This article is about the creep. For the species in Dota 2 lore, see Thunderhides.
Ancient Thunderhide | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ancient Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ancient Thunderhide is a neutral creep found in:
Abilities[]
Frenzy
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Cast Animation: 0+0.8
Cast Range: 900
Attack Speed Bonus: 75
Duration: 8
Notes:
- As a neutral unit:
- The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
- However, after casting it once, it always cast it when aggroed, even when not directly attacked.
- The thunderhide never casts this on its allies.
- Has no cast time or backswing when cast as a neutral unit.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Slam
Cast Animation: 0.3+0.43
Radius: 350
Damage: 250
Move Speed Slow: 60%
Attack Speed Slow: 60
Hero Slow Duration: 2
Non-Hero Slow Duration: 4
Notes:
- Slam first applies the debuff, then the damage.
- As a neutral unit:
- The thunderhide only casts this spell when there are 4 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 4 invulnerable units, however, it does when it is aggroed.
- All 4 units must be valid targets for the spell. Units which are not affected by the spell do not count.
- Has no cast time or backswing when cast as a neutral unit.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Version History[]
Version
Description
- Increased health from 1400 to 1700.
- Reduced magic resistance from 50% to 30%.
- Increased base attack time from 1.8 to 2.
- Increased attack speed from 100 to 120.
- Reduced attack point from 0.5 to 0.3.
- Reduced attack backswing from 0.56 to 0.3.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 64‒71
to 78‒82
.
- Changed defense class from Basic to Default. [1]
- Increased armor from 2 to 3.
- Reduced magic resistance from 70% to 50%.
- Slam
- Moved from the third to the first ability slot.
- Now has no cast time and no backswing when cast by the Thunderhide as a neutral unit. [?]
- Increased radius from 250 to 350.
- Increased damage from 70 to 250.
- Increased movement speed slow from 25% to 60%.
- Increased attack speed slow from 25 to 60.
- Moved the War Drums Aura ability from the Ancient Thunderhide to the Ancient Rumblehide.
- Frenzy
- Moved from the first to the second ability slot.
- Now has no cast time and no backswing when cast by the Thunderhide as a neutral unit. [?]
- War Drums Aura
- No longer grants 15% attack damage.
- Now grants 40% accuracy.
- Increased attack speed bonus from 15 to 25.
- Increased War Drums Aura radius from 900 to 1200.
- No longer has spell immunity.
- Increased magic resistance from 0% to 70%.
- Swapped ability order from Slam / Frenzy / War Drums Aura to Frenzy / War Drums Aura / Slam.
- Changed attack type from Basic to Hero.
- Reduced attack damage from 71-78 to 60-65.
- Added new War Drums Aura ability.
- The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
- Radius: 900
- Attack damage bonus: 15%
- Attack speed bonus: 15
- Aura linger duration: 0.5
- Notes: Multiple instances of this aura do not stack.
- Created.
Patch History[]
Patch
Description
- Fixed unit's spell immunity buff being dispelable.
- Fixed War Drums Aura being dispelable.
- Update 3
- Fixed unit's spell immunity buff on War Drums Aura not showing the correct text.
- Updated War Drums Aura ability icon.
- Update 5
- Added Legacy Keys to Slam.
- Slam
- Fixed unit not using ability when there 3 enemies nearby.
- Fixed ability not slowing attack speed.
- Updated unit textures.