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Kaldr, the Ancient Apparition, is a ranged intelligence hero who is usually played as a support. Though frail, this icy elemental caster possesses strong semi-spammable spells and a painful global ultimate. Cold Feet harms enemies and will also stun them unless they move away from the cast area, making the spell dangerous when used in conjunction with disables from allies. Ice Vortex is a low-cooldown zoning ability, applying a heavy slow and magic damage amplification to nearby enemies. This combines effectively with Chilling Touch, which endows Kaldr with enhanced magic damage from great range. His ultimate Ice Blast is one of the game's most devastating spells, with a global range and a radius that increases the further the blast travels. All enemies struck by it endure hefty damage, are temporarily prevented from healing or regenerating, and instantly perish if their health falls too low. Ancient Apparition can be devastating in team fights, and makes an excellent counter to heroes who rely on healing and regeneration.
Bio
Abilities
- Cold Feet places an initial debuff on the target and places an icy marker at its current position upon cast.
- As long as the target stays within 715 radius of the mark, it takes damage from the debuff and after 4 seconds it is stunned.
- If the target moves 715 range away from the mark at any point during the initial debuff, the ability completely stops, removing the debuff and the marker.
- This means even when the target moves back within range, it is not frozen or damaged further.
- Also considers the target's vertical position, so getting moved far up enough can stop Cold Feet as well.
- When cast on units which already have the Cold Feet modifier, nothing happens.
- Deals damage in 1-second intervals, starting immediately upon cast, resulting in 4 instances.
- The stun is applied 1 second after the last instance.
- Can deal up to 120/200/280/360 damage to the target (before reductions).
- The level 25 talent turns Cold Feet into an area-targeted ability with 450 radius, so that it cannot directly target units anymore.
- The break distances are different for each hit enemy. They do not share it.
- Can target invisible enemies and enemies inside the Fog of War.
Target Area
Enemies
- All effects are provided by an aura, (including the attack speed slow and damage per second debuff). The aura lingers for 0.5 seconds.
- Reduces most heroes' total magic resistance to 16%/13%/10%/7% ( 12%/9%/6%/3%).
- The movement speed slow and magic resistance reduction increasing talent immediately upgrades all currently active Ice Vortexes, including already placed debuffs.
- Successive casts of Ice Vortex do not stack. A unit can only be affected by one of them even when multiple of them are overlapping.
- Provides 200 radius ground vision at the targeted point for its duration.
- With Aghanim's Shard, deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 16 possible instances.
- Can deal up to 640 damage (before reductions) to a single unit within the area for the entire duration.
- Acquiring Aghanim's Shard immediately upgrades all currently active Ice Vortexes, including already placed debuffs.
- The cast range equals the caster's attack range and the bonus attack range from the ability.
- For Ancient Apparition, the range is 735/795/855/915.
- The cast range can be further increased by other attack range bonuses. However, it is not affected by cast range bonuses.
- The level 10 talent increases the total cast range to 1035/1095/1155/1215.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- The debuffs from successive casts fully stack, with each instance creating its own debuff.
- The attacks first apply the debuff, then their own damage.
- Upon cast, Ice Blast is replaced by the sub-ability Release.
- The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
- The tracer projectile itself is harmless. It neither deals damage, nor places the debuff.
- The tracer is visible to allies only. The initial cast sound is also only audible to allies.
- The explosion radius starts at 275 and increases by 50 for every second the tracer has traveled, capped at 1000 radius.
- Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
- The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
- The debuff is only placed on heroes, clones and creep-heroes, but not on illusions.
- The debuff can also be placed on spell immune or invulnerable, but not on hidden units.
- Unlike the debuff, the explosion damage hits all enemy units, including creeps, excluding buildings and wards.
- The debuff freezes health, it prevents the current health of affected units from increasing.
- However, it does not prevent the following abilities from increasing the hero's health: Infest, True Form, Supernova, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher"., Sunder, Whirling Death, Decay, Time Lapse and Essence Ring.
- Units with the debuff on die instantly when their health drops below the threshold.
- The debuff checks the unit's health upon taking damage, excluding damage flagged by HP removal.
- The kill is credited to the source of the damage which brought them below the threshold.
- However, if it was caused by self-inflicted damage, Ancient Apparition is credited instead.
- Has a lower priority than Winter's Curse, so if affected by both, Winter's Curse takes priority.
- Has a higher priority than Reaper's Scythe, so if affected by both, Ice Blast takes priority.
- Min health prevents affected units from dying to the shatter for its duration. Invulnerable units cannot shatter.
- The debuff deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 10/11/12 instances.
- The debuff itself can deal up to 125/220/384 damage (before reductions).
- Together with the explosion, Ice Blast can deal up to 375/545/784 damage.
No Target
- Replaces Ice Blast until the sub-ability is cast or the tracer disappears.
- Upon cast, the tracer stops travelling and marks the total area hit by the explosion once the icy ball of hail reaches its position.
- It also provides 650 radius flying vision at that position for 4 seconds.
- The icy ball of hail travels at a speed of 750, or reaches the targeted point 1.75 seconds after launch, whichever is faster.
- The icy ball is only released when Release is cast, or when Ancient Apparition dies while the tracer is still travelling.
- It is not released when the tracer reaches the map boundary. In this case, the ability is wasted.
- Every enemy unit which comes within 275 radius of the icy ball as it travels, or is hit by the explosion gets the frostbitten debuff.
- The debuff starts expiring only once outside of range of the icy ball. Getting within range again immediately refreshes the duration.
- The icy ball is fully visible to enemies. But unlike the tracer, it is not visible on the minimap.
- The icy ball provides 500 radius flying vision as it travels, which lasts for 3 seconds.
Talents
Hero Talents | ||
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+4% Ice Blast Kill Threshold | 25 | 450 AoE Cold Feet |
+80 Chilling Touch Damage | 20 | +5s Ice Blast Duration |
+300 Cold Feet Breaking distance | 15 | -2s Ice Vortex Cooldown |
+40 Cold Feet Damage Per Second | 10 | +300 Chilling Touch Attack Range |
Recent Changes
- Talents:
- LVL 20
- Reduced Ice Vortex damage per second from 12/20/28/36 to 12/18/24/30.
- Reduced Ice Blast duration from 10/11/12 to 10 on each level.
- Ice Vortex
- Increased flying vision radius from 200 on each level to 200/220/240/260.
- Reduced duration from 6/9/12/15 to 6/8/10/12.
- Talents:
- LVL 20
Recommended Items
Gameplay
Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to crack the sturdiest of armors. Caught in an Ice Vortex, heroes afflicted with Cold Feet seldom go far. A frozen sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces... | |
Roles: | Support Disabler Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Kaldr's lore suggests that he is the embodiment of the Heat Death, a theoretical fate of the universe. According to this theory, the universe will achieve thermodynamic equilibrium and will no longer transfer energy. This would result in a universal temperature growing colder and a cessation of processes that require energy consumption, such as life.
- "Kaldr" is old norse and translates to "cold" in English.
- In DotA, Ancient Apparition is one of several heroes with custom models. It utilizes a custom model called "IcyGhost", created in 2006 by the pseudonymous content creator PrMosquito, from the Hive Workshop community. The Dota 2 counterpart is modeled after the original design.
Gallery
Model before the November 01, 2017 Patch
Low Violence model before the November 01, 2017 Patch