Information[]
- All heroes have an ability that can be upgraded with Aghanim's Shard, or gain a new ability upon purchasing Aghanim's Shard.
List[]
Upgraded Abilities[]
Upgraded abilities
- Increase Curse of Avernus base slow.
- Causes Mist Coil to deal Abaddon's attack damage on impact.
- Grants the Berserk Potion ability.
- Freezes enemies hit with the current level of Cold Feet for 60% of the duration.
- Grants the Counterspell Ally ability.
- Magnetic Field pushes enemies out of the area when cast and slows them while they are in it. Also provides allies inside with magic resistance.
- Counter Helix now applies a stacking debuff to enemies hit by it that causes them to deal less total attack damage to Axe. Counter Helix no longer has a cooldown.
- Reduces cooldown by 3. Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 30%.
- Flaming Lasso no longer disarms you.
- Every other attack applies a stack of Sticky Napalm.
- Reduces Hawk cooldown by 10s and summons an additional Hawk.
- Bloodrage attacks now deal 30 of the target's max health as pure damage and heals Bloodseeker for that amount. Only works for Bloodseeker.
- Grants the Friendly Shadow ability.
- Grants the Primal Split Cancel ability.
- Grants the Hairball ability.
- Increases stack limit by 2.
- Increases duration. While Hunger is active, the bonus damage is increased by 4% per second.
- Causes Double Edge to slow enemy heroes and increase Centaur's strength per hero hit for a short time. Duration refreshes per stack, up to a max of 5 stacks.
- Increases the cast range of Chaos Bolt, and causes it to create a Phantasm illusion to attack the target.
- Allows Holy Persuasion to target Ancient Creeps. Can control up to Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). Ancient Creeps based on Hand of God's level. Additionally levels up some abilities of creeps by 1 level.
- Grants the Burning Barrage ability.
- Grants the Jetpack ability.
- Grants the Crystal Clone ability.
- Surged units leave behind a 150 radius trail that lasts 7s, slows enemies around it by -50% and deals 35 damage every 0.5s. Can be put on Alt-Cast to disable the trail.
- Cursed Crown creates 4 brambles in a 175 radius around the target after the counter ends. Triggers even upon dispel. Reduces stun delay by Expression error: Missing operand for -. second.
- Dawnbreaker gains magic immunity and free movement during Starbreaker. Dawnbreaker is slowed by 25% down to a minimum of 215.
- Causes Poison Touch to hex affected targets for 1.6 seconds.
- Increases Spirit Siphon charges by 1 and causes enemies to be feared for 1.0 seconds if they are siphoned for 3 seconds consecutively.
- Increases the cast range and strike count of Thunder Strike. It can now also be ground targeted, where it will lie dormant for up to 7 seconds and attach to the first enemy that comes within the radius.
- Heals Doom and his controlled units for 60% of the damage dealt.
- Grants the Fireball ability.
- Grants the Glacier ability.
- Additionally gets 1 bonus Multishot arrow per wave while on the Glacier.
- Can now grab allies.
- Reduces Fissure cooldown and allows Earthshaker to walk on it. When he casts any ability, an Aftershock is released along its path that stuns for a shortened duration.
- Lowers Cooldown. Echo Stomp may be placed on autocast to allow Elder Titan to take the place of the Astral Spirit as it completes its stomp.
- Fire Remnants deal damage per second in an area around them. If an enemy hero dies near Ember Spirit, a Fire Remnant charge will be replenished.
- Grants the Sproink ability.
- Increases Malefice stun duration by 0.3s and creates an Eidolon next to the target every instance of Malefice stun. These Eidolons will not multiply further.
- Grants the Reverse Time Walk ability.
- Causes Ink Swell to deal 30% more damage and heal the target for 30% of the damage Ink Swell deals. Upon expiration, the target will receive a strong dispel.
- Homing Missiles now constantly fires the current level of Rocket Barrage in a 700 area of effect after 1 second of being cast. This Rocket Barrage prioritizes the Homing Missile target.
- Grants the Hunter's Boomerang ability.
- Lowers Inner Fire cooldown and causes it to apply a movement speed slow and heal Huskar for a percentage of the damage dealt to enemies.
- Increases damage for each point of mana drained by E.M.P. and pulls enemy units into the E.M.P.'s center at 175 units per second.
