Hero
Abaddon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Shields his allies or himself from attacks. | |
Unlike the other scions of his house, Abaddon drank deeper than any from the prophetic vapors that flowed from the Font of Avernus. Now a being of unnatural powers, Abaddon stifles his foes by spreading the Curse of Avernus, and releases deathly double-edged Mist Coils to damage adversaries and heal allies. The black mist swirls around his compatriots, forming an Aphotic Shield that absorbs attacks before bursting in a wide radius. But the Font's greatest gift is revealed only in the desperation of battle. Bestowed with Borrowed Time, Abaddon charges the enemy ranks, riding down foes with his cursed blade, his health returning with each welcoming blow. For all that was meant to kill did nothing but make the Lord of Avernus even more formidable. | |
Roles: | Support Carry Durable |
Complexity: | |
Adjectives: | Blue, Cape, Steed, Nose Legs ( 2 )
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Bio[]
▶️ "The fog of war is no match for the mist of fate."
Lore:
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm—but what they really are protecting is the Font itself. And the motives of the mist are unclear.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took—to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus—elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took—to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.
There was bitterness within the House Avernus—elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.
Abilities[]
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Self Damage Multiplier: 0.4
Spell Block / Reflection Notes:
Blocked upon impact, therefore, self-damage still occurs.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.
- The projectile travels at a speed of 1300.
- The self-inflicted damage is applied instantly upon cast and never lethal, so it cannot be used to deny oneself.
- Deals 40/70/100/130 ( 56/86/116/146) damage (before amplifications) to self.
- Always heals for the full amount per instance, regardless of how much damage Abaddon actually takes.
- Cannot target invulnerable, hidden or untargetable units.
- For the targeted ally, the projectile still heals upon hit before they turn invulnerable or hidden.
- However, if the projectile hits once the targeted unit turns untargetable, Mist Coil does not apply its ability effects to the targeted unit.
- Does not affect Couriers.
- Mist Coil now causes Abaddon to perform an instant attack on enemy targets on projectile hit.
- These instant attacks can proc any attack modifiers (e.g. Curse of Avernus) and on-hit effects normally. They have True Strike and completely ignore disarms.
- If the caster is a ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
- Cleave effects are based on the target's position, damaging a trapezoid area in the opposite direction where the projectile came from.
- Mist Coil first applies its own damage, then the instant attack.
- TALENT
- The heal and damage increasing talent immediately upgrades all of Abaddon's currently flying Mist Coil projectiles.
- The area of effect talent adds a radius to this ability. The ability must be centered over a unit still.
- Upon cast, Abaddon sends Mist Coils based on its current level towards every ally and enemy within 400 radius, excluding himself.
- These behave just like a regular cast, and can be disjointed normally.
- Mist Coil also targets units inside the Fog of War and invisible units. However, invisible targets instantly disjoint it.
- Fully affect untargetable units.
- Although it cannot be directly cast on Couriers and on already untargetable units, they are still considered valid secondary units, following the ability targeting notes as above.
- Fully affects Couriers.
- Deals one instance of self-damage to Abaddon, regardless of how many Mist Coils are released.
- Does not upgrade the passive releases of Borrowed Time.
- The Ability Upgrade notes fully apply.
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Duration: 15
The powers of the black mist rise to absorb attacks like the black mist absorbs light.
- Aphotic Shield first applies the buff, then the strong dispel on the target upon cast.
- ↓↓ Double-tapping automatically targets self.
- Applies a universal damage barrier on the affected target that absorbs damage values of all damage types, causing several on-damage effects to not trigger within its capacity.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
- Universal damage barrier has the lowest priority in the group of damage barriers, its capacity is depleted last when combined with other damage-type barriers.
- However, when combined with other higher-priority damage-negating sources (e.g. Borrowed Time or Refraction), Aphotic Shield does not absorb any damage until the damage-negation sources expire.
- Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
- Therefore, successive casts on the same unit do not stack but destroy the shield, dealing its area damage, and a new one is applied.
- If the damage absorbed equals the shield capacity, the shield will burst at the next damage instance.
- Does not deal damage to invisible units or units in the Fog of War.
- Can deal damage to untargetable units from Book of Shadows and Shadow Realm.
- Always deals the full 120/150/180/210 ( 220/250/280/310) area damage (before reductions) upon losing the buff in any way.
- TALENTThe damage barrier capacity and damage increasing talent does not affect any of the current active instances.
- Increases both the damage barrier capacity and burst area damage despite the talent description stating it increases the damage barrier capacity only.
Curse of Avernus
Ability
Passive
Passive
Affects
Allied Heroes / Enemies
Allied Heroes / Enemies
Abaddon strikes an enemy, slowing the target's movement speed. If the target gets hit 4 times, they become affected by a chilling curse causing them to be silenced and slowed, and all attacks against them gain an attack speed boost. Damage over time component to buildings is multiplied by 0.7.
Curse Attack Speed Bonus: 60/80/100/120
Building Damage Modifier: 0.7
Initial Debuff Duration: 5
Curse Debuff Duration: 4
Attack Speed Buff Duration: 4
Break Notes:
Prevents placing the initial debuff or increasing its counter.
If the target is already debuffed, prevents allies from gaining the speed buff upon attacking the cursed enemy.
Modifiers [?]
While the baptized draw strength from the Font, the gifts of Avernus are debilitating to the uninitiated.
- Each successful attack was done on an enemy unit without the curse debuff, places the initial debuff, or increases its counter if it already has the debuff.
- The initial debuff's duration gets refreshed on each hit. The required hits do not need to all happen within 5 seconds.
- When the initial debuff's counter reaches 3 ( -77), the next attack removes the initial debuff and applies the curse debuff.
- TALENTThe movement speed slow increasing talent only increases the curse movement speed slow.
- Deals damage in 0,5-second intervals, starting 0,5 after applying the curse debuff.
- Deals up to 80/120/160/200 ( 280/320/360/400) damage to units (before reductions).
- Deals up to 24/36/48/60 ( 84/96/108/120) damage to buildings.
- The attack speed buff is only granted to ally heroes when successfully landing an attack on the cursed enemy target.
- For Abaddon, this restriction does not apply and the buff is granted as soon as the curse debuff is applied.
- For ally heroes, this means the buff is not applied if the attack is missed.
- For ranged ally heroes, they gain the buff only upon projectile impact.
- Executing an attack against a unit that is not cursed removes the buff.
- Treats ally illusions and clones as heroes, ally creep-heroes as creeps.
- Fully affect buildings.
- However, the debuff cannot be placed on wards, allies or attached units.
Borrowed Time
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400.
Passive Component
Passive Health Threshold: 400
Damage Received as Heal: 100%
Increases duration. While Borrowed Time is active, anytime an ally takes more than 525 damage while within 1200 range of Abaddon, an individual Mist Coil will automatically fire towards that ally.
Break Notes:
Prevents Borrowed Time from automatically activating when below the health threshold.
Modifiers [?]
modifier_abaddon_borrowed_time_passive
Undispellable
modifier_abaddon_borrowed_time
Death
modifier_abaddon_borrowed_time_damage_redirect
Undispellable
modifier_abaddon_immolation_damage
Undispellable
Mist Coil must be drafted as well for it to get applied.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.
- Interrupts Abaddon's channeling abilities when manually cast.
- However, it does not interrupt Abaddon's channeling abilities when passively activated.
- The passive activation does not count as an ability cast.
- Borrowed Time cannot be manually activated while silenced, hexed or prevented from acting, but it can be passively activated.
- Abaddon is unable to ⇧ Shift-queue this ability.
- Applies a strong dispel upon cast, be it manually or passively activated.
