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  • Projectile impact sound plays as the attack projectile successfully hits the target.


  • ▶️ Loop sound plays permanently on Ancient Apparition, gets louder while moving (10% vol).


Cold Feet[]

  • ▶️ Cast sound plays twice, once on Ancient Apparition upon cast (100% vol) and once again on the target if it gets frozen at the end at a lower pitch (70% vol).
  • Tick sounds play on the target on each damage tick of Cold Feet, audible to the debuffed unit's owner only. (50% vol).
  • ▶️ Full sound example.

Ice Vortex[]

  • ▶️ Cast sound plays on Ancient Apparition upon cast.
  • ▶️ Loop sound plays at the targeted area upon cast and lasts as long as the vortex does (15% vol).
  • ▶️ Full sound example.

Shatterblast Core

Chilling Touch[]

  • ▶️ Cast sound plays on Ancient Apparition upon cast.

Ice Blast[]

  • ▶️ Cast sound plays on Ancient Apparition upon launching the tracer projectile.
  • ▶️ Release sound plays whenever the actual projectile is released, be it by Ancient Apparition's death or by casting the sub-spell.
  • ▶️ Target sound plays when the Ice Blast reaches the marked area.
  • ▶️ Unused Ice Blast travel sound. It used to play on the icy ball while it was traveling.
  • Tick sounds play on each hit enemy on each damage tick (20%-40% vol).
  • ▶️ Full sound example.