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Ancient Apparition
Ancient Apparition
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 1.9
20 + 2.2
23 + 3.4
Level 0 1 15 25 30
Health 120 560 1132 1814 2078
+0 +2 +4.66 +7.76 +8.91
Mana 75 351 915 1467 1695
+0 +1.15 +3.53 +5.83 +6.78
Armor -1 2.33 7.47 13.13 15.3
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

21
31

44
54

91
101

137
147

156
166

Attack Rate 0.59/s 0.71/s 0.89/s 1.09/s 1.16/s
Attack Range Ranged 675 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.45 + 0.3
Projectile Speed 1250
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ice
Internal Not Provided
"AA" redirects here. For the professional player, see ARS-ART.

Kaldr, the Ancient Apparition, is a ranged intelligence hero who is usually played as a support. Though frail, this icy elemental caster possesses strong semi-spammable spells and a painful global ultimate. Cold Feet harms enemies and will also stun them unless they move away from the cast area, making the spell dangerous when used in conjunction with disables from allies. Ice Vortex is a low-cooldown zoning ability, applying a heavy slow and magic damage amplification to nearby enemies. This combines effectively with Chilling Touch, which endows Kaldr with enhanced magic damage from great range. His ultimate Ice Blast is one of the game's most devastating spells, with a global range and a radius that increases the further the blast travels. All enemies struck by it endure hefty damage, are temporarily prevented from healing or regenerating, and instantly perish if their health falls too low. Ancient Apparition can be devastating in team fights, and makes an excellent counter to heroes who rely on healing and regeneration.

Bio

Ancient Apparition minimap iconKaldr, the Ancient Apparition
▶️ "One day, ice will cover these lands, and it will be as if this war never happened."
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!

Abilities

Cold Feet
Cold Feet icon
Affects
Enemies
Damage
Magical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
Cast Range: 700/800/900/1000
Break Distance: 715
Damage per Tick: 30/50/70/90
Damage Duration: 4
Stun Duration: 2/2.5/3/3.5
Talent Radius: 450
Cooldown symbol
 10/9/8/7
Mana symbol
 125
Buff/Debuff
Modifiers [?]
modifier_cold_feet
modifier_ancientapparition_coldfeet_freeze
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

  • Cold Feet places an initial debuff on the target and places an icy marker at its current position upon cast.
  • As long as the target stays within 715 radius of the mark, it takes damage from the debuff and after 4 seconds it is stunned.
  • If the target moves 715 range away from the mark at any point during the initial debuff, the ability completely stops, removing the debuff and the marker.
    • This means even when the target moves back within range, it is not frozen or damaged further.
    • Also considers the target's vertical position, so getting moved far up enough can stop Cold Feet as well.
  • When cast on units which already have the Cold Feet modifier, nothing happens.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in 4 instances.
  • The stun is applied 1 second after the last instance.
  • The level 25 Talent talent turns Cold Feet into an area-targeted ability with 450 radius, so that it cannot directly target units anymore.
    • The break distances are different for each hit enemy. They do not share it.
    • Can target invisible enemies and enemies inside the Fog of War.


Ice Vortex
Ice Vortex icon
Affects
Enemies
Creates a vortex of icy energy that slows movement speed and increases magic damage done to enemies in its range.
Cast Range: 1500
Effect Radius: 275
Move Speed Slow: 15%/20%/25%/30% (Talent 20%/25%/30%/35%)
Magic Resistance Reduction: 12%/16%/20%/24% (Talent 17%/21%/25%/29%)
Aura Linger Duration: 0.5
Duration: 16
With Aghanim's Shard Attack Speed Slow: 20
With Aghanim's Shard Damage per Second: 40
Cooldown symbol
 7/6/5/4 (Talent 5/4/3/2)
Mana symbol
 40/50/60/70
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Ice Vortex to deal 40 DPS and reduces attack speed by 20.
Buff/Debuff
Modifiers [?]
modifier_ancient_apparition_ice_vortex_thinker
Undispellable
modifier_ice_vortex
Undispellable
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

  • All effects are provided by an aura, (including the attack speed slow and damage per second debuff). The aura lingers for 0.5 seconds.
  • Reduces most heroes' total magic resistance to 16%/13%/10%/7% (Talent 12%/9%/6%/3%).
    • The movement speed slow and magic resistance reduction increasing Talent talent immediately upgrades all currently active Ice Vortexes, including already placed debuffs.
  • Successive casts of Ice Vortex do not stack. A unit can only be affected by one of them even when multiple of them are overlapping.
  • Provides 200 radius ground vision at the targeted point for its duration.
  • With Aghanim's Shard icon Aghanim's Shard, deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 16 possible instances.
    • Can deal up to 640 damage (before reductions) to a single unit within the area for the entire duration.
    • Acquiring Aghanim's Shard immediately upgrades all currently active Ice Vortexes, including already placed debuffs.


Chilling Touch
Chilling Touch icon
Affects
Enemies
Damage
Magical
Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow.
Attack Range Bonus: 60/120/180/240 (Talent 360/420/480/540)
Damage: 50/90/130/170 (Talent 130/170/210/250)
Move Speed Slow: 100%
Slow Duration: 0.5
Cooldown symbol
 15/11/7/3 (With Aghanim's Scepter 0)
Mana symbol
 30/45/60/75 (With Aghanim's Scepter 15/22.5/30/37.5)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Removes cooldown and reduces mana cost by 50%.
Buff/Debuff
Modifiers [?]
modifier_chilling_touch
Undispellable
modifier_chilling_touch_slow
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.