- Passively activates when a damage instance, including 0-damage instances, drops Abaddon's health below 400, or hits Abaddon while already below 400 health.
- Does not passively activate in the following conditions:
- If the damage instance exceeds Abaddon's current health before Borrowed Time is activated, he dies without Borrowed Time activating.
- Instant kill sources (e.g. Culling Blade and Ice Blast).
- HP Removal flags and setting health sources lowering Abaddon's health below the passive health threshold.
- Borrowed Time fully negates damage (before all reductions), causing several on-damage effects to not trigger.
- This means armor, magic resistance, damage manipulation, and Damage Barriers do not affect or react on the negated damage.
- The only exception is Mana Shield, which is calculated before Borrowed Time.
- This includes damage flagged as HP Removal, but not health setting sources, and instantly killing effects.
- The heal is based on the amount of damage that got negated but can still be subjected to heal manipulation.
- Borrowed Time now provides a 1200 radius aura and its buff lingers for 0.5 seconds.
- Neither affects invulnerable nor hidden units. Treats clones, illusions and creep-heroes as heroes.
- Places a damage-counting buff on allies within the radius, counting any damage the ally takes after all reductions.
- The damage counter does not react on damage flagged as HP Removal.
- The counted damage is checked on each damage instance. This means only one Mist Coil may be released per damage instance, no matter the amount of damage taken.
- If the counted damage is higher than the 525 health trigger threshold, the threshold value gets subtracted from it, and a Mist Coil gets released.
- Since the threshold value gets subtracted from the counted damage, excess damage of big damage instances is not lost, and directly counts towards the next possible trigger.
- This means a single 1575 damage instance (i.e. 3 times larger than the trigger threshold) triggers one Mist Coil, but the next two damage instances are guaranteed to trigger a Mist Coil each.
- The damage counter has no reset timer. It only resets when the ally loses the buff in between damage instances.
- Mist Coil based on the current level are passively cast automatically and instantly, regardless of mana and cooldown, and even while Abaddon is disabled.
- Mist Coil notes fully apply. If it is not learned, no coils are released.
- TALENTThe area of effect talent does not upgrade passively released Mist Coils.
- TALENTThe Immolation damage per second talent adds another 400 radius aura and its debuff lingers for 0.5 seconds.
- Neither affects invulnerable nor hidden units.
- Deals 25 damage per interval to Abaddon and enemies in range, starting 0.25 seconds after cast, resulting in 18/22/26 ( 30/34/38) instances.
- The self-damage is turned into healing as long as Borrowed Time is active. However, Abaddon takes damage normally afterward due to the aura debuff lingering. The damage is lethal and can be used to deny oneself.
- Can deal up to 450/550/650 ( 750/850/950) damage (before reductions) and self heal up to 400/500/600 ( 700/800/900) health.
- Passively released Mist Coil is based on Abaddon's current ability level when acquired.
Talents[]
Hero Talents | ||
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400 AoE Mist Coil | 25 | +80 Curse of Avernus Attack Speed Bonus |
100 Borrowed Time Immolation DPS | 20 | +100 Aphotic Shield Barrier Amount |
+40 Mist Coil Heal/Damage | 15 | +50 Curse of Avernus DPS |
Aphotic Shield provides +15HP Regen | 10 | -15% Curse of Avernus Movement Slow |
Recent Changes[]
<div> <div class="updatetablehead"> <div id="version">Version</div><div id="description">Description</div> </div> <div class="updatetablebody">
- Increased Borrowed Time Cooldown from 70/60/50 to 80/70/60.
- Curse of Avernus
- Curse Duration decreased from 4.5s to 4.0s.
- Curse DPS decreased from 30/40/50/60 to 20/30/40/50.
- Increased base armor from -1 to 0.
- Curse of Avernus
- Now deals 30/40/50/60 damage per second upon debuff proc.
- Has a 0.5-second damage interval and a 0.3 building damage multiplier.
