Aghanim's Labyrinth is a gauntlet style event game mode available during the summer of 2020. Teams of four must battle their way through a series of monster-filled rooms to reach Aghanim, the level's boss.
- 1 Gameplay
- 2 Aghanim's Trials
- 3 Achievements
- 4 Lore
- 5 Trailer
- 6 Gallery
- 7 Trivia
- 8 External links
- Teams of four enter a dungeon with several possible rooms at each depth. Kill all enemies in a room to move onto the next. Complete 19 rooms to beat the level.
- Each player has a set number of lives. Upon dying, players automatically resurrect after 10 seconds. Dead teammates cannot be revived.
- All dead players are automatically resurrected when a room is cleared.
- The game ends when all players are out of lives and dead.
- 15 heroes with modified abilities are available for this game mode.
- Scepter Shards are obtained by clearing rooms. They allows heroes to pick one of three random upgrades for their abilities.
- Normal Rooms drop Common Shards, which give minor buffs to the hero or an ability's existing stats.
- Elite Rooms and Trap Rooms drop Elite Shards, which give buffs that are twice as potent as Common Shards.
- Boss Rooms drop Legendary Shards, which give unique traits to an ability.
- This table shows all Legendary upgrades. Common upgrades are not shown. Crossed out upgrades were removed.
|Triwave||Shockwave now fires 3 shockwaves. Secondary shockwaves deal 50% less damage.|
|Shock and Awe||Enemies hit by Shockwave deal 65% less damage for 2.5 seconds.|
|Shockarang||Shockwaves launch a secondary Shockwave in the opposite direction after reaching their maximum distance.|
|Empowerment||Empower has no target requirement and is applied to all allies.|
|Vampower||Empowered attacks now have 10% lifesteal.|
|Too Many Waves||Empowered attacks now have a 20% chance to cast Magnus's Shockwave.|
|Lowers cooldown, cast point, and mana cost on Skewer.|
|Allows Magnus to push friendly heroes out of danger.|
|Bulldoze||Magnus gains 5 strength per target skewered for 20 seconds.|
|Spit Take||Magnus heals allies hit for 60% of skewer's damage. The allies are not moved.|
|Blast Off||Magnus sends out the current level of Shockwave when he arrives at his skewer destination.|
|Reverse Polarity's radius is increased to 820.|
|Reverse Reverse Polarity||Magnus reverses Reverse Polarity, gaining an additional ability that flings out enemies away from him instead of pulling them in, applying the damage and stun of Reverse Polarity.|
|Dematerialization||Allies' attacks critically strike enemies stunned by Reverse Polarity for 300% damage.|
|Extra Polarity||After casting Reverse Polarity, Magnus's movement speed is increased by 100% and his attack speed is increased by 70 for 30 seconds.|
|Shish Kebab||Spear can impale up to 7 enemies at once.|
|Boomstick||Spear explodes in a 450 radius at its destination, dealing an additional instance of its current damage.|
|Trailblazer||Spear leaves a burning trail in its wake. The trail lasts for 4 seconds and burns enemies for 15% of Spear's damage every 0.5 seconds.|
|Full Circle||God's Rebuke deals damage in a full circle around Mars.|
|Stunning Rebuke||God's Rebuke stuns enemies for 2 seconds.|
|Strong Argument||God's Rebuke grants Mars 4 strength for 10 seconds for each enemy hit.|
|A 15% chance to counter an attack with the current level of God's Rebuke when attacked from the front|
|During active Bulwark, Mars regenerates 4% of his Max Health per second.|
|Bulwark Return||During active Bulwark, Mars deals 35% of his attack damage to enemies that are attacking him.|
|Bastion||Every 1.25 seconds of Bulwark being active, Mars gets an additional charge, up to 3 total. When Bulwark is turned off, Mars releases a Spear for each charge, in a semi-circle in front of him.|
|Phalanx||When activating Bulwark, Mars summons 3 invulnerable and unmovable soldiers next to him. Soldiers have an attack range of 300, and deal 25 + 25% of Mars's Base Attack Damage with each hit. Soldiers last for the full duration of Bulwark.|
|Arena of Blood fears all enemies inside for 3 seconds|
|Remote Workplace||Arena of Blood has a global cast range, and a 25% cooldown decrease|
|Coliseum||Allies inside the Arena gain 25 bonus damage and 35 bonus attack speed|
|Anyway, Here's Spearwall||Soldiers in the Arena of Blood also attack enemies up to 200 units outside the arena.|
|Holy Place||Purification now heals all friendly units in an 250 area of effect.|
|Benevolence||Purification now has 2 charges.|
|Stalwart||Every time Omniknight takes damage, Purification Cooldown is decreased by 0.2 seconds.|
|Blessed Cure||Purification has a 50% chance to affect the target twice.|
|Heavenly Purification||Heals the target with the current level of Purification when Heavenly Grace is cast.|
|Zeal||Heavenly Grace amplifies damage dealt by the affected unit by 30%.|
|A unit affected by Heavenly Grace also applies Omniknight's current level of Degen Aura around them.|
|Heavenly Barrier||Heavenly Grace blocks 5 instances of damage on the targeted ally.|
|Judgement||Heavenly Grace knocks back enemies within 400 of the target on cast, and deals damage equal to 150% of Omniknight's base attack to the affected enemies.|
|Righteous Path||Degen Aura also affects allies, increasing their attack and movement speed for 50% of values|
|Condemnation||Degen Aura damages enemies in its area of effect for 25% of Omniknight's base attack damage every 0.75 seconds.|
