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Abaddon icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.6
23 + 1.5
18 + 2
Level 0 1 15 25 30
Health 200 640 1360 2120 2420
+1 +3.2 +6.84 +10.64 +12.14
Mana 75 291 627 1011 1155
+0.25 +1.15 +2.55 +4.15 +4.75
Armor -1 2.83 6.33 10.83 12.42
Damage Block 16 (50%)
Magic Resistance 25%
Status Resistance 0%
Damage 28‒38 50‒60 86‒96 124‒134 139‒149
Attack Rate 0.71/s 0.84/s 0.96/s 1.12/s 1.18/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 120 (1.7s BAT)
Attack Animation 0.56+0.41
Projectile Speed Instant
Movement Speed ▶️ 325
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Vision Range (G) 1800 • 800
Legs 2
Gib Type Ethereal
Ability Upgrades
Upgradable by Aghanim's Scepter.
Upgradable by Aghanim's Shard.

Borrowed Time
Mist Coil
Curse of Avernus
Shields his allies or himself from attacks.
Unlike the other scions of his house, Abaddon drank deeper than any from the prophetic vapors that flowed from the Font of Avernus. Now a being of unnatural powers, Abaddon releases deathly double-edged Mist Coils to damage adversaries and heal allies. The black mist swirls around his compatriots, forming an Aphotic Shield that absorbs attacks before bursting in a wide radius. But the Font's greatest gift is revealed only in the desperation of battle. Bestowed with Borrowed Time, Abaddon charges the enemy ranks, riding down foes with his cursed blade, his health returning with each welcoming blow. For all that was meant to kill did nothing but make the Lord of Avernus even more formidable.
Mist Coil
Mist Coil
Aphotic Shield
Curse of Avernus
Curse of Avernus
Borrowed Time
Borrowed Time
Roles: Support Support Carry Carry Durable Durable
Complexity: ★☆☆


Abaddon minimap icon.pngAbaddon, the Lord of Avernus
▶️ "The fog of war is no match for the mist of fate."
The Font of Avernus is the source of a family's strength, a crack in primal stones from which vapors of prophetic power have issued for generations. Each newborn of the cavernous House Avernus is bathed in the black mist, and by this baptism they are given an innate connection to the mystic energies of the land. They grow up believing themselves fierce protectors of their lineal traditions, the customs of the realm—but what they really are protecting is the Font itself. And the motives of the mist are unclear.

When the infant Abaddon was bathed in the Font, they say something went awry. In the child's eyes there flared a light of comprehension that startled all present and set the sacerdotes to whispering. He was raised with every expectation of following the path all scions of Avernus took—to train in war, that in times of need he might lead the family's army in defense of the ancestral lands. But Abaddon was always one apart. Where others trained with weapons, he bent himself to meditation in the presence of the mist. He drank deep from the vapors that welled from the Font, learning to blend his spirit with the potency that flowed from far beneath the House; he became a creature of the black mist.

There was bitterness within the House Avernus—elders and young alike accusing him of neglecting his responsibilities. But all such accusations stopped when Abaddon rode into battle, and they saw how the powers of the mist had given him mastery over life and death beyond those of any lord the House had ever known.


Mist Coil icon.png
Enemies / Allies
Abaddon releases a coil of deathly mist that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health.
Cast Animation: 0.25+0.4
Cast Range: 575
Self Damage Percentage: 50%
Enemy Target Damage: 110/160/210/260 (Talent 160/210/260/310)
Ally Target Heal: 110/160/210/260 (Talent 160/210/260/310)
Talent Radius: 400
Cooldown: 5.5
Mana: 50
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Causes Mist Coil to deal Abaddon's attack damage on impact.
Partially pierces spell immunity.
Self damage pierces spell immunity.
Can be cast on spell immune allies.
Cannot be cast on spell immune enemies.
Partially blocked by Linken's Sphere.
Blocked upon impact as primary and secondary target.
Self damage not negated upon blocked.
Can be disjointed.
Disjointable by enemies and allies.
A mysterious vapor from the Font of Avernus now infuses the breath of Abaddon, who releases it at will.


