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Anti-Mage
Anti-Mage icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
23 + 1.6
24 + 2.8
12 + 1.8
Level 0 1 15 25 30
Health 200 660 1100 1660 1860
Health regen 0.25 2.55 4.79 7.59 8.59
Mana 75 219 519 879 1011
Mana regen 0 0.6 1.86 3.36 3.91
Armor 0 4 10.53 17.2 19.87
Att/sec 0.71 0.89 1.17 1.45 1.57
Damage 29‒33 53‒57 92‒96 132‒136 148‒152
Magic resistance 25%
▶️ Movement speed 310
▶️ Attack speed 100
Turn rate 0.6
Vision range 1800/800
Attack range 150
Projectile speed Instant
Attack animation 0.3+0.6
Base attack time 1.4
Damage block 16
Collision size 24
Legs 2
Gib type Default

Anti-Mage, is a fast melee agility hero with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Counterspell greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.

Bio[]

Anti-Mage minimap icon.pngAnti-Mage
▶️ "They who live by the wand shall die by my blade."
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.

Abilities[]

Mana Break
Mana Break icon.png
Ability
Passive
Affects
Enemies
Damage
Physical
Burns an opponent's mana on each attack. Mana Break deals 50% of the mana burned as damage to the target. Mana Break has 50% effect if caused by illusions.
Mana Burned per Hit: 28/40/52/64
Max Mana Burned per Hit: 1%/1.8%/2.6%/3.4% (Talent 1.6%/2.4%/3.2%/4%)
Burned Mana as Damage: 50%
Illusion Percentage: 50%
Can be used by illusions. Values are halved for illusions.
Modifiers
Buff modifier_antimage_mana_break: Undispellable. Persists death.
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.

Notes:

  • Deals 14/20/26/32 extra damage + 0.5%/0.9%/1.3%/1.7% (Talent 0.8%/1.2%/1.6%/2%) of the target's max mana as damage (before reductions).
    • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of and cleave, but it is not considered by crit.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Illusions burn a reduced amount of 14/20/26/32 mana + 0.5%/0.9%/1.3%/1.7% max mana per hit.
    • Illusions also deal a reduced amount of bonus damage; 7/10/13/16 extra damage + 0.25%/0.45%/0.65%/0.85% (Talent 0.4%/0.6%/0.8%/1%) of the target's max mana as damage (before reductions)
  • Applies the mana loss first, and then the damage.
  • Does not work against allied units when attacking them.
  • Does not stack with Diffusal Blade's Diffusal Blade 1 icon.png Manabreak.


Blink (Anti-Mage) icon.png
Affects
Self
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation: 0.4+0.53
Cast Range: Global
Max Blink Distance: 925/1000/1075/1150 (Talent 1175/1250/1325/1400)
Cooldown: 15/12/9/6 (Talent 14/11/8/5)
Mana: 60
Aghanim's Scepter upgrade: Grants a new ability: Blink Fragment.
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.

Notes:

  • Does not blink for the full distance when targeting closer than the max distance.
    • When targeting beyond the max blink distance, Anti-Mage blinks for the max distance towards the targeted point.


Counterspell
Counterspell icon.png
Ability
No Target
Affects
Self
Passively grants you magic resistance. Can be activated to create an anti-magic shell around you that sends any targeted spells back towards enemies instead of affecting you.
Cast Animation: 0+0
Magic Resistance Bonus: 15%/25%/35%/45% (Talent 35%/45%/55%/65%)
Shell Duration: 1.2
With Aghanim's Shard Aura Far Radius: 900
With Aghanim's Shard Aura Close Radius: 300
With Aghanim's Shard Far Outgoing Spell Damage Reduction: 10%
With Aghanim's Shard Close Additional Outgoing Spell Damage Reduction: 20%
With Aghanim's Shard Aura Linger Duration: 0.5
Cooldown: 15/11/7/3
Mana: 45/50/55/60
Aghanim's Shard upgrade: Counterspell passively grants a 900 radius aura that reduces enemy spell damage by 10%. Reduces spell damage by an additional 20% to enemies within 300 range
Disabled by Break. The passive magic resistance bonus and the Spell Weakness aura are disabled.
Partially usable by illusions. Illusions do not get the passive magic resistance bonus. Illusions provide the Spell Weakness aura.
Modifiers
Buff modifier_antimage_counterspell_passive: Undispellable. Persists death.
Buff modifier_antimage_counterspell: Dispellable with any dispel.
Buff modifier_lotus_orb_delay: Dispellable with death only.
Buff modifier_item_lotus_orb_channel_check: Dispellable with death only.
Buff modifier_antimage_dampen_magic_aura: Undispellable. Persists death.
Buff modifier_antimage_dampen_magic_aura_strong: Undispellable. Persists death.
Debuff modifier_antimage_dampen_magic: Undispellable. Persists death.
Debuff modifier_antimage_dampen_magic_bonus: Undispellable. Persists death.
With the proper focus, Anti-Mage turns innate resistance into calculated retaliation.

