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Alchemist icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
25 + 2.9
22 + 1.5
25 + 1.8
Level 0 1 15 25 30
Health 200 700 1500 2320 2660
+0.25 +2.75 +6.81 +10.91 +12.56
Mana 75 375 675 1035 1167
+0 +1.25 +2.51 +4.01 +4.56
Armor -1 2.67 6.17 10.67 12.25
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 27‒33 52‒58 92‒98 133‒139 150‒156
Attack Rate 0.59/s 0.72/s 0.84/s 1/s 1.06/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35+0.65
Projectile Speed Instant
Movement Speed ▶️ 305
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Default
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.
Chemical Rage
Berserk Potion
Earns extra gold from unit kills and bounty runes.
Having broken out of prison with his ogre accomplice, Razzil Darkbrew embarks on the search for new materials to use in his transmutations. Learned in alchemy, he created fields of corrosive, toxic Sludge Acids to accelerate his Greevil's Greed — extracting extra gold from creeps and Bounty Rune minimap icon.png Bounty Runes. With enough resources, it is rumored that Razzil has the secret formula to Synthesize a buff into the body that equals the legendary scepter. The Alchemist brews, atop the shoulders of his companion, an increasingly Unstable Concoction that is ideally thrown before it explodes. In a pinch, Razzil slips his partner with an Unknown Potion, inducing a Chemical Rage in the ogre's body. Symptoms include unnatural speeds, rapid health regeneration, and a pleasant purple hue.
Acid Spray
Unstable Concoction
Greevil's Greed
Berserk Potion
Berserk Potion
Chemical Rage
Chemical Rage
Aghanim's Scepter Synth
Roles: Carry Carry Support Support Durable Durable Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: ★☆☆


Alchemist minimap icon.pngRazzil Darkbrew, the Alchemist
▶️ "Failure is just another kind of success. The wrong kind."
The sacred science of Chymistry was a Darkbrew family tradition, but no Darkbrew had ever shown the kind of creativity, ambition, and recklessness of young Razzil. However, when adulthood came calling he pushed aside the family trade to try his hand at manufacturing gold through Alchemy.

In an act of audacity befitting his reputation, Razzil announced he would transmute an entire mountain into gold. Following two decades of research and spending and preparation, he failed spectacularly, quickly finding himself imprisoned for the widespread destruction his experiment wrought. Yet Razzil was never one to take a setback lightly, and sought escape to continue his research.

When his new cellmate turned out to be a fierce ogre, he found just the opportunity he needed. After convincing the ogre not to eat him, Razzil set about carefully concocting a tincture for it to drink, made from the moulds and mosses growing in the prison stone work. In a week's time, it seemed ready. When the ogre drank the potion, it flew into an unstoppable berserker rage, destroying the cell bars and exploding through walls and guards alike.

They soon found themselves lost somewhere in the forest surrounding the city with a trail of wreckage in their wake and no signs of pursuit. In the tonic's afterglow, the ogre seemed serene, happy, and even eager. Resolving to work together, the pair set off to collect the materials needed to attempt Razzil's Alchemic transmutation once more.


Acid Spray
Acid Spray icon.png
Sprays high-pressure acid across a target area. Enemy units who step across the contaminated terrain take damage per second and have their armor reduced.
Cast Animation: 0.2+0.7
Cast Range: 900
Radius: 475/525/575/625
Damage per Second: 20/25/30/35
Armor Reduction: 4/5/6/7
Aura Linger Duration: 0.5
Duration: 16
Cooldown: 22
Mana: 130/140/150/160
Modifiers [?]
Using traditional Alchemy from the Darkbrew family, Razzil concocts an acid that dissolves even the toughest metals.


  • The armor reduction is provided by an aura. Its debuff lingers for 0.5 seconds. The damage is independent from the aura.
  • Deals damage in 1-second intervals, starting immediately upon cast, resulting in up to 17 instances.
  • When leveling up the ability while a cast is already active, the armor reduction value on already affected units does not update to the new value.
    • However, if an enemy receives the debuff after leveling it up, that enemy receives the new armor reduction value.
    • The damage value does not update and is always based on the level the ability was cast on.
  • The damage of multiple instances of Acid Spray fully stacks. However, the armor reduction does not.

