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Ancient Apparition
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
20 + 1.9
20 + 2.2
23 + 3.1
Level 0 1 15 25 30
Health 20 260 572 944 1088
+0.25 +10.25 +23.55 +39.05 +44.8
Mana 80 540 1400 2260 2600
+0 +3.45 +9.96 +16.41 +19.04
Armor -1 9 24.4 41.4 47.9
Magic Resist 5% 16.5% 38.2% 59.7% 68.45%
Damage Block -
Damage

21
31

44
54

87
97

130
140

147
157

Attack Rate 0.59/s 0.65/s 0.74/s 0.84/s 0.88/s
Attack Range Ranged 675 (750)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.45 + 0.3
Projectile Speed 1250
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.262s to turn 180°. 0.6
Collision Size 27
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ice
Internal npc_dota_hero_ancient_apparition
"AA" redirects here. For the professional player, see ARS-ART.
Launches a powerful icy blast from anywhere on the map.
Projected from the cold, infinite void, the Ancient Apparition known as Kaldr is but a faint image of his true self. Nevertheless, his Chilling Touch is enough to reach the furthest of targets. Caught in an Ice Vortex, heroes quickly get Cold Feet and before they know it, find themselves frozen in place. A frigid sphere flies across the sky, expanding at its destination. Within seconds, an Ice Blast strikes the marked area. Flash frozen, enemies have no choice but to retreat before their brittle bodies shatter to pieces...
Cold Feet
Ice Vortex
Chilling Touch
Chilling Touch
Ice Blast
Ice Blast
Roles: Support Support Disabler Disabler Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Blue, Flying, Icy
Legs ( 0 )


Bio[]

Ancient Apparition minimap iconKaldr, the Ancient Apparition
▶️ "One day, ice will cover these lands, and it will be as if this war never happened."
Kaldr, the Ancient Apparition, is an image projected from outside time. He springs from the cold, infinite void that both predates the universe and awaits its end. Kaldr is, Kaldr was, Kaldr shall be… and what we perceive, powerful as it appears to us, is but the faintest faded echo of the true, eternal Kaldr. Some believe that as the cosmos ages and approaches its final moments, the brightness and power of Kaldr will also intensify—that the Ancient Apparition will grow younger and stronger as eternity's end draws nigh. His grip of ice will bring all matter to a stop, his image will cast a light too terrible to behold. An Apparition no longer!
Alias:
AA

Abilities[]

Cold Feet
Cold Feet icon
Affects
Enemies
Damage
Physical
Places a frozen hex on an enemy unit that deals damage over time, but can be dispelled by moving away from the initial cast point. If the enemy unit doesn't move out of the given range, it will be stunned and frozen in place after 4 seconds.
Cast Range: Affected by Cast Range bonuses. 700/800/900/1000
Break Distance: Affected by AoE Radius bonuses. 715 (Talent 1015)
Damage per Second: 30/50/70/90 (Talent 70/90/110/130)
Damage Duration: 4
Stun Duration: 1.6/2/2.4/2.8
Talent Radius: Affected by AoE Radius bonuses. 450
Cooldown symbol
 15/13/11/9
Mana symbol
 110/115/120/125
Partially blocked by Linken's Sphere.
Blocked as a single-target ability,
Talent
Not blocked as an area-targeted ability.
Buff/Debuff
Modifiers [?]
modifier_cold_feet
modifier_ancientapparition_coldfeet_freeze
Kaldr's presence draws those around him into a frozen void, threatening to lock them in an icy prison for eternity.

  • Cold Feet places an initial debuff on the affected target and places an icy marker at its current position upon cast.
  • As long as the target stays within 715 (Talent 1015) radius of the mark, it takes damage from the debuff and after 4 seconds it is stunned.
  • If the target moves 715 (Talent 1015) range away from the mark at any point during the initial debuff, the ability completely stops, removing the debuff and the marker.
    • This means even when the target moves back within range, it is not frozen or damaged further.
    • Also considers the target's vertical position, getting moved far up enough can stop Cold Feet as well.
  • Successive casts on units that already have the Cold Feet modifier do not stack and do nothing.
  • Deals 15/25/35/45 (Talent 35/45/55/65) damage in 0.5-second intervals, starting immediately upon cast, resulting in 8 instances.
  • The stun is then applied 1 second after the last instance.
  • Can deal up to 120/200/280/360 (Talent 280/360/440/520) damage to the target (before reductions).
  • TALENT
    Both damage per second increasing and break distance increasing Talent talents does not update the current instance of already placed Cold Feet debuffs.
  • The area of effect Talent talent turns Cold Feet into an area-targeted ability with 450 radius, so that it cannot directly target units anymore.
    • The break distances are different for each hit enemy. They do not share it.
    • Fully affects invisible enemies and enemies inside the Fog of War.