Notes:

  • Interrupts Anti-Mage's channeling abilities on cast.
  • Increases Anti-Mage's total magic resistance to 36.25%/43.75%/51.25%/58.75% (Talent 51.25%/58.75%/66.25%/73.75%).
  • With Aghanim's Shard icon.png Aghanim's Shard, Counterspell provides two auras. Both auras linger for 0.5 seconds.
    • The first aura has a radius of 900 and reduces enemy spell damage by 10%.
    • The second aura has a radius of 300 and increases the spell damage reduction of the first aura to 30%.
    • Applies generic outgoing damage reduction on enemies within range. Stacks additively with other sources of generic outgoing damage manipulation.
    • The reduction affects only spell damage enemies deal that is not flagged as HP removal. Attack damage is not reduced.


Blink Fragment illusion as they appear to allies.

Blink Fragment
Blink Fragment icon.png
Affects
Enemies
Blinks an illusion at the target enemy or location and attack them for 7 seconds. Counterspell is replicated on the Blink Fragment illusion. Has 3 Charges
Cast Animation: 0.2+0.84
Cast Range: 925/1000/1075/1150 (Talent 1175/1250/1325/1400)
Illusion Damage Dealt: 75%
Illusion Damage Taken: 200%
Illusion Duration: 7
Number of Charges: 3
Charge Replenish Time: 25
Cooldown: 0
Mana: 50
Does not pierce spell immunity. Cannot be cast on spell immune units.
Modifiers
Buff modifier_antimage_blink_illusion: Dispellable with death only.
Buff modifier_illusion: Dispellable with death only.
Buff modifier_invulnerable: Dispellable with death only.
Ability Draft Notes
Ability Draft Notes:
Does not require Blink to be drafted to work.
Upgradable by Aghanim's Scepter.
Requires drafting Mana Void to be unlocked.

Notes:

  • The illusion is created facing the same direction as the caster, along with Blink's particles and sounds.
  • The illusion cannot act, so it is completely uncontrollable.
  • The illusion is not invulnerable, and can be attacked and killed normally.
  • When targeting an enemy, the illusion attacks that enemy.
  • When targeting the ground, the illusion relies on Standard auto-attack rules.
    • The illusion ignores the player's auto-attack settings and is always in auto-attack mode.
    • When no enemies are nearby, the illusion just idles in place, only moving when getting aggroed.
  • The illusion is permanently phased.
  • Counterspell is cast simultaneously by the illusion whenever Anti-Mage casts it.


Mana Void
Mana Void icon.png
Affects
Enemies
Damage
Magical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation: 0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.8/0.95/1.1 (Talent 0.9/1.05/1.2)
Stun Duration: 0.3 (Talent 1)
Cooldown: 70 (Talent 20)
Mana: 100/200/300
Partially blocked by Linken's Sphere. Blocked fully only when primary target.
Modifiers
Debuff modifier_stunned: Dispellable with strong dispels.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.

Notes:

  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Mana Void first applies the debuff, then the damage.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.


Talents[]

Hero Talents
-50s Mana Void Cooldown25+20% Counterspell Magic Resistance
+250 Blink Cast Range20+0.1 Mana Void Damage Multiplier
+0.7s Mana Void Stun15+0.6% Max Mana Mana Burn
-1s Blink Cooldown10+9 Strength attribute symbol.png Strength
Notes:

Recent Changes[]