  • The projectile travels at a speed of 1300.
  • Deals pure damage to self and magical damage to enemies.
  • The self-inflicted damage is applied instantly upon cast and never lethal, so it cannot be used to deny oneself.
    • Deals 55/80/105/130 (Talent 80/105/130/155) damage to self.
  • If the target ally turns invulnerable or hidden before projectile impact, it still gets healed by it.
  • The heal and damage increasing Talent talent immediately upgrades all of Abaddon's currently flying Mist Coil projectiles.
  • The area of effect Talent talent adds a radius to this ability. The ability must be centered over a unit still.
    • Upon cast, Abaddon sends Mist Coils based on its current level towards every ally and enemy within radius, excluding himself.
    • These behave just like a regular cast, and can be disjointed normally.
    • Also targets units inside the Fog of War and invisible units. However, invisible targets instantly disjoint it.
    • The self-damage stays the same, regardless of how many Mist Coils are released.
  • With Aghanim's Shard icon.png Aghanim's Shard, Mist Coil causes Abaddon to perform an instant attack on enemy targets on projectile hit.
    • These instant attacks can proc any attack modifiers and on-hit effects normally. They do not have True Strike, but completely ignore disarms.
    • If the caster is a Ranged ranged hero, the instant attacks do not use attack projectiles and are instant, but still count as ranged attacks.
    • Cleave effects are based on the target's position, damaging a trapezoid area the opposite direction where the projectile came from.
    • Mist Coil first applies its own damage, then the instant attack.

Aphotic Shield
Aphotic Shield icon.png
Allies / Enemies
Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will burst and deal damage equal to the amount it could absorb to an area around it. Removes certain types of negative buffs and stuns on cast.
Cast Animation: 0.3+0.33
Cast Range: 550
Damage Radius: 675
Shield Capacity: 110/140/170/200 (Talent 210/240/270/300)
Burst Area Damage: 110/140/170/200 (Talent 210/240/270/300)
Duration: 15
Cooldown: 12/10/8/6
Mana: 100/110/120/130
Does not pierce spell immunity.
Ability effects persists if it was placed before spell immunity.
Modifiers [?]
The powers of the black mist rise to absorb attacks like the black mist absorbs light.


  • Aphotic Shield has the second lowest priority in the group of damage negating effects.
    • This means when combined with other damage negating abilities (e.g. Borrowed Time or Refraction), the shield does not absorb any damage until the other sources are gone.
  • Does not deal damage to invisible units or units in the Fog of War.
    • Losing the Aphotic Shield buff always causes it to burst and deal area damage, no matter how the shield was lost.
  • The area damage is independent from the amount of absorbed damage. It always deals the full 110/140/170/200 (Talent 210/240/270/300) damage.
  • The shield capacity and damage increasing Talent talent does not affect any of the current active Aphotic Shields.
    • Increases both shield capacity and burst area damage despite the talent description stating it increases the shield capacity only.
  • Successive casts on the same unit do not stack. Upon recast, the previous shield gets destroyed (dealing area damage) and a new one gets applied.

Curse of Avernus
Curse of Avernus icon.png
Allies / Enemies
Abaddon strikes an enemy, slowing the target's movement speed. If the target gets hit 4 times, they become affected by a chilling curse causing them to be silenced and slowed, and all attacks against them gain an attack speed boost.
Required Hits: 4 (Talent 3)
Initial Move Speed Slow: 10%/15%/20%/25% (With Aghanim's Shard 20%/25%/30%/35%)
Curse Move Speed Slow: 15%/30%/45%/60%
Curse Attack Speed Bonus: 40/60/80/100
Initial Debuff Duration: 5
Curse Debuff Duration: 4.5
Speed Buff Duration: 4
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Increase Curse of Avernus base slow.
Disabled by Break.
Break Notes:
Disables placing the initial debuff or increasing its counter.
If target is already debuffed, prevents allies from gaining the speed buff upon attacking the cursed enemy.
Modifiers [?]
While the baptized draw strength from the Font, the gifts of Avernus are debilitating to the uninitiated.