|Absolution||Enemy units that die within Degen Aura's area of effect restore 4% of Omniknight's max Health and Mana.|
|Heal Life Angel||Any time a unit affected by Guardian Angel is attacked, there is a 20% chance that the unit will be healed by Omniknight's current level of Purification. 1.0s Cooldown between triggers|
|Angelic Flight||Guardian Angel gives 30% magic resistance and flight for its duration|
|Personal Savior||Omniknight gains a separate ability, allowing him to cast his current level of Guardian angel on a single target. Mana cost is reduced by 50%.|
|Double-barreled||Scatterblast has 2 charges.|
|Stopping Power||Scatterblast knocks enemies hit 250 units back.|
|Longer Barrels||Scatterblast does its point blank damage to all enemies hit, regardless of distance.|
|Sawed-Off||Along with the main blast, Snapfire fires two additional volleys of Scatterblast to her sides.|
|Baker's Dozen||Snapfire gives Firesnaps to all targets in a 300 area around her main target. Only the main target hops forward, secondary targets hop in place.|
|Raisin Firesnaps||Firesnaps now cause the current level of Mortimer's Kiss to be created at the landing destination, and can be fed to enemies, causing them to jump in place.|
|Freshly Baked||Firesnaps give allies 250 Bonus Attack Range (ranged only) and 50 Attack Damage for 6.5 seconds.|
|Explosive Shells||Lil' Shredder attacks deal damage in a 150 radius.|
|Lil Friendly Shredder||Lil' Shredder can be cast on allies.|
|Ricochet||Lil' Shredder attacks bounce to an additional 3 targets within a 500 range.|
|Fragments of Kisses||Kisses explode on impact, sending 6 fragments into an area 300 around the initial area.|
|Autocannon||When Mortimer Kisses are active, Snapfire blasts enemies within 450 range with Scatterblast every 1 second(s).|
|Safety First||When Mortimer Kisses are active, Snapfire takes 80% less damage|
|Creates twice as many ice shards and forms a complete circle around the target area|
|Icebreaker||Each shard explodes every 0.75 seconds in a 250 radius, dealing 30% of the Ice Shard initial damage for the duration of the shards.|
|Deep Freeze||The Ice Shard projectile also stuns the hit targets for 2 seconds|
|Ice Shard Extension||The Ice Shard projectile continues past the cast target, dealing damage to enemies up to 2000 units away. Ice shards will still be created in the usual place.|
|Snow Fort||All allies inside the Snowball gain an additional 4% Max Health as regen per second|
|Snowball Blast||At the end of the Snowball, all enemies within a 450 area of the end receive an additional burst of Snowball damage.|
|Global Cooling||Snowball has global cast range and ally units can be added into the snowball from anywhere. Max travel duration is not increased.|
|Cool Party||Allies hitting an enemy affected by Tag Team gain 8% lifesteal.|
|Tag, You're In||Tag Team can now be toggled on or off and has no duration, but drains 15 mana per second.|
|Everybody Tag Now||Tag Team is applied to all enemies, regardless of Tusk's position.|
|And Another Punch!||If an enemy is killed by Walrus Punch, its cooldown is refreshed.|
|Tusky-duskie||Upon landing from Walrus Punch, all enemies within 300 radius of the landing zone take 50% of the initial punch damage.|
|Walrus Wallop||Walrus Punch knocks back enemies up to 600 units. When the unit collides with another enemy, that enemy also takes a 25% weaker crit damage and receives a weaker knockback, continuing the effect on units it hits. A unit can only be hit once per use of Walrus Wallop.|
|Broken Contract||Dark Pact adds Essence Shift stacks for each target hit.|
|Smells Fishy||Dark Pact Push pushes away enemies with each pulse, stunning them for %value% seconds.|
|Brackish Bath||Dark Pact dispells all allies in its area of effect.|
|Gone Fishing||Slark also attacks all targets he jumps through, including the leashed enemy.|
|Little Skippers||Creates ?? copies of Slark that jump in different directions in a ?? degree cone, damaging and leashing enemy units.|
|Fish Food||Allies attacking a leashed unit get bonus ?? attack speed.|
|Apex Predator||When Essence Shift is activated, Slark attacks everyone in a ?? radius.|
|Lucky Catch||With each attack, Slark has a ??% chance to apply Pounce on the attacked target.|
|Sea School||When activated, increases the primary stat of all allies by the same amount Slark increases his agility.|
|Reef Rage||While in Shadow Dance, every ?? seconds, Slark emits a Dark Pact pulse.|
|Deep Six||When Shadow Dance is activated, Slark also activates his Essence Shift active, with ??x the amount of Essence Shift's max stacks.|
|Hook, Line, and Sinker||When Shadow Dance is activated, pulls all enemies in a ?? area of effect towards slark and leashes them with the current level of Pounce.|
|Explosive Shrapnel||Units that die under Shrapnel explode in a 300 unit radius, dealing 50% of the Shrapnel damage they received.|
|Ho ho, ha ha!||Sniper gains 10 temporary attack speed for each enemy that dies under Shrapnel. (lasts 15 seconds)|
|Suppressive Fire||Enemies under Shrapnel have 15% increased miss chance.|
|Bullet Dance||Sniper gains 150 movespeed while under Shrapnel.|
|Say Goodbye To Yer Head!||Headshot procs deal 135% critical hits.|
|Stoppin' Power||Headshot can stun a target every 3 seconds.|