Ice Vortex
Ice Vortex icon
Ability
Target Area / Aura
Affects
Enemies
Damage
Physical
Creates a vortex of icy energy that slows movement speed and increases magic damage done to enemies in its range.
Cast Range: Affected by Cast Range bonuses. 1500
Effect Radius: Affected by AoE Radius bonuses. 300
Vision Radius: Affected by AoE Radius bonuses. 200/220/240/260
Damage per Second: 12/18/24/30
Move Speed Slow: 16%/19%/22%/25%
Magic Resistance Reduction: 16%/19%/22%/25%
Duration: 6/8/10/12
Aura Linger Duration: 0.5
Cooldown symbol
 10/8/6/4 (Talent 8/6/4/2)
Mana symbol
 40/50/60/70
Buff/Debuff
Modifiers [?]
modifier_ancient_apparition_ice_vortex_thinker
Undispellable
modifier_ice_vortex
Undispellable
Frozen, caustic winds are at the whim of Kaldr, chilling the field of battle.

  • All effects are provided by an aura, its aura debuff lingers for 0.5 seconds.
    • Provides 200/220/240/260 flying vision at the targeted point for its duration.
  • Deals damage in 1-second intervals, starting 1 second after receiving the debuff, resulting in up to 6/8/10/12 possible instances.
    • Can deal up to 72/144/240/360 damage (before reductions) to a single unit within the area for the entire duration.
  • Stacks multiplicatively with other Magic Resistance magic resistance sources.
    • Reduces most heroes' magic resistance to -10.2%/-13.05%/-15.9%/-18.75%.
    • With the magic resistance reduction from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 5.8%/5.95%/6.1%/6.25%. [?]
  • Successive casts of Ice Vortex do not stack. A unit can only be affected by one of them even when multiple of them are overlapping.


Chilling Touch
Chilling Touch icon
Affects
Enemies
Damage
Physical
Enhances Ancient Apparition's attack with increased range, heavy magic damage, and movement slow.
Attack Range Bonus: 60/120/180/240 (Talent 360/420/480/540)
Damage: 40/80/120/160 (Talent 120/160/200/240)
Move Speed Slow: 100%
Slow Duration: 0.7/0.8/0.9/1
Cooldown symbol
 12/9/6/3 (With Aghanim's Scepter 0)
Mana symbol
 30/40/50/60 (With Aghanim's Scepter 15/20/25/30)
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Removes cooldown and reduces mana cost by 50%.
Buff/Debuff
Modifiers [?]
modifier_chilling_touch
Undispellable
modifier_chilling_touch_slow
The Ancient Apparition's eternal knowledge brings a frigid enchantment to his attacks.

  • The cast range equals the caster's attack range and the bonus attack range from the ability.
    • It can only be further increased by attack range bonuses of the same range type as the caster. However, it is not affected by cast range bonuses.
    • For Ancient Apparition, the total range for this ability is 735/795/855/915 (Talent 1035/1095/1155/1215).
  • Debuffs from successive casts fully stack, with each instance creating its own debuff.
  • The attacks first apply the debuff, the spell damage, then the attack damage.


