Alpha Wolf | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Neutral Creep | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Alpha Wolf is a neutral creep found in:
Abilities[]
Ability
Passive
Passive
Affects
Enemies
Enemies
The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage.
Proc Chance: 20%
Critical Damage: 200%/225%/250%/300%
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
- Increases attack damage by an average of 20%/25%/30%/40%.
- A critical strike proc is determined during the unit's attack point.
- The proc chances of multiple critical strike sources stack.
- If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
- Critical Strike uses pseudo-random distribution.
- Critical Strike has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Ability
Aura
Aura
Affects
Allies
Allies
The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well.
Neutral Radius: 800
Player-Controlled Radius: 1200
Attack Damage Bonus: 30%
Aura Linger Duration: 0.5
Illusion Notes:
Bestows and benefits from the aura.
Does not benefit from the flat attack damage bonus.
- Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- Fully stacks with other attack damage increasing auras.
- Multiple instances of the aura do not stack.
- When player-controlled, all neutral creep auras have a 1200 radius.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Innate[]
Neutral Upgrade
Ability
Passive
Passive
Affects
Neutral Units
Neutral Units
Neutral creeps now increase their stats as time passes by.
Max Stack: 30
Upgrade Interval: 450
Health Bonus per Interval: 30
Armor Bonus per Interval: 0.5
Base Attack Damage Bonus per Interval: 3
Attack Speed Bonus per Interval: 5
Gold Bounty Increase per Interval: 1
Experience Bounty Increase per Interval: 5
- Each upgrade interval is at 7.5 mins after the game horn.
- Instantly updates all existing neutral creeps upon each upgrade interval.
- Grants the following total permanent bonuses at max stacks during the 225th minute (3:45:00 game-time):
- 900 health bonus.
- 15 armor bonus.
- 90 base attack damage bonus.
- 150 attack speed bonus.
- Additional 30 and 150XP bounty.
- The total values on each upgrade cycle can be seen in each of the camps' articles.
- Additionally, certain neutral creeps' abilities instantly update their ability level every 15 mins, up to 2 times, after the game horn.
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Critical Strike Damage from 200% to 200/225/250/300%.[?]
- Increased base attack time from 1.35 to 2.
- Increased attack speed from 100 to 150.
- Increased turn rate from 0.5 to 0.9.
- Reduced gold bounty from 30‒36 to 34‒36.
- Increased experience bounty from 66XP to 60XP.
- CHANGEDattack class from Basic to Default. [?]
- CHANGEDdefense class from Basic to Default. [?]
- Packleader's Aura is now a 800 radius aura when unit is not player-controlled. [?]
- Increased unit level from 4 to 5.
</div> </div>