- Talents:
- LVL 10LVL 15+55 attack damage ➜ +80 Curse of Avernus damage per second.
</div> </div>
Recommended Items[]
Starting items:
- Tango regenerates health so Abaddon can stay in lane.
- Healing Salve also restores health to Abaddon.
- Clarity fuels Abaddon's powerful Aphotic Shield in the laning stage of the game, so he can get last hits and damage the enemies at the same time.
- Iron Branch gives Abaddon cheap attributes. It builds into Magic Wand, or combines with Tango to heal him more.
- Enchanted Mango increases health regeneration, gives burst mana to use Aphotic Shield.
Early game:
- Magic Wand provides Abaddon increased attributes and burst health and mana restoration, giving him much more survivability and allowing him to use his abilities more.
- Boots of Speed give Abaddon movement speed bonus, as he needs good positioning in order to make use of his abilities. It also allows him chase down enemies with Curse of Avernus easier.
Mid game:
- Phase Boots give great movement speed and armor so Abaddon can run at the enemies.
- Solar Crest's armor and mana regeneration give Abaddon survivability and mana sustain, and the active allows Abaddon to either enhance a teammate's survivability against physical attacks, or induce an armor debuff and slow on enemies to reduce their ability to fight.
- Manta Style illusions can stack Curse of Avernus, allowing a core Abaddon to near-instantly cripple an enemy.
- Radiance increases Abaddon's attack damage, and the burn aura both improves his flash-farming and gives enemies incentive to target him.
Late game:
- Assault Cuirass greatly increases Abaddon's armor and attack speed, giving him physical survivability and increased damage output to allow him to carry effectively. The aura also greatly benefits teammates, and reduces enemy armor, allowing Abaddon and his team to deal more damage.
- Shiva's Guard increases Abaddon's armor and intelligence, improving his tankiness and mana pool. The passive aura greatly reduces enemy attack speed, which stacks with Curse of Avernus, and the active ability inflicts minor damage and slows enemy movement speed as well.
- Guardian Greaves boost Abaddon's survivability and support his team. The health and mana replenishment bring amazing sustainability, and the dispel allows Abaddon to remove debuffs from himself that may be preventing him from participating effectively in fights. The aura also gives Abaddon and his teammates enhanced survivability especially when they are running low on health.
- Abyssal Blade grants a powerful bash that synergizes well with Curse of Avernus' attack speed bonus, and can stun enemies on demand to improve Abaddon's lockdown.
Situational items:
- Orb of Venom allows Abaddon to apply a slow with his attacks, and stacks on top of Curse of Avernus. The item fits an aggressive Abaddon who prefers to gank regularly in the early game.
- Tranquil Boots increase movement speed to give Abaddon better positioning, allowing him to get his abilities off more easily. The health regeneration allows Abaddon to recoup the health cost of Mist Coil, ensuring that he never puts himself at too much risk when using it.
- Soul Ring adds strength and health regeneration, as well as mana at the cost of health; the item synergizes well with Tranquil Boots which pay for the health cost.
- Urn of Shadows gives Abaddon a way to heal allies and himself after using Mist Coil. It also sustains him with mana regeneration so he can use his abilities more.
- Drum of Endurance gives Abaddon attributes and mana regeneration, as well as blessing his team with movement speed and attack speed, giving them an edge in ganks and pushes.
- Blink Dagger grants mobility to chase or engage, and paired with Manta Style lets Abaddon initiate onto vulnerable enemies and silence them. It is also not muted while Borrowed Time or Aphotic Shield are absorbing damage, making it potentially useful for escapes.
- Echo Sabre is a great item to ramp up Curse of Avernus attacks and silence enemies while giving some early mana regeneration.
- Blade Mail can be a powerful semi-carry item that fills in several of Abaddon's deficiencies. The bonus armor increases his tankiness and the bonus damage increases his damage output for fighting and farming. The active can allow Abaddon to use his HP pool offensively during fights, discouraging the enemy from focusing him down when he does not have Borrowed Time activated.