Ice Blast
Ice Blast icon
Affects
Enemies
Launches a tracer towards any location of the battlefield, which must be triggered again to mark the area to be blasted by a damaging explosion of hail. The further the tracer travels, the larger the explosion will be. Enemies caught in the explosion, or who touched the icy ball of hail as it travels, are frostbitten, taking damage and prevented from regenerating or healing. If a frostbitten unit's health drops below a certain percentage, they will instantly shatter.
Cast Animation: 0.01+1.07
Cast Range: Global
Projectile Radius: Affected by AoE Radius bonuses. 275
Min Explosion Radius: Affected by AoE Radius bonuses. 275
Max Explosion Radius: Affected by AoE Radius bonuses. 1000
Explosion Damage: 250/325/400
Damage per Second: 12.5/20/32
Current Health Kill Threshold: 12%/13%/14% (Talent 16%/17%/18%)
Duration: 10 (Talent 15)
With Aghanim's Shard Cold Feet Stun Duration Percentage: 60%
Cooldown symbol
 60/50/40
Mana symbol
 175
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Freezes enemies hit with the current level of Cold Feet for 60% of the duration.
Buff/Debuff
Modifiers [?]
modifier_projectile_vision_on_minimap
Undispellable
modifier_invisible_truesight_immune
Undispellable
modifier_ice_blast
Death
Ice storms from ages past flow through Kaldr's frosty limbs, crashing into the world and turning its inhabitants into monuments to his eternal power.

  • Upon cast, Ice Blast is replaced by the Release icon Release sub-ability.
    • The tracer projectile travels at a speed of 1500 until Release is cast, Ancient Apparition dies, or it reaches the map boundaries.
    • The tracer projectile itself is harmless. It neither deals damage nor places the debuff.
    • The tracer is visible to allies only. The initial cast sound is also only audible to allies.
  • The explosion radius starts at 275 and increases by 50 for every second the tracer has traveled, capped at 1000 radius.
    • Thus, it takes at least 15 seconds to reach the maximum radius, equaling 22500 units traveled.
  • The tracer provides 500 radius flying vision around itself as it travels. This vision does not last.
  • Unlike the debuff, the explosion damage hits all enemy units, including creeps, excluding buildings and wards.
  • The debuff freezes health and prevents the following current health increasing effects:
    • Flat current health sources.
    • Percentage-based current health sources.
    • Current health increase from Strength attribute symbol strength items and/or from health bonus items.
    • Granite Aura (Ancient Granite Golem) icon Granite Aura
  • However, the debuff does not prevent the following sources from increasing health:
  • Units affected by the debuff die instantly when their current health drops below the threshold.
    • The debuff checks the unit's health upon taking damage, excluding damage flagged by HP removal.
    • The kill is credited to the source of the damage which brought them below the threshold.
    • However, if it was caused by self-inflicted damage, Ancient Apparition is credited instead.
    • Has a lower priority than Winter's Curse icon Winter's Curse, so if affected by both, Winter's Curse takes priority.
    • Has a higher priority than Reaper's Scythe icon Reaper's Scythe, so if affected by both, Ice Blast takes priority.
  • The debuff deals damage in 1-second intervals, starting 1 second after the debuff is applied, resulting in 10 instances.
  • The debuff itself can deal up to Lua error in Module:Calculate at line 59: bad argument #2 to 'gsub' (string/function/table expected). damage (before reductions).
    • Together with the explosion, Ice Blast can deal up to Lua error in Module:Calculate at line 59: bad argument #2 to 'gsub' (string/function/table expected). damage.
  • Now applies the Cold Feet icon Cold Feet debuff based on its current level on all hit heroes, with a reduced stun duration of 0.96/1.2/1.44/1.68 seconds.
    • Cold Feet applied by Ice Blast do not cost any mana, and are applied even if the ability itself is not castable.
    • Cold Feet notes fully apply. If it is not leveled, no debuffs are applied.
    • TALENT
      The area of effect Talent talent does not upgrade these passively applied Cold Feets.


Release icon
Ability
No Target
Releases the ice blast to explode at the tracer's current location.
Cast Animation: 0.01+1.1
Min Projectile Speed: 750
Max Travel Time: 1.75
Cooldown symbol
 1
Mana symbol
 0

  • Replaces Ice Blast icon Ice Blast until the sub-ability is used or the tracer disappears.
  • Upon cast, the tracer stops traveling and marks the total area hit by the explosion once the main projectile reaches its position.
    • The tracer then provides a 4-second 650 radius flying vision at that position.
  • The Ice Blast projectile travels at a speed of 750, or reaches the targeted point 1.75 seconds after launch, whichever is faster.
  • The projectile is only released when the sub-ability is cast, or when Ancient Apparition dies while the tracer is still traveling.
  • It is not released when the tracer reaches the map boundary. In this case, the ability is wasted.
  • Every enemy unit that comes within 275 radius of the projectile as it travels, or is hit by the explosion, gets the frostbitten debuff.
    • The debuff starts expiring only once outside of the range of the projectile. Getting within range again immediately refreshes the duration.
  • The projectile is fully visible to enemies and provides a 3-second 500-radius flying vision as it travels.
    • However unlike the tracer, it is not visible on the minimap.
  • Ancient Apparition is unable to level Ice Blast up while this sub-ability is active.
  • Grants Ice Blast icon Ice Blast if this sub-ability is the last cast ability.