Unstable Concoction
Unstable Concoction icon.png
No Target
Alchemist brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage in an area around the explosion. The longer the concoction brews, the more damage it deals and the longer the stun. Alchemist is faster while charging the concoction. After 5 seconds, the brew reaches its maximum damage and stun time. However, after 5.5 seconds, the concoction will explode on Alchemist himself if not thrown.
Cast Animation: 0+0
Concoction Radius: 250 (Talent 375)
Max Brew Time: 5
Max Throw Time: 5.5
Move Speed Bonus: 5%/10%/15%/20%
Min Damage: 0
Max Damage: 150/220/290/360 (Talent 550/620/690/760)
Min Stun Duration: 0.25
Max Stun Duration: 1.75/2.5/3.25/4
Cooldown: 13
Mana: 100
Does not pierce spell immunity.
Does not affect self when blowing up while spell immune.
Area effect is still applied.
Partially blocked by Linken's Sphere.
Blocked by enemies.
Not blocked when blowing up on self.
Modifiers [?]
A silver lining to the failure of turning a mountain into gold, this volatile solution has destructive potential.


  • Interrupts Alchemist's channeling abilities upon cast.
  • A timer above Alchemist's head shows how much time is left before the concoction blows up. This timer is visible to everyone.
  • While brewing the concoction, Alchemist has increased movement speed, and he can move around and act freely.
    • The brewing animation and particles are visible to everyone. The Unstable Concoction buff is hidden.
  • The sound can be heard by enemies only when the ability was cast within their vision range.
  • The damage starts at 0 and increases by 3/4.4/5.8/7.2 (Talent 11/12.4/13.8/15.2) for each 0.1 seconds brewed, reaching the full damage in 5 seconds.
    • The maximum damage increasing Talent talent immediately upgrades Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.
  • The stun duration starts at 0.25 seconds and increases by 0.03/0.045/0.06/0.075 for each 0.1 seconds brewed, reaching 1.75/2.5/3.25/4 in 5 seconds.
  • The concoction first applies the damage, then the debuff.
  • Unstable Concoction always affects a 250 (Talent 375) radius around where it explodes, including when it explodes on Alchemist.
    • When Alchemist dies while brewing, it instantly blows up, hitting heroes and units around Alchemist based on how long it was brewed.
    • The self-inflicted damage is lethal, it can be used to deny oneself.
  • The radius increasing Talent talent immediately updates all of Alchemist's currently brewing concoction and all of his currently flying concoction projectiles.

Unstable Concoction Throw
Unstable Concoction Throw icon.png
Throw it before it blows up!
Cast Animation: 0.2+0.5
Cast Range: 775
Cooldown: 0
Mana: 0
Does not pierce spell immunity.
Cannot target spell immune units.
Affects other units within radius when the projectile connects with a spell immune unit.
Blocked by Linken's Sphere.
Blocked upon impact by all units within the radius.
Modifiers [?]
Sub-ability of Unstable Concoction.


  • The targeting reticule must be centered over an enemy unit.
  • The concoction travels at a speed of 900.
  • Once thrown, Unstable Concoction stops brewing.
    • Can only be cast on at heroes and illusions.
    • Cannot be cast on, but can stun and damage non-hero units within the radius.
    • When connecting with an invulnerable or hidden target, it still applies its area effect, hitting nearby units.

Greevil's Greed
Cannot be used by illusions. Disabled by Break. EG
Greevil's Greed icon.png
Alchemist synthesizes additional gold from his enemies and bounty runes. With each kill, Alchemist earns base bonus gold and extra bonus gold. If Alchemist kills another unit which yields gold within the next 36 seconds, an additional instance of Extra Bonus Gold is added to the total. Additionally, causes bounty runes to yield more gold.
Base Gold Bonus: 3
Extra Gold Bonus per Stack: 3
Gold Bonus Cap: 15/18/21/24
Stack Duration: 36
Bounty Rune Multiplier: 1.5/2/2.5/3
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Synth is bound to Greevil's Greed.
While it is not a mountain, Razzil has mastered the conversion of smaller compounds to line his pockets.


  • Alchemist himself has to last hit to gain a stack, making last hits with other owned units does not add to his current stack.
  • All stacks work fully independently from each other. They last 36 seconds each and do not refresh each other.
    • The status buff icon shows how much extra gold Alchemist gains on his next last hit.
    • A second bounty number appears over Alchemist, showing the amount of extra gold earned. This number is only visible to Alchemist.
  • The minimum amount of last hits needed to reach the gold bonus cap is 4/5/6/7 (within the 36-second stack duration).
  • Gold earned through Greevil's Greed is unreliable.
  • The Bounty Rune minimap icon.png Bounty Rune multiplier only affects the amount of gold Alchemist gains (regardless of whether he collects the rune himself). Allies still gain the default value.