|Purge & Sprint||Take Aim applies a weak purge to Sniper and grants 250 bonus movespeed for 2.5 seconds.|
|Take Aim becomes an area targeted ability that attacks every enemy caught in its 250 area.|
|Tactical Hop||When activating Take Aim, Sniper hops backwards 400 units and knocks back enemies in front of him.|
|Armor Piercing||Take Aim applies 6 armor reduction for 10 seconds.|
|Rapid Fire||Take Aim grants 400 bonus attack speed for 3 attacks. (lasts 6 seconds)|
|Buckshot||Assassinate hits enemies in a cone behind the main target for 60% of Assassinate's damage. (cone length: 900; cone width: 450)|
|Hipfire||Reduces Assassinate's aim duration and applies stun to the primary target.|
|Big Game Hunter||For each Captain killed with Assassinate, Sniper gains 3 permanent agility. Changes Assassinate's damage type to Pure.|
|Absorption||Every time an enemy is killed with Refraction Damage active, gain 1 stack of Refraction Damage Absorb.|
|Smoke and Mirrors||When Refraction is activated, a Psionic Trap is placed where Templar Assassin is standing.|
|Glass Shield||Refraction castable on allies. Cast range is 800.|
|Vanishing Slice||Templar Assassin attacks all enemies in a 300 area of effect when activating Meld.|
|Celestial Step||Meld becomes a ground targeted skill with a cast range of 600 Templar Assassin instantly teleports to the selected location and goes into Meld.|
|Latent Charge||Every time an enemy is killed while debuffed by Meld Strike, Templar Assassin gains a charge of Refraction Damage.|
|Psychic Burst||Psi Blades deal damage in a ?? Area of Effect around the spill target.|
|Covert Devices||Templar Assassin has a 15% chance to create a Psionic Trap under a target hit by the Psi Blades spill.|
|Sentient Blade||Templar Assassin automatically attacks any enemy within ?? units every ?? seconds.|
|Shaded Echo||Psionic Traps stay on the ground and pulse, dealing additional damage, up to 3 times.|
|Resurgence||Psionic Traps heal all Templar Assassin's allies for 50% of the damage they deal.|
|Veiled Cuts||Psionic Traps also launch a Meld attack onto each enemy when they detonate.|
|Concealed||After Earthshock lands, go into a deep invisibility state that is not broken by your spells or attacks. Lasts 2.5 seconds.|
|Cannonball||Earthshock applies 125 knockback and stuns for 1.5 seconds.|
|Earthshock applies 40% miss chance.|
|Earthshock applies Fury Swipes to all enemies hit.|
|Digging In||Earthshock applies and has its damage increased by Fury Swipes.|
|Relentless||Enemies that die under Earthshock's debuff give Ursa 2 stack(s) of Overpower.|
|Torn to Shreds||Overpower attacks do 130% critical hits.|
|Elusive||Overpower provides 30% evasion for 3.5 seconds.|
|Overpower grants Ursa 6 armor and taunts all non-Captain enemies in 350 radius for 2.5 seconds.|
|Reckless||Overpower attacks deal 35% of attack damage as physical damage in a cone up to 650 distance behind the target.|
|Lacerated Armor||Fury Swipes apply 1 armor reduction per stack.|
|Rend||Each stack of Fury Swipes grants Ursa 3% lifesteal/spell lifesteal.|
|Ursa Minor||Fury Swipes gains an active component that summons 3 invulnerable, uncontrollable Ursa Cubs. The cubs will randomly attack and apply Fury Swipes for Ursa and themselves on nearby enemies, but the cubs receive only 25% of the Fury Swipes bonus damage. Duration: 10, Cooldown: 20, Mana Cost: 50.|
|Protect the Cubs||Enrage also provides all enrage benefits to allies within 700 radius.|
|Intimidating Roar||Enrage applies fear to enemies within 500 radius for 3 seconds.|
|Enrage provides 30 armor to allies within 700 radius.|
|Ferocity||Enrage provides 80 attack speed to allies within 700 radius.|
|Rampage||An Earthshock is triggered at Ursa's position every 1 second(s) while Enrage is active.|
|Poison Snap||Whenever an enemy takes 25 damage from Poison Attack, it will be mini-stunned.|
|Venomous Discharge||Poison Attack festers and explodes when expiring, dealing damage in a 300 area of effect equal to 2x the total damage the enemy took from the current debuff.|
|Contagion||When a unit dies affected by Poison Attack, the current debuff is applied to enemies in 300 area of effect.|
|Nethertoxin Charges||Nethertoxin gains 2 charges.|
|Toxic Osmosis||Nethertoxin restores 8% of its damage dealt as health to Viper.|
|Lingering Miasma||Enemies that die from Nethertoxin extend the pool duration by 2 second(s).|
|Exudate||Viper gains 25% of the attack speed lost by targets debuffed by Corrosive Skin as bonus attack and movement speed.|
|Fly Into A Rage||Corrosive Skin can be activated to gain flying movement for 8 seconds, and automatically apply Corrosive Skin's debuff to all enemies within 450 range. The poison damage is doubled. 30 cooldown, 50 mana cost.|
|Shedding Skin||Corrosive Skin becomes an aura that affects teammates within 900 range for half the effect.|
|Antitoxin||Viper Strike can target allies, healing them for the damage amount and buffing their movement and attack for the slow amounts.|
|Snakebite||Viper Strike will bounce to 2 additional targets.|
|Viper Strike becomes a no target channeled spell with twice cooldown. Any enemy walking in 900 range during the channel will be struck by a Viper Strike every 0.5 seconds.|
|Contamination||Viper Strike becomes a no target spell. Any target walking within Viper Strike cast range for the duration of the ability will be struck by a Viper Strike every 0.4 seconds. The duration of the ability is equal to Viper Strike's overall debuff duration.|