- Io - OverchargeGrants Overcharge Slow Resistance.
- Io gains Spell Lifesteal and can now share Spell Lifesteal with its tethered target.
- Grants the Liquid Frost ability.
- Increases movement speed during Blade Fury, and attacks random nearby enemy units with reduced damage.
- Grants the Recall ability.
- Grants the Tidal Wave ability.
- Gives 250 bonus radius when cast during Duel
- Grants the Ice Spire ability.
- Grants the Open Wounds ability.
- Lina's spells deal 20 more damage for each Fiery Soul Charge.
- Causes Mana Drain to affect up to 2 additional enemies and gets +200 additional break distance. Lion becomes Debuff Immune with 60% magic resistance while channeling.
- Applies a basic dispel and grants allies in an area around the caster bonus movement and attack speed. Replicates between Lone Druid and Spirit Bear regardless of castability on the other.
- Moon Glaives can be activated to create 4 glaives that rotate in a 175 radius around Luna for 7 seconds, reducing damage she takes by 25%. Any unit that collides with a glaive will take 75% of Luna's Attack Damage.
- Causes one of your creep waves to include one uncontrollable wolf that moves with the wave. Additionally, wolves spawned this way may Cripple towers.
- Increases range, and causes Shockwave to return towards the caster's original cast location after reaching max length, hitting enemies a second time for 75% of the damage.
- Decreases the cooldown of Rebound, it can be cast on enemies, and causes Marci to also get the speed boost when she casts it.
- Spear of Mars impales up to two units and leaves a fire trail behind that deals damage over time and slows movement speed.
- Grants the Cold Blooded ability.
- Grants the Dig ability.
- Upon landing, launches a projectile along Sagan's leap path, dealing damage and slowing units affected and guarantees them to be hit with a secondary Starstorm if that spell is cast. Leap does not break Moonlight Shadow invisibility.
Can be put on alt-cast to choose the distance and facing direction of the jump.
Grants 1 bonus charge(s).
- When Boundless Strike is set to Alt-Cast, Monkey King leaps to the end of his staff as soon as Boundless Strike hits the ground, applying Primal Spring with 60% of the max channeling duration power where he lands.
- Increases bonus Agility.
- Increases bonus Strength.
- Morphling can shift attributes while stunned.
- Morphling can shift attributes while stunned.
- Upgrades abilities acquired via Morph to their Shard level.
- Muerta gains 30% Spell Lifesteal during Pierce the Veil. While Pierce the Veil is active Muerta permanently gains 2% spell amplification each time she kills an enemy Hero or they die in her vicinity.
- Song of the Siren heals allies by 5% of their Max HP per second for its duration.
- Grants the Curse of the Oldgrowth ability.
- Grants the Death Seeker ability.
- Hunter in the Night may be cast on a creep, instantly killing it and restoring some of Night Stalker's maximum health and mana. Cannot target ancients during the daytime.
- Vendetta now moves faster, and a successful Vendetta attack now increases the target's spell damage taken.
- Grants the Fire Shield ability.
- Omniknight is healed for 30% of the damage dealt by Hammer of Purity. Every 6 seconds, his next attack will fire a Hammer of Purity at the target.
- Grants the Rain of Destiny ability.
- Grants an additional +5% Mana Capacity steal to Astral Imprisonment. Also allows allies to move at 70% movement speed during Astral Imprisonment (they are visible, but untargettable and can't perform any other actions).
- Grants the Roll Up ability.
- Grants the Fan of Knives ability.
- Adds an active ability to Juxtapose. Renders Phantom Lancer invisible for up to 8 seconds while generating a duplicate image to confuse enemies. His movement speed is increased by 15% during this invisibility.
- Allows Sun Ray to be cast during Supernova, and slows affected enemies by 10%.
- Grants the Rock Throw ability.
- Puck's attacks deal bonus magic damage. Puck attacks all enemies within its attack range (550) every time it phase shifts.
- Grants the Eject ability.
- Life Drain can target your Nether Ward, causing life drain to refract to all enemy heroes within 700 units of the ward for of its damage. The effect is interrupted if the ward is destroyed.
- Increases cast range by 350.
- Releases a sonic boom when Queen of Pain blinks, at both her starting and ending locations. Deals 125 damage in a 300 AoE and silences the target for 1.75 seconds.
