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Ancient Thunderhide
 
 
This article is about the creep. For the species in Dota 2 lore, see Thunderhides.
Ancient Thunderhide
Ancient Thunderhide model.png
Ancient Thunderhide icon.png
Ancient Neutral Creep
1700
+0.5
400
+1
Level 6
Armor Armor 3
Magic Resistance 30%
Status Resistance 0%
Attack Damage ▶️ Default
60 ‒ 65
Attack Range Ranged 300
Acquisition Range 300
Attack Speed 0.6 attack(s) per second. 120 • 2s BAT
Attack Animation 0.3+0.3
Projectile Speed 1500
Movement Speed ▶️ 270 (100)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 24
Vision Range (G) 1400800
Bounty Gold 7882
Experience 124
Model Scale 0.8
Abilities Frenzy
Slam


Ancient Thunderhide is a neutral creep found in:

Abilities[]

Frenzy
Frenzy (Ancient Thunderhide) icon.png
Affects
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Cast Animation: 0+0.8
Cast Range: 900
Attack Speed Bonus: 75
Duration: 8
Cooldown: 8
Mana: 75
Buff/Debuff
Modifiers [?]
modifier_big_thunder_lizard_frenzy

Notes:

  • As a neutral unit:
    • The thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
    • However, after casting it once, it always cast it when aggroed, even when not directly attacked.
    • The thunderhide never casts this on its allies.
    • Has no cast time or backswing when cast as a neutral unit.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.1 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Slam
Slam (Ancient Thunderhide) icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
The Ancient Thunderhide slams his mammoth body against the ground. The shock damages nearby enemies and throws them off their footing. Heroes regain their balance more quickly.
Cast Animation: 0.3+0.43
Radius: 350
Damage: 250
Move Speed Slow: 60%
Attack Speed Slow: 60
Hero Slow Duration: 2
Non-Hero Slow Duration: 4
Cooldown: 6
Mana: 150
Buff/Debuff
Modifiers [?]
modifier_big_thunder_lizard_slam

Notes:

  • Slam first applies the debuff, then the damage.
  • As a neutral unit:
    • The thunderhide only casts this spell when there are 4 or more enemy units within the radius while it is attacking.
    • This means it does not cast it when there are 4 invulnerable units, however, it does when it is aggroed.
    • All 4 units must be valid targets for the spell. Units which are not affected by the spell do not count.
    • Has no cast time or backswing when cast as a neutral unit.
  • As a player controlled unit:
    • No restrictions.
  • Has a cast backswing of 1.1 when cast by Doom minimap icon.png Doom (acquired through Devour).
  • Has a cast backswing of 1.07 when cast by Rubick minimap icon.png Rubick (acquired through casting Spell Steal on Doom).


Version History[]

Version
Description
  • Increased Frenzy mana cost from 50 to 75.
  • Increased Slam mana cost from 90 to 150.
  • Increased armor from 2 to 3.
  • Reduced magic resistance from 70% to 50%.
  • Slam
    • Moved from the third to the first ability slot.
    • Now has no cast time and no backswing when cast by the Thunderhide as a neutral unit. [?]
    • Increased radius from 250 to 350.
    • Increased damage from 70 to 250.
    • Increased movement speed slow from 25% to 60%.
    • Increased attack speed slow from 25 to 60.
  • Moved the War Drums Aura ability from the Ancient Thunderhide to the Ancient Rumblehide icon.png Ancient Rumblehide.
  • Frenzy
    • Moved from the first to the second ability slot.
    • Now has no cast time and no backswing when cast by the Thunderhide as a neutral unit. [?]
  • Increased gold bounty from 58‒64Gold to 64‒71Gold.
  • Reduced gold bounty from 64‒71Gold to 58‒64Gold.
  • War Drums Aura
    • No longer grants 15% attack damage.
    • Now grants 40% accuracy.
    • Increased attack speed bonus from 15 to 25.
  • Reduced gold bounty from 71‒78Gold to 64‒71Gold.
  • Increased Slam cast time from 0 to 0.3.
  • Reduced gold bounty from 89‒97Gold to 71‒78Gold.
  • Reduced experience bounty from 155XP to 124XP.
  • Changed attack type from Basic to Hero.
  • Reduced attack damage from 71-78 to 60-65.
  • Frenzy is now unit targetable with a 900 cast range.
The rhythm of the Thunderhide's heartbeat increases the attack speed and attack damage of nearby allies.
Radius: 900
Attack damage bonus: 15%
Attack speed bonus: 15
Aura linger duration: 0.5
Notes: Multiple instances of this aura do not stack.
  • Created.

Patch History[]

Patch
Description
  • Slam
    • Fixed unit not using ability when there 3 enemies nearby.
    • Fixed ability not slowing attack speed.
  • Updated unit textures.
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