  • Each successful attack done on an enemy unit without the curse debuff, places the initial debuff, or increases its counter if it already has the debuff.
  • The initial debuff's duration gets refreshed on each hit. The required hits do not need to all happen within 5 seconds.
  • When the initial debuff's counter reaches 4 (Talent 3), it gets removed and replaced by the curse debuff.
  • Any allied heroes attacking the cursed enemy gets the speed buff. The buff is granted upon successfully landing an attack on the cursed target.
    • This means missed attacks do not grant the buff. For ranged heroes, this also means they gain the buff only on projectile impact.
    • The speed buff only works when attacking cursed targets. When executing an attack against a unit that is not cursed, the buff gets removed.
  • The speed buff is only granted to allied heroes, illusions and clones. Non-hero units do not get the buff. Treats creep-heroes as creeps.
  • The debuffs can be placed on buildings, but cannot be placed on wards or allied units.

Borrowed Time
Borrowed Time icon.png
No Target
(Upgradable by Aghanim's Scepter. Aura)
(Upgradable by Aghanim's Scepter. Allied Heroes)
When activated, all damage dealt to you will heal instead of harm. Most negative buffs will also be removed. If the ability is not on cooldown, it will automatically activate if your health falls below 400.
Cast Animation: 0+0
Passive Health Threshold: 400
Duration: 4/5/6 (With Aghanim's Scepter 7/8/9)
With Aghanim's Scepter Radius: 1600
With Aghanim's Scepter Mist Coil Trigger Health Threshold: 525
With Aghanim's Scepter Aura Linger Duration: 0.5
Cooldown: 60/50/40 (Talent 52/42/32)
Mana: 0
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases duration. While Borrowed Time is active, anytime an ally takes more than 525 damage while within 1600 range of Abaddon, an individual Mist Coil will automatically fire towards that ally.
Partially disabled by Break.
Break Notes:
Disables the passive health threshold activation.
Upgradable by Aghanim's Scepter.
Does not disable the Mist Coil trigger threshold.
Modifiers [?]
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Scepter.
Mist Coil must be drafted as well for it to get applied.
The most unnatural of all the gifts of the Font of Avernus, this power defies mortal understanding. What should hurt, instead heals; and what should kill gives strength anew.


  • Interrupts Abaddon's channeling abilities upon cast. Does not interrupt channeling abilities when passively activated.
  • Applies a strong dispel on Abaddon upon activating, be it manually or passively activated.
  • Activates automatically when a damage instance (without the HP Removal flag) drops Abaddon's health below 400, or hits Abaddon while already below 400 health.
    • The damage is dealt before Borrowed Time is activated, meaning if the damage instance exceeds Abaddon's current health, he dies without Borrowed Time activating.
    • This also means that it does not save Abaddon from instantly killing effects (e.g. Culling Blade and Ice Blast).
  • Borrowed Time converts damage into healing after reductions.
  • Borrowed Time has the highest priority in the group of damage negating abilities.
    • This means when combined with other damage negating effects (e.g. Aphotic Shield or False Promise), Borrowed Time negates the damage while the others do not.
    • For False Promise, this means that Borrowed Time first turns damage into heals, and then it is registered by False Promise as a heal and not as damage.
  • As with all damage manipulating effects, Borrowed Time only negates and heals from the 3 damage types. It does not heal from HP Removal.
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Borrowed Time provides a 1600 radius aura, its buff lingers for 0.5 seconds.
    • Places a damage counting buff on allies within the radius, counting any damage the ally takes after all reductions.
    • The damage counter does not react on damage flagged as HP Removal.
    • The counted damage is checked on each damage instance. This means only one Mist Coil may be released per damage instance, no matter how big it was.
    • If the counted damage is higher than the 525 health trigger threshold, the threshold value gets subtracted from it, and a Mist Coil gets released.
    • Since the threshold value gets subtracted from the counted damage, excess damage of big damage instances are not lost, and directly count towards the next possible trigger.
    • This means a single 1575 damage instance (3 times larger than the trigger threshold) triggers one Mist Coil, but the next two damage instances are guaranteed to trigger a Mist Coil each.
    • The damage counter has no reset timer. It only resets when the ally loses the buff in between damage instances.
    • The released Mist Coils are based on the current level are passively cast automatically and instantly, regardless of mana and cooldown.
    • Mist Coil notes fully apply. If it is not learned, no coils are released.
    • The aura does not affect invulnerable or hidden units.
    • Neither the area of effect talent Talent nor the Aghanim's Shard icon.png Aghanim's Shard apply to these coils.