- Heaven's Halberd's increased strength, status resistance, and evasion give Abaddon much more survivability; and, the active allows him to disarm an enemy carry during a fight, preventing them from contributing.
- Vladmir's Offering is a solid item on Abaddon, no matter what role he takes. Its aura grants armor, mana replenishment, lifesteal, and bonus damage to Abaddon and all nearby allies, making it a powerful item to have present in any fight.
- Pipe of Insight gives Abaddon greatly increased magic resistance and HP regen, allowing him to shrug off magic nukes and vastly increasing his survivability. The active allows Abaddon to further protect his teammates through shielding them from the enemy's magic nukes for a short time, synergizing with Aphotic Shield.
- Crimson Guard is a powerful utility item that benefits Abaddon both as a carry and a support. The damage block, increased HP and bonus armor make Abaddon much harder to bring down with physical damage, and the active gives all nearby allies enhanced damage block and armor, increasing their resistance to physical damage for a short duration.
- Lotus Orb can be a very powerful utility support item that further allows Abaddon to keep his teammates alive. The item gives Abaddon increased armor for tankiness and mana and HP regen for self-sustain, allowing him to always be ready to participate in fights. Using the active on himself or a teammate discourages the enemy from casting single-target spells on them, as they can be turned back against the enemy; if Abaddon is not the target of the Echo Shell, he can also remove any disables placed on the targeted ally with Aphotic Shield, effectively using the enemy's disables against themselves with no effect on Abaddon's team.
- Aghanim's Scepter extends the duration of Borrowed Time and allows Abaddon to shield his allies from damage while healing himself.
- Heart of Tarrasque grants a massive bonus to strength and health, ensuring Abaddon can survive against the heaviest damage. By staying alive, he can deal sustained damage with Radiance and Aphotic Shield in fights.
- Octarine Core bolsters Abaddon's survivability by giving him a larger health and mana pool, and allows him to use abilities more liberally with cooldown reduction.
Dota Plus Progress[]
Main Article: Hero Challenges
Relics track a hero's actions and statistics, and display in-game notifications when a milestone is reached. They are only available to Dota Plus subscribers.
Relics | Voice Lines | |
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Bronze |
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Silver |
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Gold |
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Platinum |
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Master |
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Grandmaster |
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Equipment[]
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Trivia[]
- Abaddon's title, Lord of Avernus, is a reference to the famous crater in Italy, which was, in ancient times, believed to be the entrance to the underworld.
- In DotA, Abaddon's third ability was originally called "Frostmourne." It was changed in the transition to Dota 2 due to copyright reasons, since Frostmourne exists as a famed weapon in the "Warcraft" universe. When using Curse of Avernus, Abaddon says 'The mistblade bites', which is similar to Arthas's Quote: "Frostmourne hungers". Similarly, his first ability was originally named "Death Coil", but was likely changed to differentiate it from the ability used by death knights in the "Warcraft" universe; one of his responses when using Mist Coil references the original name.
- Before Abaddon's release on 6.20, he was first datamined on 6.00 beta patch alongside with other unreleased heroes. In 6.00 beta, he was called Commander of the Abyss and featured different abilities from his current incarnation.
- In the Christian Bible, Abaddon is the name of an angel who rises from the Abyss and commands an army of locusts. Coming from Hebrew, Abaddon as a name translates to "Destroyer".
- Abaddon's response to killing Phoenix "That Phoenix flew too close to the mist." is a reference to the Greek myth of Icarus and Daedalus where Icarus flew to close the sun and crashed to the sea when his wax wings melted.
- Abaddon's appearance is possibly inspired by the Witch-king of Angmar and the Nazgûl. They are characters from J. R. R. Tolkien's ''The Lord of the Rings''.