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Anti-Mage icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
21 + 1.6
24 + 2.8
12 + 1.8
Level 0 1 15 25 30
Health 200 620 1060 1620 1820
+0.25 +2.35 +4.59 +7.39 +8.39
Mana 75 219 519 879 1011
+0 +0.6 +1.86 +3.36 +3.91
Armor 0 4 10.53 17.2 19.87
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 29‒33 53‒57 92‒96 132‒136 148‒152
Attack Rate 0.71/s 0.89/s 1.17/s 1.45/s 1.57/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.4s BAT)
Attack Animation 0.3+0.6
Projectile Speed 0
Movement Speed ▶️ 310
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Blink Fragment
Slashes his foes with mana-draining attacks.
Among the ascetic monks of Turstarkuri, only a young acolyte was fortunate enough to escape the fallen legion's assault on the monastery. Now, vowing to eliminate not only the magic of the Dead God, the Anti-Mage returns to eradicate magic altogether. Protected by a Counterspell shield, he shrugs off sorcery that would end lesser heroes. No wizard's trick is enough to contain or elude the Anti-Mage, as he Blinks out of traps, send Fragments of himself, to pursue targets to the ends of the world. With each swing of his unorthodox blades, the Anti-Mage erodes his opponent's mana, setting up the depleted caster to perish in a crushing Mana Void.
Mana Break
Blink Fragment
Blink Fragment
Mana Void
Roles: Carry Carry Escape Escape Nuker Nuker
Complexity: ★☆☆


Anti-Mage minimap icon.pngAnti-Mage
▶️ "They who live by the wand shall die by my blade."
The monks of Turstarkuri watched the rugged valleys below their mountain monastery as wave after wave of invaders swept through the lower kingdoms. Ascetic and pragmatic, in their remote monastic eyrie they remained aloof from mundane strife, wrapped in meditation that knew no gods or elements of magic. Then came the Legion of the Dead God, crusaders with a sinister mandate to replace all local worship with their Unliving Lord's poisonous nihilosophy. From a landscape that had known nothing but blood and battle for a thousand years, they tore the souls and bones of countless fallen legions and pitched them against Turstarkuri. The monastery stood scarcely a fortnight against the assault, and the few monks who bothered to surface from their meditations believed the invaders were but demonic visions sent to distract them from meditation. They died where they sat on their silken cushions. Only one youth survived--a pilgrim who had come as an acolyte, seeking wisdom, but had yet to be admitted to the monastery. He watched in horror as the monks to whom he had served tea and nettles were first slaughtered, then raised to join the ranks of the Dead God's priesthood. With nothing but a few of Turstarkuri's prized dogmatic scrolls, he crept away to the comparative safety of other lands, swearing to obliterate not only the Dead God's magic users--but to put an end to magic altogether.


Mana Break
Mana Break icon.png
Burns an opponent's mana on each attack and deals damage equal to a percentage of the mana burnt. Enemies with no mana left are temporarily slowed.
Mana Burned per Hit: 28/40/52/64
Max Mana Burned per Hit: 1%/1.8%/2.6%/3.4% (Talent 1.6%/2.4%/3.2%/4%)
Burned Mana as Damage: 50%
Illusion Percentage: 50%
Move Speed Slow on Full Drain: 10%/20%/30%/40%
Slow Duration: 0.75
Can be used by illusions.
Illusion Notes:
Uses the same movement speed slow values.
Modifiers [?]
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.


  • Deals 14/20/26/32 extra damage + 0.5%/0.9%/1.3%/1.7% (Talent 0.8%/1.2%/1.6%/2%) of the target's max mana as damage (before reductions).
  • Burned mana as damage is considered as a conditional attack damage bonus.
    • Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Anti-Mage's attack damage.
    • The attack damage bonus values are not considered by critical strike.
    • However, it is considered by lifesteal and cleave, and it can be reduced only by flat reductions (e.g. damage block).
    • Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
  • Illusions burn a reduced amount of 14/20/26/32 mana + 0.5%/0.9%/1.3%/1.7% max mana per hit.
    • Illusions also deal a reduced amount of bonus damage; 7/10/13/16 extra damage + 0.25%/0.45%/0.65%/0.85% (Talent 0.4%/0.6%/0.8%/1%) of the target's max mana as damage (before reductions)
  • Applies the mana loss first, and then the damage, and then, if the target has no mana left, the slow debuff.
  • Does not work against allied units when attacking them.

Blink (Anti-Mage) icon.png
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Cast Animation: 0.4+0.53
Cast Range: Global
Min Blink Distance: 200
Max Blink Distance: 925/1000/1075/1150 (Talent 1175/1250/1325/1400)
Cooldown: 15/12/9/6 (Talent 14/11/8/5)
Mana: 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive.


  • Attempting to blink less than the min distance will blink for 200 range instead.
  • Does not blink for the full distance when targeting closer than the max distance.
    • When targeting beyond the max blink distance, Anti-Mage blinks for the max distance towards the targeted point.