|Bug Your Friends||Beetles attach to allies, healing them and increasing their armor for the values of the base ability.|
|Bug Bug Boom||When a Beetle is killed, it explodes in a 250 radius, dealing damage equal to the damage it already dealt to its target.|
|Hivemind||All enemies affected by the Swarm transfer 15% of damage dealt to other affected units in their vicinity|
|Many Threads||Weaver's additional attack hits an additional 4 targets in Weaver's attack range + 250.|
|Swarm the Beaches||Weaver's additional attack attaches the current level of The Swarm to the target.|
|Give Some, Take Some||Weaver's additional attack lifesteals 20% of the attack.|
|Stay Back||Weaver's additional attack knocks back the target by 30 range.|
|Reality Rips||Shukuchi leaves a trail behind Weaver that lasts 4 seconds and deals 25% of Shukuchi's damage every 0.5 seconds. Path radius is 150.|
|Beneficial Passing||Shukuchi heals all allies that Weaver Passes through for 50% of Shukuchi's damage.|
|Blacklist||Once Shukuchi is complete, Weaver fires an attack at all affected enemies.|
|Shukuchi Swarm||Units hit by Shukuchi are automatically affected by the current level of the The Swarm.|
|Shukuchi does not end on attack or cast.|
|Back to Basics||Time Lapse can target allies.|
|All's Well That Starts Well||When Time Lapse is cast, it automatically restores the target to full health and mana.|
|Explosive Reality||Time Lapsed units (meaning non-elite/bosses) create explosions at the start and end of their paths, damaging units in a 200 area for 50% of the target's missing Health.|
|Cloud Cover||Interval between strikes reduced by 50%. Amount of strikes increased by 3.|
|Mana Storm||Every strike restores 8% of max Mana to allies in a 450 radius around the target.|
|Critical Strike||Every strike has a 25% chance to crit, dealing 175% damage.|
|Loaded Weapon||Disruptor gains a 50% chance to cast a Thunder Strike on an attacked target.|
|Increases glimpse cast area by 250|
|Blast In The Past||When enemies arrive at their final destination, 150% of Disruptor's Intelligence is dealt in a 250 radius around them.|
|Deals 50% of Disruptor's Base Attack Damage for every 75 units of distance the enemy has been glimpsed, over the course of the glimpse duration|
|Kinetic Field sets up instantly.|
|Electric Fence||Kinetic Field deals 50% of Disruptor's Base Attack Damage to enemies trapped inside every 0.5 seconds.|
|Area of Bliss||Allies inside the kinetic field heal 50% of Disruptor's Intelligence every 0.5 second.|
|Stay in the Zone||Kinetic Field increases allied attack speed by 60.|
|Ring-ception||Creates a second Kinetic Field with a radius that is 2 times bigger than the original.|
|Perfect Storm||Static Storm automatically creates a Kinetic Field on cast.|
|Field of Dreams||All attacks on the affected enemies have a 30% chance to crit for 150% damage.|
|Pacific Storm||All enemies caught in Static Storm deal 30% less damage.|
|Second Degree Burn||Every 3.5 seconds, an Arctic Burn attack is doubled.|
|Arctic Splash||Arctic Burn attacks damage enemies in a 175 radius around the target.|
|Activating Arctic Burn costs no mana.|
|Winter's Breath||Arctic Burn attacks up to 4 additional targets within range, dealing 35% less damage to secondary targets.|
|Cool and Collected||Splinter Blast pulls secondary targets towards the initial target.|
|Chilled To The Bone||After the secondary targets are hit, the main target is struck by returning splinters from each target for 50% of Splinter Blast's total damage.|
|Soothing Breeze||Splinter Blast heals allies around the target for 50% of the Splinter Blast's damage.|
|Empowered Embrace||Cold Embrace now has 2 charges.|
|Ice Cold Killing||At the end of Cold Embrace, the current level of Splinter Blast will emanate from the affected unit.|
|Diamondize||Cold Embrace targets also gain magic immunity.|
|Sharing is Scaring||Winter's Curse remaining duration transfers to a nearby enemy if the initial target dies.|
|Wintermancy||Heals Wyvern and all her allies for 50% of the target's max HP if it dies during Winter's Curse.|
|Foul Cursing||Incoming damage from affected enemies to the target is amplified by 50%.|
|Multi-Cask||Paralyzing Cask launches 1 additional casks to targets in the cast range.|
|Bad Medicine||Paralyzing Cask applies the current level of Maledict on hit.|
|A Fine Powder||Paralyzing Casks deal their damage in a 250 radius.|
|A Big Mess||Witch Doctor has a 15% chance to throw his current level of Paralyzing Cask when attacking. (has 4 seconds cooldown)|
|Blighted||When Maledict ticks, it damages all enemies in a 300 area of effect|
|Mumbo Jumbo||Every big tick of Maledict heals Witch Doctor for 65% of the damage dealt.|
|Strange Boon||Allies can be affected by Maledict. 50% of damage dealt by the spell heals them instead, along with additional bursts of healing based on how much damage they've taken.|
|Infectious Malady||Every time Maledict does a burst, it infects enemies in a 250 radius with the same level of Maledict.|
|Hocus-Pocus||Voodoo Restoration effects enemies as well, dealing the the heal amount as damage.|
|Invigorating Charm||Allies affected by Voodoo Restoration also gain 15% lifesteal.|
|Cursed Aura||Enemies in Voodoo Restoration's radius take 35% bonus damage from all sources.|