Berserk Potion
Berserk Potion icon.png
Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen.
Cast Animation: 0.2+0.63
Cast Range: 800
Move Speed Bonus: 30
Attack Speed Bonus: 50
Health Regen Bonus: 40
Buff Duration: 10
Cooldown: 35
Mana: 125
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Chemical Rage to be unlocked.


  • Applies a basic dispel on the target ally upon cast.
  • The projectile travels at a speed of 900.
  • Can regenerate up to 400 health over its full duration.

Chemical Rage
Chemical Rage icon.png
No Target
Alchemist causes his Ogre to enter a chemically induced rage, reducing base attack cooldown and increasing movement speed and health regeneration.
Cast Animation: 0+0
Transformation Time: 0.35
Base Attack Time: 1.2/1.1/1
Health Regen Bonus: 50/75/100 (Talent 100/125/150)
Move Speed Bonus: 40/50/60 (Talent 90/100/110)
Rage Duration: 25
Cooldown: 55
Mana: 50/75/100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. When you have a Scepter of your own, you will gain bonus damage and spell amplification for each gifted Scepter.
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Grants the Berserk Potion ability.
Can be used by illusions.
Illusion Notes:
Illusions created while the ability is active copy the modifier with matching duration.
Modifiers [?]
The brew Razzil gave to the Ogre during their prison bust has become a useful potion in the midst of combat.


  • Can regenerate up to 1250/1875/2500 (Talent 2500/3125/3750) health over its full duration.
  • Chemical Rage is fully canceled on death.
  • Recasting Chemical Rage before the previous cast finishes refreshes the duration and updates all values to the current level.

Aghanim's Scepter Synth
Aghanim's Scepter Synth icon.png
Alchemist melts down Aghanim's Scepter to grant an allied hero all Aghanim's Scepter upgrades. When you have a Scepter of your own, you will gain bonus damage and spell amplification for each gifted Scepter.
Cast Range: 600
With Aghanim's Scepter Attack Damage Bonus per Infused Scepter: 20
With Aghanim's Scepter Spell Damage Amplification Bonus per Infused Scepter: 5%
Cannot be used by illusions.
Illusion Notes:
Illusions do not copy the synth buff.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
This ability is bound to Greevil's Greed, instead of being innate to Alchemist.


  • This is an innate ability.
  • Aghanim's Scepter icon.png Aghanim's Scepter has an active ability for Alchemist, allowing him to cast it on allied heroes (excluding hero clones and illusions).
    • Once cast, the Scepter is consumed and the targeted ally passively receives all of Aghanim's Scepter icon.png Aghanim's Scepter's effects.
    • ↓↓ Double-tapping Aghanim's Scepter in the inventory automatically targets self.
    • This includes all Aghanim's Scepter upgrades, as well as the item's attributes, 10 Strength attribute symbol.png strength, 10 Agility attribute symbol.png agility, 10 Intelligence attribute symbol.png intelligence, 175 health, and 175 mana.
    • The net worth of the item transfers from Alchemist to the target hero. Self-casting does not change the net worth.
    • Doing so does not change Alchemist's or the target's GPM.
    • A hero can only be targeted once by Aghanim's Scepter Synth.
  • If the targeted ally already bought Aghanim's Scepter and has it in their inventory or backpack, it gets refunded, removing it and granting them 4200 Gold.
    • If the targeted ally already has Aghanim's Blessing icon.png Aghanim's Blessing or Aghanim's Blessing - Roshan icon.png Aghanim's Blessing - Roshan consumed, it gets refunded as well, granting them 5800 Gold.
    • It does not matter how the target acquired Aghanim's Blessing, the gold is always refunded to the player targeted by Alchemist.
  • Alchemist has to infuse himself with an Aghanim's Scepter for the bonuses to take into effect.


Hero Talents
+50 Chemical Rage Regeneration25+50 Chemical Rage Movement Speed
+400 Unstable Concoction Damage20+25% Cleave
+20 Damage15+350 Health
+125 Unstable Concoction Radius10+15 Attack Speed
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
  • The health talent increases maximum health capacity, and keeps the current health percentage.

Recent Changes[]

Main Article: Alchemist/Changelogs
  • Increased Strength attribute symbol.png strength gain from 2.7 to 2.9.
  • Increased base attack damage from 24-33 to 27-33.
  • Reduced Chemical Rage mana cost from 50/100/150 to 50/75/100.