Counterspell icon.png
No Target
Passively grants you magic resistance. Can be activated to create an anti-magic shell around you that sends any targeted spells back towards enemies instead of affecting you.
Cast Animation: 0+0
Magic Resistance Bonus: 15%/25%/35%/45% (Talent 35%/45%/55%/65%)
Shield Duration: 1.2
With Aghanim's Shard Aura Far Radius: 900
With Aghanim's Shard Aura Close Radius: 300
With Aghanim's Shard Far Outgoing Spell Damage Reduction: 10%
With Aghanim's Shard Close Additional Outgoing Spell Damage Reduction: 20%
With Aghanim's Shard Aura Linger Duration: 0.5
Cooldown: 15/11/7/3
Mana: 45/50/55/60
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Counterspell passively grants an aura that reduces enemy spell damage. The reduction is stronger in close range.
Disabled by Break.
Break Notes:
Disables the passive magic resistance bonus.
Upgradable by Aghanim's Shard.
Disables the outgoing spell damage reduction aura.
Partially usable by illusions.
Illusion Notes:
Magic resistance bonus does not apply.
Upgradable by Aghanim's Shard.
Bestows the outgoing spell damage reduction aura.
Modifiers [?]
With the proper focus, Anti-Mage turns innate resistance into calculated retaliation.


  • Interrupts Anti-Mage's channeling abilities on cast.
  • Increases Anti-Mage's total magic resistance to 36.25%/43.75%/51.25%/58.75% (Talent 51.25%/58.75%/66.25%/73.75%).
  • With Aghanim's Shard icon.png Aghanim's Shard, Counterspell provides two auras. Both auras linger for 0.5 seconds.
    • The first aura has a radius of 900 and reduces enemy spell damage by 10%.
    • The second aura has a radius of 300 and increases the spell damage reduction of the first aura to 30%.
    • Applies generic outgoing damage reduction on enemies within range. Stacks additively with other sources of generic outgoing damage manipulation.
    • The reduction affects only spell damage enemies deal that is not flagged as HP removal. Attack damage is not reduced.

Blink Fragment illusion as they appear to allies.

Blink Fragment
Blink Fragment icon.png
Blinks an illusion at the target enemy or location and attack for a brief time. Counterspell is replicated on the Blink Fragment illusion. Has 3 Charges
Cast Animation: 0.2+0.84
Cast Range: 925/1000/1075/1150 (Talent 1175/1250/1325/1400)
Illusion Damage Dealt: 75%
Illusion Damage Taken: 200%
Illusion Duration: 7
Number of Charges: 3
Charge Replenish Time: 25
Cooldown: 0
Mana: 50
Does not pierce spell immunity.
Cannot be cast on spell immune units.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Requires drafting Mana Void to be unlocked.


  • The illusion is created facing the same direction as the caster, along with Blink's particles and sounds.
  • The illusion cannot act, so it is completely uncontrollable.
  • The illusion is not invulnerable, and can be attacked and killed normally.
  • When targeting an enemy, the illusion attacks that enemy.
  • When targeting the ground, the illusion relies on Standard auto-attack rules.
    • The illusion ignores the player's auto-attack settings and is always in auto-attack mode.
    • When no enemies are nearby, the illusion just idles in place, only moving when getting aggro'd.
  • The illusion is permanently phased.
  • Counterspell is cast simultaneously by the illusion whenever Anti-Mage casts it.

Mana Void
Mana Void icon.png
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The main target is also mini-stunned.
Cast Animation: 0.3+0.63
Cast Range: 600
Radius: 500
Damage per Missing Mana: 0.8/0.95/1.1 (Talent 0.9/1.05/1.2)
Stun Duration: 0.3 (Talent 1)
Cooldown: 70 (Talent 20)
Mana: 100/200/300
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Blink Fragment ability.
Partially blocked by Linken's Sphere.
Blocked fully only when primary target.
Modifiers [?]
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.


  • The targeting reticule must be centered over an enemy unit.
  • The damage is calculated based on the primary target's mana, but applied to all enemies within the radius.
  • Mana Void first applies the debuff, then the damage.
  • Only the primary target gets stunned.
  • Can be cast on units without a mana pool, applying the mini-stun only.
  • Plays a sound effect during the cast time, which is audible to everyone.


Hero Talents
-50s Mana Void Cooldown25+20% Counterspell Magic Resistance
+250 Blink Cast Range20+0.1 Mana Void Damage Multiplier
+0.7s Mana Void Stun15+0.6% Max Mana Mana Burn
-1s Blink Cooldown10+9 Strength attribute symbol.png Strength

Recent Changes[]

Main Article: Anti-Mage/Changelogs
  • Increased Strength attribute symbol.png strength gain from 1.3 to 1.6.
  • Aghanim's Scepter icon.png Aghanim's Scepter upgrade:
    • Blink Fragment now has 3 charges with a 25-second replenish time, instead of a 20-second cooldown.
  • Reworked Aghanim's Shard icon.png Aghanim's Shard upgrade:
    • Old: Increases Blink max blink distance by 300 and reduces cooldown by 2 seconds.
    • New: Adds a passive aura to Counterspell that reduces the outgoing spell damage of enemies within 900 radius by 10%, and by 30% for enemies within 300 radius.
  • Talent Talents:
Level 10 left talent changed: +15 attack speed ➜ -1s Blink cooldown.
Level 15 left talent changed: +8 armor ➜ +0.7s Mana Void stun duration.
Level 20 left talent changed: +1s Mana Void stun duration ➜ +250 Blink max distance.
  • Increased base armor from -1 to 0.

