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Я маяк мудрости в океане невежества!
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Атака[]
Brewmaster атакует[]
- Звук 'Пре-атаки играет во время анимации удара (80-100% громкости).
- Звук удара играет, когда завершилась атака по цели. Каждая атака использует один главный звук удара и один звон клинка.
Earth атакует[]
- Звук 'Пре-атаки играет во время анимации удара (80-100% громкости).
Storm атакует[]
- Звук запуска снаряда .
- Звук удара играет во время успешного завершения атаки
Fire атакует[]
- ▶️ Звук 'Пре-атаки играет во время анимации удара
- ▶️ Звук удара играет, когда завершилась атака по цели.
Movement[]
Brewmaster movement[]
- Movement sounds Play on each step while moving. Consists of one footstep sound and one slosh sound.
- ▶️ Footstep 1 (40%-50% vol)
- ▶️ Footstep 2 (40%-50% vol)
- ▶️ Footstep 3 (40%-50% vol)
- ▶️ Footstep 4 (40%-50% vol)
- ▶️ Footstep 5 (40%-50% vol)
- ▶️ Footstep 6 (40%-50% vol)
- ▶️ Footstep 7 (40%-50% vol)
- ▶️ Slosh 1 (60%-80% vol)
- ▶️ Slosh 2 (60%-80% vol)
- ▶️ Slosh 3 (60%-80% vol)
- ▶️ Slosh 4 (60%-80% vol)
- ▶️ Slosh 5 (60%-80% vol)
Earth movement[]
- Movement sounds Play on each step while moving (40%-50% vol).
Storm movement[]
- ▶️ Idle sound, permanently plays on Storm, gets louder when he moves (20% vol).
Fire movement[]
- Movement sounds Play on each step while moving (40%-50% vol).
- ▶️ Idle sound, permanently plays on Fire, gets louder when he moves (50% vol).
Abilities[]
Brewmaster[]
Thunder Clap[]
- ▶️ plays on Brewmaster upon cast.
- Target sounds play on each hit unit (80%-100% vol).
Drunken Haze[]
- ▶️ Cast sound plays on Brewmaster upon cast (80% vol)
- ▶️ Target sound plays shortly after the cast sound on the target
- ▶️ Full sound example
Drunken Brawler[]
- ▶️ Sound starts playing during the attack animation, together with one of the preattack sounds
- ▶️ Full sound example with Brewmaster's attack sounds
- ▶️ Full sound example with Fire's attack sounds
Primal Split[]
- ▶️ Cast sound plays on Brewmaster upon cast.
- ▶️ Spawn sound plays at the end of the 0.6 second split time.
- ▶️ End sound plays once the duration is over or all 3 spirits die.
- ▶️ Full sound example, excluding the end
Earth[]
Hurl Boulder[]
- ▶️ Cast sound plays on Earth upon projectile launch
- ▶️ Target sound plays upon successfully hittingthe target
- ▶️ Full sound example
Demolish[]
- Demolish does not use any sound effects.
Spell Immunity[]
- Spell Immunity does not use any sound effects.
Storm[]
Dispel Magic[]
- ▶️ Cast sound plays on Storm upon cast.
Cyclone[]
- ▶️ Loop sound plays on the target for its duration or until dispelled (80% vol)
Wind Walk[]
Fire[]
Permanent Immolation[]
- Permanent Immolation does not use any sound effects.
Other[]
- ▶️ Brewmaster death sound (85% vol)