Recommended Items[]

Starting items:

  • Tango icon.png Tango regenerates health so Alchemist can survive the lane.
  • Healing Salve icon.png Healing Salve restores health also.
  • Iron Branch icon.png Iron Branch is cheap and gives small attribute bonuses.
  • Enchanted Mango icon.png Enchanted Mango gives health regeneration, and burst mana to use Acid Spray.

Early game:

Mid game:

  • Power Treads icon.png Power Treads increase attack speed and strength to help Alchemist obtain last hits. The bonus intelligence helps him use more Acid Spray in the early to mid game.
  • Armlet of Mordiggian (Inactive) icon.png Armlet of Mordiggian works well with Chemical Rage's health regeneration, countering the item's health draining effect.
  • Blink Dagger icon.png Blink Dagger improves mobility so Alchemist can get in range and use Unstable Concoction on the enemies.

Late game:

  • Boots of Travel 1 icon.png Boots of Travel allows Alchemist to split push lanes, and be present at while farming free lanes. Also, the movement speed boost greatly mitigates his weakness in mobility.
  • Black King Bar icon.png Black King Bar protects Alchemist from most disables so he can continue to deal damage.
  • Assault Cuirass icon.png Assault Cuirass lowers enemies' armor, which stacks with the armor reduction from Acid Spray. It also provides a useful aura to buff armor and attack speed the rest of your team.

Situational items:

  • Radiance (Active) icon.png Radiance is a good pickup since Alchemist can get it quickly with Greevil's Greed, when the burn damage hurts the most. It deals heavy damage to the enemy team, as Alchemist can stay alive for prolonged periods with Chemical Rage.
  • Manta Style icon.png Manta Style is excellent for sieging buildings, and also provides Alchemist with a much needed disjoint mechanism.
  • Mjollnir icon.png Mjollnir increases Alchemist's attack speed greatly, and also gives a useful Static Charge to protect Alchemist or his teammates. Its lightning attack will also trigger often under Chemical Rage.
  • Battle Fury icon.png Battle Fury allows Alchemist to farm much quicker.
  • Blade Mail icon.png Blade Mail forces enemies to think twice about fighting back against Alchemist.
  • Abyssal Blade icon.png Abyssal Blade goes well with Alchemist's high attack speed, and helps greatly in securing an enemy. It also gives bonus attack damage and greater survivability providing bonus HP and blocking damage from incoming attacks.
  • Heaven's Halberd icon.png Heaven's Halberd gives some strength, evasion, status resistance, and also gives the ability to disarm a threatening enemy.
  • Heart of Tarrasque icon.png Heart of Tarrasque gives Alchemist a massive amount of health. Combined with the health regeneration from Chemical Rage, Alchemist is extremely hard to take down.
  • Moon Shard icon.png Moon Shard grants increased attack speed to Alchemist without using any inventory slots. He can also use Moon Shard on an ally to give them the bonus attack speed instead.
  • Aghanim's Scepter icon.png Aghanim's Scepter allows Alchemist to give the item to an ally, granting them appropriate upgrades.






  • At one point during beta, Alchemist's bio consisted entirely of the following sentence: "Alchemist is named Al and is a chemist."
  • Alchemist's third ability name remained unchanged from its DotA counterpart until after the Diretide event, when it was changed from "Goblin's Greed" into "Greevil's Greed."
  • The Ogre's portion of the Caustic Steel cosmetic set may be a reference to Master Blaster from Mad Max: Beyond The Thunderdome, while the Alchemist's armor and hair are most likely a reference to Edward Elric, one of the two main protagonists of Fullmetal Alchemist.
  • Acid Spray's ▶️ sound effect has the same reprocessed sound of ▶️ Oil Platform building from game Warcraft 2: Tides of Darkness, created by Blizzard.
  • One of Alchemist's last hit lines ▶️ "Only ninety-eight percent pure?" is a direct reference to AMC's TV series Breaking Bad.[1]
  • Another of his last hit lines ▶️ "Greed is good." is a reference to Gordon Gekko's speech in the 1987 film, Wall Street.[2] as well as the actual cheat code from Warcraft III which gives the player gold on single player campaign.
  • Alchemist's line for picking up a Haste Rune minimap icon.png Haste Rune ▶️ "Run, buddy, run!" may be a reference to Forrest Gump, since sometime in the movie there is a line "Run, Forrest, Run!"[3]
  • Alchemist's leveling line ▶️ " Better living through alchemy!" is a reference to the phrase "Better Living Through Chemistry", a popular variant of a DuPont advertising slogan which later became a common phrase.