Talents[]

Hero Talents
+4% Ice Blast icon Ice Blast Kill Threshold25450 AoE Cold Feet icon Cold Feet
+80 Chilling Touch icon Chilling Touch Damage20+5s Ice Blast icon Ice Blast Duration
+300 Cold Feet icon Cold Feet Breaking distance15-2s Ice Vortex icon Ice Vortex Cooldown
+40 Cold Feet icon Cold Feet Damage Per Second10+300 Chilling Touch icon Chilling Touch Attack Range

Recent Changes[]

Main Articles: Changelogs, Old Abilities and Hero Lore
Version
Description
  • Reduced Ice Vortex icon Ice Vortex damage per second from 12/20/28/36 to 12/18/24/30.
  • Reduced Ice Blast icon Ice Blast duration from 10/11/12 to 10 on each level.
  • Ice Vortex icon Ice Vortex
    • Increased flying vision radius from 200 on each level to 200/220/240/260.
    • Reduced duration from 6/9/12/15 to 6/8/10/12.


Recommended Items[]

Starting items:

  • Iron Branch icon Iron Branch gives cheap bonus attributes which is helpful for laning and can be built into Magic Wand icon Magic Wand.
  • Clarity icon Clarity is needed because Ancient Apparition is very mana-dependent in the early game. These potions will make spamming Cold Feet possible.
  • Tango icon Tango grants health restoration, which is very important for a fragile hero like Ancient Apparition.
  • Healing Salve icon Healing Salve also restores health to Ancient Apparition and allies.
  • Boots of Speed icon Boots of Speed are needed for the movement speed bonus Ancient Apparition lacks.
  • Magic Wand icon Magic Wand helps with sustaining both Ancient Apparition's health and mana.

Early game:

  • Arcane Boots icon Arcane Boots provide Ancient Apparition and his allies with much-needed mana sustain, as well as increase Ancient Apparition's own mana pool.
  • Urn of Shadows icon Urn of Shadows gives Ancient Apparition some overall attributes and good mana regeneration. Its ability will make ganking easier, while it can also be used to heal allies.
  • Force Staff icon Force Staff is an extremely useful item which can be picked up as an escape mechanism or a chasing item. It can be used to help teammates as well.

Mid game:

  • Eul's Scepter of Divinity icon Eul's Scepter of Divinity gives plenty of mana regeneration, some mana, and some movement speed. You can activate its ability on an enemy after casting Cold Feet and the opposing hero will be stunned and frozen most of the time.
  • Dragon Lance icon Dragon Lance can increase Ancient Apparition's attack range, which can allow him to use Chilling Touch icon Chilling Touch from longer distances. When this is combined with the 300 Chilling Touch Attack Range talent, Ancient Apparition will gain a very big attack range for Chilling Touch icon Chilling Touch. Later it can be upgraded into Hurricane Pike icon Hurricane Pike for extra mobility and escape mechanism.
  • Aghanim's Scepter icon Aghanim's Scepter will give Ancient Apparition nice attributes, and will also remove cooldown and reduce mana cost of Chilling Touch icon Chilling Touch, allowing him to use Chilling Touch icon Chilling Touch more often.
  • Rod of Atos icon Rod of Atos can give Ancient Apparition bonus health and intelligence, and the ability to root an enemy hero, making it easier for Ancient Apparition to land Cold Feet icon Cold Feet and Ice Blast icon Ice Blast, and to keep them in range for Ice Vortex icon Ice Vortex. Later it can be upgraded into Gleipnir icon Gleipnir that can root multiple enemies at once and allow Ancient Apparition's attacks to release a chain lightning that can bounce between enemies and damage them, giving Ancient Apparition much needed area-of-effect capabilities.

