The illusion is permanently phased.
- Counterspell is cast simultaneously by the illusion whenever Anti-Mage casts it.
- The targeting reticule must be centered over an enemy unit.
- The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
- Mana Void first applies the debuff, then the damage.
- Only the primary target gets stunned.
- Can be cast on units without a mana pool, applying the mini-stun only.
- Plays a sound effect during the cast time, which is audible to everyone.
Talents
Hero Talents | ||
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-50s Mana Void Cooldown | 25 | +20% Counterspell Magic Resistance |
+150 Blink Cast Range | 20 | +0.2 Mana Void Damage Multiplier |
-1s Blink Cooldown | 15 | +1% Max Mana Mana Burn |
+150 Mana Void Radius | 10 | +9 Strength |
Recent Changes
- Talents:
- LVL 15+0.6% Mana Break max mana burned per hit increased to +1%.LVL 20+0.15 Mana Void damage per missing mana increased to +0.2.
- REWORKEDAghanim's Shard upgrade:
- Counterspell
- OLDGrants two passive outgoing spell damage reduction auras that stacks additively.
- NEW
- Now creates a 4-second illusion that deals 75% damage and receives 100% damage upon reflecting a unit-targeted ability while active.
- Grants Anti-Mage the Counterspell Ally ability.
- Counterspell
- Counterspell Ally
- Creates a Counterspell shell around the targeted ally. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell.
- Cast range: 600
- Shield duration: 1.2
- Mana cost: 45
- Cooldown: 3
Recommended Items
Gameplay
Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Protected by a Counterspell shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void. | |
Roles: | Carry Escape Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
- In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
- In DotA, Anti-Mage and Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
- In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.
- Blink Fragment uses the same ability icon as the Desecrate ability from the now removed Ancient Prowler Shaman.