Hero Talents
400 AoE Mist Coil25-1 Curse of Avernus Attacks Required
-8s Borrowed Time Cooldown20+100 Aphotic Shield Health
+50 Mist Coil Heal/Damage15+65 Damage
+8 Strength attribute symbol.png Strength10+15 Movement Speed
  • This attack damage talent is added as bonus attack damage.
    • Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.

Recent Changes[]

Main Article: Abaddon/Changelogs
Level 15 left talent: +55 Mist Coil damage/heal reduced to +50.
Level 25 left talent: 500 AoE Mist Coil reduced to 400 AoE.
Level 20 left talent changed: +9 armor ➜ -8s Borrowed Time cooldown.
Level 20 right talent changed: 15% cooldown reduction ➜ +100 Aphotic Shield capacity/damage.
Level 25 right talent changed: +180 Aphotic Shield capacity/damage ➜ -1 Curse of Avernus attacks required.

Recommended Items[]

Starting items:

  • Tango icon.png Tango regenerates health so Abaddon can stay in lane.
  • Healing Salve icon.png Healing Salve also restores health to Abaddon.
  • Clarity icon.png Clarity fuels Abaddon's powerful Aphotic Shield in the laning stage of the game, so he can get last hits and damage the enemies at the same time.
  • Iron Branch icon.png Iron Branch gives Abaddon cheap attributes. It builds into Magic Wand, or combines with Tango to heal him more.
  • Enchanted Mango icon.png Enchanted Mango increases health regeneration, gives burst mana to use Aphotic Shield.

Early game:

  • Magic Wand icon.png Magic Wand provides Abaddon increased attributes and burst health and mana restoration, giving him much more survivability and allowing him to use his abilities more.
  • Boots of Speed icon.png Boots of Speed give Abaddon movement speed bonus, as he needs good positioning in order to make use of his abilities. It also allows him chase down enemies with Curse of Avernus easier.

Mid game:

  • Phase Boots icon.png Phase Boots give great movement speed and armor so Abaddon can run at the enemies.
  • Blade Mail icon.png Blade Mail can be a powerful semi-carry item that fills in several of Abaddon's deficiencies. The bonus armor increases his tankiness and the bonus damage increases his damage output for fighting and farming. The active can allow Abaddon to use his HP pool offensively during fights, discouraging the enemy from focusing him down when he does not have Borrowed Time activated.
  • Solar Crest icon.png Solar Crest's armor and mana regeneration give Abaddon survivability and mana sustain, and the active allows Abaddon to either enhance a teammate's survivability against physical attacks, or induce an armor debuff and slow on enemies to reduce their ability to fight.
  • Radiance (Active) icon.png Radiance increases Abaddon's attack damage and gives him a burn aura that forces the enemy to engage him. The aura also inflicts a blind debuff on the enemy, causing them to miss attacks directed at any friendly units so long as Abaddon is nearby.

Late game:

  • Assault Cuirass icon.png Assault Cuirass greatly increases Abaddon's armor and attack speed, giving him physical survivability and increased damage output to allow him to carry effectively. The aura also greatly benefits teammates, and reduces enemy armor, allowing Abaddon and his team to deal more damage.
  • Shiva's Guard icon.png Shiva's Guard increases Abaddon's armor and intelligence, improving his tankiness and mana pool. The passive aura greatly reduces enemy attack speed, which stacks with Curse of Avernus, and the active ability inflicts minor damage and slows enemy movement speed as well.
  • Guardian Greaves icon.png Guardian Greaves boost Abaddon's survivability and support his team. The health and mana replenishment bring amazing sustainability, and the dispel allows Abaddon to remove debuffs from himself that may be preventing him from participating effectively in fights. The aura also gives Abaddon and his teammates enhanced survivability especially when they are running low on health.