Late game:

  • Gleipnir icon Gleipnir will give Ancient Apparition more health, intelligence, attack damage, attack speed, and the ability to root multiple enemies at once for his Cold Feet icon Cold Feet, Ice Vortex icon Ice Vortex and Ice Blast icon Ice Blast, while also allowing Ancient Apparition's attacks to release a chain lightning that can bounce between enemies and damage them, giving Ancient Apparition much needed area-of-effect capabilities.
  • Dagon icon Dagon will give Ancient Apparition nice attributes, spell lifesteal, and it's magical damage burst can help Ancient Apparition finish off enemy heroes affected by Ice Blast icon Ice Blast, helping it reach the enemy heroes's shatter threshold, making this item very effective against heroes who rely on abilities that ignore Ice Blast icon Ice Blast's health freezing like Terrorblade minimap icon Terrorblade and Weaver minimap icon Weaver.
  • Hurricane Pike icon Hurricane Pike will give Ancient Apparition good attributes, extra attack range for Chilling Touch icon Chilling Touch, and will also allow him to either escape from enemy heroes or to chase after them.
  • Aghanim's Shard icon Aghanim's Shard will allow Ice Blast icon Ice Blast to apply current level of Cold Feet icon Cold Feet for 60% of it's normal duration on the enemy heroes who get struck by Ice Blast icon Ice Blast.
  • Spirit Vessel icon Spirit Vessel is a natural upgrade to Urn of Shadows, and the percentage-based damage synergizes nicely with Ancient Apparition's Ice Blast icon Ice Blast.

Situational items:

  • Hand of Midas icon Hand of Midas can be a good item choice when Ancient Apparition has an above-average early game, sustaining him with a steady gold and experience gain.
  • Veil of Discord icon Veil of Discord will give Ancient Apparition good attribute points and armor. And it will also allow Ancient Apparition to make enemies more vulnerable to his magical damage output from Cold Feet icon Cold Feet, Ice Vortex icon Ice Vortex, Chilling Touch icon Chilling Touch and Ice Blast icon Ice Blast. Later it can be upgraded into Shiva's Guard icon Shiva's Guard that can do the same and which can also reduce attack speed, heals and lifesteal of enemy heroes around Ancient Apparition.
  • Tranquil Boots icon Tranquil Boots can be chosen over Arcane Boots to sustain Ancient Apparition's health, as his high Intelligence growth and low mana costs make mana less of an issue.
  • Ghost Scepter icon Ghost Scepter makes Ancient Apparition immune to physical attacks, allowing him to survive when enemy carries who rely on attack damage to be effective are coming for him. Later it can be upgraded into Ethereal Blade icon Ethereal Blade that can do the same, and which can allow Ancient Apparition to disarm an enemy hero and make them more vulnerable to Cold Feet icon Cold Feet's, Ice Vortex icon Ice Vortex's and Ice Blast icon Ice Blast's magical damage output while also increasing the cast range of Cold Feet icon Cold Feet and Ice Vortex icon Ice Vortex.
  • Kaya icon Kaya boosts Ancient Apparition's damage output, making Ice Blast in particular more dangerous, at a cheap cost. It can be upgraded into Kaya and Sange icon Kaya and Sange for a much needed boost to durability or into Meteor Hammer icon Meteor Hammer for an area-of-effect stun that can deal damage to both, enemy heroes and buildings alike.
  • Ethereal Blade icon Ethereal Blade will give Ancient Apparition good attributes, extra cast range for Cold Feet icon Cold Feet and Ice Vortex icon Ice Vortex, and will also allow Ancient Apparition to disarm an enemy hero and make them more vulnerable to his magical damage output from Cold Feet icon Cold Feet, Ice Vortex icon Ice Vortex and Ice Blast icon Ice Blast. Bear in mind, however, that Ancient Appariton will not be able to use Chilling Touch icon Chilling Touch on ethereal units, as that is an ability that requires direct attacks.
  • Revenant's Brooch icon Revenant's Brooch will give Ancient Apparition great attack damage, spell lifesteal, and will also allow Ancient Apparition to attack ethereal units with the Chilling Touch icon Chilling Touch.
  • Witch Blade icon Witch Blade will give Ancient Apparition bonus intelligence, attack speed, armor, bonus attack projectile speed that will allow attacks from Chilling Touch icon Chilling Touch to travel faster, and will also give Chilling Touch icon Chilling Touch true strike every 9 seconds. Later it can be upgraded into Parasma icon Parasma that can also allow attacks from Chilling Touch icon Chilling Touch to weaken magic resistance of the affected enemies.
  • Silver Edge icon Silver Edge will give Ancient Apparition good attack damage output, escape mechanism, and will also allow Chilling Touch icon Chilling Touch to apply a break on enemy heroes that will disable their passive abilities.
  • Moon Shard icon Moon Shard will give Ancient Apparition lots of attack speed, which synergizes excellently with the Aghanim's Scepter icon Aghanim's Scepter upgraded Chilling Touch icon Chilling Touch
  • Glimmer Cape icon Glimmer Cape grants magic resistance and invisibility to help Ancient Apparition and allies escape or initiate without being seen.
  • Scythe of Vyse icon Scythe of Vyse is a very strong late-game item that gives a great attribute increase, all the mana regeneration Ancient Apparition needs, and the ability to hex enemy heroes, preventing them from using both, abilities and items. Its only downside is its hefty price.
  • Shiva's Guard icon Shiva's Guard will give Ancient Apparition good amount of attribute points, great armor. And will also allow Ancient Apparition to make enemy heroes more vulnerable to his magical damage output from Cold Feet icon Cold Feet, Ice Vortex icon Ice Vortex, Chilling Touch icon Chilling Touch and Ice Blast icon Ice Blast while also reducing attack speed, heals and lifesteal of enemy heroes around Ancient Apparition.
  • Eye of Skadi icon Eye of Skadi will give a very great amount of attribute points for Ancient Apparition, allowing him to withstand more damage and use his abilities more often. And will also allow Ancient Apparition's attacks from Chilling Touch icon Chilling Touch to reduce attack speed, movement speed, heals, lifesteal and spell lifesteal of enemy heroes, allowing him to keep enemies in range for his abilities.
  • Octarine Core icon Octarine Core is good on most spell-casters and Ancient Apparition is no exception. But it's extremely expensive and should never be considered as the first major item on Ancient Apparition.
  • Refresher Orb icon Refresher Orb will allow Ancient Apparition to theoretically prevent any kind of healing for 20 seconds with a double Ice Blast, an ultimate late game item.

