Major Totem |
Mid tier stat item. Gives +4 Strength, Agility, and Intelligence.
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Ioyn Stone |
A basic item that grants a small boost to max health and mana. When used on a Rune, it copies the Rune without consuming it, granting 3 charges of a weaker effect based on the Rune copied, and can be used on yourself or allies. Cannot Bottle a Rune at the same time.
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Striders |
Boots which provide a stacking speed and health regen boost if you haven't attacked, been attacked, used a skill or items except certain Consumables, or are not near an enemy hero. Similar to Tranquil Boots.
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Plated Greaves |
Boots that gives a temporary armor boost to ally heroes and damage bonus and damage block to non-hero units around your hero.
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Sol's Bulwark |
A weaker version (and component) of Assault Cuirass that can be toggled to either reduce enemy's armor or increase allies' armor.
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Nome's Wisdom |
Support item with an aura that provides mana regeneration and heals for 25% of mana that you spend on spells. Will create a temporary shield if the amount healed is higher than the current missing health.
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Energizer |
Support item that applies a movespeed and Unitwalking buff for a short time to nearby allies. Has a cooldown between receiving buffs like Mekansm. Similar to Drum of Endurance, only reusable.
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Grave Locket |
An upgraded Null Talisman, with +1 more to all stats. On kill or assist, it becomes charged, granting +3 to all stats. On death, the charge is lost, but respawn time and gold lost on death are reduced.
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Sacrificial Stone |
An upgrade to the Grave Locket. Grants a small armor buff to allies when used. Shares the charge function of the Grave Locket, and in addition, dying with a charge will still allow experience gains around your death location. Effect is based on Bloodstone's Bloodpact passive, minus the heal on death. (Note: Bonus regeneration per charge was moved to Icon of the Goddess.)
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Lightbrand |
Intelligence counterpart to Sange/Yasha. Provides flat mana regeneration and applies a stacking True Damage DoT in a small AoE on attacks.
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Searing Light |
A combination of Lightbrand and Yasha. Increased potency of movement speed bonus and mana regen/DoT similar to Sange & Yasha.
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Frozen Light |
A combination of Lightbrand and Sange. Increased potency of slow and mana regen/DoT similar to Sange & Yasha.
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Dawnbringer |
Sange, Yasha and Lightbrand combined. Movement speed, slow and mana regen/DoT are increased even further.
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Grimoire of Power |
Increases damage dealt from attacks, abilities and items by a percentage. Built from Lightbrand, and provides flat mana regen and a DoT on attacks.
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Spellshards |
Wielder passively ignores half the enemy's Magic Armor.
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Spell Sunder |
Whenever the wielder deals Magic damage, it applies a DoT that deals damage based on the target's current Health. Damage dealt is halved when activated from Magic DoT damage.
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Ring Of Sorcery |
HoN's version of Arcane Boots except they aren't boots. Identical to Arcane Ring from before DotA 6.68.
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Genjuro |
Upgraded Shadow Blade that gives double invisibility and more agility. Attacking from stealth also applies a movespeed slow.
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Harkon's Blade |
Strong intelligence based weapon that can be activated to change your physical attacks into an attack modifier that deals magical damage and also reduces the target's magic armor. If active, each attack costs mana.
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Lex Talionis |
Inexpensive, upgradable item that gives health regen, armor and magic armor. Can be used to reduce both your and your target's armor and magic armor, very similar to Medallion of Courage.
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Token of Vision |
A special pick-up item that doesn't take up a slot. Gives the bearer True Sight as well as Clearvision (a.k.a. Flying vision, allowing holder to see through obstacles) and is destroyed on death. It can only be obtained on Mid Wars or Watchtower by killing Transmutanstein.
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Power Rune |
This Rune is equivalent to all 5 rune effects combined, and can be bottled. It can only be obtained on Mid Wars or Watchtower by killing Zorgath.
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Refreshment Rune |
A non-standard Rune that spawns in the opposite spawn location of the main Rune. With an empty Bottle or Ioyn Stone, it gives 2/3 Bottle charges. Otherwise, its effects are equal to one Bottle use.
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