Situational items:

  • Orb of Venom icon.png Orb of Venom allows Abaddon to apply a slow with his attacks, and stacks on top of Curse of Avernus. The item fits an aggressive Abaddon who prefers to gank regularly in the early game.
  • Tranquil Boots (Active) icon.png Tranquil Boots increase movement speed to give Abaddon better positioning, allowing him to get his abilities off more easily. The health regeneration allows Abaddon to recoup the health cost of Mist Coil, ensuring that he never puts himself at too much risk when using it.
  • Soul Ring icon.png Soul Ring adds strength and health regeneration, as well as mana at the cost of health; the item synergizes well with Tranquil Boots which pay for the health cost.
  • Urn of Shadows icon.png Urn of Shadows gives Abaddon a way to heal allies and himself after using Mist Coil. It also sustains him with mana regeneration so he can use his abilities more.
  • Drum of Endurance icon.png Drum of Endurance gives Abaddon attributes and mana regeneration, as well as blessing his team with movement speed and attack speed, giving them an edge in ganks and pushes.
  • Heaven's Halberd icon.png Heaven's Halberd's increased strength, status resistance, and evasion give Abaddon much more survivability; and, the active allows him to disarm an enemy carry during a fight, preventing them from contributing.
  • Vladmir's Offering icon.png Vladmir's Offering is a solid item on Abaddon, no matter what role he takes. Its aura grants armor, mana replenishment, lifesteal, and bonus damage to Abaddon and all nearby allies, making it a powerful item to have present in any fight.
  • Pipe of Insight icon.png Pipe of Insight gives Abaddon greatly increased magic resistance and HP regen, allowing him to shrug off magic nukes and vastly increasing his survivability. The active allows Abaddon to further protect his teammates through shielding them from the enemy's magic nukes for a short time, synergizing with Aphotic Shield.
  • Crimson Guard icon.png Crimson Guard is a powerful utility item that benefits Abaddon both as a carry and a support. The damage block, increased HP and bonus armor make Abaddon much harder to bring down with physical damage, and the active gives all nearby allies enhanced damage block and armor, increasing their resistance to physical damage for a short duration.
  • Lotus Orb icon.png Lotus Orb can be a very powerful utility support item that further allows Abaddon to keep his teammates alive. The item gives Abaddon increased armor for tankiness and mana and HP regen for self-sustain, allowing him to always be ready to participate in fights. Using the active on himself or a teammate discourages the enemy from casting single-target spells on them, as they can be turned back against the enemy; if Abaddon is not the target of the Echo Shell, he can also remove any disables placed on the targeted ally with Aphotic Shield, effectively using the enemy's disables against themselves with no effect on Abaddon's team.
  • Aghanim's Scepter icon.png Aghanim's Scepter extends the duration of Borrowed Time and allows Abaddon to shield his allies from damage. The reduced damage can also force the enemy to heal Abaddon as it is redirected to him during the ultimate.
  • Heart of Tarrasque icon.png Heart of Tarrasque grants massive bonus to strength and health, ensuring Abaddon can survive against the heaviest damage. By staying alive, he can deal sustain damage with Radiance and Aphotic Shield in fights.
  • Octarine Core icon.png Octarine Core bolsters Abaddon's survivability by giving him a larger health and mana pool. The cooldown reduction allows him to cast more Mist Coils and Aphotic Shields during fights, especially when paired with his level 20 cooldown reduction talent. Spell Lifesteal is also strong on Abaddon, as his Coil and Shield both frequently deal magic damage, allowing him to heal when these abilities are used offensively, keeping his Borrowed Time from proccing and allowing him to stay alive longer in fights.






  • Abaddon's title, Lord of Avernus, is a reference to the famous crater in Italy, which was, in ancient times, believed to be the entrance to the underworld.
  • In DotA, Abaddon's third ability was originally called "Frostmourne." It was changed in the transition to Dota 2 due to copyright reasons, since Frostmourne exists as a famed weapon in the Warcraft universe. When using Curse of Avernus, Abaddon says 'The mistblade bites', which is similar to Arthas's Quote: 'Frostmourne hungers'. Similarly, his first ability was originally named "Death Coil", but was likely changed to differentiate it from the ability used by death knights in the Warcraft universe; one of his responses when using Mist Coil references the original name.
  • In the Christian Bible, Abaddon is the name of an angel who rises from the Abyss and commands an army of locusts. Coming from Hebrew, Abaddon as a name translates to "Destroyer".
  • Abaddon's response to killing Phoenix minimap icon.png Phoenix "That Phoenix flew too close to the mist." is a reference to the Greek myth of Icarus and Daedalus where Icarus flew to close the sun and crashed to the sea when his wax wings melted.