- Increases Cast Range. Allows Static Link to be put on Alt-Cast to pull Razor and his Target towards at each other at a speed of 100.
- Enemies caught in the smoke screen have their armor reduced by 5 and cannot be targeted by their allies.
- Upgrades the stolen spells to the Shard version.
- Upgrades the stolen spells to the Shard version.
- Allows you to target yourself or allies with Telekinesis. Throw range is Expression error: Unexpected < operator.% longer when targeting allies. Throw delay reduced to Lua error in Module:Show at line 70: attempt to index field '?' (a nil value). seconds.
- Increases Epicenter Pulse damage, and every 3.5s causes a small single Epicenter Pulse around Sand King.
- Grants the Demonic Cleanse ability.
- Shadow Fiend gains an extra soul per kill. Shadow Fiend can consume a soul per attack to deal critical damage and fear the target.
- Shadow Fiend can consume a Necromastery soul per attack to deal critical damage and fear the target.
- Shackles creates 4 Serpent Wards attacking the target. Increases Shackles cast range by 75. Serpent wards lasts 6 seconds.
- Every 4 attacks, Glaives silence the enemy hit for 1.75 seconds. Additionally, it increases the Intelligence stolen per attack by 2 and per kill by 2.
- Grants the Shield of the Scion ability.
- Increases Slithereen Crush radius, and causes it to apply Corrosive Haze for a short time to units affected.
- Grants the Depth Shroud ability.
- Firesnap cookies become even more potent, getting increased jump range and launching a Mortimer Kiss to the landing destination.
- Grants the Concussive Grenade ability.
- Dispersion can be activated to increase the amount absorbed and reflected by Dispersion by 50% of its base values for 5s.
- Grants the Planar Pocket ability.
- Warcry is now undispellable and passively grants armor and movement speed to all allies near Sven.
- Reactive Tazer can be cast on allies and deals damage on detonation. Also deals damage to any enemy that attacks the affected ally.
- Magnetic Field slows pushes enemies out of the area when cast and slows them while they are in it, and provides allies in it with magic resistance.
- When activated, traps now silence affected enemies.
- Increases max trap count and trap vision range. When activated, traps now silence affected enemies.
- When activated, traps now silence affected enemies.
- Grants the Demon Zeal ability.
- Grants the Dead in the Water ability.
- Grants the Flamethrower ability.
- Grants the Warp Flare ability.
- Causes Tree Grab to have no charge limit.
- Increases damage dealt by thrown trees by 100.
- Causes Treant to move faster and become invisible with Nature's Guise and root enemies upon attacking. Deals damage over time and roots for longer if the attack was near a tree.
- Increases max Fervor stacks by 4 and grants Troll 20% + 4% chance per Fervor stack to fire an additional ranged attack to any unit within the ranged attack range plus 175.
- Increases depth of Ice Shards, and enemies trapped within an ice shard are slowed and take damage per second.
- Firestorm can be allied targeted. When used that way, the Firestorm follows the targeted ally around. The wave count is increased, and tick rate / duration time occur more quickly.
- Tombstone can be cast on an allied hero to bunker inside of the tombstone. Heroes that enter the Tombstone cannot leave for 3 seconds nor can they re-enter after leaving. If the tombstone is destroyed with a hero inside, that hero gets stunned for 3 seconds.
- Earthshock applies a 1.5 second Enrage on Ursa when cast.
- Bounces once on an enemy, prioritizing heroes, within 75% of Magic Missile's current cast range from the first target.
- Grants the Latent Toxicity ability.
- Increases max stacks, and causes Poison Attack to lower armor per stack and to affect buildings for reduced damage.
- Grants Visage the ability to cast Stone Form. Restores up to 25% of your health.
- Increases Aether Remnant watch range and only pulls enemy hero units. Other units take 30% damage every 1s that they are in the remnant's path, but the remnant is not destroyed. Decreases cooldown by 2.
- Increases the power of all imps summoned by Warlock.
- While channeling, Warlock spawns an imp every 2 seconds that lasts for seconds and explode dealing damage to all enemies around them upon death.
- 0.2s after Weaver exits Shukuchi, enemies with a mark within 1200 range will also be attacked with a secondary Geminate attack.
- Shukuchi puts a mark on enemies it damages that last 4.6 seconds.
- Grants the Gale Force ability.