|Spirit Balm||All mana used on Voodoo Restoration is granted to all allies in its area, except for Witch Doctor himself.|
|Bewitched||Death Ward does not need to be channeled. Death Ward lasts for 50% of max duration|
|Pain Diffuser||While Death Ward is active, Witch Doctor takes 80% less damage.|
|Wise Enchantment||Death Ward attacks 3 additional enemies. These additional attacks do not bounce. (additional attacks have 100 bonus range)|
|Stinging Lash||Each attack has a 20% chance to apply Shadow Strike to the target.|
|Spread the Pain||Each attack Shadow Strike bounces to up 5 additional targets.|
|Delight and Torment||When the debuff effect of Shadow Strike ends, that unit emits a Scream of Pain.|
|Haunting Echoes||Blink generates a Scream of Pain at its start and end positions.|
|Fervent Assault||Blink provides 60 bonus attack speed for 2s.|
|Hall of Pain||Enemies that are between the start and end points of Queen of Pain's Blink get hit by her current level of Shadow Strike.|
|Rapturous Cry||When an enemy is killed by Scream of Pain, Queen of Pain's Blink cooldown is reset.|
|Resounding Wail||Knocks back every enemy hit by Scream to the max distance of Scream's area of effect. Every hit reduces the cooldown of Sonic Wave by 0.75s.|
|Invigorating Shriek||Every enemy hit by Scream of Pain sends back an echo to Queen of Pain, healing her for 10% of the damage dealt and restoring 10% of Scream's mana cost.|
|Thundering Resonance||Sonic Wave leaves a trail that applies 20% damage of Sonic Wave's damage every 0.5 seconds. The trail lasts 6 seconds.|
|Sonic Tsunami||When Sonic Wave is cast, it is emited in 6 directions around Queen of Pain.|
|Discordant Force||Increases Queen of Pain's Attack Speed by 10, Attack Damage by ?? for 7 seconds for each enemy hit with Sonic Wave.|
|Stifling Dagger Attack Splinters||Phantom Assassin has 25?% chance to trigger a dagger splinter on targets behind the one she is attacking|
|Stifling Dagger Unlimited||Removes amount limit on secondary targets.|
|Stifling AutoDagger||Every 2.5 seconds, Phantom Assassin throws a dagger at the furthest enemy within 700 units around her.|
|Blur Regeneration||Regenerates 6% of Phantom Assassin's max HP per second when Blur is active.|
|Blur Strike||When Blur expires, Phantom Assassin throws a Stifling Dagger at every target in Blur's Area of Effect.|
|Immediate Blur||Removes cast point and decreases cooldown to 8 seconds.|
|Phantom Strike Damage Reduction||Enemies hit by Phantom Strike deal 85% less damage.|
|Phantom Strike Allied Buff||When Phantom Assassin strikes to an ally, she grants them all Phantom Strike bonuses|
|Phantom Strike Mastery||Phantom Strike is immediate, buff duration increased by 1 seconds, and cast range increased by 500, evasion increased by 15.|
|Coup de Grace Bloody Debuff||When Phantom Assassin delivers a critical strike from Coup de Grace the target and all enemies behind it deal 30% less damage for 15 seconds. (cone length: 600; cone angle: 45)|
|When Phantom Assassin delivers a critical strike from Coup de Grace to a target with less than 30% health, there is a 20% chance that it dies immediately.|
|Coup de Grace Kills Refresh||When Phantom Assassin kills an enemy with a critical strike from Coup de Grace, refresh all of her cooldowns.|
|Coup de Grace Marks Targets||Coup de Grace can now be activated to mark an enemy for death for 10 seconds. All allies attacking the marked target share Phantom Assassin's Coup de Grace critical strike chance and damage bonuses.|
Types & Order
- Rooms come in different types, and appear at different depths (order of exploration).
- One of several possible rooms will appear at each depth (see list below). Teams can select which room to enter by channeling on an outpost, which displays the room's name, type, and rewards.
- Some depths give players a choice between two types of rooms.
- Challenge: Team must clear one of three challenges. These rooms can randomly receive a difficulty upgrade, making them an Elite room, which has 1 extra room effect.
- Combat: Clear all enemies.
- Trap: Reach the end of an obstacle course.
- Random: Either a Combat or Trap room. The type will be revealed after the room has been selected.
- Boss: Fight against a powerful boss. The boss's statue can be seen at the start of depths 1 and 7, allowing the team to prepare.
- Rest: Rest room with both shops.
- Bonus: Mini-game room that rewards team with evenly distributed gold.
- Challenge: Team must clear one of three challenges. These rooms can randomly receive a difficulty upgrade, making them an Elite room, which has 1 extra room effect.
- After a room is completed, players will be rewarded with a fixed amount of gold, experience point and 3 random Scepter Shards (pick one), except for Rest rooms and Aghanim's room. If a combat room has multiple waves, players will get experience point after each wave.
- Challenge rooms also reward:
- Gold: Amount depends on depth
- Items: Neutral Items (item's tier depends on depth) or consumable items.
- Life: Two Bonus Lives.
- Elite Challenge rooms have double the rewards, including Elite Scepter Shards, which are twice as potent as regular Scepter Shards.
- Trap rooms have treasure chests at predetermined locations with seemingly random rewards, which is twice as much if they are also an Elite Challenge rooms. Regardless of difficulty, they always give Elite Scepter Shards.