Main Article: Anti-Mage/Changelogs
Version
Description
  • Increased Strength attribute symbol.png strength gain from 1.3 to 1.6.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Blink Fragment now has 3 charges with a 25-second replenish time, instead of a 20-second cooldown.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Increases Blink max blink distance by 300 and reduces cooldown by 2 seconds.
    • New: Adds a passive aura to Counterspell that reduces the outgoing spell damage of enemies within 900 radius by 10%, and by 30% for enemies within 300 radius.
  • Talents:
Level 10 left talent changed: +15 attack speed ➜ -1s Blink cooldown.
Level 15 left talent changed: +8 armor ➜ +0.7s Mana Void stun duration.
Level 20 left talent changed: +1s Mana Void stun duration ➜ +250 Blink max distance.
  • Increased base armor from -1 to 0.
  • Increased turn rate from 0.5 to 0.6.
  • Rescaled Mana Void mana cost from 125/200/275 to 100/200/300.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Removes Counterspell's mana cost, and causes it to create an illusion upon successfully triggering on targeted spells that deals 50% damage, takes 250% damage, and lasts 5 seconds. The illusion spawns next to the triggering enemy and attacks it automatiacally. The illusion can be controlled normally.
    • New: Increases Blink max blink distance by 300 and reduces cooldown by 2 seconds.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Blink Fragment
      • Reduced illusion damage taken from 250% to 200%.
      • Increased illusion damage dealt from 50% to 75%.
  • Talents:
Level 15 right talent changed: +300 Blink max distance ➜ +0.6% Mana Break max mana burned per hit.
Level 20 left talent changed: -2 Blink cooldown ➜ +1s Mana Void stun duration.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides Anti-Mage with health regeneration in the early game.
  • Healing Salve icon.png Healing Salve gives Anti-Mage a massive boost of health restoration.
  • Iron Branch icon.png Iron Branch gives Anti-Mage an additional attribute boost in the lane, and builds into Magic Wand icon.png Magic Wand.

Early game:

  • Quelling Blade icon.png Quelling Blade provides bonus damage against creeps to help Anti-Mage get last hits. It builds into and stacks with Battle Fury.
  • Boots of Speed icon.png Boots of Speed give Anti-Mage a speed boost which can be helpful for getting around.
  • Magic Stick icon.png Magic Stick is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency.
  • Ring of Health icon.png Ring of Health provides Anti-Mage with decent health regeneration in the early game, and later builds into Battle Fury icon.png Battle Fury.

Mid game:

  • Power Treads icon.png Power Treads provide Anti-Mage with attack speed and attributes switch, keeping him alive with strength, or sustaining his abilities usage with intelligence.
  • Magic Wand icon.png Magic Wand provides Anti-Mage with more attributes and good HP and mana regeneration if the enemy is using a lot of spells.
  • Battle Fury icon.png Battle Fury provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm faster and push faster.
  • Manta Style icon.png Manta Style provides attributes that benefit Anti-Mage well. The illusions benefit from Mana Break, greatly improving Anti-Mage damage, pushing potential and mana-burning capabilities. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful in combat or when escaping.

Late game:

  • Abyssal Blade icon.png Abyssal Blade gives Anti-Mage a damage boost, a chance to bash enemies when attacking, and a guaranteed stun that goes through spell immunity. It also gives Anti-Mage a small amount of strength and health that will increase his health pool.
  • Butterfly icon.png Butterfly offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion, and additional attack speed on top of the attack speed gained from the agility on the item.

Situational items:

  • Black King Bar icon.png Black King Bar grants spell immunity so Anti-Mage can attack without worrying about enemy disables.
  • Satanic icon.png Satanic increases strength and lifesteal, giving Anti-Mage much more survivability.
  • Heart of Tarrasque icon.png Heart of Tarrasque provides an ultimate tankiness boost so that Anti-Mage can lead pushes and manfight the enemies in the late game.
  • Eye of Skadi icon.png Eye of Skadi grants a lot of attributes, particularly increasing the mana pool so that Manta Style and Mana Void can be used more often. It can also be considered as an alternative to Abyssal Blade if its slow is enough to disable particular enemy heroes (i. e. if particular enemy heroes lack escapes and rely on keeping a good position or high movement speed).

Gameplay[]

Roles: Carry Carry Escape Escape Nuker Nuker
Complexity: ★☆☆
Playstyle: Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Protected by a Counterspell shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.


Audio[]

History[]

Equipment[]

Trivia[]

  • In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade minimap icon.png Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.
  • Blink Fragment uses the same ability icon as the Desecrate ability from the now removed Ancient Prowler Shaman icon.png Ancient Prowler Shaman.

Gallery[]

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