Ancient Black Dragon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ancient Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Ancient Black Dragon is a neutral creep found in:
Abilities[]
Fireball
The Black Dragon hurls a fire blast on the ground, igniting the area in a 300 radius for 10 seconds. Enemies caught in the fire will take 85 damage per second.
Notes:
- Deals 42.5 damage in 0.5 second intervals, immediately upon cast, resulting in 21 damage instances.
- Can deal up to 892.5 damage to a single unit (before reductions).
- Multiple instances of Fireball on the same area stack, with each cast dealing damage to units within range.
- Provides 300 radius flying vision at the targeted area for its duration. The vision does not linger.
- As a neutral unit:
- The dragon never uses this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 1.07 when cast by Rubick (acquired through casting Spell Steal on Doom).
Notes:
- When the attack misses or is disjointed, no splash damage is dealt.
- Splash damage is affected by Damage Block.
Ability
Aura
Aura
Affects
Allies
Allies
The Ancient Black Dragon's dreaded presence grants nearby allies additional armor. This bonus can stack with itself.
Notes:
- All neutral creep auras have a radius of 1200 when player-controlled.
- Does not affect invulnerable units.
- Multiple instances of Dragonhide Aura fully stack with each other.
- The aura's buff lingers for 0.5 seconds.
Version History[]
Version
Description
- Rescaled attack damage from 48-81 to 62-68.
- Reduced magic resistance from 50% to 30%.
- Increased base attack time from 1.5 to 2.
- Increased attack speed from 100 to 135.
- Reduced attack point from 0.94 to 0.5.
- Reduced attack backswing from 0.56 to 0.5.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 108‒137
to 78‒82
.
- Changed defense class from Basic to Default. [1]
- Increased armor from 3 to 4.
- Splash Attack
- Changed damage type from magical to physical.
- Fixed splash damage not considering armor type.
- No longer affected by spell lifesteal and spell damage amplification.
- Now deals 100% damage in 250 radius, instead of 100% in 225 radius, 75% in 300 radius and 50% in 250 radius.
- Increased Dragonhide Aura radius from 900 to 1200.
- No longer has spell immunity.
- Increased magic resistance from 0% to 70%.
- Increased mana regeneration from 0 to 1.
- Changed ability order from Fireball / Dragonhide Aura / Splash Attack to Fireball / Splash Attack / Dragonhide Aura.
- Unit now has 500 mana.
- Changed attack damage type from Chaos to Hero.
- Reduced armorfrom 4 to 3.
- Increased Dragonhide Aura armor bonus from 2 to 3.
- Added new Fireball ability.
- The Black Dragon hurls a fire blast on the ground, igniting the area for some time. Enemies caught in the fire take damage per second.
- Cast range: 1000
- Cast point: 0.3
- Radius: 300
- Damage per second: 85
- Damage interval: 0.5
- Duration: 10
- Mana cost: 100
- Cooldown: 10
- Notes: Provides flying vision over the area for its duration.
- Reduced armor from 6 to 4.
- Splash Attack is now disabled by Break.
- Added new Dragonhide Aura ability.
- The Ancient Black Dragon's dreaded presence grants nearby allies additional armor. This bonus can stack with itself.
- Radius: 900
- Armor bonus: 2
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
Patch History[]
Patch
Description
- Dragonhide Aura now shows its aura radius on
Mouse hover.
- Updated model and texture.
- Fixed unit's spell immunity being dispellable.
- Fixed Dragonhide Aura being dispellable.
- Update 3
- Fixed spell immunity buff on Dragonhide Aura not showing the correct text.
- Now have flying movement.
- Update 3
- No longer have flying movement.
- Updated default unit model.
- Implemented Splash Attack ability.