- Combat rooms can also be Elite rooms.
|Depth||Type||Possible Rooms||Enemies||Notes and Tips||Minimap|
|1||Some Grouchy Dogs||
|The Tomato Men from
an Alternate Dimension
|2-3||The Cliffs of Sacrifice||
|The Hallway of Pain||
and their Brethren
|Elegant Ice Dancers||
|The Silent Killer||
|3||The Beastly Babies [Easy]||
|A Strange Morphology [Hard]||
|Hoppy Bats [Easy]||
|The Scarabs of Scuttletown||
|The Last of the Corpulent Killers||
|The Demonic Dozens [Easy]||
|5||The Malorkian Hammers||
|Rizzrick the Razorsaw||
|6||Fury of the Death Toad||
|Wrath of the Frost Robin||
|7||An Unwinnable Standoff||
|Arrows Of The Moon||
|A Mind-Tingling Offer [Easy]||
|8-10||The Long And Winding Path||
|A Pleasant and Peaceful Garden||
|8||The Pugilist Pixies
of Plague Wood
|A Bad Trading Post||
Time and Space
|9||My Rock Collection||
|Urn Your Keep||
|They Speak in Spectral Tongues||
|The Soothing Sound of Sirens||
|The Briney Boys||
|Your Friend Grunch||
|Bogdugg the Bad-Bringer||
|12||Storegga The Ample||
|The Purple Shadow||
|13||The Fowl Feast||
|Rolling in Riches||
|14-16||Corridors of Chaos||
|14||Angry Stuff With Wings||
|Tiny and Io -
|Al, the Chemist||
|The Bomb Squad||
|The King Returns||
|16||No Time To Brood||
|Blazhan and Frozhan||
|18||The Apex Mage||
- Most standard items can be purchased.
- Special event items can be found as drops from enemies, destructible objects, and treasure chests at the end of each room.
- Special consumable items can be purchased from Bristle's Baubles, a shop owned by .
|Gold Bag||Grants gold based on the round|
|Health Potion||Restores 20% health to the entire team.|
|Mana Potion||Restores 20% mana to the entire team.|
|Book of Fortitude||Permanently grants +5 strength to the user.|
|Book of Celerity||Permanently grants +5 agility to the user.|
|Book of Insight||Permanently grants +5 intelligence to the user.|
|Battle Points||Awards Battle Points to the entire team.|
|Arcane Fragments||Awards Arcane Fragments to the entire team.|
|Life Rune||Gain an extra life|
|Book of Strength||Permanently grants +3 strength to the user.|
|Book of Agility||Permanently grants +3 agility to the user.|
|Permanently grants +3 intelligence to the user.|
|Purification Potion||Instantly heals you for 1000 health whilst damages
enemies around you for 1000.
|Ravage Potion||Slams the ground, causing tentacles to erupt in all directions,
damaging and stunning all nearby enemy units.
|Echo slam Potion||Shockwaves travel through the ground, damaging enemy units.
Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.
|Arcanist Potion||Reduces ability cooldowns and mana costs.|
|Dragon Potion||Transform into a Dragon, gaining Corrosive Breath,
Splash Damage/Slow,and increased Magic Resistance.
|Double Damage Potion||Grants double damage for ?? seconds.|
|Spell Amp Potion||Grants 100 bonus spell damage for ?? seconds.|
|Evasion Potion||Grants 100 bonus evasion for ?? seconds.|
|Tome of Greater
|Grants half of the total experience required to reach the next level to all friendly Heroes.|
|Torrent Reflex||Grants permanent effect. When attacked, you have a 3% chance to summon a
rising torrent that hurls enemy units into the sky after a short delay.
Units caught in the torrent are stunned, damaged, and slowed.
|Shadow Wave Reflex||Grants permanent effect. When attacked, you have a 5% chance to send out a
bolt of power that arcs between allies, healing them while damaging
any units standing nearby. You are always healed by Shadow Wave.
|Refresher Shard||Resets the cooldowns of all your items and abilities. Shareable.|
- Special neutral items can be found as random drops or in treasure chests at the end of each room.
- Regular neutral items also drop, but are not listed here.
- 's shop will sell 8 random neutral items.
|Oblivion's Locket||Passive: +5 All stats|
Active: Spook (Channeled) - Become ethereal,
|Pelt of the Old Wolf||Passive: +5 Armour, +35 movement speed, +15% evasion|
|Paw of Lucius||Passive: Sharp Claws|
Attacks have a 25% chance to inflict Rupture for 10 seconds.
|Longclaw's Amulet||Passlive: +4% Spell Lifesteal, +8% Cooldown reduction, +8% Mana Cost reduction|
|Bogdugg's Cudgel||Passive: Smash (Melee only) - All attack speed is halved, but attacks deal|
splash damage in a 250 unit area around the target and stun for 1 second.
|Bogdugg's Baldric||Passive: -50% stun duration, +?? armour, -30 movement speed.|
|Bogdugg's Lucky Femur||Passive: Skillshot - After an ability is cast,|
it has a ??% chance to be immediately refreshed.
|Sign of the Arachnid||Passive: Arachnid Aura|
Allies gain bonus movement and attack speed.
|Preserved Skull||Passive: Conjuration Aura|
Allies gain 5 bonus mana regen and 10% cooldown reduction.
|Treads of Ermacor||Passive: +50 movement speed, +40 attack speed, +10 All stats|
|Guardian Shell||Passive: Unwavering - Movement Speed cannot|
be slowed and wearer cannot be rooted.
|Watcher's Gaze||Active: Stone Gaze - Enemies within your frontal cone|
are turned to stone and take additional physical damage.
|Winter's Embrace||Passive: Icy Shell - Physical attackers have their attack speed|
and movement speed slowed for ?? seconds.
|Precious Egg||Passive: Last Chance - If an attack would deal lethal damage,|
it has a 33% chance to leave the wearer at 1 health.
|Stony Coat||Passive: Barrage - When the wearer takes damage, there is a 20% to|
retaliate with a thrown boulder, which deals ?? damage and stuns for 0.6 seconds.
|Stonework Pendant||Passive: Blood From a Stone - Spells now cost hit points equal to 2x their mana cost,|
and the wearer gains bonus hit points and health regen equal to the size of their mana pool
and mana regen, but no longer has a mana pool.
