Anti-Mage, is a fast melee agility hero with an emphasis on disrupting and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attack, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Counterspell greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burned, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.
- Deals 14/20/26/32 extra damage + 0.5%/0.9%/1.3%/1.7% ( ) of the target's max mana as damage (before reductions).
- The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
- It can be lifestealed off of and cleave, but it is not considered by crit.
- It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
- Illusions burn a reduced amount of 14/20/26/32 mana + 0.5%/0.9%/1.3%/1.7% max mana per hit.
- Illusions also deal a reduced amount of bonus damage; 7/10/13/16 extra damage + 0.25%/0.45%/0.65%/0.85% ( ) of the target's max mana as damage (before reductions)
- Applies the mana loss first, and then the damage.
- Does not work against allied units when attacking them.
- Does not stack with Diffusal Blade's .
- Interrupts Anti-Mage's channeling abilities on cast.
- Stacks multiplicatively with other sources of magic resistance.
- , , and do not trigger for Anti-Mage while Counterspell is active.
- Unlike other sources of spell reflection, Counterspell does not reflect and . They do get blocked still.
, Counterspell provides two auras. Both auras linger for seconds.
- The first aura has a radius of and reduces enemy spell damage by .
- The second aura has a radius of and increases the spell damage reduction of the first aura to .
- Applies generic outgoing damage reduction on enemies within range. Stacks additively with other sources of generic outgoing damage manipulation.
- The reduction affects only spell damage enemies deal that is not flagged as HP removal. Attack damage is not reduced.
- Requires to be unlocked.
- The illusion is created facing the same direction as the caster, along with 's particles and sounds.
- The illusion cannot act, so it is completely uncontrollable.
- The illusion is not invulnerable, and can be attacked and killed normally.
- When targeting an enemy, the illusion attacks that enemy.
- When targeting the ground, the illusion relies on ◉ Standard auto-attack rules.
- The illusion ignores the player's auto-attack settings and is always in auto-attack mode.
- When no enemies are nearby, the illusion just idles in place, only moving when getting aggroed.
- The illusion is permanently phased.
- is cast simultaneously by the illusion whenever Anti-Mage casts it.
- The targeting reticule must be centered over an enemy unit.
- The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
- Mana Void first applies the debuff, then the damage.
- Only the primary target gets stunned.
- Can be cast on units without a mana pool, applying the mini-stun only.
- Plays a sound effect during the cast time, which is audible to everyone.
|+250Cast Range||20||+0.1Damage Multiplier|
|+0.7sStun||15||+0.6% Max Mana|
- Increased strength gain from 1.3 to 1.6.
- now has 3 charges with a 25-second replenish time, instead of a 20-second cooldown.
- Old: Increases max blink distance by 300 and reduces cooldown by 2 seconds.
- New: Adds a passive aura to that reduces the outgoing spell damage of enemies within 900 radius by 10%, and by 30% for enemies within 300 radius.
- Increased base armor from -1 to 0.
- Increased turn rate from 0.5 to 0.6.
- Rescaled mana cost from 125/200/275 to 100/200/300.
- Old: Removes 's mana cost, and causes it to create an illusion upon successfully triggering on targeted spells that deals 50% damage, takes 250% damage, and lasts 5 seconds. The illusion spawns next to the triggering enemy and attacks it automatiacally. The illusion can be controlled normally.
- New: Increases max blink distance by 300 and reduces cooldown by 2 seconds.
- Reduced illusion damage taken from 250% to 200%.
- Increased illusion damage dealt from 50% to 75%.
- Level 15 right talent changed: +300 max distance ➜ +0.6% max mana burned per hit.
- Level 20 left talent changed: -2 cooldown ➜ +1s stun duration.
- provides Anti-Mage with health regeneration in the early game.
- gives Anti-Mage a massive boost of health restoration.
- gives Anti-Mage an additional attribute boost in the lane, and builds into .
- provides bonus damage against creeps to help Anti-Mage get last hits. It builds into and stacks with Battle Fury.
- give Anti-Mage a speed boost which can be helpful for getting around.
- is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency.
- provides Anti-Mage with decent health regeneration in the early game, and later builds into .
- provide Anti-Mage with attack speed and attributes switch, keeping him alive with strength, or sustaining his abilities usage with intelligence.
- provides Anti-Mage with more attributes and good HP and mana regeneration if the enemy is using a lot of spells.
- provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm faster and push faster.
- provides attributes that benefit Anti-Mage well. The illusions benefit from Mana Break, greatly improving Anti-Mage damage, pushing potential and mana-burning capabilities. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful in combat or when escaping.
- gives Anti-Mage a damage boost, a chance to bash enemies when attacking, and a guaranteed stun that goes through spell immunity. It also gives Anti-Mage a small amount of strength and health that will increase his health pool.
- offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion, and additional attack speed on top of the attack speed gained from the agility on the item.
- grants spell immunity so Anti-Mage can attack without worrying about enemy disables.
- increases strength and lifesteal, giving Anti-Mage much more survivability.
- provides an ultimate tankiness boost so that Anti-Mage can lead pushes and manfight the enemies in the late game.
- grants a lot of attributes, particularly increasing the mana pool so that Manta Style and Mana Void can be used more often. It can also be considered as an alternative to Abyssal Blade if its slow is enough to disable particular enemy heroes (i. e. if particular enemy heroes lack escapes and rely on keeping a good position or high movement speed).
|Roles:||Carry Escape Nuker|
|Playstyle:||Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Protected by a Counterspell shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps and pursues targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.|
- In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
- In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
- In DotA, Anti-Mage and were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
- In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.
- uses the same ability icon as the ability from the now removed .