Recommended Items[]

Starting items:

  • Tango icon.png Tango provides Anti-Mage with health regeneration in the early game.
  • Healing Salve icon.png Healing Salve gives Anti-Mage a massive boost of health restoration.
  • Iron Branch icon.png Iron Branch gives Anti-Mage an additional attribute boost in the lane. Buy 3 of these, and plant them down and use a tango to double the healing, or, against a lane which spams spells (e.g. bristleback), build it into magic wand.
  • Quelling Blade icon.png Quelling Blade provides bonus damage against creeps to help Anti-Mage get last hits. It builds into Battle Fury, your main farming item.

Early game:

  • Ring of Health icon.png Ring of Health provides Anti-Mage with decent health regeneration in the early game, and later builds into Battle Fury icon.png Battle Fury. This should be the first item you get early game because it's essentially having the tango buff on you at all times, and you can get tangoes if you still need more regen.
  • Boots of Speed icon.png Boots of Speed give Anti-Mage a speed boost and builds into power treads.
  • Magic Wand icon.png Magic Wand is a good idea to pick up if the enemy is using a lot of spells since that gives Anti-Mage a lot of regeneration in case of emergency. However, unlike most other carries, it's not required on anti mage, since your battle fury timing is everything when playing this hero.

Mid game:

  • Power Treads icon.png Power Treads provide Anti-Mage with attack speed and attributes switch, keeping him alive with strength, or sustaining his abilities usage with intelligence. Also, the +25 attack speed and +10 agility is invaluable when farming. Battle fury provides +60 damage, so you need some attack speed to further boost that, even though your base attack time is already pretty good.
  • Battle Fury icon.png Battle Fury provides Anti-Mage with HP and mana regeneration, and gives Anti-Mage a cleave that allows Anti-Mage to farm and push much faster. Also gives +60 damage which makes farming a lot faster.
  • Manta Style icon.png Manta Style provides attributes that benefit Anti-Mage well. The illusions benefit from Mana Break, greatly improving Anti-Mage's damage and pushing potential. If you feel that a lane is unsafe to push (if no heroes are showing), send illusions to push it out and blink away from it as fast as possible while farming. Additionally, the split allows Anti-Mage to dodge and remove spell effects, which can be useful for removing silences and blinking away.

Late game:

  • Eye of Skadi icon.png Eye of Skadi grants a lot of attributes, and grants 40% hp reduction and a slow. Should be the first item after manta as the extra stats are absolutely needed on anti mage who has one of the lowest strength/intelligence gains in the game, and somewhat mediocre agility gain. You can take basher instead, however make sure to take skadi after that, and only then upgrade into abyssal blade.
  • Abyssal Blade icon.png Abyssal Blade gives Anti-Mage a damage boost, a chance to bash enemies when attacking, and a guaranteed stun that goes through spell immunity. It also gives Anti-Mage some strength and health that will increase his health pool.
  • Butterfly icon.png Butterfly offers a very substantial damage boost as Anti-Mage is an agility hero, it also gives Anti-Mage armor, evasion, and additional attack speed on top of the attack speed gained from the agility on the item. Now, you're not only taking reduced magical damage thanks to counterspell, but also reduced physical damage thanks to the armor and evasion, be it through right clicks or spells.

Situational items:

  • Black King Bar icon.png Black King Bar grants spell immunity so Anti-Mage can attack without worrying about enemy disables. Take this over butterfly against a very crowd control-heavy matchup.
  • Satanic icon.png Satanic increases strength and lifesteal, giving Anti-Mage much more survivability.
  • Heart of Tarrasque icon.png Heart of Tarrasque provides an ultimate tankiness boost so that Anti-Mage can lead pushes and manfight the enemies in the late game.
  • Monkey King Bar icon.png Monkey King Bar Gives additional damage and attack speed, and also allows you to pierce evasion, since anti mage is useless if he can't get off right clicks.






  • In DotA, Anti-Mage's full name and title was "Magina, the Anti-Mage"; in Dota 2, his name was removed for unspecified reasons.
    • In DotA, Anti-Mage has a chance to spawn with "BurNIng" as name, instead of Magina, which is a tribute to the professional DotA player BurNIng.
  • In DotA, Anti-Mage and Terrorblade minimap icon.png Terrorblade were brothers. This was to be kept in Dota 2 based on certain responses Anti-Mage made in Terrorblade's presence, but upon Terrorblade's release, these relations were severed and thus the lines went unused.
  • In DotA, Anti-Mage was blind, due to the model of the Warcraft III character he used, Illidan Stormrage, who was blind.
  • Blink Fragment uses the same ability icon as the Desecrate ability from the now removed Ancient Prowler Shaman icon.png Ancient Prowler Shaman.