|Gravel Foot||Passive: +50 movement speed, +8 All stats, +8 HP regen, +25 Damage block|
|Wand of the Brine||Passive: +30 Int
Active: Brinefoam - Puts a friendly unit in a protective
|Slippers of the Abyss||Active: Aqueous Rush|
Increase movement speed by 200 for ?? seconds.
|Ambient Sorcery||Passive: Ambient Sorcery - +10 Int|
Reduces nearby units' magic resistance by 15%.
|Ogre Seal Totem||Active: Ogre Seal Flop - Flop like an ogre seal,|
doing ?? damage and stunning for ?? second on each bounce.
|Cloak of the Bear||Aura: Rough Bearskin|
Provides 10% bonus magic resistance to nearby allies.
|Random Neutral item||A random regular neutral item.|
Unused Neutral items
- Five difficulty levels are available. The preceding difficulty level must be beaten first before the next one is playable.
- Higher difficulty levels have more Room Effects, which are buffs for enemies.
- Higher difficulty levels also increase the Room Depth, meaning higher Depth rooms show up earlier. For example, at Sorcerer, at Depth 3 you will face rooms as if it were Depth 5.
- Beating a level will reward players with a line for the Chat Wheel.
|Magician||+1 Room Effect and Depth||
|Sorcerer||+2 Room Effects and Depth||
|Grand Magus||+3 Room Effects and Depth||
|Apex Mage||+4 Room Effects and Depth
+1 Room Effect Boss
- Random effects from this list are added at higher difficulties to make the Labyrinth more challenging.
- Captains refer to larger monsters.
|Pyromaniac (Elite only)||Enemy Captains produce fire trails|
|Quiet, please!||Enemy Captains occasionally silence nearby players|
|Living In A Bubble||When in the bubble, enemy Captains gain evasion from attacks from outside|
|Temple Guardians' Wrath||Temple Guardians' cast Sun Strike|
|Rizzrack's Blade Dance||Rizzrack throws his chakrams|
|Galvanic Farewell (Elite only)||Enemy Captains cast plasma field on death|
|Stone Faced||Enemy Captains take reduced damage from the front (Break disables this)|
|Explosive Personality (Elite only)||Players occasionally explode to damage allies|
|Magical Fortitude||All enemies have increased magic resistance (40%)|
|Thick Skinned||All enemies have increased amor|
|Lucky Strike||All enemies have a critical strike|
|Deadly||All enemies deal increased damage (35%)|
|Last Stand||Enemy Captains gain increased attack speed at low health for a short time (200AS)|
|Surge||All enemies have increased movement speed and cannot be slowed|
|Chilling Touch||All enemy attacks slow their targets. Multiple debuffs stack.|
|Avatar||Enemy Captains occasionally gain magic immunity|
|Death Curse||All enemies debuff the armor of their killers|
|Vampiric||Enemy Captains gain lifesteal from all damage at low health for a short time|
|Degen Field (Elite only)||Enemy Captains reduce healing of nearby players by 100%.|
|Flicker||Enemy Captains teleport randomly and purge debuffs from themselves.|
|Drunk||Enemy Captains occasionally gain bonus move speed, evasion, and critical strike.|
|Glutton||All enemies debuff the turn rate and attack speed of their killers. (can be dispelled)|
|Glimmer||Enemy Captains occasionally gain persistent invisibility.|
|Clumsy||Enemy Captains root their killers upon death.|
|Impatient||Enemies gradually gain size, damage, and health.|
|Meteoric (Elite only)||Enemy Captains sometimes become meteors and launch themselves at Heroes.|
- Players earn Arcane Fragments after every game. The first 1,800 Fragments earned each week are tripled in value, resulting in a total of 5,400 Fragments.
- Players who own the Battle Pass can earn up to 2,000 Battle Points per week. This limit is raised to 3,000 at Battle Pass 150, and 4,000 at Battle Pass 250.
- Blessings are permanent buffs that can be purchased in the Battle Pass with Arcane Fragments.
