This article is about the creep. For the species in Dota 2 lore, see Thunderhides.
Ancient Thunderhide | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ancient Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ancient Thunderhide is a neutral creep found in:
Abilities[]
Slam
Damage: 250
Move Speed Slow: 60%
Attack Speed Slow: 60
Hero Slow Duration: 2/2.25/2.5/3
Creep Slow Duration: 4
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
- Slam first applies the debuff, then the damage.
- As a neutral unit:
- Casts this ability when there are 4 or more enemy units within the radius while it is attacking.
- This means it does not cast it when there are 4 invulnerable units, however, it does when it is aggroed.
- All 4 units must be valid targets. Units that are not affected by the ability do not count.
- Has an instant cast time as a neutral unit.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
- Slam has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Frenzy
Ability
Target Unit
Target Unit
Affects
Allies
Allies
The Ancient Thunderhide works an ally into a frenzy, causing his ally to have increased attack speed.
Attack Speed Bonus: 75
Duration: 8
- As a neutral unit:
- The Ancient Thunderhide casts this spell on itself whenever it is directly attacked and aggroed.
- However, after casting it once, it always cast it when aggroed, even when not directly attacked.
- Does not cast this on other neutral creeps.
- Has an instant cast time as a neutral unit.
- As a player-controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Innate[]
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased health from 1400 to 1700.
- Reduced magic resistance from 50% to 30%.
- Increased base attack time from 1.8 to 2.
- Increased attack speed from 100 to 120.
- Reduced attack point from 0.5 to 0.3.
- Reduced attack backswing from 0.56 to 0.3.
- Increased turn rate from 0.5 to 0.9.
- Increased gold bounty from 64‒71 to 78‒82.
- CHANGEDdefense class from Basic to Default. [?]
</div> </div>