Dota Plus Progress[]

Main Article: Hero Challenges

Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.

Relics Voice Lines
Relic Rare icon
Cold Feet icon Cold Feet Freezes
Relic Rare icon
Ice Vortex icon Ice Vortex Magic Damage
Relic Rare icon
Ice Blast icon Ice Blast Kills
Relic Rare icon
Ice Blast icon Ice Blast Damage
Relic intelligence icon
Slows Leading To Kills
Relic intelligence icon
Eul's Scepter of Divinity icon Cyclone Leading to Kills
Relic intelligence icon
Long Range Kills
Relic intelligence icon
Stuns Leading To Kills
Relic intelligence icon
Triple Kills
Relic intelligence icon
Dominating Kill Streaks
Relic intelligence icon
Enemy Observer and Sentry Wards icon Ward Kills
Relic intelligence icon
Observer and Sentry Wards icon Wards Placed
Relic intelligence icon
Kill Assists
Relic intelligence icon
Kills
Plus Hero Badge 1
Bronze
Plus Hero Badge 2
Silver
Plus Hero Badge 3
Gold
Plus Hero Badge 4
Platinum
Plus Hero Badge 5
Master
Plus Hero Badge 6
Grandmaster
  • ▶️ No shard feelings. Hm hm hm hm hm hm hm.

Equipment[]

Trivia[]

  • Kaldr's lore suggests that he is the embodiment of the Heat Death, a theoretical fate of the universe. According to this theory, the universe will achieve thermodynamic equilibrium and will no longer transfer energy. This would result in a universal temperature growing colder and a cessation of processes that require energy consumption, such as life.
  • "Kaldr" is old norse and translates to "cold" in English.
  • In DotA, Ancient Apparition is one of several heroes with custom models. It utilizes a custom model called "IcyGhost", created in 2006 by the pseudonymous content creator PrMosquito, from the Hive Workshop community. The Dota 2 counterpart is modeled after the original design.

Gallery[]

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