|Popping the Bottle||Your Bottle can hold one additional charge||100|
|Hearty Form||+10 Health per level||500|
|Heavier Books||Strength Books provide an 1 additional Strength||750|
|Great Strength||+2 Strength||750|
|Sage Healer||Health potion pickups are 20% more effective||750|
|Rapid Reincarnation||Reduces your respawn time by 25%||1000|
|Death Explosion||Explode on death, dealing 100 damage times your level to enemies in a 350 radius||1000|
|Dazzling Doctor||Shadow Wave Reflex Potions heal and damage by an additional 50%||1000|
|Munificent Purifier||Purification Potion damage radius is increased by 100% and also removes debuffs from the target||1500|
|Superior Strength||+3 Strength||1500|
|A Blessed Bite||+5% Life Steal||2000|
|Torrenter's Fortune||Torrents triggered by Torrent Reflex Potions deal 50% more damage||2000|
|Absolutely Yoked||+4 Strength||2500|
|Thorny Hide||Reflect 4% of all damage taken back to the attacker||4000|
|Blazing Hand||+10 Attack Speed||500|
|Lighter Books||Agility Books provide an additional 1 Agility||750|
|Great Dexterity||+2 Agility||750|
|A Leg Up||Start with 125 extra gold||750|
|Hasty Recovery||Gain hasted movement and +50 attack speed during the invulnerability period after respawning||1000|
|The Legendary Slammer||Echo Slam potions deal an additional 40% more damage per echo||1000|
|Full Plate||+2 Armor||1000|
|The Dodger||+5% Evasion||1500|
|Superior Dexterity||+3 Agility||1500|
|A Blessed Boost||+8% Movement Speed||2000|
|Fleetest Foot||+4 Agility||2500|
|Forsaken Dragon||Dragon Potions now transform you into a Black Dragon,
increasing attack damage by 25% and giving you flying movement
|Blessed Frenzy||+2 Damage per level||4000|
|Greater Conjurations||+10% Mana||500|
|Studious One||Mana potion pickups are 20% more effective||750|
|Great Intellect||+2 Intelligence||750|
|Longer Books||Intelligence Books provide an additional 1 Intelligence||750|
|The Arcanist's Touch||Arcanist Potions are 50% more effective||1000|
|The Rage Mage||Restore 6 mana after killing an enemy||1000|
|Superior Intellect||+3 Intelligence||1500|
|A Resolute Mind||+5% Magic Resistance||1500|
|Stampede Ravager||Ravage Potion stun duration increased by 50%||2000|
|Wisened Sorcerer||+6% Spell Amplification||2000|
|Galaxy Mind||+4 Intelligence||2500|
|The Vampire Mage||+5% Spell Life Steal||2500|
|Miracle of Life||Start the run with 1 additional life||4000|
|Belief in Thyself||Primary Stat Bonus Level 1-4|
|Self Actualization||All Stat Bonus Level 1-4 (Requires: Primary Stat Bonus Lvl 4)|
|Bountiful Plunder||Gold Bag pickups give you 20% more gold|
|Aghanim's Sack Lunch||Start the run with an additional Mango and an additional Healing Salve|
|Potency||Start with a healing salve (Requires: Mango)|
|Bounty of Renewal||Refresher Shards restore 50% of your maximum health|
- Every Sunday after July 21st, there will be a five-hour window for players to compete in Aghanim's Trials. Players will be scored based on how far they make it into the Labyrinth, and how long their party lasts.
- Players can pick a two-hour window to queue for the Trials. There is no limit on how many times players can queue. Solo queue is available.
- Top scoring players are placed on the leaderboards, and given rewards based on their score tier. Players can earn multiple rewards if they place high enough.
- Players will compete globally, against all regions for the best score and rewards.
- Leaderboards and reward distribution are reset every Sunday.
|1 random Arcana item|
(Defeat first boss)
|In-game Aghanim's Effect|
(Temporary, expires after one week)
|LOOK AT YOU!||Defeat Aghanim in Apprentice Level Aghanim's Labyrinth||500|
|THAT WAS IMPRESSIVE-ISH!||Defeat Aghanim in Magician Level Aghanim's Labyrinth||1000|
|ONE FINAL TEST REMAINS!||Defeat Aghanim in Sorcerer Level Aghanim's Labyrinth||2000|
|AGHANIM THE PROUD||Defeat Aghanim in Grand Magus Level Aghanim's Labyrinth||3000|
|THE APEX MAGE||Defeat Aghanim in Apex Mage Level Aghanim's Labyrinth||5000|
Yet knowledge wilts in the shadow of the unknown.
And the unknown only yields to strength.”
-- Grunch; as spoken to his captor
"Aghanim the mighty. Aghanim who studied dark, forbidden magic and became lost across the astral dimensions in an effort to create a grand scepter. I'm sure you heard lies of my works in hero school. But here is something your stupid teachers DIDN'T tell you: Aghanim then sought out the deadliest creatures from the darkest dimensions and brought them here to test the mettle of the mightiest among you. Sharpen your blades! Utter your incantations! Stretch! Perform your vocal warm ups!"
"What horrors lie in wait for your party? Allow Aghanim the mighty to tell you -- several horrors!"
"Aghanim the Generous offers you a panoply of ways to die."
"Such strong and mighty warriors! Imagine what you could accomplish with tools such as 'skill' and 'talent'!"
"Dear friends, Aghanim the humble does not toot his own horn! But if he did it would sound like the wails of your party meeting its demise!"
"Are you pumped? Great. Are you focused? Perfect. Did you pick out a headstone that reads 'Died of hubris, leaving behind only a cat and a pile of blood-soaked clothes?' I hope so."
"Surviving Aghanim the Mighty's labyrinth earns you my respect. But what's BETTER than Aghanim the Mighty's respect? The knowledge that you've outperformed everyone else in the world. And what's BETTER than knowing you've outperformed everyone else in the world? Prizes!"
"What darkness motivates your party to submit to almost certain death? It must be the most potent of all desires: the insatiable need for fancy stuff!"
"Champion, take in to your charge this rarest of babies. It is no matter how I got them. Look, they're not stolen."
"You've NEVER seen shoes like these before. Hand cobbled from a stock of long-forgotten quillboar leather, soaked in the sea-water from an alternate dimension, chic but practical for every-day wear, offered in men's and women's whole and half sizes. The price? Your blood."
"Allow Aghanim's keen eye to offer you a near-priceless restyling!"
"May all that gaze upon you know that you did not immediately turn to dust upon setting foot in my labyrinth. No, you waited dozens of minutes to do that.""It's a time trial! We're putting time on trial! Time! Take the stand!"
"From the far reaches of the astral plane, beyond countless dimensions, MONSTERS! BEASTS! Beasts without legs! Beasts that are only legs! Heroes that aren't heroes at all! I have brought them here to answer one simple question: Can your hands wield the true Aghanim's Scepter?"
- Aghanim's (the announcer) voice actor is Rich Sommer.
- This event uses many assets from the Siltbreaker event.
- The name "Tiny and Io - Elemental Adventure" is a reference to a TI6 short film entry which involved Io stealing last hits from Tiny which results in a ping war. As a nod, players will always hear a ping whenever an Io is tossed their way.
- The needle of light that shines out of a completed room totem acts as a compass pointing the players to the next correct doorway.