- When Cold Embrace ends, a Splinter Blast goes off that location, hitting enemies within 1200 range. Reduces cooldown by 4 seconds.
- Grants the Voodoo Switcheroo ability.
- Causes Reincarnation to have no mana cost and increases Skeleton Spawn count.
- Alchemist throws a potion at an ally, applying a basic dispel and giving them attack speed, movement speed and HP regen.
- Counterspell Ally may be activated to create an anti-magic shell around an allied hero that blocks and sends any targeted spells back towards enemies instead. Any time a spell is reflected by Counterspell or Counterspell Ally, an illusion of Anti-Mage will be created next to the enemy.
- Applies Shadow Walk and all of its bonuses to the target ally. Allied fade time is 1. Casting this ability does not break Bounty Hunter's invisibility when cast.
- Cancel the Primal Split
- Coughs a quill-packed hairball towards the target location. Erupts at the location, hitting enemies in with Viscous Nasal Goo and stacks of Quill Spray.
- Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers, and dousing enemies with Tar Bomb slow.
- Clockwerk activates a jetpack, gaining flying movement, flying vision, and bonus movement speed. Clockwerk has a severely-limited turn rate during this time and cannot attack. Jetpack is cancelled upon casting Hookshot.
- Slides backward, creating a crystal clone of herself in her place. If the clone takes enough damage or times out, it shatters, Frostbiting enemies in a 450 AoE around its place.
- Ignites an area, dealing damage over time that lingers on enemies in it. Has reduced cast range when melee.
- Drow Ranger creates a hill of ice beneath her. While standing on the hill, attackers gain bonus attack range and high ground advantage - they cannot miss and gain flying vision. Drow Ranger additionally gets bonus Multishot arrows per wave while on the hill. The front of the hill obscures vision and cannot be moved through except by Drow Ranger.
- Cancel the Primal Split
- Leaps backward, and dodges incoming projectiles, and launches an Impetus attack on the 2 furthest enemy units within Enchantress' attack range + 675.
- Available for seconds after landing Time Walk. If used in this period, you will reverse your time walk back to your previous cast location. Does not affect health or proc scepter hits.
- Cancel the Primal Split
- Tosses a boomerang in an arc. Upon contact, it returns to Hoodwink. The boomerang will deal damage as it passes through or hits enemies, and apply a Hunter's Mark that causes affected enemies to be slowed and be more vulnerable to spell damage.
- Jakiro adds a frost effect to his attack. Enemies hit are slowed and receive a percent their max health per second plus a base amount as damage every 1 second for 4 seconds.
- After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.
- Releases a Tidal Wave that spawns behind Kunkka. Deals damage and drags enemies along it for the duration. Enemies cannot attack while being dragged.
- Creates an Ice Spire at the target spot, slowing enemies around it. Can take 5 hero hits or 10 creep hits and when destroyed it will create a Frost Blast around it.
Chain Frost can bounce to the Spire if there are no other enemies in range.
Lich can cast Frost Shield on the Spire. Each Frost Shield tick will heal the spire by 1 hero attack. - Lifestealer rends an enemy unit, slowing the victim's movement speed and allowing all allies to regain health for a percentage of the damage they deal to that unit. All damage dealt will steal life, including damage from spells. The victim recovers movement speed over the duration. Deals 2% of the target's max health per attack on the target from real heroes. After receiving 500 damage, the Open Wounds fester and spread to a non-infected random enemy within 700 radius.
- When Medusa is targeted with a spell, a single-target Mystic Snake is sent back towards the enemy.
- Digs into the ground, dispelling Meepo and causing him to become invulnerable and untargetable for 3 seconds. Restores 25% of his max health over that duration. Can't be cast while rooted.
- Applies a curse on all enemy heroes within 1200 range, displaying them in fog, slowing them, and causing damage over time based on the number of trees within 250 radius. Treants count as trees for this purpose.
- Necrophos turns into a large Death Pulse towards the target unit's position. Once it arrives to the location, the Death Pulse spreads towards nearby enemies and allies.
- Creates a shield around the target ally, absorbing a percentage of the damage of next 3 attacks from enemy heroes. When damage is absorbed, a fireball is launched at the attacker.
- Ends Pangolier's Roll Up early.