  • The cast range equals the caster's attack range and the bonus attack range from the ability.
    • For Ancient Apparition, the range is 735/795/855/915.
    • The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
    • The level 10 Talent talent increases the total cast range to 1035/1095/1155/1215.
  • The debuffs from successive casts fully stack, with each instance creating its own debuff.
  • The attacks first apply the debuff, then their own damage.


Ice Blast
Ice Blast icon
Affects
Enemies / Enemy Heroes
Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Cast Animation: 0.01+1.07
Cast Range: Global
Projectile Radius: 275
Min Explosion Radius: 275
Max Explosion Radius: 1000
Explosion Damage: 250/325/400
Damage per Second: 12.5/20/32
Percentage Health Kill Threshold: 12%/13%/14% (Talent 16%/17%/18%)
Duration: 10/11/12
Cooldown symbol
 40
Mana symbol
 175
Buff/Debuff
Modifiers [?]
modifier_projectile_vision_on_minimap
Undispellable
modifier_invisible_truesight_immune
Undispellable
modifier_ice_blast
Death
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

  • Upon cast, Ice Blast is replaced by the sub-ability Release icon Release.
    • The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
    • The tracer projectile itself is harmless. It neither deals damage, nor places the debuff.
    • The tracer is visible to allies only. The initial cast sound is also only audible to allies.
  • The explosion radius starts at 275 and increases by 50 for every second the tracer has traveled, capped at 1000 radius.
    • Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
  • The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
  • Unlike the debuff, the explosion damage hits all enemy units, including creeps, excluding buildings and wards.
  • Units with the debuff on die instantly when their health drops below the threshold.
    • The debuff checks the unit's health upon taking damage, excluding damage flagged by HP removal.
    • The kill is credited to the source of the damage which brought them below the threshold.
    • However, if it was caused by self-inflicted damage, Ancient Apparition is credited instead.
    • Has a lower priority than Winter's Curse icon Winter's Curse, so if affected by both, Winter's Curse takes priority.
    • Has a higher priority than Reaper's Scythe icon Reaper's Scythe, so if affected by both, Ice Blast takes priority.
  • Min health prevents affected units from dying to the shatter for its duration. Invulnerable units cannot shatter.
  • The debuff deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 10/11/12 instances.
  • The debuff itself can deal up to 125/220/384 damage (before reductions).
    • Together with the explosion, Ice Blast can deal up to 375/545/784 damage.


Release icon
Ability
No Target
Releases the ice blast to explode at the tracer's current location.
Cast Animation: 0.01+1.1
Min Projectile Speed: 750
Max Travel Time: 1.75
Cooldown symbol
 1

  • Replaces Ice Blast icon Ice Blast until the sub-ability is cast or the tracer disappears.
  • Upon cast, the tracer stops travelling and marks the total area hit by the explosion once the icy ball of hail reaches its position.
  • It also provides 650 radius flying vision at that position for 4 seconds.
  • The icy ball of hail travels at a speed of 750, or reaches the targeted point 1.75 seconds after launch, whichever is faster.
  • The icy ball is only released when Release is cast, or when Ancient Apparition dies while the tracer is still travelling.
  • It is not released when the tracer reaches the map boundary. In this case, the ability is wasted.
  • Every enemy unit which comes within 275 radius of the icy ball as it travels, or is hit by the explosion gets the frostbitten debuff.
    • The debuff starts expiring only once outside of range of the icy ball. Getting within range again immediately refreshes the duration.
  • The icy ball is fully visible to enemies. But unlike the tracer, it is not visible on the minimap.
  • The icy ball provides 500 radius flying vision as it travels, which lasts for 3 seconds.


Talents

Hero Talents
+4% Ice Blast icon Ice Blast Kill Threshold25450 AoE Cold Feet icon Cold Feet
+80 Chilling Touch icon Chilling Touch Damage20+5s Ice Blast icon Ice Blast Duration
+300 Cold Feet icon Cold Feet Breaking distance15-2s Ice Vortex icon Ice Vortex Cooldown
+40 Cold Feet icon Cold Feet Damage Per Second10+300 Chilling Touch icon Chilling Touch Attack Range

Recent Changes

Version
Description
  • Reduced Ice Vortex icon Ice Vortex damage per second from 12/20/28/36 to 12/18/24/30.
  • Reduced Ice Blast icon Ice Blast duration from 10/11/12 to 10 on each level.
  • Ice Vortex icon Ice Vortex
    • Increased flying vision radius from 200 on each level to 200/220/240/260.
    • Reduced duration from 6/9/12/15 to 6/8/10/12.


Recommended Items

Gameplay

Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to crack the sturdiest of armors. Caught in an Ice Vortex, heroes afflicted with Cold Feet seldom go far. A frozen sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces...
Roles: Support Support Disabler Disabler Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Kaldr's lore suggests that he is the embodiment of the Heat Death, a theoretical fate of the universe. According to this theory, the universe will achieve thermodynamic equilibrium and will no longer transfer energy. This would result in a universal temperature growing colder and a cessation of processes that require energy consumption, such as life.
  • "Kaldr" is old norse and translates to "cold" in English.
  • In DotA, Ancient Apparition is one of several heroes with custom models. It utilizes a custom model called "IcyGhost", created in 2006 by the pseudonymous content creator PrMosquito, from the Hive Workshop community. The Dota 2 counterpart is modeled after the original design.

Gallery

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