- Pangolier curls into an immobile protective ball, gaining magic immunity and allowing him to turn. Can be cast during Rolling Thunder to temporarily hit the brakes. Can cast Rolling Thunder and Shield Crash during Roll Up. If enemies attack Pangolier during this, he will roll away from the attacker, applying Rolling Thunder damage/stun if there are enemies in the way. Cooldown: 40
- Phantom Assassin releases sharp blades around her, dealing a percentage of each victim's max health on impact and applying Break.
- Primal Beast throws a rock at the target location that stuns and damages enemies. The rock cannot be thrown within a minimum range of Primal Beast. After landing, the throck splits into 3 additional fragments that land behind the initial target location.
- Ejects the swallowed allied hero inside of you.
- Chooses the location you will land when Telekinesis finishes.
- Cleanses the target allied unit, removing negative buffs for the duration. At the end of the duration, the unit is healed. Units under the effect of Disruption can still be affected by Demonic Cleanse.
- Every time Skywrath Mage deals magic damage to an enemy hero with an ability, he gains a buff that grants bonus Intelligence and Armor. Each charge stacks independently.
- Creates a cloud at the target location. All allies inside the radius are hidden and affected by Shadow Dance.
- Launches a grenade at the target area, dealing damage to enemies and knocking them and Sniper himself back. Enemies affected have their movement slowed after the knockback.
- Grabs the Target Ally, Enemy or Rune, and uncontrollably drags them to Lone Druid for the duration. Enemies receive damage every 0.5s. When dragging a unit, they are rooted and the Spirit Bear is slowed by 2.5.
- Cancel the Primal Split
- Costs part of Terrorblade's current HP to cast, providing Terrorblade and nearby illusions bonus movement and attack speed. Can't be cast while in Metamorphosis and Metamorphosis will remove Demon Zeal.
- Tidehunter attaches a heavy anchor to an enemy hero. The hero is leashed while attached to the anchor. Attempting to move more than 350 units away from the anchor forces the hero to 100 move speed, dragging the anchor behind them. The anchor can be destroyed with 4 hero attacks.
- Releases a flame in the direction Timbersaw is facing. Applies a debuff that deals damage per second and slows enemy movement speed. Affects buildings for reduced damage.
- Throws a flare towards an enemy, dealing damage, teleporting them away, rooting them and reducing their Cast and Attack Range for 2 seconds.
- The Tombstone instantly bunkers an ally hero upon cast.
- Applies a weak poison that minorly slows and deals damage to its target. If this poison is dispelled in any way, the target will receive a large amount of damage and be stunned.
- Cancel the Primal Split
- Summons a strong wind that pushes all enemies in the target area towards the target direction. Vector Targeted.
- Turns Witch Doctor into a Death Ward briefly with reduced attack speed. He is hidden during this time.
Alpha Wolf – Critical Strike
Ancient Black Dragon – Fireball
Ancient Black Drake – Magic Amplification Aura
Ancient Frostbitten Golem – Time Warp Aura
Ancient Granite Golem – Granite Aura
Ancient Ice Shaman – Icefire Bomb
Ancient Rock Golem – Weakening Aura
Ancient Rumblehide – War Drums Aura
Ancient Thunderhide – Slam
Centaur Conqueror – War Stomp
Centaur Courser – Cloak Aura
Dark Troll Summoner – Raise Dead
Fell Spirit – Vex
Ghost – Frost Attack
Giant Wolf – Intimidate
Harpy Scout – Take Off
Harpy Stormcrafter – Chain Lightning
Hellbear – Swiftness Aura
Hellbear Smasher – Thunder Clap
Hill Troll – Ensnare
Hill Troll Berserker – Break
Hill Troll Priest – Heal
Kobold – Prospecting Aura
Kobold Foreman – Speed Aura
Kobold Soldier – Steal Weapon
Mud Golem – Shard Split
Ogre Bruiser – Ogre Smash!
Ogre Frostmage – Ice Armor
Satyr Banisher – Purge
Satyr Mindstealer – Mana Burn
Satyr Tormenter – Unholy Aura
Vhoul Assassin – Envenomed Weapon
Warpine Raider – Seed Shot
Wildwing – Tornado
Wildwing Ripper – Hurricane
Granted Abilities[]
Granted Abilities
Neutral Abilities[]
Main Article: Chen
The following Persuaded Creeps' ability level is increased by 1 and unlocks the 4th ability level.
Holy Persuasion Upgradable Abilities